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I can see it last as long as Lineage 2 and Final Fantasy XI, but I do not see how it is going to compete with other games such as Starcraft 2, Diablo 3, (they may not be MMO but they do have a large gamer base), Guild Wars 2, and the even better looking, Blade and Soul. |
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I knew eve would be like wow. |
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I remember Everquest had a interesting system of looting. It had No-Drop Items (Items that were Soul-Bound or can't be drop or traded) which made them epic. I think Conan should copy this system. Then Pvp can be probably epic. |
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Lol greatest WoW movie ever even if your not a WoW fan..this movie has a message for all.
The Pub at MMORPG.COM « General Discussion 3/07/07 10:40:34 PM
I LOL |
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Take WoW, Lineage2 and a bit of FFXI and you get Perfect World :)
The Pub at MMORPG.COM « General Discussion 3/06/07 4:04:33 PM
Know of any guide to register? I like to steal and review some ideas for my Game. |
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Take WoW, Lineage2 and a bit of FFXI and you get Perfect World :)
The Pub at MMORPG.COM « General Discussion 3/06/07 3:47:10 PM
@LordDevil |
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Take WoW, Lineage2 and a bit of FFXI and you get Perfect World :)
The Pub at MMORPG.COM « General Discussion 3/06/07 3:32:20 PM
Well who knows. After K2Network took on "Sword of the New World", what do you suppose? Assuming at the graphic, which looks similar to Wow... |
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Take WoW, Lineage2 and a bit of FFXI and you get Perfect World :)
The Pub at MMORPG.COM « General Discussion 3/06/07 3:16:30 PM
I have to say, Lineage 2 is probably Eye Candy of the MMO. They probably set the bar for graphics. WoW set the Bar for Content and PvE capabilities. Wtf is FFXI? I never touch it, never play it. So why combine that? GuildWars set the motion for True PvP Competition. This game seems overrated. |
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That is understandable. So Charisma or Vanity can reflects the player look. Can I get any other player's input on this? I like to add that my decay system is mainly on the activities you do. Part of it may be item base, other parts would be activities. |
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I am developing a game in concept At the moment, I am looking at the concepts for character's attribute and status. Status Attributes I was wondering if I am missing anything special, like Charisma or Luck. Though, I was thinking of making those special attribute as optional attributes compare to the main attributes. Also, the attribute concept revolves on a value and decay system. For instance, you lift weight to increase your strength. If you stop doing some of the increasing activities, your attributes starts to decay over time. So rather than having a Leveling system, where you gain status points to input to your attributes, I have made this Decay System where people can value what they want to be. Sorry for my grammar in advance :] |
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Just wait for Spores :P |
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It should be a movie instead of a Game? |
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Is lotro already already making WOW comunity shake?
General Discussion « Lord of the Rings Online 2/21/07 12:38:08 PM
QFTW for the Working. |
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Everquest Why? Because back then, it was Chaos. Now its all gay. I am serious. In a PVP server, if you killed someone, you can steal their 10,000 plat item, log and be happy for the day. Or, someone could of jacked your ass up and you were screwed over like a mofo. That what FEAR FACTOR was all about. |
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The Perfect MMORPG would be "White Engline" Graphics
Programming « Developers Corner 1/25/07 11:04:18 AM
Excuse me, I wasn't in the right mind at the time. Unreal Engine and Quest3d |
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The Perfect MMORPG would be "White Engline" Graphics
Programming « Developers Corner 1/22/07 2:22:47 AM
White Engine, I did love to have more information on this. Otherwise... are still on the top list. |
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Of course, a player controlled enviroment is what we most aim for. I have though of this before hand when I was reading a few topics in here. Though, I didn't get the chance to think of any systems for them yet. |
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Today I present the very idea of today's quest system in most RPGs and how they can evolve, and how you can evolve it. Looking at WoW, Lineage 2, Guild-Wars, and Everquest, I have found similiar or maybe, perhaps, exact systems they are using. The first and foremost is "Getting the Quest". So the System so far: I find this repetitive, does anyone agree? So to bring something new, I wanted to add more. Instead of doing a quest, I want to make it as a known task. System: And to add something new, we will add, "Riddling", which makes things more fun in solving. Now they are similiar but I have divided that they are in differnt levels. For example of the first system. Talk to NPC My Example of my system -2-Kill Wolves. -3-Kill NPC -4-Others -5-Leave it alone So basicly, the quest system of today should evolves to results instead of the common reward. Indirectly, you wouldn't know that you are doing a quest. Also, for the riddling part, it would be like a guessing game. Imagine you were speaking to a person who wanted something, who describes its contents to you. "Its green and its like a hospital, and it has many babies in it!" and so forth. What do you guys think? |
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