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How big is this world? I have heard it's big, and I for one think those areas look different. I've not been able to find anything about how large the world is, or really anything objective about the game at all. I realize that it's a game that for whatever reason has polarized people, but if one of you has objective information about the landmass size, variety, style, etc. or about the game in general I'd be interested to see it. |
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Chinese company bans opposite gender playing
The Pub at MMORPG.COM « General Discussion 10/29/09 1:48:27 AM
As for the debate, I think China's evil. I think most people understand this. I think most people want to stop them but don't know how. We should work on this. But their control over what gender avatars you play is the least of our worries with them, you know? |
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"Tiered leveling" with varying difficulty. Would it work?
The Pub at MMORPG.COM « General Discussion 10/27/09 11:51:56 PM
I think it could even be used to solve the chronic solo/small group/raid debate. If a small group enters, the dungeon scales to their number. If a large group goes in, the same. If a single person enters, it scales to that. This could even prevent mobs from using abilities that might be unstoppable for a certain class/archetype. It would probably mean less actual content, but it would mean that all content would be equally accessible to everyone, regardless of playstyle. In this way you could have tiers or ability and levels of power based on groups. I have seen much discussion about solo vs. groups, and this would stop that hard. I really like the idea that out in the world, you can attack a random mob, and its power is determined by your own, and by what you are willing to risk to take it on. That could mean a lot. The problems that arise from this are PvP and powerleveling. How can you keep the person that knows all sorts of things from developing a strategy that could always kill that poor archer out there by themselves? And how can you stop people from grouping up with a high person who kills a high level S rank thing and gets the power from it. I suppose you could use an Elderscrolls or Darkfall system of level skills, in a skill-based version of this concept, in which you can only level an ability by actually using it. That might help guide people towards what they like. I like that in those games because what you enjoy doing ends up being what you're good at. |
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"Tiered leveling" with varying difficulty. Would it work?
The Pub at MMORPG.COM « General Discussion 10/27/09 8:28:10 PM
I really, really, really like the core idea that you are presenting here. There are some things that I would do differently, mostly in the vein of not using a level (or power) based differentiation system. I am not sure what I would use, but there would have to be a system in which S players could go kill things with their C or B friends, but not let the content be trivial to them (think of a high level going into a low level dungeon in most MMOs). I think many of the people here are missing the core of your point because of your use of level, even when you declare that that is not your point, and you can use other systems to make the differentiation. I say fie to you rude people, and ask you to argue the point at hand. I do however disagree with your concept that group content should be relegated to the harder stuff. Perhaps the first tier should be only solo, or mostly solo, so that players get the hang of their chosen play style before they are set to working in a team. I think that is a key part of any game, and most games have you play solo for a while to learn the ropes, so to speak. I would suggest that later on, there is both solo and group content that is equally hard, with perhaps the S tier being an exception. You do not want to be killed to such a harsh penalty because you did not know any healing or escape abilities (or whatever caused you to die in that specific situation against a specific enemy; it has happened to all of us, thinking we would not have died if we had been playing our <insert class / archetype here>). I do agree that death penalties should be increasingly harsh. Again I am not sure how to implement this, but I am not a designer. I think harsher death penalties are crucial to increasing the level of adrenaline and the risk/reward factor. I think this method would be a fantastic way to incorporate multiple death penalty ideas into a single game and have them work together.
Overall, I think this is brilliant, and if people would be constructive, could be worked into a full-fledged progression system that I would love to see implemented somewhere. I want to thank you for thinking outside the box. |
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What WoW has done for the world of MMOs
The Pub at MMORPG.COM « General Discussion 10/24/09 12:07:57 PM
To be clear. I don't like WoW. I played it some time ago, but that was mostly because I loved the RTS games and wanted to be a part of that world - but that is neither here nor there. WoW is not a bad game, however. I do not like many of their mechanics, and I do not like their gear grind or the general power of gear. I do not like the crafting, and I do not like the direction the lore is going. I do not like how raiding has progressed (though it is better than 40 mans). However, this is not to say it is a bad game. I do not like these things because they do not suit me personally, due to my playstyle or my desires for a game, not because they are poorly done. They are masterfully done, and the level of polish far, FAR outclasses everything else out there. End of story. WoW is a good game. You might not like it either, but it is very, very well done, for what it is. That is key. It is what it is. If you don't like it, that is different from it not being good. Sorry, I seem to have harped on a that a little too hard. |
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I am hearing a lot about much of the landmass being empty space. I like a large world, but it seems like large tracts of empty desert would be incredibly dull. Say it isn't so! |
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My guess would be because more people have actually played it, and they realized it's pretty boring and the same as WoW, which is where most of them came from. |
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This game sounds really interesting. How big a world are we talking? |
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What the oldschoolers miss is.....
The Pub at MMORPG.COM « General Discussion 9/26/09 12:35:45 PM
I think games need a little bit of a grind to force you to kill so that you understand your character. More time spent killing is more time practicing. I miss games that are hard enough that you need to practice, though. The trend is continuing towards playing to the lowest common denominator, to make the most money. Same thing that happened in school; they taught to the slowest students (don't get me wrong, they need to learn to, I just wish there had been a group for faster students that met more than once a week) so I was constantly bored. Now I'm bored in most games because they are too easy. |
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Why is it every guild has that one crazy person ?
The Pub at MMORPG.COM « General Discussion 9/26/09 12:30:52 PM
On the funny note, there are chicks like this in every game, and usually they are really bad players, like you say. When I was playing WoW, there was this hunter that didn't understand how to use her pet so she aggroed with that all the time. She would pull, even in instances, large groups that no one else was ready for, or even mobs in the corner that we weren't going to pull anyway. She was just terrible and she got us killed all the time, and was generally more trouble than she was worth. But she was a girl, and she had a cute voice on Vent, and she was generally flirty with all the guys, so they kept her around. I guess it's true what they say about the average gamer and girls. |
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Why bother playing an MMO at all if...
The Pub at MMORPG.COM « General Discussion 9/26/09 12:18:51 PM
I sometimes like to group, but I need to be able to solo. I play MMOs because they are persistent worlds. I log out, and the world keeps going. I come back, and it is the same world, with the same people. I encounter the same friends and the same enemies. I usually only group for things I absolutely have to, especially these days where most MMOs are tailored to soloing, so if if I am in a group, it is so easy I can't stand it. |
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Why is it every guild has that one crazy person ?
The Pub at MMORPG.COM « General Discussion 9/26/09 12:16:11 PM
Hell, that's most women in general (misinterpretation of statements). The neeing validation is just an ugly girl wanting to feel pretty online because she can't irl. It happens every day. I agree. Avoid the crazy bitches like the plague. There are enough you have to deal with irl. |
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ATTN: Parents considering World of Warcraft
General Discussion « World of Warcraft 9/26/09 12:12:24 PM
I love this. I know the internet is scary, but please! 1) Blizzard does NOT care enough about you to take your info.
Like someone said, this is like the swine flu scare, or shark attack scares of previous summers, or SARS. PLEASE?!?! Why do people blow things out of proportion so they get terrified. I know why the media does it, but why are people stupid enough to fall for it. Now that I think about it, this parent probably heard some news story about a kid getting in trouble over the internet and now is freaking out. Well good. I don't want someone like that on the internet anyway. They're creepy. Like homeschool kids. |
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How can you not know this?! This is how every pay to play game will work. Every single one. And don't tell me it's because you're new. I was new once, and this concept did not escape me. You pay every month in order to keep paying. You can use gamecards if you want. Just buy a new one and apply it each month, and your credit card will not be used. You have to buy the gamecard to activate the game with it, obviously. And THEN you need to buy a new card to give you another month of play. You don't have to use your CC ever. And if you are too afraid to use your CC online, good riddance to you. If you aren't stupid enough to get caught in a phishing scam, you have nothing to worry about. And if you just don't like CCs on principle, you can use a debit card which takes money right out of your bank account. This is information you need to have to function in this world. This is like buying a cell phone and then freaking out that you have to pay for each month. How can you not know that?! |
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Very bad. Nothing about it is helpful. Get rid of it ASAP. |
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Wow, that this is even possible is truly amazing. Good on them; this is a very interesting game. |
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Bethesda sues Interplay (Fallout MMO ~ Project V13)
The Pub at MMORPG.COM « General Discussion 9/14/09 4:42:31 AM
Thanks, Avery. This is an interesting story. I'm not sure who I'd like to win; I like both companies and I like their games. This seems a little petty though, on both parts. It would have been simple for Interplay work worth through Bethesda, but it does seem a little like Bethesda just wants to edge Interplay out so they can make their own MMO of Fallout. Odd. |
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WOW fanatics...no it's not me bashing WOW lol.
The Pub at MMORPG.COM « General Discussion 9/13/09 7:03:58 PM
This is pretty clever. I don't have it installed so I can't test how good it actually is, but I really like it when people that think of something or find out something take the initiative to tell people about what they learned. Thanks. |
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