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All Posts by tkobo

All Posts by tkobo

10 Pages 1 2 3 4 5 6 7 » Last
182 posts found
Originally posted by Teh_Axi

1. He's right.

2. He's one of them.

3. He should just stick to what he knows best, rehashing the only half decent game he's ever made. (which by todays standard would just be a garbage quality browser game).

Id change number 3 though...

 

3.He should become a politician or used car saleman,and stop putting nails in the mmo imdustries coffin.

 

Hes a one hit wonder,from a time that just about any mmo product put out was a "hit" becuase the customer base was brand new and there was almost no competition.That customer base has long past stopped being so willing to accept anything that comes down the pipe,and he has yet to show he can make something of qaulity by todays standards.

 

The "new" game looks like a clone of an old 80's or early 90's game,given slightly better graphics.

Wow, just imagine how betamax fanbios feel about the demise of betamax......and those poor workers who made betamax......Couldnt we all please just keep them employed and celebrate them for making betamaxs ?

And of course lead paint, and  those poor workers who made lead paint ....

Its not like bad products need to fail. Oh.... wait..... they kinda do......

 

 

Perhaps "all" 5k of you can sign a contract to pay $500 a month ,for the next 2 years,to keep the game going ?

Or

Perhaps "all" 5k of you can start a kickstarter  association,collect cash in it,to buy and run the game yourselves ?

Or

Perhaps "all" 5k of you can go out and buy a whole lot of scratch off lottery tickets......and buy the game with your "sure" winnings......

OR

Buy up every antique lamp you can find ?

Or

Ask for the game to be  included in some countries next stimulus money throwaway program ?

Or

Perhaps you can bring back 8tracks,and use the "sure"  massive profits from the all the people who still like 8tracks,to fund the game ?you can probaly find about 5k people who would go out and regurarly buy the 8tracks.......

Or

Perhaps "all" 5k of you can get together and build windmills,then use the "massive and regular" power production of such to power the game,sellling off the "massive" extra power to fund the game ......

Or

Perhaps "all" 5k of you, can realize the game was beyond saving before it even went retail,and simply accept how fortunate ,how incredibly lucky ,you were that it wasnt put down far sooner.

 

yea, i know ,that last one is really "reaching"  :P

 

Oh, and try to stand back when it hits the bug zapper.

 

 

 

 
funcom probably didnt want people to remember,this game is completely flushable :P

..and its still not enough...

Anyone who so much as worked as a janitor for this game should be canned.And then barred from ever working on a video game again for life.

It should but since the major mmop devs are as stupid as bricks,it wont.

 

It will however help push the developement of indie titles geared toward this.

http://www.thedeadlinger.com/

As will kickstarter and other funding systems.And each one thats successful will help highlight how inept the big mmo dev teams are, and slowly draw market share from them.With some luck ,in a decade or so, the clowns like McQuaid will be rightfully looked at with the full contempt theyve earned,and even sites like this one will stop kissing his backside and trying to convince the customer base he isnt a complete screwup.

But, but, but, didnt this incompetent dev cost tons of poor poor poor game devs their jobs (that they didnt deserve to begin with) .... ?

 

Wasnt that the gist of the last pity party post by this site when one of the other incompetent devs recently failed miserably like this clown did at his job ,for the last trainwreck ?So now he's back , like bad fish and  pc game devs,and alls forgiven.He'll be praised to the rafters by this site.again.

 

Its like watching someone enable an abused wife to constantly welcome the abusing husband back.And the customer base is the couples kids,constantly screwed over by both the wife and the abuser.

"Character creation was something I felt all along would be a make-or-break feature for TSW and I think that Funcom has done OK in this regard. It’s not perfect, but it’s not a game breaker"

 

Sums up the review right there....Its a make or break feature, that isnt make or break.......I dont know which made me laugh more,the above, or the continued hype that this game has a "learning curve" to speak of....Course,the idea that a skill deck is complex is in the running also.

oh and how the clothing choices "just make this game",why its like playing with paperdolls :P Or, so im told......Hey ! Perhaps that could be funcoms next game ! The Barbie Fashion MMO ! Just imagine the learning curve they could put in that game,which shoes go with which earings,etc....OH and the shopping trips,sure to appeal to every preteen girl !

 

http://www.thedeadlinger.com/info

 

12 to 18 months sounds about right.

It will get an 8 or above,it will deserve a 6.5 at best,it will follow pretty much the same path as tor.And they will move on to hyping the next train wreck when they realize how big a hit their "credibility" takes talking it up.

Open world dungeons are only a good thing when the world is big enough that people are spread out enough to not be all lined up and competing for the same localized things.

Especially in a quest,or gear drop,etc... based game.

The game world has to be big enough that when you go out into the "wilds",they are wilds.That you dont run into 10's of other people all exploring the same thing.They make the world big enough,with enough open world dungeons that the players are not constantly  tripping over other players ,and they will have something of value.

If they make the game and the open world dungeons so limited in size and number as to have far too many players basically experiencing the same content at the same time,theyve thrown away the benefits open world has to offer.

 

....didnt those people GET their jobs due to poor management ?

 

Lets face it,the industry is brimming with incompetence.Its not just the suits.All this "pity the workers" who CHOOSE to stay in an industry choked with failure,who CHOOSE to work for companies that are at best gambles,etc... is just biased over emotional nonsense.

 

If anything,they should be grateful their bad decisions allowed them income as long as they did.And grateful theres no way to recover the money they sucked up as their part of the mmo industries latest trainwrecks.

 

You dont hang the pirate captain and let his numerous minions prance away free,you hang them all.In this case,the "hanging" is a simple cessation of wasted payments to people who are part of a group who will NOT produce a product they were paid to.

 

The only real unfairness here,is that the captains are not as prompty "hung" as the minions in the mmo industry.BUT then just watch when the very next time one of these "captains" anounces their next trainwreck to be....Watch how many will dance around with glee and proclaim how this time they wont produce another monumental failure.Watch how this very site and its mouthpieces who are so indignant now,will hype the next trainwreck to be, AND the devs making it,to absurd levels.

 

Just watch then how fast all these "captains" past failures are suddenly , at most,ignored....and how the next trainwreck is cheered on as it rolls down the same old tracks.

 

 

 
 

Theres no mystery here,there never has been.

Bioware stepped out of what they did well and into a segment of an industry they had NO exp in ,and then further shot themselves by hiring  a bunch of people who had histories comprised of failure after failure in said industry .

This is akin to your local gas station owner,deciding he was gonna form a new global energy conglomerate,and hiring ex-Enron staff to help them make it happen.

 

 

 

 

 

 

Its far more serious than an addiction to a lame style of hand holding play....Its pure crap developement teams.Its a bunch of clowns who failed at their last (few) game/s,moving on to so called new dev teams,and proceeding to fail again......and again.....and again.....

The whole industry needs a purge that would make stalin cringe.These "developers" MUST be good at something else,for they sure as hell are not good at designing and producing games.They simply need to realize,they,the industry,and the consumers will be much happier when theyve (the dev teams) moved on to some other field of work.

Perhaps pizza delivery ,lawnmowing,or windshield washing .....

 

 

They could delay this til christmas,and it would still be nothing more than a great setting tied to an incredibly lackluster game,that only a small amount of children who think finding a number on a pillar is a "clever puzzle" will embrace for very long.

Hhehehehe, i continue to find it very funny,how the industry continues to show it has NO one in it that has any  skill beyond rehashing....

Diablo with marvel skins,easily in compettion for the worst "mmo" rehash to date.

Now now, the Op does have a point...For instance,heres a fast short list of those who lack enough "brain power" to play  TSW

:People in comas

:new born babies

:the dead

:people in vegetative states.

:some people who have had insuficient flow of oxygen to the brain for extended periods of time

So, we can clearly see, for these and others like them, the secret world would actually appear difficult to play to them based solely on their "brain power".

 

 

Who was this game aimed at ? Children.

To be more precise,children who consider themselves to be clever,who are sadly no such thing.The puzzles ?Spot the numbers on the pillars......spot the red light lines....spot the motion tracking lights.....draw a star.....

Much of the game seems to be based around an illusion of depth.

 

 

 

Combat-it really does suck.Only thing i liked about it, was the indicators of where an enemy aoe was gonna land,allowing you to manually "dodge" it.

Setting-its pretty good.I really like the town ive seen (new england one,forget the name).You cant enter many of the buildings,which is a major flaw, and nothing really happens npc wise,which is another major flaw, but other than that its done pretty well.

Char-sub par

Skills-sub par,the skill deck is so tightly controlled by the point costs,the wheel has very little effect at the lower play.Which is what this beta weekend gives us.

Quests- about average,whith some exceptions.The Follow the Ravens quest was a nice standout.As was the security equipment quest with all the traps in the cellar.

Balance- there doesnt seem to be any.....BUT then it IS a skill deck system,so there really isnt any.

 

Overall, ill pass.

Theres just nothing ive seen that makes this game anything special.I cant  even get excited ebough to log in today,the last day.

This would have been a much better game, had it used a "realistic" fps style combat system.

 

 

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