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Originally posted by Kyleran
Actually I believe it was closer to 15-20% of players run multi-accounts which is on par with industry standard and nowhere near the rediculous 75% of the OP. Hell I remember reading a thread about a couple who played wow and controlled a total of 40 accounts between the two of them. Now that's messed up IMO. |
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Gdemami seems to be under the mistaken impression that all regions get lots of high-value moons to fund their cap-ship programs when the reality is that most of them fund them through ratting/mining/complexing or a combination of those plus empire trading/manufacturing alts. The main problem that I ran into last time I tried to live out in 0.0 is that when ratting for instance, if more than 1 or 2 people tried to rat in a system then there was never enough spawns to go around. The same thing happened with complexes. If more than 1 or 2 people in a region happen to be scanning them down at any time they will be used up within hours and no more will be available till after downtime, meaning you have to travel further and further out in order to get some space to yourself to rat/xplore. So unless you happen to play right after downtime you're SOL. With the new system the more people who perform those activities the more frequently they will spawn, making it easier for more people to do it in any one area. Essentially what CCP is doing is removing the huge isk faucets that were moon mining and moving them into a bunch more smaller ones spread out between more people. This sucks for the players who were lucky enough to be in control of the rediculously profitable moons but it is a benefit to EVERYONE else. With this change it will be possible for those who npc or explore to fund their pvp to have a more steady income stream which will hopefully mean that there is less need for re-imbursement programs in the first place. At least that's the way that I see it. |
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They've already said dust is not releasing till 2010 at least. I've also heard some info stating that WIS or "Incarna" as they are now calling it will be released in 2010 as well. So I'm thinking that both Incarna expansion and dust console game will be released during the summer expansion timeframe and sovereignty changes (this is apparently going to include planet graphics upgrades FINALLY) come out in winter expansion and that gives them lots of time to tweak the system and make sure it's solid. |
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Originally posted by Wizardry
Did you just seriously state that a monthly subsciption MMO can't generate more money by being updated, do you even understand how MMO's work? Do you not realise the fact that all of the graphics engines updates that CCP did to EVE is an EXTREMELY significant contributing factor to their continued and steady subscriber growth? Also, ancient graphics....seriously? Which games are you using to compare the graphics quality of EVE too? Hell I've been beta testing both champions online and fallen earth and their graphics at max settings (on my gtx285) look like utter crap compared to EVE on max settings. One more thing. The engine being used is likely the same one used in EVE itself, if you check out the vids from last fanfest of walking in stations you can see that CCP has for a long time had some really talented graphics programmers on staff. |
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Originally posted by Elsabolts
No, it won't and we've tried on many occasions to point it out to you but you refuse to listen. If CCP opened a second server it would make no difference after a few months and power blocks would form on the new server just like the old. Those who can't hack it on TQ still wouldn't be able to keep space on the new server either. Also they would lose the majority of their very loyal playerbase almost overnight. net profit to CCP negative most of their cash flow. |
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Since beta phase 5 here. Took a 6 month break after the first few months of launch and then after coming back have had an active account since. What really attracted me to the game is the openness of the game and the ability to do what I want instead when I want. I also like the open PVP nature of the game even though I'm not a hard-core pvp'er. |
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when will the characters walk in stations with pilot exposed?
Jita (General) « EVE Online 4/20/09 10:46:22 AM
Originally posted by Staatsschutz
correct me if im wrong, but i doubt that the eve wiki can be counted as an official source, since everybody can contribute to it
you are incorrect. even though anyone can contribute to the wiki all entries are verified by a ccp employee before they are accepted. |
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Originally posted by Suraknar
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Originally posted by Enkindu
who said the scanning part was the fun part, the fun part is actually running the sites once you find them. To me the new system just makes it far quicker and less mind-numbingly tedious. It's functional and it's far more interactive and if they ever put in a way to filter out certain signatures once you identify them it will be just about perfect. There was no more art to the old system than there is the new one, it's just a difference in functionality. The only moderately difficult part of the old system was making full coverage bookmarks and that really wasn't that difficult at all. Beyond that it was a question of 'how much do I want to spend' on implants/sisters gear, rigs in order minimize the tedium. Oh, and as an added comment I'm almost positive that they boosted exploration content in lowsec, either that or providence just REALLY sucks for sites, lucky to find 1 sig in 10 systems and no anomalies to be found anywhere....or maybe I'm just not getting up early enough to run them right after downtime. |
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Originally posted by grimboj
The skill queue is to get rid of the 4am alarm clock skill switching and it works beautifully for that, it does all that it needs to as for the effects revamp that was only part of the graphical upgrades. If you had spent any time keeping up on it you'd know that in order to support walking in stations they had to do a lot of further upgrades to the graphics engine over trinity, since they were getting rid of classic and were introducing the rest of the renovated models anyways, it made sense to update the effects at the same. If you had half a brain you would realize that all of the graphics engine upgrades that have been introduced since trinity are required to lay the groundwork for WIS. Instead you chose to be ignorant...go you. |
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Originally posted by eric_w66
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Originally posted by Enkindu
I found a ton of the stolen formulas decryptors but they never sold for even close to 80-100 mill...I'll see if I can dig through my history to find the sell price but I think it was closer to 20-30 mill a piece. I found that I sold 18 of them for 22.5 million a piece. That was back in october of 2008 when I sold them. I still have 7 or 8 t2 rig bpc's sitting in a hangar somewhere because I can't sell them for as much as the components cost to make, the 2 that I did get worth selling I ended up making about 160 mill profit on them which was pretty good but that's it, so maybe I just had terrible luck, but of all the exploration I did out there I'd say I was lucky to make over 1-1.5 billion. Keep in mind though that I only had a few hours to play a week. |
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I have cov-ops level 4, astrometrics to 5 and all extended scanning skills to 4. Also running a rigged cov-ops. I did the majority of my exploration out in fountain and scanned down approximately 40 radar/mag sites in the month or two I was there. Out of all of those sites I never got a ship interface bpc so maybe I was just unlucky, but even the decryptors I found only ended up netting about just under 1 billion isk at jita prices. Maybe fountain sucked for exploration but my experience was certainly not based on empire exploration, since the new system has been put in I've been doing low-sec exploraton and I agree the payout is almost non-existant compared to lowsec, but i've still been able to make some decent money at it with my limited playtime. It's much better when I only have an hour or two to play that I can spend 15-20 minutes scanning down a couple of sites and then the next 45-60 minutes running them rather than spending 40+ minutes scanning down 1 site under the old system and 15-20 running it. Also because of the sites are much easier to scan down now the churn is going to be higher meaning sigs will respawn faster. One thing I've noticed since the changes is that I can scan a different times during the day and find new sigs in systems I've scanned down earlier. |
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Originally posted by Enkindu See now running from hostile forces would certainly add a little fun, but for 99% of the explorers out there exploration consisted of: 1. Jump into system 2. Drop probes at pre-bookmarked full coverage locations 3. press start scan button every few minutes x 20-30 until signal shows up 4. move down to next smaller probe and repeat step 3 5. finally track down that radar/mag/ladar site you've been scanning down for the last 45 minutes. 6. switch to combat ship after bookmarking site 7. spend 10-15 minutes running the site and collect pitiful amount of crap loot with the occasional decent find 8. Start all over again on a new signature or in a new system.
The old system was immensely tedious compared to the new one when you consider how long it took to run most of the sites after you found them, the only exception was the rare multi-stage plex you would find that could net some big returns. With the new system in the same time it used to take to scan down 1 site in the old system, I can scan down and bookmark 6-7 sites in the new system, which leaves me with enough sites to last me hours of fun running them. |
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Originally posted by Enkindu
If it took you 5 minutes to scan you had the wrong skills and equipment for exploration. My scan time was something like 88 seconds. The fact that scan times were so long for untrained players actually made it worth it to train the relevant skills. I see this response a lot on forums, and it's pretty obvious that most of them are made by people who either didn't do exploration before the patch or who have never been good at it. There was actually much more of an art to placing probes (midwarp bookmarks etc) before the patch. The current system is basically a grind. You know how many signals there are, and you know where they are.. you just have to track down each one by using signal strengths on a standard scan. I'n a system with 20 sigs this is so simple, and yet so TEDIOUS that it broke eve for me. By the way, thanks for the shift-resize and shift-move tips- my good friend and I figured that out on day one.. without these features I wouldn't have bothered with the new system for more than a day or two. Actually while writing this I've realized part of why I'm so unhappy is that this is the first time I've ever felt like I was grinding for anything in eve.. and grinding in a game is moronic in my book. Paying someone to do busywork? No thanks. I have always loved eve because the devs waren't afraid to let the game be complex and intimidating. The new probing system is the worst (perhaps only?) "dumbing down" event I've ever seen in the game. Are you using the deep space probes along with the core probes, they are useful for far more than just finding out how many signatures are in a system but if that's all you're using them for I can see how it will be an exercise in frustration. I really should start writing that guide I was planning on doing. |
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Have some questions before downloading the trial...
Jita (General) « EVE Online 3/27/09 10:46:16 AM
Originally posted by D3lit3
For now, just decoration, but CCP's plans are that players will be able to interact with and most likely land on planets after ambulation has been released. In fact ambulation is essentially the groundwork for planetary interaction. |
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Lord of the Rings Online: Playing the Auction House - How to Sell
News Discussion « General Discussion 3/23/09 3:48:12 PM
Originally posted by Lobotomist
I'm sorry but that's a terrible way to sell. Crafters don't want to buyout 5 stacks of 10 they want them 50 at a time, not to mention it's a pain in the ass going through 10 pages of overpriced small stacks to look for decent 50 stacks. I NEVER buy anything less than a full stack of crafting material. |
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It has no skills; it is based completely on what you can afford.
Jita (General) « EVE Online 3/23/09 9:56:29 AM
Originally posted by RedwoodSap Umm, you do know that EVE supports and fosters RMT by selling game cards and allowing players to trade them in-game for in-game currency.
There's a big difference between fostering RMT and controlling it, the latter of which CCP does. RMT happens in every mmo without exception. The RMT companies could care less about game balance or it's economy, they just want to make money. Eve's economy is about the only MMO economy I've ever seen that hasn't experienced rampant inflation, in fact it's actually seen some deflation and that is in part due to CCP taking an active role in controlling RMT through their GTC and PLEX sales. |
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It has no skills; it is based completely on what you can afford.
Jita (General) « EVE Online 3/23/09 3:08:00 AM
Originally posted by sanders01
Well, right clicking icons on the screen will do very little. Left clicking on icons in the selected items window and on your modules will achieve something. I suppose right clicking on a ship bracket will let you orbit things and target them. Protip: Shoot things to make them die.
Frankly i could type up a massive post about battle strategy in various ships and eg the differences between fighting in a vagabond and fighting in a hurricane but you wouldnt understand it, its like teaching a pig to sing, you both end up covered in mud and all you've achieved is to annoy the pig. Let me green up a word for you, and see if you can get my meaning by it, since I was never one for explaining things. By "clicking" (Stated after saying right clicking" I ment left clicking also, nice try though.
Zomg a computer program on the computer that requires clicking....quick call the MSNBC. Congratulations you just thought up the most idiotic argument about a computer game EVER. Nice job genius. |
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Originally posted by Gdemami
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