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All Posts by Velocinox

All Posts by Velocinox

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547 posts found
Probably trying to keep the SNR high.

The ESO release is going... relatively well for me, so no complaints. But, I do agree that we are far too complacent on MMO releases. At worst we complain on a forum or send a nasty email to CS. Which are both ineffectual and childish, but we need to do something more. Unfortunately it involves not playing that next new game, and far too many MMO fans are willing to do that. We buy it, get bored and move on.

 

If they threw open the doors at release one day and all that were waiting to get in were the crickets and a few family members trying to help out their sons and daughters, they might eventually realize we're not happy, and not just the victims of low attention spans. Until then, we keep buying even though it's not well made.

 

(flame preemption: I'm not necessarily talking about ESO, here. So don't feel the need to jump to the defense of that new game smell that you'll be bashing in a few months anyway.)

I went to the ESO early access

And all I got was this lousy post.

Originally posted by Mardy
These are good fixes, hope they keep the fixes & updates coming.

They are fixes that should have been fixed in beta. I recognize many of them as ones I reported and I only got one beta session. I'm sure there were others that reported them in the previous beta session. (Which ran the same build)

How would you get a dog to wear a helmet like that? Anytime I put something on my dogs head he growls and me and gives me a look like, "that's one!".

If you want per character nodes you're an entitlement whiner.

 

If you want first come nodes you're a griefer jerk.

 

I've lost track of all the ways the MMO audience hates each other.

 

Why do we have MMOs at all with all this vitriol?

Originally posted by DEAD.line

Oh, hello there....

Name:  thread_necromancy.jpgViews: 3448Size:  48.6 KB

Wow, really? Didn't notice. Just thought it was the same question that keeps coming up;

 

Why can't I make games more difficult for everyone else?

Sure, there's plenty of them in fact.

 

There's the one where you only equip items half your level.

Then there's that one where you start a pet class but never use the pet.

I think that one where you hunt in areas 10 levels over your head.

Finally there's that one that's really difficult and spawned a whole new game style called Hardcore mode, it's the one where you delete your character whenever you die.

 

Plenty of difficult MMOs out there, and the bast part is they are in your favorite MMO right now.

Originally posted by Dihoru
Originally posted by Velocinox

The most replies I've seen to the OP is that all community based games have something similar. The despicable types that prey on people that some can point to and say they deserve that because they are stupid, and it helps them bolster their own egos because they feel they are superior and would never be that stupid.

 

So the replies to the OP perform two functions.

  1. Excuse the behavior and exonerate the entertainment the player identifies with. IOW: "I like it so it can't be bad".
  2. Validates their ego by identifying people that they can classify as being inferior. Which allows them to confirm to themselves that they are in turn not inferior.
 
One of the many problems with the excusing of this behavior I would like to point out is that if other communities have this level of anti-social behavior why then do we not see this level of 'game show of humiliation' in WoW or any other MMO? Where are the podcasts of people torturing others?
 
No, this is a symptom of the attitude of the game managers and the expectations that have grown up around EVE, expectations that laud anti-social behavior. It is the acceptance of, 'That's just how EVE works, It's not bad'. That acceptance breeds further pressing of the boundaries of expected social behavior. This podcast is an evolution of allowing anti-social behavior to not just occur, but be celebrated.

 

Mittani, one of the former heads of the CSM and a notorious bad guy in-game, once drunkenly ordered his alliance and people of the pvp orientation at fanfest to gank a person suffering from suicidal tendencies until he "gets over it". Mittani got hit with a sledgehammer for that remark getting a ban, removal from CSM and basically ending his in-game career to a large degree, he still controls his alliance and still has alts but no one really forgot that slip up and no one really trusts him anymore.

And the EVE community bands together everytime there is a catastrophe of natural origin ( earthquake, tsunami, etc) and donate heavily towards a relief fund set up by CCP (thousands if not hundreds of thousands of dollars have been donated this way up until now and this is a donation btw, I think only once was there a specially skinned ship provided by CCP but at all other times you donated because you wanted to either in isk or plex).

So you're saying that we need to excuse the pathological and sociopathic things people do in the game because of the things that the community have done as a baseline level of human concern? "Oh, it's ok that we have people in our game that torture others, because we sometimes ostracize people who try to get other people to commit suicide, and when thousands die, we actually feel bad."

 

Sorry, but those do not excuse the first. Civilized and socially well-adjusted people are supposed to do these things, you don't get bonus points or get to excuse the psychopath Erotica 1 because of them.

 

Have fun with your soap box though, I very much enjoy your type talking from the wrong end about a game someone told you about (I truly hope that because if you played and have this sort of opinion... does not look good on you).

Ending your post with a passive-aggressive insult and an obvious attempt to cast me as inferior just so you can help your ego feel superior does not help your case of EVE players being friendly and socially well-adjusted.

 

 

The most replies I've seen to the OP is that all community based games have something similar. The despicable types that prey on people that some can point to and say they deserve that because they are stupid, and it helps them bolster their own egos because they feel they are superior and would never be that stupid.

 

So the replies to the OP perform two functions.

  1. Excuse the behavior and exonerate the entertainment the player identifies with. IOW: "I like it so it can't be bad".
  2. Validates their ego by identifying people that they can classify as being inferior. Which allows them to confirm to themselves that they are in turn not inferior.
 
One of the many problems with the excusing of this behavior I would like to point out is that if other communities have this level of anti-social behavior why then do we not see this level of 'game show of humiliation' in WoW or any other MMO? Where are the podcasts of people torturing others?
 
No, this is a symptom of the attitude of the game managers and the expectations that have grown up around EVE, expectations that laud anti-social behavior. It is the acceptance of, 'That's just how EVE works, It's not bad'. That acceptance breeds further pressing of the boundaries of expected social behavior. This podcast is an evolution of allowing anti-social behavior to not just occur, but be celebrated.

 

Much like spices in making soup, it's easier to add difficulty to an easy game then to remove difficulty from a challenging game.

 

Moral: If you want the game to be more difficult, don't change it for everyone, just change it for yourself. Go to higher level zones to fight, use less than top of the line gear, don't use your best spells, pick a pet class and then don't use the pet, or when your character dies, delete it. How do you think the hardcore/ironman mode started? By choice.

Well, since I will be milking this until the next Elder Scrolls single player game comes out, not fast, not slow, but glacial.
Originally posted by Azoth
Originally posted by Velocinox
Originally posted by orionblack
Originally posted by LuthorX

Think of it in the same terms as going out to eat...

 

You are free to order whatever you like from the menu, but you will have to pay for it. Chances are, if you are not willing to pay for a steak, you will not receive a steak.

 

If you want to play an Imperial, order an Imperial.

 

Simple, I know

Thank you.....the most simple explanation given..ever. 

 

You mean like a menu where you can choose the items you want to buy, as opposed to going into a restaurant being told it's $15 bucks to eat here and everyone gets the same?

 

see what I did there?

Even in the all you can eat buffet there is always an A la carte menu for the good stuff.

So very true, good sir!

Originally posted by asmkm22
Originally posted by Velocinox
Originally posted by Aulliwyn

It almost feels like Verant...

 

 

...But Arenanet felt almost like Verant before they released GW2...

Too soon too tell.

Why do people still think Verant was a separate company?

 

If it feels like Verant, then it feels like SOE. They are the same thing. Sony created Verant as a spin-off of the old SISA (Sony Interactive Studios America) to test the viability of online computer games. They were Sony employees and they were reintegrated into the fold.

 

Why do people still to this day think Verant was this fresh independent studio that got swallowed up by the big bad publisher? Everquest was made by the big bad publisher, not swallowed by it.

Because it was a separate company with it's own budget and people in charge.  Not sure why you felt the need to act like he's an idiot over it.

 

It was a subsidiary, and the person talking about it mentioned it as if they were an entirely separate company that started independent of Sony. Which it didn't.

 

And I'll reiterate to you. It was not a separate company. It was still answerable to Sony. It was financed by Sony and staffed with Sony employees. You might want to check your facts on the subject.

 

And I didn't call anyone an idiot. Not even you, Just because I refute the posters claim, does not mean I am insulting them even if that is the standard practice of communication via the internet.

Originally posted by orionblack
Originally posted by LuthorX

Think of it in the same terms as going out to eat...

 

You are free to order whatever you like from the menu, but you will have to pay for it. Chances are, if you are not willing to pay for a steak, you will not receive a steak.

 

If you want to play an Imperial, order an Imperial.

 

Simple, I know

Thank you.....the most simple explanation given..ever. 

 

You mean like a menu where you can choose the items you want to buy, as opposed to going into a restaurant being told it's $15 bucks to eat here and everyone gets the same?

 

see what I did there?

Originally posted by Aulliwyn

It almost feels like Verant...

 

 

...But Arenanet felt almost like Verant before they released GW2...

Too soon too tell.

Why do people still think Verant was a separate company?

 

If it feels like Verant, then it feels like SOE. They are the same thing. Sony created Verant as a spin-off of the old SISA (Sony Interactive Studios America) to test the viability of online computer games. They were Sony employees and they were reintegrated into the fold.

 

Why do people still to this day think Verant was this fresh independent studio that got swallowed up by the big bad publisher? Everquest was made by the big bad publisher, not swallowed by it.

Originally posted by Beelzebobbie
I love the fact that they are improving the game but can't they give us an expansion soon or is it just me who wants more land to explore?

No, it certainly isn't just you. The lack of game world, re-use of zones and places to explore is the biggest issue I have with this game. It needs much more area to explore.

Originally posted by TangentPoint

At that point, it seemed to click and he got it. Fortunately, the term "old-school RPG" was a concept he understood, as he'd grown up on them. He went on to really enjoy the game. He just had to get back into that old-school "you guide your own experience" mindset and stop waiting for the game to tell him who to talk to, where to go and what to do.

Ultimately he left the game because his girlfriend, whom didn't like XI, kept nagging him to go back and play WoW with her instead. She didn't understand the old-school RPG thing, couldn't get used to not being shown where to go and who to talk to, and refused to try. She thought it was ridiculous that she would have to find these things herself and pay attention to the world around her. Of course, he ultimately gave in to the girlfriend. Natch.

Anyway.. point of my story is... Sadly, gamers - even seasoned ones - have been coddled and hand-held to the point where without quest markers, arrows, glows and all those other things, they are completely lost and adrift. Even a seasoned RPG vet (my friend) fell victim to it after playing WoW for a while.

 

How 'old school' you want to go? Let's go back to the start. Tabletop RPG's like Dungeons and Dragons. There are as many NPCs as the GM and the players can think of. Way more than can be actually populated and interactive in a computer game.

 

So much so, that the GM has to give hints to the players that the NPC they stopped and talked with is not needed for the story to continue. He let's them talk to it to keep the world big and immersive, but if this continues the whole session will be used up chasing red herrings and nothing will get accomplished. So the GM steers them to the correct NPC through hints and deflections from bad choices.

 

The same thing is true for MMOs, there are so many NPCs in games today that if you talked to every single one without getting a hint towards which has a task for you, you could conceivably spend the entire time you're online speaking to inconsequential NPCs. Sure you might get some game lore, but you're looking at maybe two or three quests in a 6 hour session. With most of that time clicking through walls of text. MMOs aren't books. You don't tell the player about the fun, you SHOW them it.

Originally posted by Crazy_Stick
Originally posted by IceAge

..when you asked a player "How old are you?" and he answered "30-40" and you felt kinda good, because you were much younger like 19-20?

How do you feel now when someone (19-20 years old)  is asking you the same question? :)

 

Pretty bad because I remember that back then I used to have more hair on top of my head than on my back.

 

It's not the back that sucks, it's in your ears. When the wind blows it's like someone's got a feather IN YOUR EAR CANAL. RARRGH!!! Stop it time, I hate you enough already!

Originally posted by greenreen

lol 30 only sounds old until you get there

I hope when I say my age they react like - wow, that's old. If they didn't they wouldn't be the age they are. I mean, I think 80 sounds old but might not when I'm there. Geez, some people have lived to over 100.

I'm looking forward to parts of aging. I can't wait to be old enough to say whatever I want and suffer no consequences. I'll play helpless old lady to get people to do things for me and if I want to fart, people will just laugh when I do in public. Plus I think grey hair looks cool, I hope to get a skunk stripe in mine to start out with. I'm not looking forward to wearing diapers but hey, everything is discrete now with the internet, I can buy my diapers online lol

If you listen to that wacky physicist Michio Kaku talk about the future, there is a chance that you could be living a lot longer than you want to with the advances in tech as long as you aren't past 60 already. I don't know if I want to be a Futurama head in a jar but maybe, depends on if we can MMO with our lid. 

Here's something I think about aging. Ok, if you live at home until you are 18 then your real life has only started since then so that should be your birthdate - before 18 you have someone else making decisions and paying for things etc. Real life is after that when you find your own place in the world without the parents around.

 

 

Calm before the storm, sweetheart. You're not going to be liking it so much in another 10-15, and those 10-15 aren't going to last as long as the first or second 10-15.

 

And as far as Professor Kaku talking about extending life... so did Sagan, no such luck. There's just too much money to be made off the decrepit, why let them live well?

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