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All Posts by Wildcat84

All Posts by Wildcat84

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6 posts found


Originally posted by BadgerSmaker

Originally posted by Wildcat84

Badger actually asked them to do this and they wouldn't for whatever reason.
 


 
Hey Wildcat, what brings you here?  Nice to hear from you again.
The SWG Veteran Keymap concept was well received by the Devs.  I hope they put something like this in for the next veteran trial.
Welcome back to SWG, blueshadow.  Glad to hear you are enjoying it.  You can switch to auto-aim by pressing Y if you get tired of the Manual Aim system.


I think they've given up on the idea of any meaningful numbers of us ever coming back, which is why they've never done this.

Besides, with TOR's impending release, which is certainly coming in 2010, I don't think it matters anyway, they closed down half the game just yesterday.

But it was a colossal blunder to make it possible to (mostly) use the CU era style UI but not have a preset for it in the game before offering the FIRST of the vet trials. A huge percentage of those who bothered to log in had to have had that "WTF IS THIS CRAP?!" reaction to the controls and immediately logged off and deleted the client. It is so bad that you can't even move your avatar around without re learning everything.

When I was still playing, I had an elaborate setup of UI mods (Pre-CU style icons and HAM bars) and key-mapped macros to make the UI mostly work the way I wanted it to. That was the work of hours to get right, and to me, isn't worth the effort to re-do just for the sake of doing another trial, when I know I'll never resubscribe anyway.

The big problem of the NGE aside, SOE over the years has failed to pay attention to a lot of LITTLE problems like this which has cost them big time. That is how you know that the failure of management that caused the NGE mistake to begin with is still alive and well at SOE.

If you like the game, you like the game. I have no problem with that.

But the problem SOE has is that the vast majority of the pre-NGE player base views the NGE as a steaming pile of poo with a SWG skin, and all the work done to it since release to amount to more layers of lipstick on the pig.

Fact of the matter is the NGE destroyed not only the viability of SWG but it was a triple incap and deathblow to the reputation of SOE. Or was TCG it's deathblow?

I ceased to play NGE after it became obvious that they were never going to make it any better than it was, and certainly didn't want to hear from anyone who was telling them what they needed to do. To me, I can't go "home" again, despite the fact that my server (Bloodfin) is still there, the community that made it what it was largely isn't.

I have logged in for most of the trials but didn't even bother the last time. I'd deleted my client install and thus lost the mods and macros I had installed to make the UI semi functional, and couldn't be bothered to re-do them. The default client setup is atrociously bad and unplayable. The controls CAN be set back to pseudo-Pre NGE but not without work.

The fact that the Devs won't budge on this, make a "Pre NGE" keymap that you can select easily, nor will they dump completely clicky combat shows that they will not do anything, even if it's clearly for the good of the game, even if it would help retain subscribers if it means bruising their ego.

Badger actually asked them to do this and they wouldn't for whatever reason.


Originally posted by Malickie

Originally posted by Wildcat84

The only reason why NGE still has any subscribers at all is because it's the only Star Wars MMO. That will no longer be the case in the next few months. Next to TOR, NGE will look old, obsolete, and it's combat system likely STILL won't work.



I don't disagree with anything except this point, I highly doubt it's simply the Star Wars IP that keeps people playing. I'd look more at the variety in game-play styles, decent crafting (albeit not as important as it once was). Social avenues of advancement (non-combat). As well as flight and pseudo twitch or turned base combat. The sandbox elements are probabaly up there in reasons as well. Of course the IP would stack up too, you can't ignore the lack of variety in most games on the market.

The ironic thing is, is that the reasons you list are things the NGE was designed to eliminate, that remain more or less because they never got around to eliminating them.

I quite agree though that the only redeeming qualities remaining in the game are the last vestiges of Pre-CU that do remain. I hung around for the space game as well for some time. But they've done next to nothing to support that or the other remaining Pre-CU elements since the NGE.

SOE has made it perfectly clear that they do not believe in sandbox games, their Devs that had expertise in them left years ago, so I wouldn't hold my breath expecting SOE to realize that the few remaining sandbox elements is the only thing retaining players and to properly support them.

You know, back when they made the NGE announcement, we told them that it wouldn't work, it wouldn't attract new players or retain existing ones. They really needed to close these servers years ago, and frankly, they don't need all of the remaining 13 servers either except for the fact that the combat engine is so flawed that it requires thin populations to semi function.

I do feel sorry for those who built communities on the now closed servers.

This isn't a joke, right, they actually went LIVE with this?!

Who asked them for zombies?

Personally I can't see NGE surviving the launch of TOR. Both shoes have dropped recently, the first being the closure of half the servers, the second being the impending TOR beta. The next thud will be the corpse of the NGE hitting the floor for the last time.

The only reason why NGE still has any subscribers at all is because it's the only Star Wars MMO. That will no longer be the case in the next few months. Next to TOR, NGE will look old, obsolete, and it's combat system likely STILL won't work.

I just can't see it competing unless a major investment in graphics upgrades and engine improvements are made. And that's just to modernize the NGE as is, which has already been rejected by 90% of those who played Pre-NGE.

Within days to weeks after TOR there simply won't be enough subscribers left to pay the expenses and upkeep. SOE may hang on and hope that people don't like TOR and come back, but I don't think that they will come back.

And it may not be up to SOE, LEC might mandate the shutdown of NGE with the TOR launch, not because NGE will compete with TOR (TOR will launch with hundreds of thousands of subscribers at least, many times what the NGE has) but to send the NGE and the bad blood and feelings down the memory hole. If you were LEC, would you want it around? Frankly, I think the only reason why NGE got a reprieve to hang around this long was because of TOR.

I'm looking forward to TOR, and am signed up for the beta. While I don't expect it to be Pre-CU (EVE satisfies my sandbox cravings anyway) I am a huge fan of Bioware.

Bioware does not make bad games.


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