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Hey how PvE should be done to please both PvE fans without ticking off PvP progression focus
General Discussion « Camelot Unchained 5/17/13 1:07:54 PM
Originally posted by Edany You cannot rule it out, remember nothing in CU is set in stone. You cannot simply assume that no major changes between now and launch may occur, CSE have full control over this. It would not be the first game to change direction mid-development. Adding limited pve would not be changing the core philosophy of the game, it would simply be bending it a little. |
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Love it or hate it, AV just provided a road map for future updates
General Discussion « Darkfall: Unholy Wars 5/16/13 7:00:12 AM
Interresting, either they have this content ready to go and cut it from release to trickle feed it out or they have just set out a line of whips players can beat them with if they miss any deadlines. Hopefully the former, because AV are not known for keeping their promises when it comes to matters of release targets. Still, quite a good list. |
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Hey how PvE should be done to please both PvE fans without ticking off PvP progression focus
General Discussion « Camelot Unchained 5/16/13 6:53:32 AM
Originally posted by Tamanous That's a matter of opinion, clearly you never played classic or you wouldn't say such things about pve in DAoC, no one was on the grind back then, it was so hard to get to 50 players were forced to experience the road rather than the destination. Admittedly classic 48-50 was tough and a bit grindy but most of the pve at the time was excellent. Also it is not trolling to discuss players visions for CU, I think people need to remember this game is not made yet and there will definitely be changes to the model as development progresses. Most KS as with most normally funded games rarely resemble their original concept at release. One released KS funded project has less than 30% of the promised content and functionality. |
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What was the total CU got from Paypal?
General Discussion « Camelot Unchained 5/15/13 4:41:07 PM
Originally posted by Mkilbride This answers nothing, but thanks for playing :) It's all about the outsourcing for those of us who suffered under GOA and the ridiculously named Right-now system until they state categorically that there will be no outsourcing of EU servers, should there even be an EU server in the first place, the question remains.
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mmorpg.com 100k hit: Obviously fake. DF UW: Trammel version of DFO.
General Discussion « Darkfall: Unholy Wars 5/13/13 1:17:46 PM
Originally posted by Rohn This has happened in many games, not just DFUW. |
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What has caused the literal surge of anti-social gamers?
The Pub at MMORPG.COM « General Discussion 5/13/13 1:11:33 PM
UO was packed full of griefers, nothing has changed, people are people.
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What was the total CU got from Paypal?
General Discussion « Camelot Unchained 5/12/13 5:16:02 PM
Originally posted by Ikeda Been saying this for months now, we do have credit and debit cards in Europe despite what half this forum think. |
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Originally posted by snapfusion Its not ironic, its a contradiction, but its not even that unless you skew the structure. Alannis Morisette has a lot to answer for. You should have just put up the quote and left it at that, the quote is quite amusing as it is.
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What MMO do you believe had the best potential but failed in execution?
The Pub at MMORPG.COM « General Discussion 5/11/13 3:25:44 AM
SWG by a mile, the game was so horribly broken at release and half the classes never got fixed before the CU. For me SWG was the last worthwhile attempt at a semi sandbox mmorpg, every one since has sucked ass. |
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Originally posted by Kasmos Just for balance i was a 10 year player of DAoC and played UO, Shadowbane, GW2, PS, PS2, EvE....pretty much every pvp mmo there has been. DFUW is fun for a while, but got boring really quickly for me. Its worth buying if you want a full loot pvp mmo, otherwise don't bother, DFUW is this and nothing more. If this is what you want then you will find it in DFUW and it does it quite well. |
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Don't bother with DFUW it's overrun by cheaters.
General Discussion « Darkfall: Unholy Wars 5/10/13 6:32:10 PM
Originally posted by wyrdaskolir Erm....no. The script you describe is really quite easy to make. There was at least one made for PS2 that did precisely this, calculated firing arc to target. Its a hack, all you would need to do is point at the target and the script does the rest....maybe not even that. Not saying this exists in DFUW, the population is so small I'd imagine it doesn't attract many decent script writers, but all it takes is one. |
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Why even have relms? (Question everything ;)
General Discussion « Camelot Unchained 5/10/13 10:59:21 AM
Originally posted by Tierless No levels in CU, or rather thats the plan at present. However, watch this space :) |
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Why even have relms? (Question everything ;)
General Discussion « Camelot Unchained 5/10/13 10:57:31 AM
Originally posted by meddyck I would agree, which is why I put in the caveat that this was debatable. I was trying to avoid the usual abuse i get on this forum by placating the rabid fanboys :) |
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Question Everything: Levels, Who needs em?
General Discussion « Camelot Unchained 5/10/13 10:53:28 AM
Originally posted by EasymodeX This is the problem, people are indeed getting caught up in meaningless terminology, vertical, horizontal, perpendicular, progression is progression regardless. Im afraid i reject your example though, that's linear progression still :) |
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Originally posted by Doogiehowser It's part of the same reasoning though, being able to help and group with new players. |
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Originally posted by Wakygreek Agreed, nothing kills a game faster than level restricted barriers to entry for new players. |
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Question Everything: Levels, Who needs em?
General Discussion « Camelot Unchained 5/10/13 1:10:06 AM
Originally posted by Taldier What you describe is progression, vertical progression. |
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Question Everything: Levels, Who needs em?
General Discussion « Camelot Unchained 5/10/13 1:07:54 AM
Originally posted by Slampig Well exactly, its a pretty poor argument as its based on the ops opinion and little else. The success of level based mmos clearly shows this is what players want. For the vast majority of players the journey to top level is what they enjoy, levelling compartmentalises this experience. Players like to progress, it doesn't really matter if its vertical or horizontal (which by the way is actually a complete nonsense), as long as they have something to show for their efforts. It can be a new level which makes their character more powerful and unlocks access to harder areas of the game or a shiney new sword or armour, maybe just a title a-la DAoC realm ranks. People need something to strive for. Not everyone rushes to endgame, not everyone cares about endgame content, people generally seem happy as long as there is something to do regardless of what that is. In a pvp game like CU there won't be any measurable end game, there simply cannot be otherwise it would turn into another EvE, whoever has played the longest wins. |
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Originally posted by TigsKC Yeah, Im sure the "kill x players" will be really innovative, or perhaps the more innovative no tasks whatsoever. People in glass houses and all that. |
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Originally posted by Pixel_Jockey Third post nails it, OP post your system specs, there might be a glaring bottleneck your not seeing. |
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