Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,441,122  Online:0
Guests:0  Posts:4,576,625
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Svarcanum

All Posts by Svarcanum

4 Pages 1 2 3 4 »
68 posts found

The VOs were a complete waste of money in my opinion. A few VOs here and there for the intresting quests (not many of those) would've been fine. But most VOs really added nothing to the game. I really hope future MMOs stay away from the swtor way of doing quests.

Thanks OP! This data will no doubt be intresting. 

Maybe it's been said but it's worth to mention that this game focuses very little on progression in BOTH pvp and pve. You can get upgrades in pve, but from what the devs have been saying it'll be pretty darn easy to get the best end game pve gear. So while you might have to spend like 2-3 weeks to get from 1 to max and best gear; after that you really only play for fun. Just like in pvp. 

 

I think it's important that you approach GW2 knowing that it's not a game about progressing your character. Sure, going from level 1 to max will be about progression, but that will be a rather quick affair like in most modern games. Myself I'm on the fence here. On the one hand I like developing my character through gear once I've hit max level. On the other hand I know I suffer through very boring things to do so. And should I really waste time on boring gameplay just to get a slightly better character?

Personally I hope no other MMO has VO. I'm not dead set against it, but considering how much it costs I hope coming games instead focus on, like, you know, the game. And not the quasi interactive movie part of it. It's really jarring how run of the mill and plain swtor is considering the huge budget. Less VO in the future, please!


Levelling is NOT fun. All it does is separate players. That's why I rush to endgame in these games. To play with friends. When we're all levelling up we never get to experience the game together. Give me an end game only game now! I'm fed up with this pointless levelling. The game starts at endgame, the journey starts at endgame. Levelling is just a painfully prolonged tutorial these days.


I really like where this is going! The fact that all the focus is on the system is something I really like. I hope you succeed!

I should add that this rings very true. Myself I'm a hardcore Wow player. But Ihave zero interest in games copying Wow. I want something new and fresh!
Very interesting. Thank you.

 

I'm a level 50 Sage (shameless quasi copypasta inc). Reason I unsubscribed is:

 

- PvP Gear Progression

 

- Ability/Skill Responsiveness

 

Flashpoints being boring: I just really didn't like any of the FPs I tried. 

Why is answering No I troll attempt? Way to kill a discussion...
Now, I like swtor but the OP is just full of it and if I didn't already play the game I'd wonder what dark secrets you're trying to hide with that epic smokescreen...

Having a blast most of the time now. Logged about 50h of gameplay so far. However with 90% certainty I won't pay for another month. There's near zero replayability and the endgame is a carbon copy of wow's, so I'd rather stay in wow where I know what I get (I do enjoy raiding in wow). Plus the classes are too simply in this game and I can't see myself really delving into class mechincs and get all nerdy in swtor. The money spent on the box will have been superbly extremely well spent though. I'm not disappointed, but I won't play past the 30 days.

 

S

"Taht said replayability when 50 pct of all u do is class qust releated being a bad part of tor is just mind boggling to me."

 

I really don't think consumers should be as easily bought as you. You're blindly buying into hype and you're setting yourself up to be very disappointed. I know what swtor will be for me going in. I have a more realistic take on this game. I will however still play it. 

 

Class quests are not 50% of your questing. I guess you *hope* it's 50% of questing, but it's closer to 10%. This is a fact. And as you mentioned Cataclysm has very many different leveling paths. Guess what, swtor is competeing with Cataclysm and not Vanilla WoW. So even you then should have to conclude that WoW Cataclysm has more replayability than swtor?

Originally posted by jerlot65

I understand Bioware mentioned they would love and encourage people to roll alts, but why do people think there is nothing to do after your class story.  As of THIS moment (beta) there is a lot to do post class story.  You have crafting, space combat, pvp warzones, open pvp objectives, valor ranks, codex, operations and ever single flashpoint have various levels of difficulty for level 50's.

Granted there isn;t a ton like a game like wow, but this is a game that is about to launch.  They also anounced there will soon be tons of end game content added soon after.

This game has enough content to satisfy even teh hard core for a few months.

The problem is that, yes, there's alot of endgame content for those who enjoy wow-like endgame content (I'm raiding in wow, so I guess I fall in that category). Not everyone enjoys this however. And it's from this latter camp I've heard the "swtor's greatness is in its playability" meme from.

There seems to be two quite different ways of looking at replayability. For me replayability lies in the chance to see new areas when levelling a new character. For some replayability lies in the chance to make new choices in old dialogues. Now, I've been enamored with Bioware for quite some time (until the disappointments that were ME2 and DA2), but I've never once played any of their games more than once. God knows I've tried! But when replayability is mainly in a chance to choose different (and to be fair, your choices don't really have an outcome in swtor as opposed to their SPRPGs) I simply won't give said game another chance.

 

That said, me personally, I'm not all that intrested in alt:ing. I posed the question simply because the replayability of swtor has been hyped so much and I couldn't see why. Someone compared it to AoC and Rift, two MMOs with very low replay value, and I think that was an astute observation. I will play swtor to max. At max level it'll be a carbon copy of WoW's endgame. If they manage to pull that off and make it better than Blizzard I'll probably stay. But all that money plowed into slightly different storylines won't be experienced by me.

 

PS

I'm not saying the game sucks, I'm going to play it for chrissakes. So, (some) fanboys, please refrain from being rude! 

Have to agree with the people saying swtor is among the worst games for RP. Bioware decides who you are in this game! How is that RP? Now, I'm no avid RPer myself, but sometimes I do like to come up with who I am in the more sandboxy theme park games. In swtor I'm just along for the ride.

Originally posted by CazNeerg

 

Originally posted by Svarcanum

World of Warcraft and Vanguard has better replayabilty, to name two completely un-alike theme park games. And by replayabilty I mean playing the same game all over but doing different content the other time around. Not the same thing but with different flavor text/VO.

Vanguard I never played very high, so I can't comment.  But WoW?  Seriously?  You can see somewhere between 99.9 and 100 percent of that game's content with a total of two characters.  You would have to play a *minimum* of 8 characters through TOR just to see 95% of the content, and getting the last 5% would take at least another 16 characters.  And that is if you pretend one gender doesn't exist.  Otherwise, double that number for getting every last scrap of content.

I'm not going debate the truthfulness of your chosen figures and numbers. But let's say for argument's sake that you're correct. In WoW you play 2 chars and see basically 100% of the content. One char experience on half, the other one the other half. During these two playthroughs you thus had very little overlapping content, however after being done you're now "done" with the pre-endgame of this MMO.

 

In SWTOR instead, every playthrough is exactly the same, apart from 5% that completely new. Yes it will take you many, many more playthroughs to get to 100% of the content, but that's just an effect of every playthrough introducing so little new content. 

 

In my eyes the first alternative is the better one.

Originally posted by dubyahite
Originally posted by Svarcanum

Btw, this "200 hrs of unique game play" myth really needs to be debunked! BW:s way of counting these hours is way off, imo. 

 

***miiiinor spoiler alert***

 

Take the Dark/Black Temple in Dromund Kaas as an example. I did it for on my Sith Sorc. Listned to class quest dialog, travelling, picking up side quests, clearing the temple, completing side quests and doing class quest took me about 1.5hrs. However, the only unique parts of this was ONE room in the temple and the VO that started it all. This all took my tops 5mins out of my 1.5hrs. The rest was COMPLETELY shared with my BH with whom I did it this weekend.

 It's not Bioware's counting that is messed up it's peoples interpretation of what they said. Even you are misinterpreting what BW said.

 

They never said this game had 200 unique gameplay hours per class. They said that it had 200 hours of story based gameplay per class. He was basically saying it will take you 200 hours to complete the story with each class.

 

This has been debunked many times, but people (like yourself) keep repeating this misinformation about "200 unique hours."

 

It wasn't me who brought it up in this thread. It was Cypress8. I merely debunked it. I'm definitely not part of the perpetualizing of this particular myth. Even though I admit to having misinterpreted BW original statement.

On the first playthrough I'd agree with you that it didn't feel like a grind at. And it was quite refreshing. In contrast my second playthrough on the same faction felt really grindy, and I kept catching myself counting how many pixels of xp I got from every mob and every quest turn in. And I'm not usually like that!

World of Warcraft and Vanguard has better replayabilty, to name two completely un-alike theme park games. And by replayabilty I mean playing the same game all over but doing different content the other time around. Not the same thing but with different flavor text/VO.

 

For me I think swtor's extreme linearity is the culprit. In other games I can choose myself what areas/planets I want to level in. Or at least what quest hubs I want to do in what order. Not all other games, but the games I like, at least.

4 Pages 1 2 3 4 »