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7/19/07 10:14 AM
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Viewed 6059, Replies 78
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What is meant by 'flying mounts are in production'? We were using flying mounts as early as Beta 3, and their bugs were ironed out by Beta 4. Did I miss something? Were they removed at release? |
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7/18/07 9:35 AM
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Viewed 4484, Replies 80
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Strange that exercise is the concern, unless there are similar laws for books and television. |
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7/14/07 12:22 PM
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Viewed 2365, Replies 21
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I have much respect for Garriott and agree completely with his method, yet I remain casually shocked (if that is not too much of an oxymoron) by the overt action-saturated simplicity of Tabula Rasa. It seems very much like an NCsoft product and very little like a Richard Garriott product. I am not seeing the depth at all. I am sure Garriott has it all very clear in his head, but I am not sure it is coming through to us. |
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7/07/07 5:15 PM
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Viewed 3358, Replies 96
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I understand not liking the single-player introduction, though. I remain skeptical. Uru Online tried something similar.
As for the nudity, I also don't know. We haven't really been given any examples aside from the rather anachronistically-clothed temptress NPC in the depths of a dungeon.
I have no alternative to propose, though, in the context of an MMO. |
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7/07/07 4:22 PM
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Viewed 3358, Replies 96
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Originally posted by Crose Make love to me. But seriously, for some reason, I have never been able to state that without losing my temper. Well done. As for why fans of other games may seem to react most strongly to the mention of Age of Conan, I believe it is due to several things:
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7/06/07 9:47 AM
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Viewed 5095, Replies 168
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Yeah, dude. 'Creative expression' is just a euphemism for 'emo gayness', haven't you heard? Double-yoo tee eff. |
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7/06/07 9:06 AM
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Viewed 5095, Replies 168
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I like SOE. However, they should stick to their own products. I cringe every time they acquire someone else's work. They may shape it to appeal more to their own audience, and they do that quite well, but they do it better when they develop it from the ground up themselves. As for the punching bag of the year, I liked Vanguard under the early Sigil-Microsoft pairing. I really did. It was on Microsoft's support that it was originally founded. I'm not saying that I think the switch to SOE ruined it, I'm saying that the event which necessitated the switch did. The second partnership and SOE's recent acquisition were just the natural course of maximum survival from there. |
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7/06/07 2:07 AM
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Viewed 4033, Replies 36
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Originally posted by Anesthesia Forgotten Realms, Hârn, World of Darkness, maybe In Nomine, perhaps Shadowrun.... Many pen & paper settings qualify, I think. Warhammer just had an unusually high amount for a tabletop miniatures wargame. Which probably means it will have an unusually high amount for an MMO -- since no other tabletop, let alone pen & paper, settings have been used for an MMO, yet. Except Eberron, which is quite a new, underdeveloped setting. CCP will be bringing us the World of Darkness in a few years, though.... |
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7/06/07 1:33 AM
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Viewed 4033, Replies 36
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I have seen people say this, but all the Warhammer art I've ever seen has been quite different from this comparatively comical look. Granted, I doubt I have seen anything of the 'original' Warhammer. Does anyone have any examplary images from the first edition? Google hasn't helped me. |
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7/02/07 11:04 PM
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Viewed 221, Replies 4
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Yes, Vanguard is the much newer game, and therefore much more bug-riddled. But going beyond that: EverQuest II is a more closed experience, quest-driven and instance-supported. The thematic atmosphere is lighter than Vanguard, more innocent/storybookesque, but without the comic art style of World of WarCraft. It would make a good intermediate between one and the other. Like World of WarCraft, though, it is certainly showing its age. I am not sure what to say specifically about Vanguard. I could talk about how great I thought it was in the early beta, but it has changed since then and is changing in further ways now. |
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6/27/07 9:18 PM
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Viewed 3054, Replies 82
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A) BioWare. |
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6/26/07 11:00 PM
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Viewed 10041, Replies 160
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Seems a fair review to me, though of course it is not long enough to cover every pro and con, so people will inevitably feel odd that their pet issues were left out. I was pleasantly floored by Vanguard in early Beta 2, yet something happened later on. I have ranted about it elsewhere.... |
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6/19/07 5:10 PM
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Viewed 11847, Replies 187
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Am I the only one who is very tired of 'vapourware' being thrown around as such a buzzword? I doubt that Darkfall will release, but it is just a silly term that is rarely used correctly in terms of its original meaning. Vapourware is a false product, a hoax. Something that is announced and/or advertised yet never produced. Darkfall and many games like it are developed to a (often playable) point yet simply never released. Lately, I have been seeing new projects called 'vapourware' within two months of their announcement. Bizarre. |
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6/17/07 12:57 AM
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Viewed 2167, Replies 32
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I must be in some way impaired. I do not notice any delay in the response of my Microsoft G7 wireless laser mouse. My only problem is the battery life, as the battery needs to be swapped seemingly once every eight hours of continuous use. It takes about three seconds to swap, but still, it can catch you off-guard, even with the charge indicator. |
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6/12/07 10:47 PM
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Viewed 11803, Replies 288
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Originally posted by SBC3
Bah. |
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6/11/07 9:01 PM
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Viewed 5290, Replies 105
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Between The Secret World and The Agency, are modern-day settings the next trend for MMOs? One wonders. I've been hoping for some modern-day settings for a while. Not apocalyptic stuff, exactly, but the modern world with some sort of poignant twist. A non-nationalistic civil war of some sort, being fought not over resources or religion but rather some new ideals. I can think of plenty of possibilities, that's for certain. So, between The Secret World and The Agency, my eyes are peeled. |
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6/09/07 1:43 AM
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Viewed 819, Replies 29
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Originally posted by liddokun
We will need television and cinema addiction clinics long before Internet or, say, literature addiction clinics. No matter how far one looks at taking it. |
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6/05/07 8:38 PM
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Viewed 2114, Replies 58
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Brad McQuaid could have retired after EverQuest. He chose to create Vanguard, like almost any designer would have done in his position, out of love for the creation of worlds. I was floored by Vanguard in Beta 2, unhappy with the direction it began to take in Beta 3, and my opinion degraded continuously after that and I am no longer involved with it; yet I am not the headhunting type of picket-line gamer who loves the drama of calling out the developers as evil liars, frauds, and incompetents. Microsoft (probably unintentionally) screwed them over towards the end of Beta 2, then Microsoft's technology was swapped for SOE's, the beta testers spent much more time flaming each other without conclusion than providing direct feedback, a few key members of Sigil (who I met personally but won't name) were unsettling, Tom King couldn't relocate when the pace picked up, Keith Parkinson died, Bill Fisher competed with Brad McQuaid over design philosophies (having a notably different outlook on things) in a way that I can't imagine was ultimately helpful, and McQuaid ultimately fell apart towards the latter days when he saw what was coming, which obviously incited bitterness towards him and further hurt morale. Which of these was the worst event or circumstance is anyone's own opinion, but I think we can all agree that it all contributed significantly to the insufficient turnout of players, the acquisition, and the stinging necrosis. Vanguard was absolutely flipping amazing to me in its early beta days and nights. It destabilised and drastically changed direction later, but I will always remember how it was before that, and regret that McQuaid and Sigil had to lose that quality later in development. I hope that a company reforms with at least McQuaid and Masten both onboard. I empathised with no two more. |
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5/27/07 10:59 PM
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Viewed 1658, Replies 36
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Originally posted by Netspook
Originally posted by Netspook
I don't think poorly of people who dislike the art I like, be it a band, a film, a novel, a game... yet I constantly see people taking flak simply for liking Vanguard or having a bit of human decency in defending the team behind it, and that boggles my mind. It definitely takes a certain personality type.... I am not a fan of Blizzard's products, but like Hell would I celebrate if Blizzard somehow went under or World of WarCraft was somehow acquired by, say, Microsoft, and the subsequent changes caused players to abandoned ship. No more than I would have celebrated the Titanic sinking. Damn that Edward Smith! What a blowhard. Ah, well. It was a stupid, elitist ship, anyway, right? |
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5/27/07 10:40 PM
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Viewed 1820, Replies 50
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As far as I see, very few titles take the 'cutting edge' you say is dominating. The market can't be 100% moderate and technologically unmotivated, so instead about 80-90% of it is. |
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