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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 11:21:06 PM
I will say, even if they keep everything as similar as they can, for it to have even remotely the same adventurer feeling it is going to have to be either big, or have a much smaller number of players per server or both. And when I say big, I mean big. Daggerfall big, maybe. Huge. Massive. Or you will run into other adventurers all the time and it will just suck. And by the same token, if there are thousands of people on the same server doing stuff, that's not going to be that great either, because there can't be so many simultaneous great adventurers, even if they go the proper route and make each person just another pre-arrow adventurer instead of the chosen one or some ridiculously implausible badass. It would be one of the hardest things to pull off well, but, bugs notwithstanding, if anyone can do it, Bethesda can. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 10:05:35 AM
As in the OP. FUCK YEAH! |
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guild wars 2 clones for next 5-10 years?
The Pub at MMORPG.COM « General Discussion 3/15/12 2:53:30 AM
If it is successful, then yes. Most people are not creative, and most investors don't like taking risks. That is why we have had hordes of clones of the most successful games, books, movies, etc., forever. It is how things work. And the best games, the most creative ones, are usually indie, or some emerging developer that got lucky and got some backing. That's how Blizzard started, that's how Arenenet got started, and so on. So yes, if the game is successful enough to dethrone or match up to WoW as the best idea for making money, then yes, this is a near certainty. |
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Stipulation on guaranteed access of beta. Must pre-purchase. Not pre-order
General Discussion « Guild Wars 2 3/15/12 2:46:29 AM
I don't get it. Why is this bad? |
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I felt the same way, and I mentioned that I wanted something cooler like the auras or dances from GW1. But I am thinking maybe they will add something like that to the store. They need to make money, and people who support the company should get cool-looking stuff. We don't know how things play out, and maybe the Chalice and Tome are very powerful and useful, and are worth having. I am annoyed that the only aesthetic thing is a miniature I don't like and wouldn't use even if I did, because it just does not make sense. I don't like that about Anet, this penchant for giving us miniatures that really don't make sense, like the Mini Varesh, and Koss, and so on. It's weird, and I don't like it. But that's not important, and is a personal preference. It doesn't make me enjoy Guild Wars less. But I really like cool aesthetic things that set me apart, because yes, I like to show off and look cool. I like CEs to have some permanent aesthetic I can pull out and be like "Yes, I'm cool, and I love Anet." But maybe my albino raven and my red golem will do that better, because I can be like "That's right, I played the hell out of Guild Wars, too." Maybe it is better than the coolest rewards are for the loyal players, because with their model, those are the ones you need to keep happy. As far as the physical items, they are just what we'd expect, and I think what it includes is fine. I think we can't make any final determination about whether this was a good idea or not until we see how powerful those things are and see what they include in the store. Regardless, the game is too fun for me to let this stop me; but it does seem really weird and underwhelming for CE items. |
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What ANet SHOULD have done with the collectors and DDE editions
General Discussion « Guild Wars 2 3/15/12 2:22:10 AM
I am actually weirded out by the line on their website: "Only a limited quantity of Collector's Editions will be made, so Pre-Purchase today to reserve your copy." If it isn't available until April 10, I can't pre-purchase today, now can I? |
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You're right, it is totally unlike that, since the imp was to help people leveling and couldn't be used once you reached the very low level cap. But I'm glad you get how it's different. |
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What ANet SHOULD have done with the collectors and DDE editions
General Discussion « Guild Wars 2 3/14/12 4:16:32 AM
I think this could work. I think a lot of people would resent the idea, but it would certainly get some people over that first cash shop purchase that has them so freaked out. And once they go to the cash shop, and see that it isn't pay to win, maybe they wouldn't be so scared. Maybe a combination could work, wherein you would get some CE exclusives, and the credit toward the cash shop. That might please the most people. Either way some people are going to be upset, and those who are upset are always the most vocal. But those one-use items might be a boon, depending on how that ends up working, but I was really hoping for something more interesting. The Rytlock figure reminds me of the mini Varesh, but her, and Rytlock, are not the kind of pets I would ever use, because it just doesn't make sense in the game world. It feels weird, and wrong, to have a mini Rytlock running around behind you. Not to mention not everyone would be happy with a charr pet anyway. I was expecting something more like the auras or the dances, something that is universally considered cool, but only aesthetic. These tangible bonuses of questionable usefulness and a minipet that doesn't make sense, well, doesn't make sense. |
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So GW2 = GW1 + 1 degree of freedom + dodging
General Discussion « Guild Wars 2 3/11/12 10:01:44 AM
If you don't know much, watch some videos, read some interviews, have a look at the website and read about how things work.
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Ha! I just had this vision of a charr professor lecturing eloquently while kids listen to mp3 players and play on cellphones.
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From what I have seen of the new trait system, you can be significantly better at certain things, not just sightly. Certainly not enough to dedicate yourself to a single part of the trinity (And Anet has said it is still a trinity, of control, damage, and support. They have said it dozens of times.), but enough that if you want to be a guardian focusing on support or a rogue focusing on damage, you can do that, and you'll be significantly better than someone who focused on something else. And frankly, that's a good thing. I hate the idea of a speccing system that only allows us to be "slightly" better at something. They should let us really differentiate ourselves from one another. I don't want one warrior basically being like any other. That's boring, and it's not a good idea. Obviously, they want us to switch roles on the fly and help each other out, killing mobs and supporting one another and basically killing everything. No one should be only doing one thing. That's stale, and I don't know why people want to keep doing it. But it is just as ridiculous to not let players make themselves different and significantly better at something. That's a huge part of RPGs and shouldn't be ignored. If no one's much better than anyone else at anything, what's the point of leveling and skills and traits? |
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Are there going to be fights where fifty plus good players will get pwnt by the event?
General Discussion « Guild Wars 2 3/08/12 3:19:21 AM
I want GW2 to be unlike WoW because I don't want events like this to be guaranteed victories. It wouldn't be as dynamic if we always won, would it? I just say this because I want to make it clear that I want the events to be varying in difficulty, so that some are very difficult to defeat. And I feel like discussions on this topic sometimes drift away from the idea that the events should be very hard, but how many people you have shouldn't be the issue. I think this is what you were trying to say as well, but I think it might come off as wanting things easier. We really don't want numbers to determine victory or defeat. While that will be a component of PvP, as in actual war, strategy and planning and execution will matter there as well. But in PvE, we should never feel compelled to find an exact or minimum group of people while in the overworld in order to feel like we have a chance at defeating an event. |
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Of course it's possible. And of course there are people who'd like to see it. But it won't happen, at least not for a good while. Anet has said what they are focusing on, and FFA in the midst of their events is not it. |
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Who is returning to their GW1 main class in GW2?
General Discussion « Guild Wars 2 3/07/12 12:59:44 AM
I guess warrior. They won't have ritualists or dervishes at the start. I enjoyed being a warrior, but rits were so cool. |
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Yes, it's really that bad. |
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The designers isn't the pertinent part of that quote, either. It is "volume of game space and stuff you can do, the first Guild Wars with all the expansion packs is about the same size as Guild Wars 2 will be on release." We already know Guild Wars was orders of magnitude bigger than, for example, WoW, and he said GW2 was as big. We all know Anet isn't known for lying, and I also think it is safe to assume we can't know how big GW2 is yet at all. So I think it is safe to say people are misinformed on the issue, and if not misinformed, trying to make a judgement that cannot yet be made. |
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What race do you think look the best with which profs?
General Discussion « Guild Wars 2 3/05/12 9:54:31 PM
Dream Chaser, you are starting to creep me out with the pro-charr propoganda. That might sound like a weird word, but that's what it is. I don't have anything against charr. In fact, I think the charr are being a bit nicer than they should considering what the humans did in Ascalon, beyond just taking over in the first place. Aside from the asura not being totally reliant on magic (nor the charr totally reliant on physical technology), I think it is more than a little weird to suggest the asura are either stunted in development or that a charr could just "replace" magical components with mechanical ones for an even remotely similar device, let alone a better one, and you suggest both. I really don't want to get into a huge lore debate, but I also have followed the lore very closely, and simply disagree and find what you are saying to be very strange. The sylvari look the best as almost everything, and I think the norn look the best as warriors. I think none of the races really feel or look right as engineers other than the charr. |
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I am not saying leave it out just because it isn't worth the effort. I am saying they should leave it out because the other things artist could do with that time is worth more. More other clothing models is worth much more, if for no other reason than they will be seen more. Ideally, people will not run around with broken armor much, so those extra models won't get much view time. Not to mention, to get broken armor you have to die several times before this will even be an issue. Another reason they aren't worth it. Beyond that, I personally feel like it is just a bad idea in general. I think losing your armor entirely is a better visual cue than broken armor. If people aren't paying a ton of attention won't necessarily see the broken armor and therefore play with it and be at a disadvantage. |
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That's just so you can get another copy of the confirmation email if you didn't get it or couldn't find it the first time around. I am pretty sure they won't feel the need to get more signups. They have more than a million people. That will be a large enough pool for whatever they need, and those people who were following closely enough to do that are the ones who will do the most testing and give the most feedback. |
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Instead of being mean, I'm just going to link this [url-http://www.bit-tech.net/gaming/2011/09/27/guild-wars-2-developer-interview/1]here[/url]. In that interview, we see this.
And Guild Wars 1 was so much bigger than most other games, especially WoW, that I feel like you are horribly misinformed on this subject. |
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