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General Discussion « Star Wars: The Old Republic 2/09/12 4:12:06 PM
Wow, where have all the optimistic people gone? Beware, Cesar, the Merges of March! |
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I feel with you OP, though for me it is more apathy. The last 2 days I was drawing and writing and didn't play SWTOR at all, and I found I did not miss it. Which is a really bad sign for a game. I am fast approaching apathy towards this game. Ya know, I am really tired of people telling me, "don't compare the new SWTOR with years old MMOs". Well I DO. If you look at Windows 7, you don't compare it with Windows 98, you compare it with other operating systems NOW, no matter how much more time they had. You just don't compare stuff you buy with old stuff as it were THEN. That's ridiculous. |
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So i bought this collector edition.....
General Discussion « Star Wars: The Old Republic 2/09/12 12:18:58 PM
My condolences. I really regret having bought the CE. Not because I dislike the game more and more, but because the value is close to zilch. An action figure I don't like, a soundtrack which is not symphonic and some REALLY lame and useless ingame items. What a waste! |
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The Evolution of Artificial Intelligence
The Pub at MMORPG.COM « General Discussion 2/08/12 9:21:11 AM
Originally posted by lizardbones Can't blame it. If I had a spaceship or stargate, I'd be long gone. "No intelligent life form here. Beam me up, Scotty." |
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The Evolution of Artificial Intelligence
The Pub at MMORPG.COM « General Discussion 2/08/12 9:04:38 AM
Originally posted by Axehilt Au contraire, I would assume a real intelligence would respect a kindred spirit. ;) |
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The Evolution of Artificial Intelligence
The Pub at MMORPG.COM « General Discussion 2/08/12 6:34:48 AM
I really hope they develop Artificial Intelligence fast. Biological Intelligence is so rare. Maybe I can finally have some meaningful conversations? |
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Future patches looks concerning.
General Discussion « Star Wars: The Old Republic 2/07/12 7:43:57 AM
Originally posted by Kuinn I agree with you. But it was the same "receipe" Rift was using after launch, adding so called "endgame" content to keep people with their max level chars as long as possible, instead of improving the mid-level content. |
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Level 50 pvp makes no sense! XD
General Discussion « Star Wars: The Old Republic 2/02/12 5:26:26 PM
Originally posted by Xasapis
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Face it: Its not SWTOR.....it's you.
General Discussion « Star Wars: The Old Republic 2/02/12 1:52:54 AM
Oh yes, now that you say it! Why am I not satisfied with McDonalds? Eat shit! If you have a problem with that, its YOUR fault! Why was I so demanding?? OMG! |
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Level 50 pvp makes no sense! XD
General Discussion « Star Wars: The Old Republic 2/02/12 1:18:26 AM
Lol. Ok, I dont claim to be a pvp expert, so it's just "what I feel". But after I lingered at 49.5 with my Jedi Guardian after finishing the class quest, I made my final level, and off to Ilum I went! Just that... it was pointless. Or so I felt, that in the 2 hours there I accomplished absolutely nothing. I didn't get any invites at all. Maybe just too few Republic people. I met some Imperial groups, who of course zerged me in moments. I met one Sith Warrior and dueled him, but hell, even though he was my mirror class, I could not make a DENT into him! I could as well have tossed cotton balls at him. From the looks he seemed to have PVP high end gear. It was really weird, hacking on him and barely scratching the health bar. I drove around a bit, trying to help conquer these "points", but that didn't seem to reward me in any way. When the Empire had begun to attack the base, 2 Reps stood in a house and were hiding and I was the only foolish enough to try make an example, ran into 5 Imps and was dead. Result of 2+ hours: rien. I am no PVP expert by far. But that was the most boring and pointless PVP I have EVER seen. lol. How the heck could that ever have passed any sane and sober tester before release? Have to admit though that melee only classes like Guardian are not so well for PVP, but thats the case in almost all PVP. I had tons of fun in arenas with my Sniper, but he is far from 50. Oh well. Game Over for this char, it seems. XD |
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Swtor caters for a certain demographic.
General Discussion « Star Wars: The Old Republic 2/01/12 4:14:59 PM
Originally posted by DarkPony /signed I fully agree. No defender of WOW, but for the same reasons I doubt many WOWers are the main audience. |
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Dark and Light Vanguard Warhammer Age of Conan Darkfall D&D Online Final Fantasy XIV Rune of Magic Tabula Rasa Aion Champions Online Star Trek Online DC Universe World of Warcraft Star Wars The Old Republic
GOOD MMOS: Everquest Everquest II Dark Ages of Camelot Ultima Online Fallen Earth Lord of the Rings Star Wars Galaxies |
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Never had such an unwill to make zones a 2nd time & endgame woes
General Discussion « Star Wars: The Old Republic 1/29/12 10:08:16 PM
Originally posted by Alot I don't want a sandbox game. I want sandbox ELEMENTS in this type of story driven themeparks! The 4th pillar of story is great here. It's the other 3 pillars I am not happy with. |
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Star Wars: The Old Republic: Voice Acting Ups and Downs
News Discussion « General Discussion 1/29/12 12:50:47 PM
Fully agree here. I felt the same. I just didn't need the life story of every small Trooper or Rebel, err Republican guy. It feels much like a waste of time and money. Also, it only barely masks how menial and mindless many quests actually are and not on par with the most recent standards. More like from the EQ2 days with a pretty coloured ribbon aka VO. |
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Never had such an unwill to make zones a 2nd time & endgame woes
General Discussion « Star Wars: The Old Republic 1/29/12 12:46:27 PM
Not saying this says anything, just commenting on how I feel, but never before (in a triple A MMO at least), my desire or capability to re-visit a zone or here planet was so little so fast. After finishing the class quest of my Jedi Knight, which was a grand and very satisfying finale - I felt ZERO inclination to keep my Jedi playing. He even wasn't 50, just 49 1/2. But it was as if Star Wars Episode VI had ended, and now you are back to Lukes small chores. Do you want to follow the small-small fights of Luke after Ep. VI? Well, I certainly don't. And don't start with the Expanded Universe books! For me, the Star Wars saga ends with Ep. VI. Yes I read some post-Ep6-novels, I know whats happening, but I don't care. I want Luke, Leia, Han and Chewie to "live happily ever after", I want to think the Republic and the Jedi won. Good triumphed over evil, end of story. I don't want to know of new Sith, new Empires. Luke is a savior-hero, and in the end, evil is defeated. Game over. And what should I do? Grind a set of armour and a super mount for what? I stand in the space station with my super armor and super speeder to brag? I don't have any use for that now. I played a wonderful story, I learned all abilities there are to learn, and thats it. At least until max level is raised and a new story arc is added, someday.
Now I would really love to see the class stories of other chars, Smuggler, Consular, Agent. But do I want to revisit the same planets again? Do I want to see the same quests, at least on Republic side again? The answer is, no. Not at all. And that's something new for me in a game I generally enjoyed. When I take those games I played the longest time, SWG, EQ2, WOW, CO, CoH and LOTRO, I never had that feeling, at least not so fast and not so strong. I never minded visiting Breeland or the Shire a 2nd time. I never minded visiting Thundering Steppes or Westfall again. And even in Champions online it took me at least 3 complete runs to really make me feel like "ok ENOUGH". But here it's different. Even though I liked the world stories and I found the planets overall good and interesting, despite critique in some detail. But I don't want to make Taris, Coruscant, Belsavis or Voss again. One of my issues is, I have a VERY good memory in games, because I am a visual person. If you reinstall me any game I played in the last 25 years and I play it a bit, I will recall everything. Not now, but the moment I see it, it all comes back, down to dialogues and everything. When I tried to replay Dragon Age I after 2 years now, I recalled every dialogue, every detail. I stopped in mid play, even with all the different decisions I tried to make. Because of this, I rarely ever could replay games, and SWTOR having a lot of a single player story game feels a lot like "game over" now. I am not even 100% sure I can point out why the planets are so undesirable to play a second time. It's not that I disliked them the first time! Even much hated Taris I really enjoyed the first time, but I *absolutely* don't want to play it all a 2nd time. Maybe the story heavy emphasis leaves a bit too little room for my own imagination. When I play Westfall or Redridge Mountains in WOW, yes there are stories too, now even more. But it was always more in my mind who *I* was, and what *MY* story was here. Whether I came there with a Dwarf, Nightelf or Human, it was more in my imagination. Here, nothing is left to imagination. All is said and written and clear. All is defined. Maybe that's what makes it so hard for me to play those planets a 2nd time. |
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bioware is making me FURIOUS!
General Discussion « Star Wars: The Old Republic 1/28/12 1:56:09 PM
They really have a way with people, eh? |
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We are not locusts - Why the MMO genre must re-invent itself
The Pub at MMORPG.COM « General Discussion 1/28/12 12:42:21 AM
WHAT IS A FAILED MMO? In these days when we discuss another new MMO, words of "fail" and "downfall" are used, while others address the issue to be no issue at all, branding the critics haters. As so often, the truth lies inbetween. Recently here and otherwise the idea came up that we gamers are like locusts, consuming content in ultra speed and thus ruining all MMOs. I think even Isabelle Parsley here didn't mean to blame the players, but I still feel the need to defend us a bit. I know I have lots of time and I spent much of it in SWTOR. So I *am* sort of the target audience of this critique. Partially this is so, as I myself have said already, because MMOs have become populated by an over average degree by people with less money and more time. And no, I don't mean to critizise anyone, I am just seeing that as a fact, a mosaic piece of the overall image. Now many of the recent MMOs certainly can't be called failed, because that would imply a massive fall like in the case of Vanguard, Dark & Light or Tabula Rasa. Age of Conan, Warhammer and SWTOR are not failed games. And it certainly is the case that a lot of people enjoy(ed) these MMOs. But the reality remains that AoC, WAR and apparently SWTOR failed to capitalize in the expected grand and long lasting triumph. Not necessarily dethroning WOW, but all these MMOs have quick fall from grace to a relatively mediocre level very fast, which stands in stark contrast with the high profile companies, the money involved and the famous IP. In other words: these games jumped as tigers and landed as alley cats. Maybe a nice alley cat, but the contrast remains. In this, SWTOR is just the most recent example, although we may still see how it goes, I guess they can't hold their 1-2+ million subs aspirations at all! And whether or not you like SWTOR, it remains a fact that the other three pillars besides "story" are just very, very mediocre. And with EA, Bioware and Lucasarts, with so many years, so many people involved and SO much money, it is just astounding. One of the things in all the previous "problem-MMOs", shall we say, is this: the issues were on the table way before release. In all cases of either mediocre performance or outright fail, there were enough people who brought the issues on the table. So if we see this, it is the development process itself which needs to be revised! Whatever the usual "dos and don't dos" in gaming companies involve, *something* in the paradigm how MMOs are developed must be FUNDAMENTALLY amiss, if so many years and so many MMOs lead to the same result: strawfire hype.
ARE WE LOCUSTS? Now of course we as consumers are partially to blame. In a capitalist society that is always the case. If a product has issues, don't buy it. I recall well the time when one big paradigm shift happend. I was in EQ2, the EQ follower, and it was then the critique began to arise. People attacked SOE for "forced grouping". I never had heard that term in my time in SWG, which I had played before. Grouping was the essence of MMOs. But suddenly this term arose, banding things as "forced" and thus unwanted. And this idea began to spread that formerly unquestioned hardships were doubted. It was a sort of a "religious crisis": people stopped believing in "atonement through pain". And once this avalance had started, it was too late for the pebbles to vote. (Sorry to Kosh to steal his quote.^^) Today we are at the lower end of this avalanche, we realize, that all those grindy hardships taken out of games have led to an accleration. And that is where I think we are not to blame to be locusts. We consume as fast as we are allowed, that is the nature of things. People can't blame us gamers, if we rush through games, if there is nothing inside that invites us to linger! SWTOR is just so extremely symptomatic for this. The often dead, sterile worlds, the lack of the many "small & animated things", the lack of real social hubs, the entire focus on story not as 4th pillar, but as the ONLY pillar. It's like with a monocultural farming, which usually invites locusts, it's not the locusts who are to blame, it's those who put up the monocultural farms! Or on our case, the developers. Sure, we gamers asked for soloability, for easier gameplay, for being more casualfriendly. But it is the task of a game company and of professional designers not just blindly to listen to customers, but to keep the system as a whole in mind. Of course customers have tons of wishes, and devs are advised to listen to that, but not blindly!
WAS THE PAST BETTER? Now the point is: we can not just return to the past. Partially because I think some see it with pink coloured glasses when thinking of UO and EQ. But also because we changed, many of us, at least. The answer can't be to simply add old hardships. Maybe some of them a bit. But by and large we must decelerate the MMOs again, and take out this every faster "gogogo" and "speedrun" mentality, by inviting the gamers to linger. Do you feel invited to stay in any of the SWTOR planets? After Balmorra, after Tatooine, do you stay there just so? No. There is nothing that invites you to stay. Anchrohead is just a city people rush through, while Bree and Rivendell remained places where people stay and linger. They don't always rush through, but they DO in SWTOR. It's a matter of design, and no one has capitalized more the fast move through quest tunnels than Bioware. I think this design is one of the most fatal flaws in SWTOR especially, as it also has been in Warhammer. People are always rushing from quest spot to quest spot, lead on a hook on the nose. Players are not invited to explore, to linger, so stay, to look around. there are no open PVP on the planets, no social hubs, nothing to do or see. You just move on from quest to quest. It is that flaw that breeds locust behavior! And the answer was on the table. For years! Sandbox elements. It wasn't that Bioware was dumb or didn't know it. It was the clear paradigm that there "is no Uncle Owen". Or that movie type heroes are not weird aliens but humans. Heroes don't craft chairs, they don't run shops and they don't dance or make music. And as a result, people have nothing to linger around, to slow down their own gameplay. I had 2 chars in SWG a combat char and a dancer. After many hours of heroic combat and exploration, I went back to my dancer and was in some entertainer group for an hour to relax, to chat and just get away from heroic business for a while. Some MMOs have such stuff: the music and farming system in LOTRO. Or how much time I spent in LOTRO to dye various clothing sets for my daily changing whim. Or the much debated social effect of fishing and holidays, both things Bioware devs left no opportunity out to mock. But people tire of being always a hero in a story, and now this game opens a new chapter. It's "The Revenge of Uncle Owen".
THE FUTURE The future can't just be a copy of the past, but game developers need to rethink their development process on a VERY fundamental level, they need to question the MMO paradigms of the past, that "only pure themeparks work", and need to envision a broader approach than capitalizing on ONE strength alone. Story would have been good as one of four pillars, not as THE only pillar. Previous MMOs have made the same mistake, capitalizing only on one single strength. And that is what WOW did better: they always focussed on many different parts of their game, they reshaped their game from time to time and learned from the mistakes of others. If we want to move on beyond WOW, we must again make MMOs first and foremost WORLDS to stay in and not only pure themeparks. That concept has failed often enough to be proven a flawed concept. It is a shame that the genre has come so far, that we must wish the fall of SWTOR. But maybe only a large enough crash can cure the game developers from the hubris that "all is well and we know better". The suggestions and critique was on the table for years! If the situation is that dire in the near future for SWTOR, there is only one to blame, and one alone. Bioware. |
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Originally posted by Terranah You are not supposed to be Uncle Owen! XD Or somewhat... lulz. |
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Originally posted by BadSpock Well, maybe you should not damn logic. ;) We are speaking about inherent flaws of themeparks here, and alas Bioware didn't add ANY sandbox elements. It's the revenge of Uncle Owen. Oh the irony... |
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Originally posted by Teala
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