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All Posts by Minsc

All Posts by Minsc

54 Pages 1 2 3 4 5 6 7 » Last
1073 posts found
Originally posted by Trikke
Originally posted by Professor78
Originally posted by silverseed71

Complicated game???? Yes.

 

Help???? Please.

 

Not your normal MMORPG!

So you can now see why other MMO's get the name themepark? Eve requires some thinking :)

the extent of your thinking is gonna be am I or am I not about to get scamed.

Hardly. Scams are easy to spot unless your and absolute tool.

Originally posted by DarLorkar
Originally posted by Kiljaedenas
Originally posted by AdamTM

I hope you like this icon: 

I also hate it when people keep making references to Microsoft Excel and Eve Online. I've played the game for years and have tried nearly every aspect of it, and I have never ONCE had to use an Excel spreadsheet. Unless you're a leader of a very large corporation or trying to coordinate a very complicated manufacturing setup between multiple stations and systems, which I would be surprised if more than 5% of the total Eve gaming population does, you won't need Excel.

But i bet the majority of players have and do use the tools built to try out builds and weapon damages and such, yes?

That is what folks are talking about more often than not. Needing tools like a type of spread sheet to see the differences between all the different builds, loadouts, and modules. Not that you need to have a spreadsheet out to note down things all the time:)

It is not really a bad thing that they have a lot of options, just that it takes more time and effort to figure out certain aspects than most other games.

This is absolutely no different from the skill tree builders that most games use. Case in point SWTOR. Every MMO has these but EVE just has far more possibilities for setups.

Surpised that your bitterposting? Not at all.

As for the AF changes well they are still early and Tallest seems to be pretty open to making changes and listening to feedback so let's just see how the AF changes turn out closer to release K?

Originally posted by lizardbones

 


Originally posted by Minsc


Originally posted by picommander


Originally posted by Bladestrom
I played elite, yes great in it's time but physics with wire gfx mm. Based on you comments you rather obviously do not play eve or understand it's complexity. Simply put it is the best space game ever made by far. If you could immerse yourself in elite but not eve then maybe you are just getting old :)


Maybe you just grabbed a few words of my post, otherwise you would know that I played EVE "some years" ago. Not very long though, after a few month I had enough. Complexity? Sure its a good thing as it is in chess or go for instance. But not this sort of artificial complexity for complexities sake as I found in EVE. It's just a blind and pointless overkill of way too many skills to hide the true emptiness behind these sort of "complexity". If you don't expect a decent space game but like economy simulations, that's where EVE really shines and has indead complexity. Not my cup of tea though, I'm still waiting for a *real* space game.
What I read about the possibility to collide (also with stations?) is either a relativ new feature or my memories got scrumbled. But yes, you're right. I'm getting old...



They had very specific reasons for not using newtonian physics in the game. They are fine for a single player game that really only has to deal with a dozen objects or so but when you may suddenly need to deal with THOUSANDS, there's no supercomputer in the world that could handle that....none. CCP had to make design decisions based on the nature of an MMO.



There's three or four computers on the planet that could do it. Several even. They probably cost more than CCP's grossed in their entire existence, but they do exist and they could do the physics calculations.

 

Yeah but could they handle all the physics calculations AND all the game related stuff at the same time?


Originally posted by gimmesome

Will players be able to fly into and through the nebulae, or is this another way of saying "we're drawing new backgrounds" ?


Because as it is now, when jumping between systems, the background/backdrop already changes, but is still just a backdrop.  Nothing anyone can fly to.  No dust, light beams, debris, nothing... just a backdrop.      


 



 


 


Our solar system is within a nebula, they are huge but if you are up close or within one you cannot tell. Think of it more like fog. Off in the distance you can percieve it but as you move towards it, it seems to stay a certain distance from you at all times. Even if you are right in the middle of it there is a circle of clear visibility all around you, this is the same effect that the nebulas would have.


Originally posted by picommander
Originally posted by Bladestrom
I played elite, yes great in it's time but physics with wire gfx mm. Based on you comments you rather obviously do not play eve or understand it's complexity. Simply put it is the best space game ever made by far. If you could immerse yourself in elite but not eve then maybe you are just getting old :)

Maybe you just grabbed a few words of my post, otherwise you would know that I played EVE "some years" ago. Not very long though, after a few month I had enough. Complexity? Sure its a good thing as it is in chess or go for instance. But not this sort of artificial complexity for complexities sake as I found in EVE. It's just a blind and pointless overkill of way too many skills to hide the true emptiness behind these sort of "complexity". If you don't expect a decent space game but like economy simulations, that's where EVE really shines and has indead complexity. Not my cup of tea though, I'm still waiting for a *real* space game.

What I read about the possibility to collide (also with stations?) is either a relativ new feature or my memories got scrumbled. But yes, you're right. I'm getting old...

They had very specific reasons for not using newtonian physics in the game. They are fine for a single player game that really only has to deal with a dozen objects or so but when you may suddenly need to deal with THOUSANDS, there's no supercomputer in the world that could handle that....none. CCP had to make design decisions based on the nature of an MMO.

Originally posted by idgarad
Originally posted by Quesa
Originally posted by bobothewizar

Give me a PvP flag that I can turn on and off and only be attackable (including Ganking in high sec) when I turn it on.

 

Hell I would re-sub without a second thought.

 

 

You aren't the target demographic.  HTFU.

Tell that to the 20% that got laid off. Good to see smug players would rather watch the MMO die then soften up a bit to get a sustainable level of players coming in.

Yep you can HTFU all the way to server shut down...

FYI that %20 got laid off because CCP let the FiS portion of the game stagnate while they worked on 3 other projects, not because they didn't turn the game into hello-kitty online.

Originally posted by Purutzil

Monitor wise its an HD monitor, so theres no problem with that. As far as parts go, the only real parts I can probably salvage might be a few fans. The HP computer that died is rather lack luster in its components to salvage and my own system by far is 5 years about about so actually getting parts from there won't likely be very useful. All the accessories are taken care of and the monitor should work well for the system and support high quality graphics. Outside of salvaging wires and those components (card reader is possible or a dvd drive, but its really not that expensive to begin with) there just isn't to much I can take in.

Single GPU is by far what I'm thinking as its easier to replace and much cheaper. I like quality graphics now just for the sake it can last longer in the future then one that would be a bit iffier today.

As a side note, thanks for mentioning dust protection for a case. I totally neglected thinking about that aspect, and my home is a dust magnet.

Do you by any chance know the native resolution of the monitor, as this will have a drastic effect on which video card you should buy. If it runs at less than 1920x1080 you can easily pick up a sub $200 card that should last you for a long time.

I'd trust the systems I build myself anyday over prebuilt ones. Generally most name brand pc's use many lower quality components in their builds. With a self-build YOU have complete control over the components.

Or just hold right mouse button to use mouse-look mode

Originally posted by marinrider
Originally posted by fistorm
Originally posted by Squiggie

Sounds like a case of class-envy to me.  From what I can gather you probably played a hunter and you're mad other classes can do the same DPS as you now.

By your own description, RK's were second-class citizens...but that was OK since you probably didn't play one...

I see no problems with them evening out the power of the classes.  AFAIK, there wasn't much nerfing, mostly buffing in RoI.

 

P.S. if you deleted your account, why are you even posting on it...?

You prove my point Squiggie, that all classes are now the same, it doesnt matter what class, all classes are the same now, where is the uniqueness in that?

 

I'll touch on the hunter subject also since you mentioned it, they probably will be quiting the most if you ask me, and thats because they did give champs top tier dps but they dint give the hunter class aoe to match the champs either.

For minstrels, they cant be full dps in fellowships like RK can be, but theres another reason for minstrels to quit.

Theres many other changes we could nit pick about but the uniqueness is what I'm concered about, not the fairness of classes, though that may be the next issue that comes up someday for people.

P.S.  I play and have played many games, this game was dear to my heart, so I felt compelled to write about it even if the changes were enough to make me delete my account, simple as that, I probably wont check back, but you can follow me in the other game forums if you want, as I will be playing other games now.

Why does uniqueness depend on damage or healing output?  Do the classes play exactly the same?  Do they have the same exact armor?  Do they use the exact same skills?  If not then there is your uniqueness right there.  Its like a previous poster said, now you just have more choices when choosing a class.   If one of those classes that used to be top AOE wants to do single target intead then he can, and he likely can do AOE as well, thus giving you more ways to play.

 

It doesn't, what OP seems to have failed to realize is that classes have ALWAYS fit into one of three roles really, Tank, DPS and Healing except of course the Captain and Loremaster which are more support classes that can fill multiple functions. That said even amongst similar roles, lets take Tanks for example, Guardian and Warden both play VASTLY differently from each other, so they achieve the same goal through different means.

holy crap so much misinformation here. The cuts were mostly at the Atlanta office due to the temporary shelving of WoD(maybe permanent who knows). The cutting of some of the prominent community faces like CCP Fallout was due to them moving all community employees to CCP Iceland. Some employees were not able to make the move and were thus cut as a result.


Also as to the NeX Store being a future focus, that's just plain wrong as well. Seeing as after they release the remaining captains quarters INCARNA is being backburnered, the NeX store is also being shelved and CCP.


CCP's future is focusing on FiS features and completing dust 514, both of which are necessary to put them back in a happy position financially.


Originally posted by Quesa

I was very dissapointed to see it become a mindless FPS. 

Why?  Because FPS games are FotM and players move in herds from one to the other.  The lifecycle of FPS games is so short compared to the rich history Eve Online has.  I just feel that Dust will play well for a time, then become another gravestone - then what will happen to that aspect of Eve?  

Really? This argument still? How many console FPS's have the persitance aspect or tie into a larger universe like Dust 514 will? The answer is 0. MAG is about the closest thing right now and from what i've seen after Dust launches the MAG servers will be empty because ALL of the MAG clans are moving to Dust. From what I've read even non-MAG players are excited about the persistance aspect of the game.

The lifecycle of FPS games is short because there's little incentive for players to stick around when the next big FPS comes out beyond DLC releases. Dust has 2 things going for it compared to other standard fps'. The persistance and continued development, and it's going to be free-to-play


Originally posted by Agricola1

So let's look at the circling the drain list of prerequisites,


1: Cash shop ... CHECK!


2: Significant drop in playerbase ... CHECK!


3: Developer numbers slashed ... CHECK!


All that's left is for them to announce the game is going freemium and yes I read his BS publicity spin about how he's sorry and to right the wrongs he's fired some developers that weren't even involved in the latest **** up that caused players to protest and leave en masse. Good job maybe next time he ballses it up he can totaly scrap WoD and move them all onto his PS3 project because that will satisfy the people pissed of with the cash shop items being force fed to them and the lack of development in EVE!


CCP is the new SOE!



 


CCP has pretty muched frozen development on Incarna, which means they've stopped NeX store development as well. They've just cut ~120 jobs from WoD development and are distributing the remaining to EVE FiS and some to Dust 514. Explain to me exactly how this signifies they are developing a F2P conversion?


CCP got a slap to the face and they have finally reacted. If they were the new SoE they would have just trudged along into bankrupcy.


Originally posted by MMOtoGO

Basiclaly this confirms what many of us have been complaining about.  The cash show gets slaughtered to pay for upcoming projects.  The whole cash shop debacle stems from CCP's desperate need for cash to pay for OTHER games.  When you pay a sub fee, it seems, that the developers aren't even using your money to invest in the game you're even playing.  Blizzard is funding Titan, Trion is funding Defiance (etc).  Plus, your sub money isn't even enough to pay the bill...they must further raise capital though the cash shop.  Everybody is trying to make a bigger and better game and needs copious amounts of cash to do it.  When the cash doesn't come (i.e., EVE) ... suddenly the devs talk about focusing on the cash cow again.

For once I'd love to know that the game I'm playing has the full attention of the devs instead of taking my money and pumping it into games I'm not even playing.

Once your sub money appears in their account, the devs can spend it on whatever they like, you have no more claim to it. It is in the company's best interest however to continue to support the game as if they don't they lose subs which results in less money to work on everything.

As for why  they reduced the WoD development instead of Dust 514, two reasons. First Dust is farther along in development, they are less than a year from release whereas WoD is still in pre-productions. Secondly Dust ties into EVE significantly and has the potential to increase EVE's visibility a hundredfold.

As to those who don't think Dust has the potential to be successfull on consoles, I dissagree. Every article I've read about dust has a comments section full of PS3 players who are either extremely intrigued or excited about the possibilities that Dust presents. I think once the closed beta starts this winter and we start to see some actual details and gameplay examples emerge the intrest will spike significantly.

In short, DUST 514 is a better focus for CCP RIGHT NOW than WoD and once it is out the door CCP will have a second revenue stream with which to fund WoD development while hopefully still having resources to continue work on both EVE and Dust in the future.

to clear things up as I read it this is how it works.

 

Log-off with no aggression - dissappear in 1 minute as usual. Same applies if npc's are attacking.

If you are being shot at and you log off your enemy has 15 minutes to find you and shoot you again. as long as they shoot you during that 15 minute timer it keeps resetting so if you are getting shot at your ship will stay in space till it pops.

I personally think this is a good change as Logofski has ALWAYS been an issue in EVE but has become a major problem with the introduction of supercaps.

Originally posted by kovah

I'm guessing it's ^ that.  It appears to read that if you logoff or get DC'd while you are agressed you won't do the emergency warp thing.  And the system checks every 15 minutes thereafter to make sure that your 9587349582347590348572349085 HP Cap is still aggressed therefore keeping it on grid until it goes pop.

This seems to mean that those scanning skills you trained to scan down those emergency warp cause they logged folks are now not needed?  So long as you aggress them prior to their logging anyway.  

I'll agree that this will become lame for the DC'd folks and it will likely lead to MANY more petitions to deal with about, "Naw, I didn't log off, I got disco'd!!!  WTF!!!"  So we'll see but I do like the fact that this lame tactic is at least being addressed.

there is no reason for them to change the emergency warp mechanic. But now if your enemies do scan you down after emergency warping and manage to warp to you and start shooting you, they don't have to kill you in the short time that would be left on the aggression timer as when they shoot you the timer starts over.

Originally posted by Wycliffe

Limiting DUST 514 to the PS3 is arguably not a good first move. Console FPS gamers tend to flock towards the newest titles, thus leaving anything less than stellar somewhat forgotten a few months after launch. Its already a saturated market, and the EVE brand probably won't be recognized by most potential consumers. Taking this alone into account, DUST has an uphill battle ahead of it.

Now, CCP has released its first information regarding the planned MT for DUST 514. We all knew this was coming, just not the details. Along with the $20 box price (which is smart, keep that cheap) players will be given $20 worth of MT credit (also smart).

However, the other comments CCP has made regarding MT,,, well less than reassuring. In regards to players being able to buy non-currency items with ingame currency, CCP stated "It avoids the buy/win problem that some micro-transition games have". So, incase players don't wish to further invest in DUST 514 past the inital $20 entry barrier, they can "choose to play for free and just grind".

Except they aren't playing for free at $20 box price, which, if the MT is just vanity items works out just fine IMO; however the language they've used seems to be hinting that in order for players not MTing with actual cash to compete they will need to buy MT items with ingame currency, the 'play free and just grind' option.

Now, like I stated most of the PS3 install-base has probably never even heard of EVE or DUST 514 and is looking forward to the next Battlefield/Medal of Honor/Call of Duty title to get their FPS fix. However, DUST 514 could still capture a decent playerbase if the game is of high quality compared to the competition; but if they choose to put a MT system which allows people to buy an advantage with real currency with the option to a grueling grind for everyone else?

If they released it like that on PC, maybe, but PS3 exclusive I just don't see that working. They are used to preorder exclusives, CE exclusives, DLC, etc, but console gamers haven't been exposed to the MT model enough for a relatively unknown title to force it upon them.

Good chance I'm worrying about nothing, we'll just have to wait and see what the MT store looks like.

I disagree that PS3 gamers don't know about dust, there has been a fair amount of coverage of the game in ps3 circles and the response is overwhelmingly positive.

Originally posted by Destai
Originally posted by ajsr
Originally posted by SuperXero89

If it just wasn't for the trait system or whatever they called that crap where you had to like kill 100 orcs to get a better version of a skill, which by the very nature of the min/max nature of MMOs becomes all but required, LotRO would be an amazing game.

 

 

This is what made me quit.

This too was a major divisive factor for me. I just can't bring myself to grind out mobs like that. It's not fun, I wish developers would understand that. I would come back if the trait system was revamped along with the combat. 

Um...if you don't have all of  your skill based traits unlocked by the time you enter moria you're doing it wrong. It's extremely easy to unlock all of those just by using the skills in normal conbat.

Originally posted by Torvaldr
Originally posted by timeraider

 

 The three types of the expansion also shows the move away from offering deals to offering added bonus at full lotro store price.   The first expansion pack is offerd at 29.99 instead of included freee in a 99.99 game card purchase, which would have followed thier past buisness model.   It offers a restricted base set of bonuses thats in all three expansion pack types.  The second expasion goes for 39.99 and includes 1000 turbine points, which is no more then adding 10.00 for 1000 turbine points, not such a deal when the lotro will sell you that.   Then we come to the third expansion package, which is 49.99, which has everything of the second expansion and then adds a  bunch of F2P quest packs in it for that extra 10.00 again.  So your pretty much paying 29.99 for the base expansion and full price for extra tubine points and if your not F2P, but a member, and you go for the 49.99 one, your paying even more for F2P content that you already have included with your membership.

    

   30 euros for exapnsion including some ingame items as cloak, title etc. ..pretty standard

for 40 euros u get 1000 tp more..so the 10 euros + mount + cosmetic set etc. so more ingame things IF u like that.

and if u dont want 49 euros one..dont buy it..its that easy

 

    What would have been more reasonable and less greedy was to offer a free expansion pack with the 99.99 - 12-month subscribion plan to match thier past buisness model.  

 

some people like 29 euros for an expansion..forcing them to pasy 99 euros would ruin it and shoo away all f2p and possible vips

Well, again to put it in perspective, Mirkwood was included for "free" for everyone who commited to a multi-month subscription.

Yes but if you wanted all the pre-order extras you had to buy the adventure pack for $19.99 (this included the extra character slots). Turbine themselves spoke about how the mirkwood pricing packages were an experiment they tried that failed miserably due to customer confusion. It was their last-ditch attempt to revitalize the sub numbers before they considered F2P option. I see nothing wrong with the current offers, stop blaming turbine cause you fucked up and jumped the gun by purchasing a points package. $99 for 12 months is is around $8.33/month which is a damn good price for a year of sub time. To expect them to just give you the xpac for free is rediculous.

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