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Originally posted by johnmatthais
I'm gonna save my first post till you've resubbed at least 6 or 7 times, you aren't quite where I am yet hehe ^^ |
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Originally posted by Angorim
Clearly your opinion is fact and he should consider that any opinion formed otherwise is wrong.
PS - lol.
Really? that's nice to know. I must have missed GOD in my title or the halo in the mirror. This is forums, if you haven't figured out everything people say is opinion then I have an ocean front property in arizona to sell you......P.S. it is right next to female college dorms overlooking the swimming pool. |
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Please explain what went wrong in SW:G
The Pub at MMORPG.COM « General Discussion 11/28/09 1:48:29 AM
What went wrong is 100% of the player base got royally screwed.....yes NGE was that bad. Only people named Hilbert Gumphrey Williamette the 3rd stayed. |
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I hate to say it but you can sputter around all the other MMO's and you will eventually come up with the conclusion that nobody does it better than World of Warcraft. I have tried 40 or so other games and I keep comming back because there is nothing better ATM. And I have tried my best to hate it....trust me. But after Hundreds of Gigabytes of downloads and nothing to show for it I'm resubbing. |
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POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?
The Pub at MMORPG.COM « General Discussion 11/28/09 1:39:14 AM
2 choices = fail. Who's to say weather or not it is positive or negative? it is what it is. What U got to compare it with? |
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General: Skelton: Space, The Final Farce Here?
News Discussion « General Discussion 11/28/09 1:23:52 AM
I just saw the PAX footage......what a dissapointment. it looked like god mode in space.....Where is the tactics.....oh wait what game engine is this?????the same one as CoX and CO? Star Trek will be worse than Eve online day 1. And don't think I aint a trekkie, I own all the boxed sets, All previous games and played Starfleet command for many years. I had a bad feeling about Cryptic getting the licence when they announced it will be developed on the same engine as CoH. Modified or not it won't work well for Trek, mark my words. And any company that offers First beta access to lifetime and 6mo subscribers to a future beta then dosen't follow up on it......you can bet your ass dollars to doughnuts they are so strapped for cash they can't afford either the servers or the Publicity. If not enough money for servers then the game is probably being rushed out to pay bills and will be in sorry shape upon release. If they don't want the Publicity then someone should probably be fired for mismanaging the project to such an extent that they know the game will be only meh. |
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The Requiem Bloodymare revamp is pretty cool. so far 3rd day and not bored. |
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This game is everything Alganon should have been!
General Discussion « Allods Online 11/17/09 6:40:43 PM
the only difference between F2p an p2p is in the loot tables. Just put the cash shop items in the appropriate loot tables and voila. |
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Originally posted by Kyleran
I'm sorry I don't mean to bash EvE (Actually I do) Eve combat isn't skill based. there is no point and click. You build your ship according to what is the FOTM for what you want to do with it. Lock onto an enemy and button mash. Sure there is a bit of skill in timing attacks and distance but there is no Dogfighting. And we BP hopefulls want Dogfighting in a an eve like atmosphere. I was crushed to find out EvE has no dogfighting. I uninstalled it immediately.
There is so much more to EVE PVP than you realize, but since you uninstalled immediately you missed it. Transversal velocity, signature radius, velocity relative to the enemy all play a big factor, and a good pilot can fly circles around a bad one. Does the enemy have energy neutralizers, do you have jammers, who has a cloaked ship, is he within your optimal range (and are you within his?) and who decided to fit close range weapons while everyone else went for long range. (can make all the difference in a fight). Is the enemy spider tanking, do you have an ECCM module to throw off jams, did you bring enough points to lock your enemy down and keep him slowed enough to actually hit him. I'll agree, its less about dogfighting, and more like fighting a naval engagment in a fleet. However, that said, people definitely dogfight in Interceptors and there are quite a few combat techniques used to survive besides circle straffing. No, its not going to have an aerial flight model like Wing Commander did, but they, those systems are totally unrealistic anyways, if space combat ever happens think of it more as ships skidding by each other, becasuse that will be the reality.
I guess I can understand how the tactics would add enough to it to make the game enjoyable and addicting. I played Starfleet command which has similar tactics for many years. I grew up playing Wing Comander, Tie Figher, Tachyon, Terminus, Independence war....etc etc. I expected EvE to follow the genre without reading the forums and was dissapointed. Mabye from my own expectations. But to me a Space sim without barrel rolls = fail. I simply got no other way to put it. |
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Originally posted by lashabane
Beta...right? You know what beta is.....Right...Right? Beta is basically a release candidate. it's what Development companies call them when they are 95% ready for the consumer market. Minor gfx tweaks, Performance tweaks, Load Balancing, Stress test, Also some minor Development and fleshing out. Alganon seems like an Alpha release, Which are mostly feature complete as far as mechanics go but far from feature complete. This is the Phase Design and Implimentation is in along with Pre Alpha. From what I'v seen this game needs at least 6 more months of development to even leave Alpha. |
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Unfortunately my imperession of Alganon is worse than my Impression of Allods which is pretty p poor. Client kept crashing on me, and the text seemed like it was made for viewing @ 800x600. No customization options, Poorly done models. I couldn't even bear with it long enough to play. |
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mabye if we hype it to the top of the page someone will throw some money at it? huh? huh? huh? |
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I'm sorry I got this confused with Allods, I'm sorry. |
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I feel the same way. The most fun I have had in a MMO had been FFXI, which is by most accounts extremely difficult to master. WoW was fun for a while but it is plagued by the rush to cap then endless gear grind. I'm hoping FFXIV and BP bring the tough back into mmo's. Till then I'll be playing 12sky2 |
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Honestly it isn't worth it for Blizzard to pursue such a frivolous case where a couple hours could fix it and negate the lawsuit. |
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You are trying to overanalyze things. This is a skill based MMO. I'm sure there will be plenty of rock/paper/scissors out there with the different ships and loadouts. There will be bombers that specialize in blowing fighters out of the sky as well as Fighters that will go bomber hunting. That's what makes point to shoot awesome, you rely on your skills to get the job done. it places less emphasis on what ship you are in. A really good pilot is deadly in anything. |
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Originally posted by Kyleran
Damn, those 200 vs 200 fleet fights weren't real? How about all those battles with Empire merc corps fighting to the death, I imagined them too? I seem to have lost a lot of ships to something in my imagination. But regardless, BP might be a great game, but a trailer hardly is anything to base your hopes on. Its another indie game that's likely to be released half finished, buggy or maybe not at all. Wait, that applies to most MMORPG's, no matter who makes them, nm. But lets hope BP brings more fun gaming to the space genre, which is sorely lacking atm.
I'm sorry I don't mean to bash EvE (Actually I do) Eve combat isn't skill based. there is no point and click. You build your ship according to what is the FOTM for what you want to do with it. Lock onto an enemy and button mash. Sure there is a bit of skill in timing attacks and distance but there is no Dogfighting. And we BP hopefulls want Dogfighting in a an eve like atmosphere. I was crushed to find out EvE has no dogfighting. I uninstalled it immediately. |
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yea I saw the direction JGE was going last year. Thankfully Black Prophesy will be awesome. BP is Hearkening back to the days of Independence war meets Privateer meets Freelancer. They have their head on straight for what people want, not an arcade shooter that has a chat room (JGE) |
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Most of the WoW haters started up when Vivendi bought Blizzard. There is no more corrupt company than Vivendi, mabye equally corrupt. But you can't surpass Vivendi in that. Black to the core. |
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The WoW nerfs really pissed me off. in fact I canceled on them. I did go back though to play my druid. I had a Prot pally....Spirit nerf killed his ability to solo in caster gear without going oom...still could solo, but not nearly as well. Smite build Priest.......800 spi.....worthless Frost DK Tank........worthless The only toon that wasn't adversely affected was my Druid......Who could out dps my other toons however I set them up in kitty build.....outtank my Pld and DK even if they were from pre nerf....and outheal my priest. 3 gearsets and I can tackle any role in the game for 50g......and my god bear tank now is the best there is. What I think should be happening instead of systemwide and blanket nerfs' classes should evolve to meet the imbalances that pop up after launch unless it is a totally broken mechanic. like give them specific skills to counteract other classes. that way any nerf dosen't affect the entire ecosystem. Another gripe I have is balancing clases based on PVP....it's stupid. All it leads to is every class being microbalanced so there is no concrete reason to choose any class over another. look at CoX and CO for prime examples of vanilaness from balancing.
Class balance should revolve around a group oriented approach like FFXI. Every class had their specialties and were all needed and usefull in a group. Paladin's are WTF hard to kill, Warriors were extreme damage dealers. Black mages COULD kill anything. Monks were nearly unstoppable, and Thief's/Ninja's dodged everything thrown at em. PVP(Ballista) was absolutely awesome because everyone was usefull in their own way. Black mages and Rangers were content running away bombing everyone in sight while praying they didn't get killed by a ninja, or rushed by a Monk/pally/warrior. Rdm were happy making life irritating with status effects....U get the point. All class balancing does is mask the fact that the devs are taking the easy way out and just make everyone a part of the status quo. Life would be more interesting if developers let classes just be awesome at what they do without having to tweak everything so Priests can kill warriors (And no I don't have a Warrior anywhere other than FFXI). PVP balancing sucks, it's the root of the problem IMO. Edited for grammer ^^ |
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