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Originally posted by DeserttFoxx I pull by CCing. He still broke it. Every friggin' time. That's when I realized he wasn't really controlling his movements very well. First, I was like "YOU PULL IT YOU TANK IT NOOB!!" but that just lead to my companion dieing during every encounter:( |
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Hey!
Just a quick question, did anyone experience healing at higher levels? I only got my sorc to 25, but tried healing solo, in all flashpoints I could get my hands on, tons of WZs and by helping other players in their higher level personal quests. And basically it was very, very boring gameplay wise. I feel I was transported back to WoW Vanilla. The epic feel of dps:ing felt spot on, but it really feels right now like BW dropped the ball on healing. And I always play a healer... do I have to dps like the cool kids from now on?
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Originally posted by CazNeerg That was quite far from my experience. My pet *always* broke CC unless I turned that ability off (so I had to micro that ability basically, was a high dmg cleave type attack). After I initiated combat he generally took some 4secs to even start moving towards the fray. And to add insult to injury it usually took him quite long (not as long) to find a new target after his old had gone down. Flawless? Well, not really. |
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I rather played without my companion. He was more a nuisance than anything. The horrid AI had me micro him all the time and he detracted from my own epicness by just being there! |
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Eternity Vault - Second Raid Boss Attempts
General Discussion « Star Wars: The Old Republic 11/29/11 11:06:42 AM
So BW chose to kick off swtor endgame with some good old Molten Core?:P |
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I can tell you that I really didn't like the first two companions that Sith Inquisitor got. Hope it gets better, because I'd like to play sorc at endgame. |
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Tell that to the epic "Requires Light I" lightsabre I got this weekend. I agree with the fact that this system is poised to fail miserably. Right now you're forced to go all Light or all Dark, and that problem is exacerbated by the fact that you can actually see beforehand what alignment changes you get from a specific dialogue choice.
They need to add a neutral alignment as well: Dark, Light, Neutral. You could argue that there is a neutral now (being in the middle), but since you start at the height of neutrality (yet again, smack in the middle) there'd be no progression for those playing a neutral character.
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Fast question: is this possible?
General Discussion « Star Wars: The Old Republic 11/24/11 10:17:28 AM
A games journalist visiting Austin last week learned that you indeed will be able change ACs. However it will be discouraged by making it very expensive and a general hassle. So you won't do it often.
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Yeah, I agree, swtor seems to be more alt friendly than other games in the genre. Still alot of the content is shared (not the exact same quests, but same areas and mobs) between classes of the same faction. Plus there are tons of players who are relatively unintrested in alts (myself included). |
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Hey there!
First off I'm not a swtor fanboy. Actually having played alot of MMOs over the years I've learned the hard way to be no one game's fanboy. Since I've always set myself up to be disappointed. That said I'm quite looking forward to swtor. My wife will start playing MMOs again (after quitting wow) with me and swtor and we plan to play with another couple that's also returning to the realm of MMOs come swtor.
However, no matter how much I enjoy the journey, I know that the absolute lion's share of my time spent in an MMO is spent on end game/max level content. And from what I've heard (I've only played low level stuff in swtor) the endgame is going to be pretty much a carbon copy of WoW's current endgame: raid, pvp or roll an alt. Fine. Yeah, I'm actually fine with that personally, since I've been raiding in WoW for close to seven years now (even though I've taken breaks while playing other MMOs). But very few of my friends are very intrested in that kind of gameplay and most of them ache for something new. Something that WoW: MoP tries hard to accomplish. In my opinion WoW:s upcoming exapansion is all about expanding the end game content (and a good thing too, since Cataclysm did nothing new for endgame but focused instead on revamping the level experience, see where that got them!). Basically I'm afraid, first off, that my friends will leave the game after having maxed one character (very few people I know playing MMOs are that into rolling alts, they more do it because the endgame is lacking than for any other reason) and, secondly, that many other players will return to, say, WoW once they realize that there's nothing new in SWTOR:s endgame (except for the SW fanboys, but honest to god, I don't know a single SW fan and I hang out exclusively with game nerds aged circa 30, that's Europe for you I guess).
So, do you guys think that Bioware is aware that the level up process only goes so far when it comes to player retention? Or do you think in a fit of hubris that they think that their superior level up experience (because I have no doubt it's going to be superior to other There Park games) will be enough to keep people playing the game for a long time? *Or* is there a chance that Bioware will actually try to change how we approach endgame content in MMOs and thereby attracting and keeping more hardcore non-alt-rolling players as well? |
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You guys want to see a level 50 Darth Malgus fight in Ilum?
General Discussion « Star Wars: The Old Republic 11/22/11 4:54:01 AM
Now I Nowén what class not to play...
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Star Wars: The Old Republic: Eternity Vault Developer Walkthrough Video
News Discussion « General Discussion 8/27/11 8:49:44 AM
Granted, this was most likely an entry level encounter. And on easy/pug mode no doubt, so I should not be too hasty when it comes to passing judgement
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Star Wars: The Old Republic: Eternity Vault Developer Walkthrough Video
News Discussion « General Discussion 8/27/11 8:47:35 AM
They have a long way to reach wows standard of raids. And from the looks of it, that is what they are shooting at. I am thoroughly unimpressed, sadly.
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Eternity Vault Walkthrough Friday Update
General Discussion « Star Wars: The Old Republic 8/27/11 2:54:38 AM
I'm sorry, but Moses, smell the roses, this looks boring! Boss model feel very generic, his abilities feel like the come from a Molten Core boss and the healing, oh my god, the healing. Looks like a complete snorefest. Seeing as I consider myself a raider, at the moment, they really need to up their raid game if they want to bring the likes of me aboard.
PS I care about the Star Wars setting about as much as the Warcraft setting, so they'll be getting no free points from me. |
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EDIT: deleted, was off topic |
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Guild Wars 2: ESL Intel Extreme Masters PvP Exhibition Match - Full HD
General Discussion « Guild Wars 2 8/20/11 6:25:05 AM
Originally posted by Rabenwolf Yeah, it looks a hell more fun than theif. Piry, I wanted to play thief:P Now it looks like I'll roll elementalist. I'm a turncoat indeed. |
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Originally posted by colddog04 This is what I worry about pretty much. Some people are saying the exploration mode will be hard, and I must say I very much doubt that. GW1 was not hard, especially not if you were used to hard pve from other mmos. To clear one exploration mode of a dungeon I'd like you to put down at least a couple of nights with the very same group makeup. Otherwise it'll just be like a slightly harder WoW heroic dungeon, and that's just not real endgame challenge pve for me. The more I read about GW2 the more i realize I have to start hardcore pvp:ing again if I want to enjoy this game's endgame. |
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Thank you, Serelisk, for that ambitious writeup. On my cell now, so I cant read it as thoroughly as I wish to atm.
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Originally posted by Puremallace I disagree that GW2 would have to go the route of raiding as the primary means to progress and compete in pve. But I do think I lot of players would like some kind of content that challanges them and lets them progress over time. And all this in a group play context. I love the idea of DEs as levelling up, but much like in Rift, I don't think they make for very good endgame content. I do however think that this is a non issue for ANet. They're not worried about player retention. Take me for example, I would love to play GW2 day and night, being in a hardcore pve guild working towards a common goal. This won't be in the game for me, thus I'll probably fool around in the game for a couple of weeks and then take a break til the next expansion come. I then promptly buy and continue playing again. They wouldn't get any more money out of me if I were online 24/7 trying to compete in pve content (which is expensive to produce), so why should they cater to the likes of me? But as I said earlier, DLC endgame content for raiding inclined players might work as a middle ground. And since ANet says they listen to the community, this might well come to be. |
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Originally posted by aesperus I don't care what exact end game you have, as long as you can be competetive in a group doing it. GW2:s pvp has this, is it outrageous to ask them to have it in pve as well? (yes, probably, because that'd mean they'd have to add new content very often, which I don't think quite works in a F2P game)
edit: DLC competetive group pve content would do the trick! |
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