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All Posts by Zinzan

All Posts by Zinzan

23 Pages « 1 2 3 4 5 6 7 » Last
451 posts found
Originally posted by Loktofeit
Originally posted by Techleo

Doesn't matter to me. Im glad they reward there faithful customers.

Are you on their marketing team or do you actually believe this has anything to do with loyalty?

 

Anyway, it's good to see they are expanding this to include more of their subscribers.

 Bit late for that and it's actually quite insulting they think they can sweep this under the rug by rewarding another group of players and once again alienating a specific group of players for a second time.

Originally posted by Worstluck
Originally posted by headphones

sounds a bit petty and childish to me.


 

 

Unfortunately speaking with your wallet is the only launguage EA/Bioware understands. 

 

They really should have just given everyone who had a sub some free time.  But level 50's are the ones who are leaving in droves because there isn't much to do once reaching there so they obviously want to keep them.  What I found funny was the wording:

 

"As a thanks for being one of our most valued players, every active account with a Level 50 character as of April 12th, 2012 at 12:00PM CDT / 5:00PM GMT, will receive thirty (30) days of game time** in appreciation for your support and loyalty."

 

Sorry Talonsin.  You are not one of their most valued players :(

 Ignore the rest of this thread, this right here is the problem.

It's the phrases "most valued players" and "in appreciation for your support and loaylty" that has really infuriated the community. Clearly if you don't have a lvl 50 your a lower class of customer.

Oh and FYI not every 50 has recieved this reward, many have not.

SWG's crafting was amazing, never seen it's equal in any mmorpg.

Pre-Jedi-Grind the community was awesome, Cantinas were bustling social centres. I played a Musician at the time and i loved every minute of it. This was before the dark times, before the macro grinders.

SWG was buggy and many classes were simply broken, but i'll always have fond memories of it mainly because of the community, which was second to none.

Im quite annoyed at some peoples blinkered approach to the EvE community.

The asshats like Goons etc are in the minority of players and if you knew any players in these corps, you'd know most are decent people who act like numpties in game.

There is a small nucleus of these main guilds/alliances who are really nasty people, some are quite despicable but it's only a handful of players, again, most players in EvE are decent people and extremely friendly and helpful.

You want to know who was the most outraged and angry about this occurance? The EvE community by a long shot, the greater community of players who saw one dipshit bringing the entire community into disrepute.

Mitani is a tosser, no question and his apology is not heartfelt, he does this shit all the time and his lackys lick his backside and call it peanutbutter. However, who can say they have played any mmorpg where they have not been equally annoying and childishly misguided egotists? Most have these players in abundance, the problem stems from CCP trusting one with an open forum while most games companies would never let any player talk like this at a gathering/convention. This meant that they gave facetime to someone who clearly had an ego the size of the titanic and this is the error.

Again, please don't paint the entire EvE community with a broad brush because one person acted like a dick.


Originally posted by Banegrivm

Man Bioware just really doesn't get PvP at all. This is liek Alderaan 2.0. Real PvP happens in the open world, in designated PvP areas. DAoC at least got it right. WAR had a great idea but just poorly implemented it. By the time Bioware gets it, it's going to be too late. Guild Wars 2 can't come soon enough.





 


What a load of crap. Instanced pvp works just fine, open world pvp is completely different and is usually a gankfest or griefers paradise. This is precisely what DaoC was most of the time, 200 v 8, rose tinted glasses does not make the truth any different. It was a complete zerg fest 95% of the time and you know it.


Also this map is very different from Alderran, the placing of the capture points makes this a completely different fight, the only similarity is that it has 3 control points, thats where the similarity ends.


Did you own it for more than a few days? I'll bet not.


Mine was awful, read the reviews saying they had fixed the scroll wheel but it's all crap. Mine broke after 2 weeks, replaced it and the replacement broke after 4 days. Flimsy construction, gimmicky and horrendously overpriced.


Replaced it with the cheaper Razer Deathadder which is a superior mouse in every important way. Also the Logitech mice are far, far superior in every respect as well.


Never buying anything from Roccat again, i'll stick to the tried and tested makes which don't palm you off with cheap tat.


Originally posted by mmoDAD

You made it further than me. I didn't make it past the early access.

 

I remember my first visit to Tatooine. I remember thinking, "Finally. Here is a world that looks large and open." However, after venturing off the main path for a few minutes, I found myself entering these Battlefield 3-like exhaustion zones. That was the final straw that convinced me that this is no a MMORPG.

It is an mmorpg, it's just not got an open world the size of SWG. It's not a sandbox, it's a story driven game and as such you should have expected limited world maps like all the other story driven mmorpg's.

If this is enough to make you quit a game in a few days then you really should consider not buying games at release as im sure you'll find something minor in every new release to make you QQ and quit.

Originally posted by Khrymson

Bioware copied everything else from WoW, so why not adopt horrible looking armor too!  Granted though, the early years of WoW had the best looking sets or armor then got worse later on, so maybe in reverse they'll get better in TOR in about 5-6 years...heh

And Blizzard copied everything in WoW from other existing games at the time....do we really have to have this comment in every thread?

Originally posted by Games888

can these guys stop copying WoW and come up with something new themselves?  We want Starwars not Starwow.

 

 

Yeah, because Blizzard invented mmo's.....they really didn't copy ever part of their game from existing games and just polish it a bit shinier...honestly.

Originally posted by SQTO

If you think playing a game is hard work then you are doing it wrong.

I play games and the pvp for fun and I am looking foward to matches without such a huge gear gap.

It's amazing people still have this attitude, they probably graft harder in-game than at work and it's crazy.

I agree with you, i play for fun, thats it.

The Feb figures touted by the Bioware put it at around 1.7million active subs after ~2million box sales.

The biggest reason it won't flop as badly as Warhammer is they are publicising it, there is a huge advertising campaign ongoing for SWTOR, Warhammer never really bothered and the amusing thing is SWTOR's pvp is a lot better balanced and polished than Warhammers hideously laggy collision detection AoE farm nightmare, but Warhammers pvp was supposedly at the heart of the game, TOR is mainly a pve game with some pvp content.

If you think they will lose 1.2 million players in 6 months then i'd love to know what cataclysmic cock-up you forsee for this to occur. It'd have to make the NGE/CU look like the best idea ever.

Originally posted by ComfyChair
Originally posted by Consensus

haha one of the guys has a brummy accent.

I know, it seems the birmingham folk are actually getting about a bit more than they used to.

Thanks for the heads-up, there must be a hole in the fence somewhere, need to go fix it.

Played Mid Galahad, but im damned if i can remember the names of any of my characters :)

Originally posted by sullivanj69

I'm glad this one was cancelled.  It would have been a grave injustice to the 40k IP.  2 factions just wouldn't work and this would probably have kill 10 gretchin quests and raiding to kill titans or some garbage. 

Im of the same opinion, 40k needs to have open pvp where no factions are permanently alligned and it's very likely it would have been good v evil or some obscure variation on this, same as WAR it wouldn't have worked and flipped a huge middle digit to the lore.

Bored with fantasy mmo's and never buying another game at release, im developing a cupboard of games i have bought and unsubbed after a few months.

 

While i won't be playing long-term i have really enjoyed my time in the game so far. The stories were fun, the WZ's were fun for a while as well as were the flashpoints first few times throgh.

TOR is pretty much what i expected it would be and i am glad i had the chance to play this game. I have not had such affinity with my character since SWG or the early days of DAoC and it's been refreshing to see my character develop beyond the usual level, kit and shinies. I have even really enjoyed the space missions and the datacron hunt as a metagame distraction :)

Precious ;)

Originally posted by Dragim

lol I was calling for this a week into playing it.  I was thinking...we need a NGE to be what pre-NGE star wars was!

Then of course everyone is like (this game is perfect/everything I want), but hey, to each their own.

 

Either you never played pre-NGE SWG or you have a short memory.

Half the classes were broken, not a bit buggy or unbalanced, they were simply broken to the point of being barely playable and there were so many problems with the game, bugs, broken content etc it was truly horrendous. The truth is people loved SWG DESPITE it's bugs and problems...which were numberous.

If they release pre-NGE SWG today in the same state it was back then it'd be a laughing stock.

I loved SWG, don't get me wrong, but this illusion it was perfection is utter garbage.

Originally posted by dweetybyrd
I played at launch, just returned for the F2P. I played for a day and subbed for the month! This game has come a long way since launch and it is the best F2P model I have played to date (I subbed to give them the cash for a job well done)
 
 
There is a steep learning curve and the game play takes a day or so to get used to but this game has something for everyone.
 
-Sandbox environment - yet has quests and NPCs
 
-Very deep crafting system
 
-Combat is not target and mash keys, very fun and challenging.
 
-MASSIVE  game world.
 
-Not instanced
 
-Completely open class system - be what you want, whatever you want!
 
--Graphics are ass good if not better than SWTOR, LOL.
 
-The population at lower levels is HUGE! (not sure about higher, haven’t gotten there yet)
 
-And much more!!
 
I am glad I decided to come back and check it out. Everyone should at least give this game a try. In my opinion, it meets the mark of a game that the player becomes completely absorbed into the game world.
 
What do the rest of you guys think about the game?

 

While FE isn't a bad game, some of this information is misleading.

FE is NOT a sandbox, it's a themepark with delusions of sandbox grandeur.

Crafting is quite good, but it's far from "very deep". SWG's crafting makes this game look like the idiot uncle.

Graphics are not that good compared to most recent mmorpg's, this game is not new and it looks dated.

Lag is a problem in built-up areas still.

UI is still clunky and annoying.

The population at lower levels can be a problem, it means the quest spots are overcrowded with a serious lack of mobs and spawns and it often causes arguments.

The class system is good, the open world is great (very few mmorpgs have this nowadays).

It has progressed quite a bit since launch and for a F2P it's worth a look, but it's not going to appeal to everyone.

 

Originally posted by Ravenspen

For the last few weeks the number of, how do I put this kindly, enthusiastic newer PvP players has been on the rise. 

Where alot of the initial crowd were fairly accoustomed to the mechanics and quickly picked up the basic idea and gist of both how to play their class and the warzone in general. 

Well recently we have the bridge fighters, the run the wrong wayers, the tunnel vision fighters.  Sorry, mini vent, but after disarming two bombs in a row off the final set of doors in void star while (6) team mates chased one player around outside the fenced area only to get cc'd and a 3ed bomb planted.  The lousy republics didn't even leave me the dignity of a noble death before strolling leasurely to the computer for an easy win.

If you're wondering I snuck behind the defender on the one and knockback/stuned him then stealth sprint mind trapped to get to the other, obviously leaving me with no time or way to get back to the first, but seriously, 6 people chasing one guy around. 

Don't ask how we did on the attack.  I got one bomb planted, but no one came to help defend.  The republic sure responded though.  Good republic team for a change. 

Sorry, just had to vent a bit, but WOW.

so what's the silliest/worst team you've had to watch.

Honestly i couldn't care less how good or bad my team-mates are unless i join with a full group of guidlmates.

What annoys me is the random groups who always seem to have one numpty who yells at everyone else because they are losing. If you want to play effectively and win regularly, make a pre-made, otherwise put up and shut up.

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