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2/18/08 2:36 PM
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Viewed 4597, Replies 51
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I love Turbine, but I really don't think they could do the setting justice. Not because it is 'too good' for them or anything of that nature, I just don't consider Toril compatible with Turbine's style. |
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2/18/08 10:52 AM
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Viewed 3513, Replies 106
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Depressing ratios, to be sure. I can only hope that it is a phase. |
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2/13/08 3:02 AM
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Viewed 1683, Replies 118
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Originally posted by yugyug04 They are thicker at the bottom because antique glass was made in a process much less efficient than manufacturing glass today. There was always a thicker end, and during the construction of the building they would choose to place the thicker end facing downwards for stability. Sometimes they misjudged or overlooked the orientation of a piece, which is why some antique windows are actually thicker at the top, right, or left rather than the bottom. By the way, if it did 'droop', then antique glass shelving, which is horizontal rather than vertical, should have drooped downwards, but it hasn't. It is thicker at one end just like windows. The idea that non-molten glass is a liquid is old, it just unfortunately rears its head now and again. Scientists have debunked this whole thing many times. It is nearly as much a farce as the idea that hair loss is genetic. No, if you're balding, it's probably your fault. |
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2/13/08 2:26 AM
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Viewed 415, Replies 45
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Yes, damn them hippie, socialist, terrorist-supporting, media-controlling liberals. Someone should really provide them with tinfoil hats against their nutty complexes. Oh, wait.... |
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2/12/08 8:46 PM
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Viewed 1037, Replies 16
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I am not playing any MMOs at the moment, but I never multitask while gaming. When my corporation mined and I was mining, it demanded all of my attention. A battleship with eight Miner IIs filled its cargo bay with every volley, and filled a jettisoned cargo container in about 80 seconds. Our hauler would load it into her cargo bay, deliver it to the office, and return while our industry specialist refined the ore. The process was even more rapid if our industry specialist accompanied me with a mining barge, and of course we always needed to be alert to watch our sensors, not to mention to watch our capacitors and carefully optimise the mining output of dozens of Miner IIs and some deep core miners so that nothing was lost to the void -- least of all our time. It was somewhat less threatening than combat, but not exactly lazy. |
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2/06/08 12:10 AM
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Viewed 735, Replies 11
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There hasn't been an MMORTS since 10Six, has there? I have been craving more ever since. |
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2/05/08 12:48 AM
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Viewed 461, Replies 6
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Yeah, I don't know, the art direction sometimes seems self-contradictory. |
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2/04/08 3:08 AM
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Viewed 1209, Replies 42
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Even though it was in quotation marks, you lost me at 'scam'. I thought that I competely understood everything else you were saying, but that confused me to no end and coloured the rest of the post very strangely for me, along with the term 'hollow promise'. The concern that people may be gravely disappointed is always valid, but do you really think they're being intentionally deceived? It seems to me that developers are just as frustrated with the situation as players are. |
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2/03/08 2:28 PM
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Viewed 7843, Replies 200
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The idea that consoles are killing PC gaming confuses me as much as the idea that World of WarCraft is killing MMOs. I understand that console gaming is more popular, but that should be irrelevant. Are there, in fact, fewer people buying PC games today than there were ten years ago, or are there just more people buying console games? That is a very important distinction to make, rather than simply comparing the sales of the two against each other. |
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1/26/08 5:18 AM
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Viewed 432, Replies 16
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Not to mention Vanguard. |
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1/26/08 5:16 AM
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Viewed 587, Replies 16
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Top which camera with what when death strikes my what? |
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1/26/08 5:14 AM
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Viewed 432, Replies 16
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Like any other genre, no MMO on a console is one that I will willingly experience. I would sooner switch to a Macintosh, or cease gaming altogether, than support this unfortunate trend. |
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1/25/08 8:49 AM
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Viewed 2454, Replies 63
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Character customisation is a very important feature for me as a very visually-oriented roleplayer, but I don't consider the character's belongings to be part of that customisation, so this update is mostly of no interest to me. It's not character customisation, it's clothing and armour customisation.... As for the barber shop, I think it's quite campy and anachronistic. It's a shame that the elves, especially, will not have anything more dignified than a 'barber shop'. Only the hobbits should call it such, as they are the signature anachronistic race with waistcoats, buttons, and matchsticks. But the added hairstyles are welcome so long as they provide what each race is in dire need of (such as long hair for the elves), rather than adding what there is already too much of (such as modern hairstyles). |
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1/24/08 6:54 PM
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Viewed 1933, Replies 50
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I'm not sure why you would expect people to flame you for liking stealthy gameplay and saying that you'll miss it, but I also don't think Mythic excluded stealth out of dislike for it. I think they recognised that it could not be well implemented into the game they wanted to build. If I know Mythic at all, they'll wait for someone else to implement stealth effectively into an MMO and use it at a later date. Mythic, like Blizzard, is renowned not for being innovative, but for cherry-picking what they think works best and making it a bit slicker. The real innovation happens in less successful products -- a tragedy for the developers of those products, but the perpetual gritty nature beneath this industry and many others. |
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1/23/08 7:51 AM
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Viewed 1427, Replies 26
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There's no evidence for that and the only reason it's a possibility is that EA owns the licence and recently snatched up BioWare. But that happened well after the announcement of the MMO. You can make two separate announcements about the same product, but acquisitions become public immediately. Nevertheless, I'd try it, I suppose. |
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1/23/08 7:32 AM
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Viewed 1427, Replies 26
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Originally posted by grimfall
The two facts were announced with the appearance of separation, but the full press releases and current job openings give other impressions. Of course nothing is conclusive, because again that would cross the tight line that needs to be walked; but LucasArts, for instance, as of two days ago, is looking for an Executive Producer for an external 'interactive online entertainment product'. |
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1/21/08 12:04 PM
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Viewed 855, Replies 18
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What I find amusing on the official forums is that people were called 'doomsayers' for thinking that a delay would be a good idea, and now that a delay has been enacted, the very same people who called others 'doomsayers' are throwing doom-laden fits about lies and deceit, while the former 'doomsayers' are trying to calm them down and convince them it is good news. How quickly tables turn. Very entertaining. It was never pessimists versus optimists, nor doomsayers versus fanboys -- it is realists versus the flipping insane. |
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1/21/08 11:56 AM
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Viewed 855, Replies 18
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Originally posted by Alan0n The statement in your first paragraph requires that the game already be released. We'll know whether or not the release is premature when it is released. Until then, all we can guess is whether or not releasing today would be premature. |
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1/20/08 3:53 PM
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Viewed 5282, Replies 145
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Originally posted by Vincenz I'm not sure that I agree. Vanguard can be scaled down to look as bad as World of WarCraft, but World of WarCraft cannot be scaled up to look as good as Vanguard. The more realistically oriented style of Vanguard's graphics means that lowering the quality is more noticeable, of course, and that can't be helped, so I agree with you insofar as the highest levels of realism will never be the most popular, but I'm also quite convinced that World of WarCraft released too far in the opposite direction. |
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1/20/08 3:26 PM
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Viewed 5282, Replies 145
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In terms of technical quality, World of WarCraft was noticably behind when it released back in 2004, so of course today it is extremely outdated with no sign of improvement in sight. In terms of style, the matter is, of course, subjective, but in my case I hate the graphical style because, quite simply, I think it is both ugly and silly. I find nothing about any of the races visually appealing. The Humans remind me of American hillbillies, and the Elves... only Blizzard can disgust me with my favourite fantasy race, it seems. Nothing is subtle with Blizzard. I can't stand that they seem incapable of, or uninterested in, anything subtle, refined, ambiguous, complex, or otherwise pleasant or interesting. Everything is: The simplest example of this is their use of colour. People often say that Azeroth is colourful, but I must disagree. From the brief time I spend within it, I noticed six colours: |
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