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7/03/08 5:45 PM
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Viewed 1446, Replies 20
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That genealogy website looks like a project I worked on once.... In 10th grade.... In my starting Adobe GoLive class.... |
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7/03/08 4:29 PM
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Viewed 474, Replies 7
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Really looking foward to this game. The Devs seem like down to Earth people. Even if it isnt a massivlt innovative game ( which im not saying its not), as long as it turns out the way they plan on it turning out, I will spend a couple years on this one np. |
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6/03/08 3:34 PM
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Viewed 2403, Replies 45
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Irony, from the Greek ε?ρων (eiron), is a literary or rhetorical device, in which there is a gap or incongruity between what a speaker or a writer says, and what is generally understood (either at the time, or in the later context of history). ... |
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6/03/08 3:31 PM
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Viewed 2403, Replies 45
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I see what you did there. |
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6/03/08 12:05 PM
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Viewed 1068, Replies 21
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Originally posted by Elemenz Stopped reading after that. Its all well and good to criticize a game. I personally just stopped playing WoW about 2 weeks ago, and Ive been playing since beta. But to be 25 levels away from the cap, where most of what WoW has to offer ( whether that be good or bad ) doesnt really give you the right to say the game sucks as a whole. Thats like reading a book half way through and concluding that the ending must suck. Its ok though, you said yourself this is your first MMO. Be warned that most games in the genre are like this, especially so far after release. You missed the entire population leveling together, the havoc that created and all the good times spawned from that. Its not that the game sucks, its that the point at which you entered the game was lackluster. |
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5/22/08 10:40 AM
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Viewed 949, Replies 10
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Originally posted by Feldron
This being said, a week is an extremely short amount of time to upgrade an item. Especially since you have absolutly no idea how, when, and where you will get these resources, or how much of them it will take. Basically you are jumping the gun on in issue that wont even be explored for another year. Relax, the simple fact that the developers have been so attentive to the people on their forums shows that they are willing to listen. If there is a problem down the road Im sure it will be fixed. |
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5/21/08 5:21 PM
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Viewed 949, Replies 10
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Oh noes! You might have to work for a whole week?! In a game that is designed to have a lifespan of years?! This is outrageous! /sarcasm off
If you have to work for only a week to get yourself a high quality item made of the rarest resources available to a server, consider yourself lucky. |
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5/21/08 12:35 PM
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Viewed 366, Replies 13
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Meh, I don't see why it would be a big deal. Funcom mentioned ages ago on their forums that there would be a special item in game for the forum vets. I think this was the least unfair item to give in comparison. |
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5/21/08 12:27 PM
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Viewed 366, Replies 13
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Yes I received one as well. I believe it is just a reward for joining the official AoC forums prior to a certain date, making you a longstanding member of the community. |
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5/19/08 11:22 AM
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Viewed 49043, Replies 832
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I would like to also humbly request a buddy key. I wasnt lucky enough to get into Beta, and I would prefer not to purchase without seeing if this computer is able to handle it decently on at least medium settings. You can email me one at : adammain@gmail.com
Many Thanks in advance. |
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5/08/08 10:13 AM
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Viewed 2291, Replies 22
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With any luck you will be right Leoj. |
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5/07/08 12:50 PM
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Viewed 2291, Replies 22
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It depends on how you look at it. I personally like to think that when they say their quests will be dynamic, that they are kinda pulling from the star wars terminals and adding a bunch of fluff to em. The way that I picture is that quests will be made on the fly, with a basic idea, and then expanded upon with objectives and what have you. If that makes sense. They stated somewhere that quests are mostly "instanced" in some way. They said that if 2 people took the same quest, and you invited the other guy into your instance, then it might be totally different from his instance, even though its the same quest. I apologize for not citing, but Im at work and dont have time to sift through posts. |
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5/01/08 5:40 PM
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Viewed 2291, Replies 22
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One thing that I liked that was recently said by the dev that posts on these forums (cant remember his name right off) was that say you have a quest where you have to rescue a guy thats getting hung at dawn. Now, you start off by trying to go in the front gate, get caught and killed by the guards. Now, instead of the quest being over, as you still have some time before dawn, you can still try to rescue the guy. The difference being is that the guards are aware of you now, so you have to change your strategy in completing the quest. If you fail to rescue the guy by dawn, quest over, so sorry, you cant do it again. I hope they pull this off, it sounds like a lot of fun. |
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4/30/08 4:23 PM
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Viewed 2291, Replies 22
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You should definetly do a little more research on the quest system if you are worried. They have stated that quests will follow mulitple paths that you knowingly and unknowingly chose from. Also, from what I understand, once you fail a quest, you fail a quest. There is no picking it back up. So, the quests will be pretty dynamic, not so much a static quest grind such as WoW. |
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4/29/08 5:41 PM
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Viewed 910, Replies 31
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Anyone else get a feeling of understanding when they looked at the whiteboard and it mainly consisted of a drawing of a Dragon drinking a soda, and a Pie graph depicting how othen they spend thier time "Rollen, Haten, and Ridin Dirty"? |
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3/13/06 11:58 PM
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Viewed 15674, Replies 562
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Thanks for your quick reply. Im sorry if my questions seem critical, after reading them again I think they sound like im shaky about the game. I must say that im 100% resolute that I will become a Simutronics customer. I think this is going to be a great product. In regards to the griefing lowbies things. I want to offer a suggestion that I think is the best system. Giving people freedom to do what they want is a good thing in an MMO. I think that simply allowing people not to grief lowbies is a little too restricting..I think there should just be a good punishement for it. For example - If a player were to gank some one x number of lvls below them, they would recieve a "criminal" tag. This tag would mean that a player cannot go into a town or anything that has a mass amount of players for y number of hours without being attacked or killed by the guards. This number would increase exponentially. If the player ganked someone that was say... 10 lvls below them, they would be a "Criminal" for 30 min. 11 lvl below would be 1 hour, 12 would be 2 hours, so on and so forth. In addition, the timer should only be able to wear off while the user is logged in. This would prevent people from logging a char off once they have a timer simply to log on and do it again. This kind of system gives the player a sense of freedom, but also makes it so they have serious consequences to their actions. I know this goes a little in depth, but I also had another idea. Kind of a pvp quest if you will. It would be very cool if once a player was flagged as a criminal, there name would appear on a bulletin in town. Players then could accept a quest to kill the player, and once the player was slain, he would lose his criminal tag ad the player who killed him would recieve some sort of monetary value. Now again, I dont know the scope of the HJ engine or quest system, just would be neat. The only problem I can see with this is that the "criminal could simply have a friend kill him for the money and to remove the tag, but im sure you poeple are Simu. are very intelligent and could find a fix for that ^_^. Just a few ideas, probably more suited for the suggestions portion of the forums, but I thought getting them commented on by a GM more appease me a little more. ^_^ keep up the good work guys! |
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3/13/06 5:50 PM
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Viewed 15674, Replies 562
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I appreciate both of your answers. The reason I was concerned is because, I will admit, I have been a WoW player since Beta. The game is good....for awhile. When it comes to the point that you have nothing to do but raid or pvp, it can get kind of tedious, and your forced to work on twinks. Im glad that you said that it will boil down to skill, and I hope that you can truly verify that skill will be a big part of it. There was a guy on our WoW server who paid poeple to play his account and keep him in BG for 24 hours straight, and he eventually got Grand Marshall thus proving in WoW that Time, not effort > skill. Everything about this game looks to be better than WoW and the pvp was the only thing I was concerned about. Now, that leaves me with one more question. I must first say that im not comparing this game to WoW because you guys arent trying to be like another game, you have your own standards and I love that. But how will the lvl system affect pvp? For example, in WoW. 1 lvl 60 could kill 60 lvl 1's. It seems like even though they were lvl 1's they could still at least give him a little bit of a run seeing as though are 60 of them. Now im not saying that a lowbie should be able to be a high lvl character, but if someone is griefing the lowbies, will people at least be able to ban together and show this guy a good time? Im just curious I guess of how lvl's will affect people in pvp all together. Thanks for you time. |
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3/11/06 7:02 AM
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Viewed 15674, Replies 562
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Alright, I read through about 21 pages so if this is a repeat question I apologize. First off I must say this is my #1 most anticpated game but something is really concerning me. The game is focused on individualism, and I believe it is confirmed through the unofficial faq that there is indeed going to be pvp. My question is that if all the items are generally the "same" such as cloth being just as effective armor as plate, what is it going to take to set yourself above other players in pvp? Obviously players being on par with gear is going to make it so that you have to use skill in pvp to win, but I view individualism as working hard enough to totally obliterate another charcter. I understand that you are the hero in your own story and such but what can I do to be recognized by the world? What will I be able to do for people to recognize my name when I walk into town? That is true individualism imo. I guess what im getting at is that my impression is that your going to be the hero of your own story and this doesnt seem like it fits with the MMO genre. I want to be a presence in the whole world, not just the dominator of my own story. I would like to be part of other peoples memories in the game whether it be that I stumble across them and wipe the floor with them, or vice versa. Theres hardly anything more memorable than strolling along and somone just totally annihilates(spelling) you. |
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