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1/12/08 4:03 PM
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Viewed 5515, Replies 183
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Originally posted by Tsnow A good example of why I don't give a wit about the paying public's tastes. That wasn't deciding whether it was ready for release. Everyone involved in its development knew it wasn't ready for release. It was more ready for release in Beta 2 than it was in Beta 4 or later. The publisher didn't care. |
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1/11/08 3:54 AM
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Viewed 3460, Replies 135
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Originally posted by Zoodoo
We went through this with Lord of the Rings Online as well, and the answer is the same here: while the setting includes Africa and South America, the online game does not encompass those landmasses. Vanguard had proper black human races because they had the proper environments for them. The whole idea behind Thestra, Qalia, and Kojan was to allow for each of the major racial archetypes we're accustomed to on Earth. Warhammer Online is confined to geographical areas in which it just wouldn't make sense -- not to mention that the only two playable human races are the Imperials (see: Germanics) and the Norscans (see: Nordics). I assert that if there was an MMO based on Ancient Egyptian mythology, people wouldn't bat an eyelash if it didn't include pale characters. This is simply the reverse scenario as far as I'm concerned. |
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1/11/08 3:48 AM
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Viewed 472, Replies 10
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I remember it, though I also can't remember the title. Whatever it was, it isn't on the game list here, nor on Wikipedia. |
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1/11/08 3:24 AM
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Viewed 6535, Replies 202
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I thought it was dying when World of WarCraft did well, and further thought it was dying when Vanguard fell apart, as well as when Wolfpack Studios announced what looks like a sad testament to their desperation. Now, though, with certain key projects on the horizon, it seems like we are in the eye of a storm. |
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1/05/08 7:17 PM
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Viewed 858, Replies 13
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Originally posted by Lateris That's definitely Unreal Engine 3.0 and SpeedTree, but not in real-time. Sigil created Vanguard's intro video in the same way. |
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12/29/07 7:31 PM
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Viewed 1565, Replies 47
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In order to talk about anything, I kind of have to assume an intellectual property. It is the way my brain works. So, I am going to assume StarCraft for purposes of this post. Premise I would like infantry activity to consist of ship-to-ship boardings, station raids, and planet surface excursions to retrieve important artefacts and the like. Blizzard should like this approach especially because it saves on the amount of planet surface area that needs to be mapped if you have only key drop locations roughly the size of an RTS map. This seems to be what Star Trek Online is doing, and while I think it is an inappropriate approach for Star Trek, I think it is the most appropriate approach for StarCraft. That said, I do believe that every character should begin as a character, not as a ship. Graphical Style Character Appearance Character Progression I imagine Protoss beginning at a nexus or stargate, in ceremonial garb, being inducted. I'm sure that almost everyone can envision for themselves what Terran or Protoss gameplay would consist of, but there has been a lot of debate over the Zerg through the years, so I think the following break-down of their potential in the hypothetical MMO is warranted: The Zerg Let's look at where Brood War left us. The Overmind is dead, the cerebrates are crippled and fighting amongst themselves, entire worlds of Zerg have been reduced to simple beasts with neither the Overmind nor their own cerebrate to guide them, Kerrigan is continuing to build her own brood, overthrowing the petty cerebrates, and Duran is working on some kind of genetic project involving the Zerg and the Protoss (which may or may not have been sanctioned by the Xel'Naga, but in either case seems to be coinciding with their return). Whatever StarCraft II will do to this, I think it is reasonable to assume that there will not be a new Overmind, nor will the Zerg be exterminated. Whether Kerrigan will survive the end of StarCraft II is uncertain, so I will try to keep that irrelevant to my scenario. Suppose the Xel'Naga did not sanction the Protoss-Zerg hybrids (as I find it unlikely that the ancient and wise Xel'Naga would figure that combining the two 'failures' that nearly destroyed them would be a good idea). Suppose that Duran is acting on the behalf of something else entirely, like the dead Overmind. After all, consider how it has been the Overmind's intent to incorporate the Protoss into the Swarm ever since it betrayed the Xel'Naga. Consider that Duran didn't betray the UED until the whole Psi Disruptor plan to control the Overmind came into play. My thought here is that the Overmind was aware of its impending fate and psionically influenced Duran, a psi-sensitive man with notoriously very loose convictions, to come to Char, and transferred itself to Duran before the Disruptor was activated. Consider that the mission in which the UED finally 'tamed' the Overmind (mission: 'To Chain the Beast') was the very same mission in which Duran suddenly appeared to be infested. The timing of these events, and Duran's apparent motives during the mission 'Dark Origin' seem to speak for themselves. He's a dead ringer for the Overmind -- the same personality when speaking to Zeratul, and the same goal. The Overmind and the Xel'Naga were not friends. I don't understand why they would share the same goal. The Overmind completely backstabbed the Xel'Naga and then made a beeline for Aiur. That Duran is the Overmind may seem difficult to grasp in terms of his brain being able to contain all that knowledge, but it makes more sense than the Xel'Naga committing suicide by deciding that the Overmind had been right all along. So, in regards to playable Zerg, the problem of free will, I propose the following: The hybrid project ultimately fails, the Xel'Naga possibly containing or destroying the Overmind, possibly at great cost to themselves. Kerrigan continues to build her forces and manipulate them in her fashion, intent on a more self-reliant, less dependant Swarm. Stopping short of giving them complete freedom, the Queens are improved greatly, given new forms (obsoleting both the Overlords and Ultralisks) and individuality, yet still subservient to Kerrigan, who establishes herself as Empress. If she dies by the conclusion of StarCraft II, then I propose that she anticipate it and in preparation ensure that the Queens carry her will in them. Either way, what has been done here is that the very tall pyramid of sentience in the Zerg (Overmind > Cerebrates > Overlords > Queens) has been shortened considerably (Empress > Queens), which should result in an overall more self-reliant Swarm without sacrificing the Hive Mind, giving ample opportunity for playable Zerg by allowing for free will without destroying the notion of total subservience -- because the subservience to the Queens here would not be out of psionic enslavement and direct control, but rather an instinctual understanding that they need the Queens to survive and reproduce. In other words: less Borg, more Xenomorph. I suppose it depends whether versatility or customisability is more desired. |
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12/23/07 3:04 PM
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Viewed 5442, Replies 93
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The 'feud' is kind of pathetic, to me. It is like watching sports fans spewing venom about rival teams. Chill out, folks. |
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11/07/07 4:52 PM
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Viewed 3856, Replies 115
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Amateur developers, sure. It happens all the time with projects like this. But a hoax? When has any game's development been a hoax? In what way would they be profiting from it? To suggest that it will not be released or will not succeed is perfectly reasonable hypothesis, but words like 'hoax' in this context are just hilarious and could only be typed by someone who has no experience in, or knowledge of, this industry. It is distressing to see such irrationality coming from a supposed 27-year-old like Huxflux2004. Grow up. |
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11/05/07 11:47 PM
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Viewed 1007, Replies 36
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Doubts as to whether any game 'exists' are bizarre in the extreme. Doubts as to whether they have the money and manpower to keep the development modern and finish the project are much less insane. |
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11/04/07 1:10 AM
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Viewed 8136, Replies 64
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Yeah, I've been mentioning that domain name registration information ever since BioWare Austin formed, and I like to keep it in mind, but I also have difficulty imagining a Fallout MMO so close on the heels of Bethesda's Fallout 3, especially now that we know Bethesda is stepping into the MMO market themselves with an inhuman investment. |
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10/31/07 9:07 PM
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Viewed 6950, Replies 115
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Typical Day 1 woes. Hardly a disaster. Not that its frequency makes it less annoying, but you should be yelling at the entire online gaming market, not Flagship.
Didn't Vanguard have one of the more stable first days in terms of server uptime?
Originally posted by mxmissile
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10/27/07 11:11 AM
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Viewed 159, Replies 4
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Isn't Obsidian making Knights of the Old Republic III, anyway? I'm pretty sure it is they who have the rights. |
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10/27/07 11:07 AM
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Viewed 43198, Replies 738
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Sorry to keep mentioning this over the many months, but Gordon Walton also owns FalloutOnline.com |
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10/27/07 10:54 AM
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Viewed 1366, Replies 71
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I don't have a preference between Mass Effect and Knights of the Old Republic so long as the MMO is for the PC. |
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10/25/07 3:33 PM
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Viewed 778, Replies 32
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BioWare has been working on this MMO since well before the EA deal, and it is EA who owns the Harry Potter gaming licence. I'm sure now that EA owns BioWare they'll want BioWare to make use of their IPs, but I doubt they would change the IP of their current MMO project while it is under development. |
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10/25/07 11:18 AM
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Viewed 650, Replies 32
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I love BioWare for what they did with Knights of the Old Republic and I love Obsidian even more for what they did with Knights of the Old Republic II (I know it was awfully buggy and incomplete, but the dark atmosphere was fantastic and the style elegant). However, I do certainly have strong fears in regards to what a KotOR MMO may be, and I think a Forgotten Realms MMO may be not only safer for the time being, but also a giant breath of classic love for fantasy fans, a hearkening back to what BioWare did so well years ago. No one captured the Realms like BioWare/Black Isle did with the Baldur's Gate series. That or Planescape. Hell, no one else has the licence.... |
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10/25/07 8:36 AM
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Viewed 2123, Replies 67
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So it is licenced, eh? Well, they still own FalloutOnline.com, as I've been obnoxiously mentioning for years, but whatever the case, I'm impressed that they've been able to keep a licence acquisition secret for so long. Normally when someone buys rights to an IP you hear about it well before you ever hear about what kind of project it will be used for. |
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9/29/07 12:45 PM
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Viewed 9362, Replies 99
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I would actually be fine with this if it applied to characters of both sexes. It would still be obnoxious, but at least it wouldn't come across as so incredibly insane. |
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9/22/07 10:52 PM
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Viewed 5419, Replies 119
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We're limiting this to multiplayer games, but not necessarily to massively multiplayer games? Very well.
Though an easy 1 from me would have been cooperative multiplayer support in the Oblivion campaign. I've been longing for an open world RPG for LAN/TCP-IP play for years. Someone make it so! |
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7/19/07 10:14 AM
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Viewed 6044, Replies 78
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What is meant by 'flying mounts are in production'? We were using flying mounts as early as Beta 3, and their bugs were ironed out by Beta 4. Did I miss something? Were they removed at release? |
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