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All Posts by Velocinox

All Posts by Velocinox

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593 posts found


Originally posted by Dranny Really so I must have been dreaming when the CU hit then, seeing all the players protesting outside Cnet Thread and other places. watching prime locations that used to be the place to have your house now deserted. sure I must have got it all wrong. I didn't play much longer after the CU hit as my guild and most of my friends quit playing.
 

Here's a quote from the Wikipedia entry...


Media outlets criticized the changes of the "Combat Upgrade"[47][48] while subscription cancellations rose.[49] After the New Game Enhancements were implemented in November 2005, sparking huge demonstrations in-game from the majority of players,[50] various media outlets criticized the reduced depth and complexity of the game,[51][52][53][54] but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.[55] SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the New Game Enhancement was announced.[56] The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.[57] Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game: "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."[58]

I was there for both... you're wrong.

 

 


Originally posted by Orious

Originally posted by flizzer

Originally posted by The.agG If this isn't a post showing the rose-tinted glasses among MMO players, then i don't know what is.
I have to agree.   The most amazing game of all time cancelled!  There must have been some problems, no?
It was cancelled after they went from a unique/innovative gameplay strategy to be more in-line with WoW/modern strategies. That's when most people quit.
And what prompted them to change it? because it was successful and had plenty of players?

 

Nope. It was a failure and they were trying to attract more customers. If the world wanted SWG, they would have played SWG.

 

Can't keep the lights on with 20K subs.

 


Originally posted by Dranny The CU was the worst thing to happen to SWG they lost so many subs when it hit, I remember all the protests about the CU and still they went live with it. Guess they didn't want to listen to the players anymore and just wanted to be like wow.

You don't even remember it right. The CU didn't lose players. It only changed combat, and even then only a bit and was mostly well received after the fear of change died down. it was the NGE that changed everything and lost the last of the few subs it had.
 

Low hanging fruit.
Originally posted by Distopia
Originally posted by Quizzical
Considering how little GW2 has in common with FFXIV, I find it implausible that they could both be clones of the same other game.

Exactly why not just call DF and EVE UO clones if you're using such criteria.

Ha! Didn't even see your reply.

 

great minds.

Originally posted by Parepin

1. Guild Wars 2 - EQ Clone

2. The Secret World - EQ Clone

3. Final Fantasy XIV: A Realm Reborn - EQ Clone

4. Rift - EQ Clone

5. Darkfall: Unholy Wars - UO Clone

6. WildStar - EQ Clone

7. EVE Online - MP Elite Clone

Fixed.

Well it really comes down to the what the carebears dislike so much about the crybabies. The carebears seek to play a game by finding a place in that game they like and play it, as is. (Read: Mace stun spec rogue from old school WoW for example) but then the crybabies (and here is where they get their name) cry on the forums about the stun lock rogue being too powerful in PvP. The carebear didn't care about the build's power in PvP, he liked it because it made a fun rogue in PvE. but he was jumped one time and he owned the crybaby. The crybaby immediately logged off and ran to the forums to cry about his loss. (Check any PvP MMO forums for confirmation of this tactic.)

 

Carebears are typically happy to live with the builds that game designers make. They dislike change more than initial differences. They hate nerfs. On the other hand, the crybaby prefers nerfs. If he can get the other classes nerfed he stands a better chance to beat them in PvP. The carebear on the other hand hopes all classes are powerful so the group can wade through content more efficiently.

 

(NOTE: I prefer the terms PvEr (for carebears) and PvPer (for crybabies) but this whole thread is using the derogatory term for PvErs, so I figure the reciprocal would be acceptable as well.)

Well, one thing is clear. Fallout 3 was one thing or another. Either 3D or not, this or the other...

 

It sure couldn't be both, that wouldn't allow another internet argument!

Originally posted by DamonVile
Originally posted by Velocinox
Originally posted by DamonVile
Originally posted by delete5230

Important

Please explain this :

Swordsman, a soon to be release Asian MMO by Perfect World Entertainment will be F2P. 

THIS GAME IS NOT CHARGING $150 !!!!!!

 

ArchAge or Swordsman, good or bad whats the difference ?

They're charging $60 for a hero pack. Do you need someone to hold your hand and explain why some things cost more than other now ?

And if it wasn't for the consumer pushing back, the price would have been $120

 

He's no more at fault than the company you're defending. It's two sides of the system of price balance.

I'm not defending anyone. He's acting all surprised that a company would charge $150 for a f2p game. Obviously the people paying saw value in it so they bought it. This is right in there with I don't like it so no one else should. Something all too common around here.

And if enough people do buy it at $150 good for the company. And the comment about defending seemed apparent, but you're right I might have assumed there.

 

All I was saying, is he doesn't need a lesson just because he's exercising his right as a consumer. Trust me I see both sides of this issue, On one hand I hope I get a raise, on the other I really don't want to see the games I play end up being buy-ins for a $150 character or a $400 spaceship. (but apparently that's exactly what this market is bearing.)

Originally posted by DamonVile
Originally posted by delete5230

Important

Please explain this :

Swordsman, a soon to be release Asian MMO by Perfect World Entertainment will be F2P. 

THIS GAME IS NOT CHARGING $150 !!!!!!

 

ArchAge or Swordsman, good or bad whats the difference ?

They're charging $60 for a hero pack. Do you need someone to hold your hand and explain why some things cost more than other now ?

And if it wasn't for the consumer pushing back, the price would have been $120

 

He's no more at fault than the company you're defending. It's two sides of the system of price balance.

Originally posted by Loktofeit
Originally posted by Velocinox
I can't use it to escape, it's my job.

In what sense? I mean, I work for CCP, but I can still get lost in the universe of New Eden, the world of Nave, the land of Dereth, etc. Is it that you review/blog about MMOs? If so, I can see how you'd be coming at the games from a different angle, but there would still be some you play just for entertainment, no?

What part of your job hinders your immersion into MMOs, and why do you feel it does that?

No, I'm a designer. When I play most computer games its always an analysis. That's great dialogue, the tree must have been huge, kudos to them. Look at that animation, did you see that hitch? We need to send our walk animation back for another pass. It's almost there but not quite. That was a long quest, but was it fun? It seemed to drag in the middle there, we could have gotten to the point faster on that one. Man we could have cleaned this up a lot more if we had more time...

 

I'm thinking about what it took, how well/poor another design team did, notable new approaches to a problem I see, etc... I'm just always working the problem rather then getting lost in the narrative. Don't get me wrong, I can get lost in a frenetic game like an FPS, but that's hardly an escape. Honestly for escape I turn to tabletop now, and I still have a tendency to think, how can we get that moment into our game?

I can't use it to escape, it's my job.

A great  guy and good friend. Rest in Peace buddy, you've cast off your physical chains.

Companies won't give credit to individual deeds in game design, but among many other aspects of the game, Ben was in charge of making the Village of Aurilla when word came down for the last Jedi change. The designers were never happy with holocron grinding and the random profession unlock had it's own problems that are still hotly debated by those that knew the system and those that tried to unlock it.

 

He tried to make the best of an easier Jedi unlock (not his decision) so he gave the players a fun place to do it. His mind was always on the players enjoyment even while those above him scrambled to appease the bottom line or their own sense of self-worth as a game designer. Regardless of the lofty goals of the design being discussed his focus was always on the player. What did they get out of it. Was it fun? Always that question; Will the player enjoy it?

 

Thanks for being a teacher.

 

 

While I was interested in this game originally and I appreciate it being a beacon for successful crowd sourcing, the selling of what is essentially cash shop fluff and P2W items for prices that make a full game box price seem like a half price deal is currently transitioning from vaguely unsettling to disturbingly pertinent in my mind.
A better statistic for this thread is how many of you have gotten viruses hitting all these Chinese websites looking for confirmation and facts. :)
Rock on Anet. Hang the haters, find your own way.
Originally posted by svandy
Originally posted by Velocinox
Originally posted by svandy

And as for the comment about game devs making the game they are passionate about: I'm sorry, that is just bad business. At the end of the day games are business. You are making a product for a customer. You make that product the way the customer wants. That would be like if I owned a fast food joint and only served deep fried horse butthole because I think it tastes great. Sure, it's my decision, but I don't suspect I will be toppling McDonalds any time soon and I sure as hell don't think there will be investors lining up to foot the bill on that little project. Though all of that is exactly why MMOs will continue to be lobby-based dungeon running games, except the lobby is a gigantic game world that some poor devs wasted a lot of time on.

Well that's certainly a pessimist's take on what I posted. You don't think your example is a bit hyperbolic? To turn your own hyperbolic example against you, would someone in the 50s open up a raw fish and rice shop in America? Oh no, that's just nasty! Though I bet you wish you had jumped on the sashimi and sushi trend in America. Even the most backwoods town has a sushi restaurant now.

 

If the designers aren't passionate about what they are building you get lackluster phoned-in projects. And as far as the publishers we're seeing a shift in how the developers are getting funding. There isn't a publisher in the world that would have backed Star Citizen when Chris Roberts went looking for funding and now it's arguably the most successful crowd sourced MMO to date, and it hasn't even released yet.

 

Sorry pal, but you're not disproving the need for developer passion, just lamenting the predominate method of getting financed in the game industry. And quite frankly that's quickly becoming two different subjects.

 

 

You are confusing passion with practicality. Developers can be plenty passionate while still crafting a product geared towards the market. And honestly, if you really think there are devs out there throwing it all on the line on some out there idea, you are out of touch with reality. I can point to a couple devs that have taken that route and very few have seen even a modicum of success. Look at Burning Dog, they have great ideas and couldnt get kickstarted. TWICE. Star Citizen has a big name behind it, and then it sort of just snowballed. It's an interesting case study but little more than that.

Not confusing anything. You agree with me that Star Citizen is a success. It doesn't matter what excuse you think made it happen, it happened, bottom line, end of story. I know there are developers that have gone from big money triple A studios to follow their passions. I worked with founders of Stoic before they formed their indie. I talked to plenty of the ones making their own way without publishers at E3. (Do you even E3?) Sorry but for someone on the outside you are the one deficient in a supply of reality.

 

And comparing sushi to fried butthole is pretty out there, but whatever. I guess you could argue someone could claim fried butthole was an asian delicacy, etc etc, but thats way out in the weeds and boring. 

You're pretty young or naive, aren't you? To a 50s population raw fish WAS fried butthole. It's only the fact that you grew up in a world were sushi is so readily accepted that you can't fathom a time when it wasn't accepted. There are already initiatives to recycle human waste. And while we react to it with revulsion doesn't mean in another half-century the poor won't be lapping it up greedily.

We're simply talking innovation here, and your denial of it is, well, denial.

 

It's all fine and good to wear the rose colored glasses and think some magical dev team will come along and all of your dreams will come true, you just have to keep buying the next big thing full of empty promises and eventually lightning will strike. Right?...

Well its better than living in a pile of feces and thinking that's how everyone else lives so you might as well get used to it, and wallow around in it.

 

OR, here is a novel idea, be an informed consumer and purchase products you KNOW have a feature list which either entirely or mostly agrees with what you like so you don't find yourself on these very forums trying to white knight a product you yourself arent even completely sold on. But where is the fun in that?

It is just dumbfounding to me that someone would honestly think consumers shouldn't have criteria and expectations. Oh well, I guess I'll just let you think I dont know what I want/Im whats wrong with MMOs/I kill kittens or whatever. 

Straw man, and absolutely nothing to do with developers having passion for their project. You're spinning out of control here. Were you distracted from the point by something shiny or by something smoking?

Originally posted by svandy

And as for the comment about game devs making the game they are passionate about: I'm sorry, that is just bad business. At the end of the day games are business. You are making a product for a customer. You make that product the way the customer wants. That would be like if I owned a fast food joint and only served deep fried horse butthole because I think it tastes great. Sure, it's my decision, but I don't suspect I will be toppling McDonalds any time soon and I sure as hell don't think there will be investors lining up to foot the bill on that little project. Though all of that is exactly why MMOs will continue to be lobby-based dungeon running games, except the lobby is a gigantic game world that some poor devs wasted a lot of time on.

Well that's certainly a pessimist's take on what I posted. You don't think your example is a bit hyperbolic? To turn your own hyperbolic example against you, would someone in the 50s open up a raw fish and rice shop in America? Oh no, that's just nasty! Though I bet you wish you had jumped on the sashimi and sushi trend in America. Even the most backwoods town has a sushi restaurant now.

 

If the designers aren't passionate about what they are building you get lackluster phoned-in projects. And as far as the publishers we're seeing a shift in how the developers are getting funding. There isn't a publisher in the world that would have backed Star Citizen when Chris Roberts went looking for funding and now it's arguably the most successful crowd sourced MMO to date, and it hasn't even released yet.

 

Sorry pal, but you're not disproving the need for developer passion, just lamenting the predominate method of getting financed in the game industry. And quite frankly that's quickly becoming two different subjects.

 

 

Completely agree.

 

The complaint I find the funniest are the ones that say the game industry is in the state it is in today because the developers listened to whiners and casuals and then turn around and flame the developers for not listening to them... as if they weren't whining also...

 

One truism of game development. Make the game you are passionate about. Give it your all. The players that agree with you will find you and the ones that don't can go hang.

 

 

Actually this poll is pretty close to the demographics the MMORPG companies pull themselves. The majority of MMORPG players aren't kids or even young adults. They are 30 somethings.
Originally posted by Arclan

 


Originally posted by Velocinox
There is no corollary between game difficulty and people continuing to play it. If game difficulty decided game fun then Mario Bros. would have been better if they forced you to play it all the way through with no checkpoints.

 


Oversimplification. We don't want permadeath nor do we want the candy land games of today.

 

 


Originally posted by Velocinox
When you discuss the 'whiners' or today's generation, or casuals you're no longer talking about game difficulty you're discussing your hang ups with a class or type of people and that's entirely about you. It doesn't even have anything to do with the people you're ranting about. it's now a 'listen to me cry' pity party for the poster.

 

 

There isn't a game today built for the casual dollar that can't be made more difficult by your own efforts. Instead the reaction is to get mad and protest? You have the tools already to make an easy game difficult and instead of doing that you quit and start complaining. Now who is the whiner?


 

 


Suggesting self-handicapping as a viable option demonstrates an ignorance of human nature.

 

 

 


Originally posted by Velocinox
There is a phrase in the Marine Corps; 'A Marine adapts'. (One finish is 'a soldier complains'.) So what are you doing calling for the developer whose is just a means to an end and that end being profits to stop making what makes money to make what you want? Are you adapting, or are you complaining?

 

 

The answer to what to do to make MMORPGs last longer is to make them engaging. You can do that by making game worlds bigger, with more activities, and slowing down leveling while still engaging them across that increased amount of playtime. None of this intrinsically involves game difficulty.


 

Oh yes because the genre needs bigger worlds with more quest hubs... /rollseyes Slowing down leveling most certainly does increase game difficulty. Sounds like we need another thread on the definition of difficulty. Nah, let's just agree to disagree.

Wow I really hit the nail with you.

 

It's not an oversimplification. I illustrated that adding difficulty does not by itself increase retention or fun. Done and done.

 

Yes, I do have an understanding of human nature. That's exactly why I address your need to change games for everyone just so you're happy, instead of changing them for yourself, by yourself. And that, people that complain about game difficulty instead of making it more difficult for themselves are simply undisciplined and want someone else to come fix their problem for them instead of stepping up and fixing it themselves.

 

Your last paragraph is just too defensive and emotional to warrant a reply.

 

 

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