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All Posts by JeroKane

All Posts by JeroKane

146 Pages 1 2 3 4 5 6 7 » Last
2905 posts found

Originally posted by Ingvar

Queue haters in 3, 2, 1....

 

Can say the same thing: Queue hardcore defense force in 3, 2, 1....


 


Seriously, what did they expect? Version 2.0 still a year away, but reinstating subscription fees to let people pay for them fixing the game further to an actual release version? (v.2.0)


They should have waited til Version 2.0, relaunch the game and THEN reinstate subscription fees.


Sorry, but SE makes a bucketload of money as Games Publisher alone already. They have plenty of cash! So could have easily waited till version 2.0 to reinstating the subscription fee.


Originally posted by Loktofeit
Originally posted by WolfClaws

I mean, all the videos I have seen showing females having them wearing a thong.  Is this true throughout the game?

 

I have nothing against it, but to have them wear thongs and guys have to wear full plate to get the same protection... seems a bit unfair.

 

How do the chicks who play the game feel about this?

 

Plus, I have no doubts 99% of the females characters are guys who just like to watch their characters run and jump...

I don't know about most other females, but most of the ones I know either play the most scantily clad Drow possible or play some tanked out Vin Diesel looking steel-clad monstrosity when playing an armor wearing class.

Most of the females I know, my girlfriend included, avoid these kind of games like the plague, as they don't like walking around like a hooker.

Hence, why my gf didn't like Aion and pretty quickly gave up on it.

Originally posted by staran
Yeah. You really can't go wrong with trying out the new episodes. That is at the one thing cryptic has done correctly

Just expect the server to either crash and burn or the least very heavy queues.

If the past episode launch nights are any indication, then you know what to expect.

Only this time it will be worse due to it being F2P, so now even more people will be trying to log in.

So my advise. Stay away that Saturday night and just wait a day or two.


Originally posted by Reizla

As expected when the game went F2P late last year. Sad to see yet an other indy MMO bite the dust...

 


Not a shame it all. They commited Corporate suicide themselves the moment they released the game in the state it was in.

It was so so obvious during the last beta week that the game was virtually unplayable and yet they released anyway and start asking money on par with AAA games, hoping to cash in quickly!!

Sorry, but the game was pretty much doomed right from that moment.

There are still Indy studios around that know how to launch a game with minimal budget. Just look at Perpetuum Online for example.

They launched small and asked "small" prices. They are still around. But more importantly. Their game was at least solid and playable.

Originally posted by Mari2k

Yes, swtor is a PvE game, focus on story and soloplay. Just like GW2 will be, thats what people like these days.

Well for Guild Wars 2 it would be ironic and not making any sense. The title of the game saying enough.

Ha ha... especially like what they did at 1:04. You cannot deny that it's meant as a "little elbow" towards SW:TOR lol.


Originally posted by zakiyawow
Originally posted by JeroKane
 

I am also more into PVE than PVP, hence why I am still subbed (or I would have unsubbed already).

But what you say it's not true! There have been many developer videos and articles with them boasting PVP and how incredible it will be, them bragging that they had a full dedicated team of experts working on it! Including former devs from WAR.

So yes, I can feel for the PVP'ers being shafted and deceived by this whole debacle!

WAR's PVP had a ton of issues, but it was still tons more fun than PVP currently is in SW:TOR!  And them having the exact same devs on this game, is what infuriates people most!  As you would expect them to at least have LEARNED from their MISTAKES on Warhammer Online (WAR) and don't repeat them in this game all over again!

But foremost! People expected the PVP to be at least as good as it was in WAR and not the total opposite as it is now. That really baffles me the most. How they could have screwed it up so badly, when they have been working years on WAR before.

I think the problem is too many different type of whining makes it harder for developer.

I have heard

1. OMG this class is OP, nerf it

2. OMG I can't do this and that, buff me

3. Fix this now

4. Fix that now

5. Not to mention a lot of beta players problem did not report what makes the class they want to play strong. People always say they want a fair pvp in game. In reality, a lot of people prefer that EDGE. Now the game is released, all the hidden protencial problem start to surface. I only blame those beta testers that did not do their job. Intentioal or not ( I am betting on the first )

In a nutshell, that is how most MMO PVP sucks at the end. Everyone wants some edge over others. No body wins when everything is said and done.

The problems with SW:TOR's PVP isn't so much the classes itself. Sure there are imbalance issues (like longer animations with sertain abilities on Republic side).

The real problem is, that there are not enough level brackets for Warzones.

It was extremely bad with having lvl50's matching up with low levels before. But it's still bad having to fight against a majority of lvl45+ oponents, who steamroll you just as much.

1. We got the faction imbalance, with Empire having a lot more higher level players. So in pretty much every Warzone I queue up for, I am facing mostly lvl40-45+ Empire players all the time. While on Republic side we are lucky to have at least one player being lvl40+.

add to this:

2. That the diminishing return/immunity system for CC is bugged and not working.

You can do the math in how the average Warzone plays out.  I can tell you it ain't pretty and I have given up on PVP'ing all together for the time being, as it's just a borefest.

I play on two servers and I have yet to win a single warzone on republic side. In each and everyone of them we've been steamrolled by lvl40-45+ Empire players chain CC / chain killing everyone.

So in each warzone I ended up with players diconnecting from the Warzone left and right... making it even worse and leaving you outnumbered.

So the only choice you have, is either to leave as well and not able to re-queue due to the time penalty or suffer and sit it out, wasting time for shitty xp, commendations and valor returns. :-/

And so the problem only grows larger and larger, with Empire players raking in XP, valor and commendations much faster than on Republic side.

 

The first two main things they need to do is:

1. Fix the darn immunity/diminishing return system with CC !

2. Create more level brackets to reduce the whole steamrolling that is going on right now by lvl40-45+ premades.

The result will inevitably be that they will have to create cross-server Warzones to reduce queue times! But I rather have that, then the current PVP we have now.

Originally posted by fenistil
Originally posted by JeroKane
Originally posted by Loke666

SOE have a similar thing with EQ2, you need to subscribe to be able to use the cooler loot you have collected.

But at least you unlock the ENTIRE game when subscribing! Same in LOTRO and DDO!

But for Cryptic subscribing to the game was and never will be enough. That's the BIG difference here and why I have grown an extreme hate against Cryptic!

And now they are owned by PW, it will only get worse and worse.

Wrong.

 

There are store-only things that affect gameplay directly (give advantage) in Lotro (store-only relics, removal scrolls, stat- tomes, etc) + there are also boxes + store keys in Lotro as well Boxes are only way for example to get rare skin for monster player - don't think anyone got it yet. Diffrence is that keys can drop in game BUT drop rate is so low that keys are like Yeti - many heard noone saw lol

The Stat tomes is the only thing that comes to mind, but have absolutely ZERO affect on the game. Especially now the stat cap has been removed with RoI expac !

Stat tomes are nice for solo players and will make it easier to level during the lower levels, but that's pretty much it! At higher levels they have litterly no effect at all anymore and are just a waste of TP.

Originally posted by Loke666

SOE have a similar thing with EQ2, you need to subscribe to be able to use the cooler loot you have collected.

But at least you unlock the ENTIRE game when subscribing! Same in LOTRO and DDO!

But for Cryptic subscribing to the game was and never will be enough. That's the BIG difference here and why I have grown an extreme hate against Cryptic!

And now they are owned by PW, it will only get worse and worse.

Originally posted by Voiidiin
Originally posted by zakiyawow

Seems to me most people have issue with how PVP is working in game.

THANK GOD I dont care much about pvp :P

THIS !

I noticed that the majority of these whine posts (the ones i have read) seem to be more P'Oed about the PvP than anything else. Clearly thats what the OP is disgruntled about.

I dont know the comment or quote, but i seem to remember Bioware stating this game was about the PvE not PvP.

Oh well coming into a game with expectations for something not promised seems a bit shortsighted. 

I am also more into PVE than PVP, hence why I am still subbed (or I would have unsubbed already).

But what you say it's not true! There have been many developer videos and articles with them boasting PVP and how incredible it will be, them bragging that they had a full dedicated team of experts working on it! Including former devs from WAR.

So yes, I can feel for the PVP'ers being shafted and deceived by this whole debacle!

WAR's PVP had a ton of issues, but it was still tons more fun than PVP currently is in SW:TOR!  And them having the exact same devs on this game, is what infuriates people most!  As you would expect them to at least have LEARNED from their MISTAKES on Warhammer Online (WAR) and don't repeat them in this game all over again!

But foremost! People expected the PVP to be at least as good as it was in WAR and not the total opposite as it is now. That really baffles me the most. How they could have screwed it up so badly, when they have been working years on WAR before.

Originally posted by GMan3
Originally posted by JeroKane
Originally posted by GMan3
Originally posted by Yamota

I think people need to come to the realization that SW:TOR has a beginning (lvl 1) and an end (lvl 50). The game does not seem to be designed to keep playing at level 50 but rather the two choices you have is either reroll or quit.

More over the game is not a PvP centered game and will always get a backseat to PvE.

I don't think either of those are opinions but rather facts and if people accept those facts they would be less dissapointed. That does not mean I agree with those two aspects of the game (I don't) but it is what it is.

    The first part I can not agree with.  As a Themepark game, it has more "end game" options at release than almost every game to come out since WoW, heck, even including WoW.  Rerolling and quitting are of course option, but by no means the only two options as you stated.

    I do mostly agree with your PvP statement.  I personally feel the PvP available at release is also better, and much more varied, than almost every other themepark game, but I do not see the game as being PvP centered.  Then again, few themepark games are PvP centered.

    As for disappointment, I think the biggest drive in that is the same problem that comes out with almost every release.  Overblown expectations.  BioWare was very honest about what this game was going to be.  Were they excited about the game they were making?  Of course.  But I personally do not feel I was ever mislead either.  Then again, I am pretty good at decoding marketing speech and actually looking past that, so my expectations were well within the reasonable range.

Ehh what??  the overblown expectations where created by noone but EA and Bioware themselves!

When you boast time and again that you have a whole dedicated team of experts working on PVP and that this game will have the most awesome PVP ever!   Then you can expect that a lot of PVP minded customers will flock to your game and call you on that promise!

So the whole outcry regarding the shambles that is PVP is VERY justified!  As they have ben lying through their teeth!

And don't even start on me with the whole HighRes texture debacle and what a shambles that one is and how they handled that one. /facepalm 

    Except that expectations are created in the mind of a person, not placed there by an outside source.  YOU have the responsibility to look at what someone is claiming and making up your own interpretations of what the reality, for you, really is.  As for PvP, they claimed what they believed.  You feel differently.  That doesn't make them wrong, that means opinions differ.  Your expectations were created by YOU not taking a better look.  The information was out there, so the fault lies with you.

ROFL! Do you actually read what you're writing?

So when I order a Ferari and then a couple months later get it finally delivered, but discover that it's only a Ferari on the outside, but the engine is 1.4 volkswagen.  Then it's my fault?? Because you expect me to go all the way to the factory in Italy and check that what I order is actually being made and put together?  LOL! /facepalm

Seriously! As long as there are people like you, developers in the game industry can continue to get away with crap like this and false advertisment!

 

 

Originally posted by GMan3
Originally posted by Yamota

I think people need to come to the realization that SW:TOR has a beginning (lvl 1) and an end (lvl 50). The game does not seem to be designed to keep playing at level 50 but rather the two choices you have is either reroll or quit.

More over the game is not a PvP centered game and will always get a backseat to PvE.

I don't think either of those are opinions but rather facts and if people accept those facts they would be less dissapointed. That does not mean I agree with those two aspects of the game (I don't) but it is what it is.

    The first part I can not agree with.  As a Themepark game, it has more "end game" options at release than almost every game to come out since WoW, heck, even including WoW.  Rerolling and quitting are of course option, but by no means the only two options as you stated.

    I do mostly agree with your PvP statement.  I personally feel the PvP available at release is also better, and much more varied, than almost every other themepark game, but I do not see the game as being PvP centered.  Then again, few themepark games are PvP centered.

    As for disappointment, I think the biggest drive in that is the same problem that comes out with almost every release.  Overblown expectations.  BioWare was very honest about what this game was going to be.  Were they excited about the game they were making?  Of course.  But I personally do not feel I was ever mislead either.  Then again, I am pretty good at decoding marketing speech and actually looking past that, so my expectations were well within the reasonable range.

Ehh what??  the overblown expectations where created by noone but EA and Bioware themselves!

When you boast time and again that you have a whole dedicated team of experts working on PVP and that this game will have the most awesome PVP ever!   Then you can expect that a lot of PVP minded customers will flock to your game and call you on that promise!

So the whole outcry regarding the shambles that is PVP is VERY justified!  As they have been lying through their teeth!

It really boggles the mind, as PVP in WAR was a ton more fun than in this game! And with the EXACT same devs working on PVP in this game, I am astonished how they could have screwed it up this bad. They have learned absolutely nothing from the issues that plagued WAR.

 

And don't even start on me with the whole HighRes texture debacle and what a shambles that one is and how they handled that one. /facepalm

 

Originally posted by GMan3
Originally posted by JeroKane
Originally posted by BilboDoggins

Story in ANY game is only good for 1 go around. 1 playthrough. Thats it.

 Bull.  So playing a human is WoW is only good once?

MMO's shouldnt be focused on individual stories. It should be focused on creating a mythology/general overarcing story. The player character then creates their own personal story by being a part of that world.

 Bull.  Story can be just as much a part of an MMO as any other feature.  Especially when there are 8 completely different class story lines, branching quest lines, etc.

SWTOR's focus on all this individual storylines and V/O's which take up huge amounts of resources and time will bury this game.

 Bull.  BioWare's focus on class quests is far outnumbered by the other generic quests in this game.  Plus, each level range has more than enough leveling content so that most quests, other than the personal story, could be skipped for 2 out of 3 characters.

That is a MAJOR breaking point in SW:TOR.

 Bull.  Answered above for clarification.

The forced progressing through your own storyline sounds great and it's fun! ...........until you hit a bug in your main storyline and cannot continue.

  I have seen this particular argument now several times and yet, never found the bug in the game itself.  One of those times someone actually had claimed to have just stopped playing the game due to a bug at a certaqin mission about three minutes before writing the post.  About five minutes later I logged in, did two missions and bam, get hit by the bug myself.  except that it wasn't a bug, it was a clearly stated mission step that he had ignored.  So much for the bug.  Not saying this is every case, but I can't help but feel it is the majority of them.

If you have bad luck and have your ticket answered with auto response and closed. It means you are forced to shelve your character, because you can't continue.

  OR, if it is actually a bug and not your own fault, you can always try dropping the mission and redoing it.  Nice little feature that.  Strangely enough, I have used it a few times now to restart missions just because the fights were so fun.

This has happened to a lot of people.  It happened to me on my Trooper yesterday, only I was lucky to get actual help from an ingame GM for once. Lot of other people were not so fortunate.

  If you say so.

It's understandable that they don't want people to be able to Abandon Main story quests, but at least a reset option should be included in case you bug out.

  I think I answered this one already.

    My replies to BOTH posts in RED.

In my case it WAS a bug you !!!

On my particular mission I was caught of guard to all the suicide bomber droids and got insta killed. When I respawned I was stuck on the mission, as I still had to kill the droids, but the event didn't restart!

Relogging, going out and back into the instance didn't help.

And as it's a Storyline Class mission, you CAN NOT abandon nor reset it. So YES you're screwed and stuck and can't continue!

Like I said in my own opened topic, I was very lucky yesterday to get an actual GM ingame helping me out. But a lot of other people were less fortunate (as there were no GM's the first month) and got shoved off with auto responses and closing of tickets.

So if it had happened to me a a couple weeks back, I would have been pretty much screwed and forced to shelve my favorite MAIN character and pray for a fix. Which more likely would have resulted in canceling of my sub and quiting the game! As I am not gonna pay a sub, when I cannot play my favorite MAIN character.

 

Seriously! Some of you people are EXTREMELY selfish and egocentric! " If it ain't happen to me, there ain't a problem! "

/facepalm !

 

Originally posted by GMan3
Originally posted by Terranah

I've had it happen lots of times.  You click an ability and nothing.  Or there is a delay.  I don't know why some people experience it and others do not.

    Strangely enough, my son and I, playing on two different rigs and from Hawaii no less, still are having absolutely no problem with this.  Not saying it is not a problem, just can't see it myself to say it is either.

It's most appearent during PVP, because it's so intense and pushes you to the max with your character and it's abilities, that you will notice it.

But now since yesterday's patch it has also become very noticable during PVE, like your character has suddenly become a lot slower with longer GDC. really frustrating.

Originally posted by BilboDoggins

Story in ANY game is only good for 1 go around. 1 playthrough. Thats it.

 

MMO's shouldnt be focused on individual stories. It should be focused on creating a mythology/general overarcing story. The player character then creates their own personal story by being a part of that world.

 

SWTOR's focus on all this individual storylines and V/O's which take up huge amounts of resources and time will bury this game.

That is a MAJOR breaking point in SW:TOR.

The forced progressing through your own storyline sounds great and it's fun! ...........until you hit a bug in your main storyline and cannot continue.

If you have bad luck and have your ticket answered with auto response and closed. It means you are forced to shelve your character, because you can't continue.

This has happened to a lot of people.  It happened to me on my Trooper yesterday, only I was lucky to get actual help from an ingame GM for once. Lot of other people were not so fortunate.

It's understandable that they don't want people to be able to Abandon Main story quests, but at least a reset option should be included in case you bug out.

Originally posted by dubyahite
They made it so your animation matche up with your cast bar now.

That's the issue they fixed, and they did fix it.

Not sure what you are referring to.

And with Republic classes having longer animations for some strange reason.... you know what that means right?

Have fun spending even more time in Huttball on Empire side..... as even more Republic players will drop out if this isn't fixed asap!

But it's not just PVP, in PVE everything becomes slower as well and more difficult too, as our DPS has gone down because of this, while mobs still attack you at the same speed.

Originally posted by noncley

One person who got lucky once.

I have opened plenty of tickets in the past weeks and was pissed just like everyone else, by the standard robot reponses and auto closing of tickets.

But it seems, right now they finally got their ingame GM support up and running.

Better late than never they say, but still sadly a month too late! They lost a good chunk of disgrunteled players who quite over this. And I don't blame them, when your favorite main char is stuck and you are not able to advance and you are served off by auto responses by Customer Support.

.... so today I started on the Rapid Response mission on Tatooine (Trooper Storyline) and got caught of guard by the amount of suicide bomber droids and died.

The mission seems bugged, as when you respawn, the droid wave doesn't restart and thus you cannot continue your storyline.

I thought... with the horrible lack of proper Customer Support that this was it and that I had to shelf my favorite character for long while, till this mission gets fixed.

But I created a ticket anyway, to report the issue.

But here it comes.......... you will not believe this....

Not even 15 minutes later my ? icon in top started blinking!  I thought... hmmm that is fast, so I open the support panel and suddenly ended up in the Live Agent Chat window (for those who don't know, this TAB has always been greyed out and non functional until NOW! 0.0 )

Yes people!  They finally got their act together and have ingame GM support now!

And the "REAL" kicker??  He was very friendly and was actually able to help me and resetted my story mission!

So I can continue playing my character again! (didn't die again ofcourse... darn droids don't fool me twice lol).

 

So here you have it!  SW:TOR has finally Customer Support in place, with ingame GM support and is now FINALLY able to help players ingame with issues!

I am at a total shock! Need to get another coffee now...... brb.

Originally posted by arieste
Originally posted by Methos12

 I think the problem lies with abysmal fan fiction level of writing present in TOR that we're somehow still supposed to take seriously. This was personally my reason why I skipped through a good deal of the its voiced dialog, something I would never do in, let's say, Legacy of Kain games despite them being verbose like hell. Why? Mainly because they actually feature GOOD writing.

I'm with you on this.  To me, it's the quality of the writing that's more important.  On average, I find that I'd rather READ a LoTRO quest than LISTEN to a TOR quest, just because the former will actually be well-written and make sense within the world.   Of course the voiceovers in LoTRO were awesome also and worth listening to because they were so few and far between, so if TOR's were better written, I'd probably support having more of them.

That's a problem I have as well with this game. Most of the stories/quests are so god darn awful, it's not even funny.

the Jedi Consular storyline is just plain boring. The Jedi Knight storyline is so-so, while the Trooper storyline is so far the most engaging on Republic side.

I don't like playing Empire, but I've heard the storylines on Empire side seem to be of much higher quality, hence probably why we are suffering from such a huge faction imbalance. :-(

It's just another example of EA/Bioware more interested in boasting with incredible number of hours of voice acting to use as Marketing tool, but then dropped the ball on actual quality writing. :-/

Originally posted by dolphin666
Originally posted by JeroKane
Originally posted by dolphin666

Whilst I'm certainly not bedazzled by SWTOR, one of the ways I gauge population is how well I do in the auction house GTN. In fairness, I'm making shitloads of credits more than when I started out in December. Whilst the OP claims that population numbers are down, they certainly aren't reflective of the amount of goods I'm selling in GTN.

That is the worst possible indicator really. Especially within the first couple months.

No it's not. Stop lying to further your agenda.

What possible agenda could I have? when playing and paying for the game myself?

You hardcore defenders really boggle the mind you know that. /le sigh

It isn't rocket science to see an increase in sales ingame compared to the first launch weeks, when people are still finding their way in a new game, careful with their credits, try to be more self relient... then weeks later, when people reach higher levels, obtained more and more credits and so have more to spend and also start pushing credits to their ALT's, increasing sales on lower level items.

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