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All Posts by Velocinox

All Posts by Velocinox

38 Pages 1 2 3 4 5 6 7 » Last
741 posts found

Why don't reviews ever include one of the most fundamental aspects of any game. How the player controls the character? In some games this is less of a factor but still influences the experience. In an action RPG like W3, DA:I or Skyrim the control scheme is instrumental to a seamless intregration with the character and the world.


And as much as I love the game, from its beauty to the deeper stories than DA:I or Skyrim to how the principle characters each seem three dimensional with their own needs, goals, and regrets. Even to how the main character has underlying hidden agendas that seemingly only he knows (I was talking to the peller after I got the goat back and I asked him some gray question about what the villagers need from him, and at the end the main character asked the peller if he could make a love potion... now who would that be for? Seriously, it begs all kinds of questions.) That all said, the control scheme drags me out of all that immersion with a screeching metal on metal cacophony of disillusionment.


Controlling Geralt (Gerald) is like trying to lead a blind, one-legged drunk. Combine that with the 'find the magic pixel' of looting or igniting lamps, or basically ANY interaction with the environment and it's a lesson in frustration as he stumbles, wheels around aimlessly, or jumps and face plants into the climbable wall he is standing next to instead of... you know... CLIMBING it.


Not to mention the horrible camera distance for third person is close enough for first person without the benefits, but not far enough away to get a real fee for the surroundings. The absolute worst compromise between first person and third with no way to adjust it. Throw in some good old fashioned camera angle hijinks and I'm often left wondering where the enemies are. (Yes, you can lock on, but in multiple mob fights that loses awareness of the other enemies.)


The worst part is if the game wasn't so freaking awesome in so many other respects I could just put the game down, but every time I play it I have to grit my teeth at the horrible hybrid computer/console control method. Witcher, you started as a computer game, remember your roots.


One thing ALL games could learn from W3:

 

Don't screw up your awesome game with the worst control scheme in today's gaming.

 

Controlling Geralt (Gerald) is like trying to lead a blind, one-legged drunk. Combine that with the 'find the magic pixel' of looting or igniting lamps, or basically ANY interaction with the environment and its a lesson in frustration as he stumbles, wheels around aimlessly, or jumps and face plants into the climbable wall he is standing next to instead of... you know... CLIMBING it.

 

Not to mention the horrible camera distance for third person it close enough for first person without the benefits, but not far enough away to get a real fee for the surroundings. Throw in some good old fashioned camera angle hijinks and I'm often left wondering where the enemies are. (Yes, you can lock on, but in multiple mob fights that loses awareness of the other enemies.)

 

The worst part is if the game wasn't so freaking awesome in so many other respects I could just put the game down, but every time I play it I have to grit my teeth at the horrible hybrid computer/console control method. Witcher, you started as a computer game, remember your roots.

 

Game of the year with a good control scheme, a sad also-ran as it stands now.

 

(Though I am sure it will be a favorite for many people that forgive anything as long as their friends love it.)

Sorry, but any depiction of 19th century Native Americans would either be Eurocentric crocodile tears with a disturbing hint of 'we won' at the end, or an overly dramatic mass apology that would be less a game and more a sad attempt at video game restitution.

 

If the title were to occur before the mass European influence and highlighted the interaction between tribes as it was before the invasion, then it would celebrate the various cultures without any hint of 'look how powerful we are' implications.

 

The best way to honor these people in a game is to show how great they were without us, not how great we were in destroying them, even if it's done as an apology.

Originally posted by DMKano
That would be one depressing game. There were 12million native Americans in 1500 and less than 240 thousand by 1900. It's a sad story of suffering and genocide that few want to acknowledge.

There's no reason the MMO would have to be based on the period you are describing.

Originally posted by mgilbrtsn

Almost anything can be seen as offensive.  Whatever culture you portray whether it is fictionalized or not, needs to be jazzed up a bit to make it more exciting.  You don't see many games where you play Germans unless they are Nazis or some other aggressive warmongers.  

That's because we've become so hypersensitive that uncomplimentary truths are labelled offensive and considered taboo topics.

 

Take weight gain, it's a legitimate medical condition with an impact on not just the subject but others close or unrelated to the subject, but talking about it is bullying or 'fat shaming', even if you aren't doing it maliciously.

 

And weight is only one of the fringe topics that we can still reference without getting moderated on public forums. Take a moment and think about all the other, more centrally 'offensive' things we should be able to talk about but even just discussing it is considered offensive...

 

"Other than a lot of the awesome (and mostly player-ran) stuff you could come across in Star Wars: Galaxies and City of Heroes, I struggle to think really of any awesome minigames in MMOs."

 

Diplomacy card game in Vanguard.

Originally posted by Brume

I was just wondering,

I played MMO since the start of Ultima Online, and as far as im concerned it was the best housing experience i had with an MMO. I haven`t played that many MMO since that include a house system, but the importance that it took in Ultima Online was the best i had with any MMO so far.

At that time, the bank only hold a certain amount of items, you ran out of place pretty fast, even gold had a limited amount in bank. All the different decoration and the game mechanics that let you place a vendor at your house was pretty interesting. I played SWG but only the first 2 months and it was, for my experience, pretty bad. EQ2 house systems was decent, as you could customize it pretty well, and i know poeple dont like instanced house, but the appartment systems, at that time, was pretty neat in my opinion.. still it feel a little bit more like something you have to put money in, with no real benefit out of it. I have hear Lord of the rings Online ad a pretty solid systems but i only did the beta.

For me a house in a MMO should be an expanse for sure at first, but a little bit in line with an achievement. Something you are proud of when you finally get to that stage. It should be rewarding to a certain degree, and somewhere you can easily feel comfortable.

What are your tough on it ? What is your housing systems experience so far with MMO ?

Both UO and SWG had 'place anywhere' housing and that's bad for the server. Players would box in areas of UO and prevent other players from going there. So despite paying the same sub fee as them, those players would decide that part of the game was off limits to other customers. Unacceptable. See my sig about sandboxes and house cats.

 

SWG on the other hand ended up looking un-Star Wars. The dune sea is described in canon as, "The Dune Sea on Tatooine was once the bed of an inland sea. Extreme temperatures and lack of water made the area inhospitable to most lifeforms. A Human could dehydrate after about thirty minutes from overexposure." but not in SWG, nope! A town every 50m made the dune sea the happiest place on Tattoine! Go see the silly sand people and the shaggy Banthas! it's fun for the whole house cat infested sandbox family! ...garbage.

 

EQ2 as you mentioned has the best looking houses and guild halls. (I'm not into the whole barbie doll play house of MMO housing, but some people are. In fact, I wouldn't mind if MMOs never included housing ever again) So to answer your question from someone on the outside of the whole homemaker thing looking at what others have decorated, EQ2 has the best items to make good looking guild halls and houses.

Originally posted by kenpokiller
Originally posted by Velocinox
Originally posted by kenpokiller
Originally posted by Velocinox
Originally posted by kenpokiller
You must enjoy commercials.

Not particularly, but then they don't get me to cough up all my money for whatever garbage they are advertising.

 

Is that why you hate them, they have all your money?

 

They are abrasive and a waste of time and non-relevant for content I want to enjoy in the first place. (watch movies/series)

same can be said for F2P games and blatant shops. I'd like to enjoy the content without being forced into bullshit I don't care about :')

Welcome to capitalism. We won. Not Happy? Just invent a new geopolitical financial system. it's not hard, only the entire world has been working on it since the beginning of time... Good Luck!

 

Unreal Engine 4

"Once you ship your game or application, you pay Epic 5% of gross revenue after the first $3,000 per product per calendar quarter. For a more detailed explanation of how that works, including custom terms, see the EULA and our product release page."

Unreal Engine 4 License FAQ page

 

I find it interesting that you are opposed to Free 2 Play gaming, but you use Free 2 Dev software as an example. Wait, not interesting, just an indication that you're flailing for a point.

Originally posted by kenpokiller
Originally posted by Velocinox
Originally posted by kenpokiller
You must enjoy commercials.

Not particularly, but then they don't get me to cough up all my money for whatever garbage they are advertising.

 

Is that why you hate them, they have all your money?

 

They are abrasive and a waste of time and non-relevant for content I want to enjoy in the first place. (watch movies/series)

same can be said for F2P games and blatant shops. I'd like to enjoy the content without being forced into bullshit I don't care about :')

Welcome to capitalism. We won. Not Happy? Just invent a new geopolitical financial system. it's not hard, only the entire world has been working on it since the beginning of time... Good Luck!

Originally posted by kenpokiller
You must enjoy commercials.

Not particularly, but then they don't get me to cough up all my money for whatever garbage they are advertising.

 

Is that why you hate them, they have all your money?

SUB: I have to buy everything, even the parts I don't like.

 

F2P: I buy only what I want. The rest gets my financial down vote. (best feedback for devs ever)

 

F2P displays the fiscal discipline in people, either you can restrain yourself or you can't. If you can't, spending money in a F2P is going to be the least of your worries in your life.

But it ends up having these low fiscal discipline people walk around and buy everything wasting their money, but then the poor people with low fiscal discipline see the 'whales' (fiscally stupid whales) and wish they could waste a whole bunch of money too, but they don't have it to spend, so they get jealous. Suddenly, it's F2P's fault. not the whales fault, not their OWN FAULT for not having the simple discipline to play a game and not give in to the urge to empty their bank account over a game... no, it's the F2P game company's fault for giving them CHOICE... how despicable to give weak willed people a CHOICE.

 

...please. just grow up.

So the whole time you are solving a quest with your 'witcher sense' you have to see everything in that fisheye lens effect? That's pretty annoying.
Originally posted by Eronakis
Originally posted by nariusseldon

Too much work. Too much coordination with others. Hard to do that with strangers.

I would much rather solo.

-_- I don't know why you keep on commenting on threads like these with the same response every time. Broken record? It's getting old man!

He commented on this thread because you asked him to. You asked the public's opinion and they have spoken. They don't like your idea, and they don't like forced grouping. Don't make a post like this or run a poll only expecting people that are going to kiss your ass to reply.

 

The simplest answer is you can always group, even in solo friendly games. that's not true for soloing in forced grouping games, and as the idea in this day of 6 month MMOs is to get as many people wanting to play your game as possible so some of them stick around. Telling the majority of them to take a hike right off the bat isn't a good idea.

 

So instead of working on ways to exclude everyone else, why don't you just find a group of friends that like playing the way you do and get together in a game and play it your way and leave everyone else alone to play it they way they want?

Originally posted by Archlyte
Originally posted by Velocinox

It really astounds me that not only did Ryan Dancey choose to make a PvP game out of a tabletop PvE game, but that he also chose to make it an empty territory building game instead of the questing form that Pathfinder tabletop fans are already playing Pathfinder to enjoy.

 

He completely threw away the included fan base right off the bat by telling them that he was making it a) PvP and b) Sandbox... Go see for yourself, go to the Paizo forums and see that the fans that post to their forums thousands of times daily avoid the section for Pathfinder Online like the plague.

 

Now you might say that the demographic for a tabletop RPG is not large enough to support an MMO. That's valid, but the problem is Ryan has also alienated the PvP MMO crowd by putting such severe restrictions on PvP. So now, what you find online at any given time, are early backers hoping against hope their money isn't going to be wasted in an empty game, and 15 day trial users that shockingly don't stick around for the 15 days even though it is FREE.

 

So what is left is a demographic that is smaller than the tabletop RPG group that Ryan thought would be too small to support the game. At this point, making it a PvE themepark quest hub based game using any of the many great modules made by Paizo would still increase the number of users. That's just sad... and yet, it's exactly what he needs to do to save this project. Get back to the roots of Pathfinder, mend the burned bridges with the real fan base and build from there. After that if you want to add PvP and sandbox elements, so be it. At least you'll still be afloat on the faithful's money, and have a built-in user base. As it stands now only the people with kickstarter money to lose believe in it anymore.

 

 
 

Why couldn't they just put the Modules in the existing game, why does it have to be questhub only? Seems like adding scripted modules would give the game the best of both worlds. I would hate to get bored with a linear skybox tunnel, but I would like the addition of content so that there are adventures as well.

Other than that I agree with what you said about the viability of the population. I was one of the people who was amazed they dropped the actual TTRPG stuff from this game.

Oh, I have no problem with Themebox game design. In fact if you look back through my posts I've tried to get people on board with that idea as far back as 2006, and I've been pushing it elsewhere all the way back to '99 with EQ beta.

 

All I am saying is that you're going to have to pull back from the PvP game, and stop billing it as pure sandbox territory control. If they give the TT Pathfinder players something they can recognize they would immediately have a subscriber base to infuse at least some money into the project.

 

But right now, the PvP and sandbox keeps the TT players away, and the 'PK enough and you can't improve your character' stance are keeping the PvP players away. (Along with other technical issues.)

 

EDIT: And the reason I am leaning away from PvP with PFO is not only because it flies in the face of what TT Pathfinder and all the built-in players already expect, but also that the Sandbox PvP market is saturated right now. It's the current big thing. With much richer developers making much more polished products.

It really astounds me that not only did Ryan Dancey choose to make a PvP game out of a tabletop PvE game, but that he also chose to make it an empty territory building game instead of the questing form that Pathfinder tabletop fans are already playing Pathfinder to enjoy.

 

He completely threw away the included fan base right off the bat by telling them that he was making it a) PvP and b) Sandbox... Go see for yourself, go to the Paizo forums and see that the fans that post to their forums thousands of times daily avoid the section for Pathfinder Online like the plague.

 

Now you might say that the demographic for a tabletop RPG is not large enough to support an MMO. That's valid, but the problem is Ryan has also alienated the PvP MMO crowd by putting such severe restrictions on PvP. So now, what you find online at any given time, are early backers hoping against hope their money isn't going to be wasted in an empty game, and 15 day trial users that shockingly don't stick around for the 15 days even though it is FREE.

 

So what is left is a demographic that is smaller than the tabletop RPG group that Ryan thought would be too small to support the game. At this point, making it a PvE themepark quest hub based game using any of the many great modules made by Paizo would still increase the number of users. That's just sad... and yet, it's exactly what he needs to do to save this project. Get back to the roots of Pathfinder, mend the burned bridges with the real fan base and build from there. After that if you want to add PvP and sandbox elements, so be it. At least you'll still be afloat on the faithful's money, and have a built-in user base. As it stands now only the people with kickstarter money to lose believe in it anymore.

 

 
 
Originally posted by Aison2
Originally posted by Velocinox

Here's a thought Bossland, make your own cash cow and stop tongue tickling the udders of some other cow's success.

 

It's a normal occurrence if you think about. Think of all the third party bussiness for cars for example. Whenever a product leaves something open to fix someone else will step in and make money on it. The only difference between bot developers and your third party car mechanic is that the later benefits you.

While I see your point, I don't think it's exactly accurate. While it does mimic the after market industry for cars I would adjust that analogy to an after market company selling you a kit to crack your odometer and roll it back despite the fact that it's a federal offense and the car companies build them to be tamper proof.

 

Also, the end result of these bots is so gold sellers can turn around and sell the rewards, gold, and leveled up/awarded up accounts when they are maxed out. This isn't a legitimate use of the original product. Chips, headers, tips, and other car products are legitimate additions to your car.

Originally posted by Aison2
Originally posted by Velocinox

Here's a thought Bossland, make your own cash cow and stop tongue tickling the udders of some other cow's success.

 

It's a normal occurrence if you think about. Think of all the third party bussiness for cars for example. Whenever a product leaves something open to fix someone else will step in and make money on it. The only difference between bot developers and your third party car mechanic is that the later benefits you.

While I see your point, I don't think it's exactly accurate. While it does mimic the after market industry for cars I would adjust that analogy to an after market company selling you a kit to crack your odometer and roll it back despite the fact that it's a federal offense and the car companies build them to be tamper proof.

Also, the end result of these bots is so gold sellers can turn around and sell the rewards, gold, and leveled up/awarded up accounts when they are maxed out. This isn't a legitimate use of the original product. Chips, headers, tips, and other car products are legitimate additions to your car.

Here's a thought Bossland, make your own cash cow and stop tongue tickling the udders of some other cow's success.

Originally posted by Abuz0r

Can a developer please aim to make a MMO of this calibur and quit giving us less than or equal to WoWs?

 

Thanks

Why did you spell that like it was Japanese pretend English rather than the correct spelling?

Awesome! It's not like all the new MMOs are sandboxes now... *cough*
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