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My experience since returning to Darkfall (1-2 mos.)
General Discussion « Darkfall 11/27/09 9:48:09 AM
Originally posted by daarco
No auto targeting, realtime and manual aiming : ) But yes, EVE have some massive battlefields as well.
What about Planetside? |
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Originally posted by Kemahudson
CCP has done the only rational thing, to a real world problem. Most games have a 'War on Gold Sales'. They spend thier resources trying to prevent the gold sellers from peddling thier undesirable wares.... and ultimately fail. CCP has created a system to legalize, tax, and monitor these sales. This has worked out good for everyone... except the undesirables that were getting rich off the sale of illegal gold. |
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Nice article. You have made some very good points. It is always easier to determine why something failed in hindsite. However, even that does not always tell you what could have been done that would make it succeed. I would expect to see a very high rate of failure for games in the next 2 years, because the market is becoming much more competitive. Right now it is a consumers market, and the consumer is a very fickle creature. They will flitter off at a moments notice, and companies must provide reasons for them to stay around and spend thier hard earned money. The problem is that game development is a multiyear project, and developers did not forsee this, so the games themselves will not draw in and keep the consumers. This leaves service as the way to keep your customer. Good companies will see this, and react quickly... not so good companies will do business as usual, and not understand when thier customers go elsewhere. |
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General: Jennings: Real Money, Real Problems
News Discussion « General Discussion 11/22/09 9:06:13 PM
Originally posted by Gyrus
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General: Jennings: Real Money, Real Problems
News Discussion « General Discussion 11/22/09 2:53:06 AM
Originally posted by Gyrus As I said earlier - if the Merchant follows the authorisation steps set out by the Credit Card Association then they would not be harmed by chargebacks on 'stolen' and fraudulent CC transactions. What is happening is that the MMO companies are banning the goldfarmer and the goldfarmer is then asking for a chargeback on the (valid) CC on the grounds that the merchant is not providing the service which was payed for. Under those circumstances a chargeback IS JUSTIFIED because the MMO company has done the wrong thing. Try restricting the chat function and player to player trade function while leaving the account active. That way a charge back is NOT JUSTIFIED and the goldfarmer will have to pay the sub fee which will eat into his / her / their profit.
The use of stolen credit cards is very common in the online gaming industry. It is way above the standard 1%. There is a very simple reason why banks dont care... they get their money back. The MMO has to eat the cost, not the bank. As for the MMO causing the chargeback, that isnt true either. Stolen credit cards can be obtained for less than $1, but are only good for ~3-5 days. After that the online company is informed that the card has been reported stolen. Companies that only do monthly charges do not normally catch this until the next re-occuring charge. Dont believe me? Charge a montly fee on a card, then call it in to your bank as stolen. Service will not shut off until the next charge, despite being immediately invalidated. |
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World of Warcraft: Wood: Pets and the Boy Who Cried Wolf
News Discussion « General Discussion 11/06/09 12:26:54 PM
Originally posted by Tetters
Isnt this EXACTLY how expansions work? They add new content area's... and to get there you have to pay. The reality is that people have been paying for content since day 1... and then paying a monthly fee use that content (service charge). This is what P2P is all about, charging upfront for the content. What we are seeing here, is the ability to unbundle the packages, and sell them as separate parts (singles vs albums). The album is a better 'deal' but only if you like all the songs. If only like 1-2 of them, then the singles are better. |
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Originally posted by Illyssia Good point as Blizzard charge for just about any game perk they can now. The cash shop selling tier armour and weapons, instant level 80 character option or in-game gold might be next on the game improvement agenda. After all why let the eBayers, levelling services or gold famers make money off the game when Blizzard could do it instead. This might sound far fetched right now, but Blizzard Activision are clearly maximising profits, this explains the crazy situation with the next Starcraft and Diablo games and why they are so delayed, they don't want to hurt their current cash cow.
You are partially correct. Diablo and Starcraft have been delayed because of Battle.Net Battle Net is essential to their plans going forward. It will provide centralized billing that can be used for the RMT that is included in all of their games going forward. Blizzard has made no real secret that they were planning to expand their offerings to include RMT. |
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Lord Bonezy Asks Why not shut down AOC before launching the expansion?
General Discussion « Age of Conan 11/05/09 10:52:15 AM
Originally posted by LordBonezy
They are not in the process of launching a new product. They are in the process of expanding AOC, finishing as fast as possible the secret world so that they actually get the product out before the company goes under, or they have to layoff more staff, and they aren't doing layoffs because they don't need the people, they are doing "restructuring" because they need to free up the capital in order to stay afloat. They can't raise capital with the sub numbers they have in AOC and they sure as hell aren't doing it by offering free trials, or with the stock price where it is at today.
The cost of shutting down and restarting the game would deplete the company, and would effectively kill this game. They would be better off just firing everyone and doing a hard shutdown. However, the more reasonalbe option is to keep it on life support with minimal staff, and bring in the money that it is making... which is what they will do. |
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Originally posted by bobm111
WoW went F2P several years ago.... It is funny to see people not even knowing what has happened in the past few years. |
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Lord Bonezy Asks Why not shut down AOC before launching the expansion?
General Discussion « Age of Conan 11/05/09 10:41:08 AM
Originally posted by LordBonezy
This question comes from a clear lack of understanding of how things work. There is a development department, and an operations department. If the game were shut down, you would lay off operations... shut down servers, etc. This would have a large cost (shutting down has a cost as well) and then there would be a startup cost when you started again in a few months. This would cost you a LOT more than simply maintaining operations for this time. This would also have no effect on development, because they are a separate department... As for the numbers, well, I dont think you are understanding those either. Sure they had to close a bunch of servers, and layoff a bunch of people... but that was to reduce the cost so that they would keep making a profit... So, in reality they have already done what was needed to keep things running, and making more cuts (not in line with the customer base) would just undermine thier ability to make money. Also, most of the layoffs were developers. This is normally done when a game goes live, as they dont need a large developement team anymore. |
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General: Free Zone: A Developer's Shift to F2P
News Discussion « General Discussion 11/04/09 10:29:33 AM
Originally posted by WSIMike
I realize there are people who don't mind paying for the cash shops... and that's fine, but it's also not a strong "rebuttal". There's been people for *years* now who've spent thousands of dollars eBaying items, gold and characters in MMOs where it wasn't allowed... so it's not a surprise. The companies have simply found a way to tap into that "secondary market" and keep more for themselves... erego "F2P" MMOs with Item Malls.
I am just curious, how does this vary from P2P? In P2P they put in artificial constructs to get more money out of the player. This is why it is P2P... They charge you up front, and then find ways to keep charging you (expansions, etc). The less they can give you, and the more that they can sell you, the more they make... So, how are the two different (P2P is Pay up front, F2P is Pay as you go)? In both you end up paying (that was the plan). |
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Aion Surpasses 700k sales in the west! A smash Hit amongst American Gamers!
General Discussion « Aion 11/04/09 10:21:32 AM
Originally posted by supbro
It should not be a surprise to anyone that this game was successful... However, the numbers given, put it close to WAR and AOC... not WoW. It will be interesting to see a strong battle for the #2 spot, but this is not any real threat to the #1 game. This game is already starting to feel the post launch bleed off, with a large amount of people not choosing to stay for a second month, and this will continue for 2 more months before they stabilize. The key to this competition will be the 3M and 6M CCU numbers, as they will show how muchy lasting power this game has. |
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General: Free Zone: A Developer's Shift to F2P
News Discussion « General Discussion 11/02/09 11:24:46 AM
Originally posted by metalliham
F2P increased thier paid subscriptions by 40%... it also gave them microtransaction based income, that is also significant (no good numbers yet to give the exact ratio of Monthly Fee vs Microtransaction). It would not be unreasonable to assume that this change may have doubled thier revenue... It is hard to believe that they would consider something like this not successful.
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There seems to be some confusion in terms here. F2P means Free to Play. This means you do not have to pay upfront, you can get the client, and play the game for free... and that is it. EVE is a good example of F2P... as you can download the game, and get a free account anytime you want, for $0. P2P means Pay to Play. This means you have to pay upfront to get the client and acess to the game.. and that is it. GuildWars is a good example of P2P, as you have to pay upfront for the client/account. The only difference between F2P and P2P is WHEN you pay (both are business models, where people pay). P2P has the charge up front, where F2P has it on the backend. The whole discussion of monthly fees, microtransactions, etc has nothing to do with P2P/F2P. The big advantage of F2P is that it gets a lot of people in game, because of the low entry fee. This is good for games that are based on player content (PvP, RvR, etc). It is BAD for games that are based on static content (PvE, Questing, etc). The big advantage of P2P is that it weeds out those not invested in the game, and as such removed much of the 'problem' accounts. This lower player count is good for static content (PveE, Questing, etc) but bad for player content (PvP, RvR, etc). If each game were monitized based on its strengths, rather than because of some preplanned strategy, then both the customers, and the producers would be much happier. |
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I think that at this time it is clear that going forward, any game that limits itself to either F2P or P2P will be the loser. The games that will do best will be the games that offer multiple options for revenue.... |
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CrimeCraft: Game and Business Model Changes
News Discussion « General Discussion 10/18/09 11:21:10 AM
There will be more, and more games trying various Hybrid business models, in an effor to find what best works. One of the best examples of how well this can work is DDO. Sadly, developing a game, and producing a game are totally separate skill sets, so you will see a lot of companies trying to drive a square peg into a round hole... because they dont actually understand why things work. |
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I guess the question is, who are #2-5 on the MMO list.... and what are THEIR numbers. Everyon quotes WoW... but I dont see much discussion about anyone else. |
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It's time for me to complain some more.
The Pub at MMORPG.COM « General Discussion 10/06/09 10:37:23 AM
The OP is funny.... They complain that they were treated like a kid.... when they chose the kiddy ride, rather than the adult ride. When you create your character, you have the option to bypass the tutorial. This also allows you to bypass the training area. This allows you to avoid the kiddy treatment. So, it looks like the OP got what they asked for. |
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There is RMT for Fallen Earth... but the game just isnt big enough to merit actual manpower to spam for sales. Getting goldspammers is actually one of the measuing points of a MMO, it means that other people think your game is popular enough to invest thier time into.... |
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"YOU CAN'T" - not a good recipe for Win.
General Discussion « Star Trek Online 9/29/09 3:46:43 PM
This thread is funny. In the immortal words of Henry Ford: "Any customer can have a car painted any colour that he wants so long as it is black"
Historically speaking, sucess comes from giving the customer what he needs, not what he wants. If you meet thier needs, no matter if you do it how they want it done, you succeed. |
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