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Here's to a real life hero. |
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Great idea for a column, but my favorite part is the name. :)
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The fundamental flaw in both the MMORPG industry and the community in general is that most people believe that graphical superiority and intelligent game design are mutually exclusive goals. Let me assure everyone: They are most certainly not. If you haven't played it yet, take a look at Eve Online. It's the most "sandbox" choose-your-own-adventure type of MMO on the market right now, and it's constantly winning "best graphics" from numerous gaming instituations. It's the best of both worlds, and that's why it's commonly rated #1.
You don't have to choose between EverQuest 2's awesome visuals but crappy gameplay or World of Warcraft's "stylized" (a fancy word for "intentionally sub-par to access a broader demographic") graphics and addictive gameplay. You can have your cake and eat it too! It draws a straight parallel with the film industy (at least here in the United States); over the years, storyline and acting talent have slowly been replaced by big budget special effects. Look no further than Star Wars (4, 5, and 6 vs. 1, 2, and 3) for what this has achieved (or ruined). Instead of Bruce Lee and Steve McQueen showing off their moves, you end up with a horribly artificial-looking Neo battling dozens of Agent Smiths or a ridiculously obvious CG Hellboy punching a moving SUV. This leads to the common concusion that films are either well-written and acted OR they have great special effects. Although rarely achieved, I would argue that it's very possible to have the best of both worlds, but it takes a lot of time and effort to do so (Lord of the Rings, for example). |
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