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EVE Online: Captain's Quarters Coming This Summer
News Discussion « General Discussion 2/18/11 7:30:18 AM
Originally posted by Darkjinxter Both the xbox360 and PS3 have at least a few more years in them if not more. And besides there's nothing stopping them from just releasing and updated version of the game to work with the new consoles assuming the original version is not just compatible to begin with. the game is using the unreal engine do you really think that Epic is not going to keep their engine compatible with whatever new consoles come along? Brains people, do you use them? |
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Originally posted by AlysenMinase Captains quarters is only the first stage of the incarna expansion. They're doing a staged release like they did with Incursion. |
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EVE Online: Captain's Quarters Coming This Summer
News Discussion « General Discussion 2/17/11 12:44:02 PM
Originally posted by livrem yes they are when they are inside their ships, but the captains quarters are in the stations you dock at |
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Originally posted by Komandor There's a difference? |
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I'm going to have to add my own "Meh" to the OP. I bought WAR when it first came out and I like the idea of the PQ. I think Rift is a well polished game as well and the graphics, while cartooney are miles better than WoW (but then what isn't at this point really). But for me the combat is what kills it. It is the same hotkey combat as WoW and WAR and every other cookie-cutter MMO on the market where just mashing the same key over and over is all you need to do to kill 90% of the mobs in the game. I made a Mage character and went with warlock/necro/stormcaller and ended up with 3 nukes and 3 dots plus a few utility spells. So while it's nice to have the ability to have 3 different subclasses within a archetype they all have such generic abilities there is very few interesting skills to use. maybe they diverge farther later on I don't know but as I see it now they are not very interesting. |
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Originally posted by Wizardry There is so much just plain wrong information in this post it's staggering. First of all Dust is being made with the exact same engine as Gears of War and a large number of other games, the unreal engine. Hundreds of millions just to license the engine are you serious? Try hundreds of thousands at most which in the grand scheme of game development is a pittance and the time savings of not having to write your own engine will more than pay off. Another advantage of using the unreal engine is that they have existing development and compiling tools for all of the consoles, which will make it much easier to bring the game out on multiple consoles simultaneously. FYI Halo uses a custom engine that was created by bungee years ago (originally used in the Myth games i beieve) and is far inferior in capability to UE. Also WoW wasn't on console because at the time when it was developed the majority of their playerbase was on PC and consoles suck for classic type MMO's due to the limited nature of their controllers. |
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so the jewellery masks hats tattoos from old char cration will be on micro shop ?
Jita (General) « EVE Online 1/21/11 10:42:46 AM
Originally posted by Typhado They've already said they are working on tatoo's piercing's etc but they weren't ready for release. They've also said we will get to re-customize our characters again when they are so have some freaking patience ffs. Jesus they said years ago that they wanted people to have the ability to set up tatoo parlors and clothing shops so people could profit ingame from other players wanting to do that so what would give you the idea that the current creator is end of what they are planning for updates. FFS people get some common sense. |
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I'll second the captain shout-out as my main is a captain and I'm currently levelling up an rk. 3 mobs are still a problem for rk's when soloing since if they want to do the most damage they need to attune towards offensive spells and lose most of their healing abilities. Personally I preferred the rk's attunement mechanic to the minstrels more standard style and that's why I've been levelling up an RK as my second character. The captain is my favourite class out of any MMO that I've played though so I still love playing him often. It's easy to see what a big difference he makes in a group and they become pretty decent at soloing now as well. |
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No goldseller, Why? Bcos you dont need gold in Lotro
General Discussion « Lord of the Rings Online 1/06/11 11:40:35 PM
Originally posted by Portland heh I think you'd be hard pressed to find someone that disagrees with you on that, including the devs. Hopefully when they get around to updating them in one of the next few updates they get rid of the lottery system alltogether |
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EVE Online: Character Creation Detailed
News Discussion « General Discussion 12/07/10 11:17:39 PM
Originally posted by xenophos That would be great but most ships in EVE only have about 3000 polygons, the heads alone in the character creater have over 4000. The reason why they have such low polycounts is directly related to performance. When you have the potential to have 3000 ships on the screen you need to account for it. |
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you forgot they added native AA to the client and all faction ships are now purchasable on the market as well |
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Eve Online: Commissioned Officer Edition Ships 10/19
Jita (General) « EVE Online 10/05/10 11:20:45 AM
Originally posted by TheHatter nm I missread the tiny text. |
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Originally posted by gordiflu I didn't join an active kin till I was almost 65 and spent absolutely no time in raids and very little time in instances save the epic quests. It is rediculously easy to hit max level in LOTRO without hitting an instance and without having to just grind mobs. Hell I ended up dropping dozens of quests that I outleveled along the way and I still haven't finished all moria areas fully or even 3/4 of mirkwood and I've been 65 for ages. Honestly the raiding aspect of the game is such a minor aspect I'm perfectly fine if they don't release a new raid with every new as they are usually mindnumbingly boring anyways. |
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Originally posted by xxSHIFTYxx Well I'll be the second then. I found once you got past the initial area of mirkwood that it's a pretty cool and varied zone visually imo. I really love the approach up to SH and DG and such. Makes me anxious to see what they do with gondamon later on. |
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Originally posted by gordiflu |
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Originally posted by Squal'Zell If you sub in LOTRO you unlimited access to everything pre-moria included. However, just like all current subscribers you still have to buy the MoM and SoM expansion in order to get access to all of the 50+ content so at the very least if you sub you will still have to pay for the xpacks. If you save up your 500 monthly points you will be able to afford the MoM pack after 5 months, less if they have a sale on it. That's not too bad really. |
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Originally posted by Unreal024 Evendim and Ferochel as well as the new Enedwaith zone are still available to subscribers for free. It's handled the same way in DDO. VIP's get free access to all new content when it comes out without having to spend a dime. Freebs and Premiums have to buy it just like any other content. Freebs and Premiums also only have to buy the zones once per account so yes it is only a one time fee and then any character on that account can access the zones. |
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Originally posted by Unreal024 |
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Banned for "Potential" Account Problem
General Discussion « Lord of the Rings Online 9/23/10 11:24:55 AM
Originally posted by BigDave7481 You should never run more than 1 anti-virus on your system as they may interfere with each other. |
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Banned for "Potential" Account Problem
General Discussion « Lord of the Rings Online 9/23/10 11:23:45 AM
Originally posted by pacificador |
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