| 689 posts found | |
|---|---|
Originally posted by Toquio3
There ya go, nice and easy. But no, some people dont want you to experience content. Content is only for those who do 5 hour gaming stretches.
You can experience the content of any single or multiplayer game with exactly the same success as any instanced game. The idea behind massive gameplay is iteraction between players. So you can help or interfere one another. When you have instances you on practice cut the iterraction and contest between players. I know most players do not like exactly that things, but still do not understand why they want and think that they play MMO if they just play a mulitplayer mode of single player game? |
|
Originally posted by Toquio3
'can' being the key word here, I would argue that a 'massive' amount of players 'can' interact together in wow too. Whats to stop 100 alliance players from battling 100 horde players in the non-instance world? nothing.
Yes exactly that was the idea when it was released. After months crying about world PvP from peoples that do not like it one day Blizzard decided to add battlegrounds that was the death of the massive aspect of WoW. Who cares if you can do something in it but no one does? |
|
|
Instances=Multiplayer I still do not understand why so many pure multiplayer (instanced) games name their self massive? It looks that now days almost no one know the meaning of Massive gameplay. It do not mean the massive amount of players to play the game. It mean that massive amount can play and interact together. That is why WC3 is considered multiplayer but not massive and its exact equality of instance. Get it? |
|
Originally posted by arcdevil
Had WoW been released before UO, EQ, DAoC, AC, it would have looked like this
nothing to copy = no wow
You take my words :) |
|
|
Wow is easy for those who want casual, and hard for those who want challange.
General Discussion « World of Warcraft 12/22/09 11:38:15 AM
Originally posted by Amstrup
It depend what your understanding of hard is. In most old school MMO games I'm more casual than hardcore gamer till in WoW I was mostly likely a "pro" hardcore :) |
|
Originally posted by Axehilt
If you are talking about Multiplayer game you are right, but if you are talking about Massive Multplayer its a bit different. In MMO main concept are counters. Its that way because it have to be massive but not single or just multiplayer. In MMO most important is coordination. Coordination in form of communication, to know when to attack and when to defend or escape. That are real skills in MMO - coordination, not button smashing. I really like both genres FPS and RPG and like them because they are different. When I want multiplayer I go play some shooter but when want more immersive and slow placed gameplay I go play MMOs. |
|
Originally posted by Kamayor
Any not integrated video on the market works much better than any integrated :) |
|
|
The game is now discounted. We need to purchase it.
General Discussion « Mortal Online 12/21/09 4:12:38 AM
Originally posted by evilgreen5
It will fail only if all people think like you. Its very nice that there are enough (for now) peoples that support that game so SV collected enough funds to delayed release with one month. For peoples like you: GL with all "Britney Spears" commercial craps on the market. For peoples like me: Dont doubt, go support the underground \m/ |
|
|
arena PVP auto level 50, all skill unlocked
General Discussion « Champions Online 12/20/09 10:13:07 AM
Originally posted by Myria
Actually no, it's not. According to Anet GW is a CoRPG, or Co-operative RPG. They have said repeatedly that it is not an MMORPG. Oh, and no, it doesn't. You only have the elites unlocked if you have capped them in PvE or bought the appropriate PvP skill packs (which weren't added until the third expac, by the way). By default a PvP character will not have any elites and very few regular skills unlocked.
On theory you are right. The problem is that there are tons of games with very similar mechanics that name their self MMO. GW is just the only game that do not recognize itself as a MMO. Most of modern games are just multiplayer leveling games exactly like GW and all they sign theirself MMOs. |
|
Originally posted by Jakeadunk
It depend if you are up about the game play or about the story. I vote for the sandbox game play and Earthrise. |
|
|
What "first person" and what to "keep" me from MO? if you mean "Will first person view keep you away from MO?" Then I answer No. Not only no, but first person view is my favorite views for a RPG as best RPGs are already FPV: Elder Scrolls and Might& Magic series. |
|
|
The question is if you play "as" or "with"? I always prefer to play with females as playing with main is a bit gayish for me. I really hate to look a man ass all the time! Also it so awesome to have really powerful babe that is only for you :) |
|
|
Seriously, people: Why doesn't anyone want to tank?
General Discussion « World of Warcraft 12/18/09 9:03:41 AM
Because Tanking is difficult but most peoples play WoW because they search easy gameplay? |
|
|
Blizzards new MMO will be what kills wow (and blizzard)
The Pub at MMORPG.COM « General Discussion 12/17/09 6:52:08 AM
Originally posted by Cpt_Picard
They stated it will be something completely different. I do not believe it will be completely different than anything on the market but most probably than WoW it slef. So I expect some of the following elements: 1. FPS 2. SCI-Fi 3. Flight simulation 4. Sandbox |
|
Originally posted by Thenarius
For me hard mean: 1. Competitive. 2. Decision oriented 3. Risk vs Reward
For me casual mean: 1. Not competitive 2. Time sink oriented 3. Time vs Reward In hardcore game most important thing are player actions. With wrong actions you can have very small or even negative progress till in casual game the main factor that determine the progress is time invested as your action have relatively small impact of it. That do not mean hardcore game require less time invested. It mean that it can need much more time if not played "correctly". What kind of gameplay you prefer determine if you prefer more emotional or more balanced gameplay. From many years I do not have much time to spend for games but even that I still prefer more "hardcore" style of games as it gives me the feeling that I have achieved something with my decisions while in most casual games I feel the time lost and no reward can satisfy me if I have not make any special decision for it in addition to the time spend.
|
|
|
Theme park - When you just want a game to spend some time. Snadbox - If want more involving and deep gameplay, a virtual world, simulation. |
|
|
In your opinion: What was the dumbest MMO mechanic ever made?
The Pub at MMORPG.COM « General Discussion 12/11/09 5:06:27 AM
Originally posted by Wizardry
The idea behind something is the idea developers have about it :) The idea behind TCoS hotbar is similar to the one in Guild Wars. I think it is briliant idea as it act as a "build" for your char. It give much more strategy in game play as you have restricted number of skills, till that restriction gives posibility for rich class skills overall. For me most dumbest mechanics in mmos are all mechanics that eliminate massive gameplay from it and make them just a multiplayer. When I want a multiplayer gameplay typically I go to play some shooter or DOTA and its very dumb to try some MMO to find that it is just a persistent world multiplayer game! |
|
|
I really will be glad to see a system "What you play is what you pay" - you pay you online hours instead of monthly subscription. That way player will have big freedom to choose multiple games to play. There is one big problem that come with such payment system: Multiple accounts. On practice there will be no penalty to have multiple accounts so it will be paradise for gold sellers and multi account exploiters. |
|
|
And this is what you fanbois are vouching for?
General Discussion « Mortal Online 12/10/09 9:19:48 AM
How impressive! Collection of bugs from the beta and some even from very early stage of it. Anyway there are still some of them, and even if most of them stay at release it do not change the fact that some peoples prefer game play over pixels. If you prefer crap but polished games there few around... What are you doing here? |
|
|
patch 3.3: What SOE did to SWG Blizzard just did to WOW
General Discussion « World of Warcraft 12/10/09 6:35:38 AM
Originally posted by MMO_Doubter Battlegrounds aren't horrific, but 40 man raids sure were.
We are talking about massive or just multiplayer gameplay? |
|