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All Posts by eagle4x4

All Posts by eagle4x4

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387 posts found
Originally posted by grunty

Nice list. I had to stop reading about Valve's Portal though since it is still on my to-be-played list.

 

WHAT ?!!!

You mean you haven't played it yet?

Stop whatever you are doing right now and play Portal....trust me, the MMO(s) will be there when you finnish, you will not be disappointed.

I have two Samsung monitors, one for me and one for the wife...my wife's went out after a little over a year, Samsung shipped a replacement to the nearest UPS store. All we had to do was take the bad one to the store and pick up the new one, UPS even boxes up the old one and ships it back to Samsung.

All it took was one simple phone call to Samsung (call center was in Dallas) to arrange it and they do this for three years after purchase.

 

 

fallout rip off?
Fallen Earth « Fallen Earth
6/28/09 11:07:50 AM
Originally posted by PonyboyJR

Does anyone else feel like this game is a fallout rip off?

1. Factions seems really similar to the fallout 1 theme, The Children of the Apocalypse, wasnt there a church group of evil robe wearing humans in fallout 1 named church of the apocalypse. Enforcers sound just like brotherhood of steel. You got yr vistas (farmers) , travelers (raiders), techs (scribes of the brotherhood of steel)  and lightbearers (really similar to fallout 2 martial artists in san francisco).

2. The stats u have in this game is excatly the same as in the fallout games, with the inclusion of willpower and coordination( You got strength,charisma,endurance,intelligence,perception being the rest of em).

3. The name has "fall" in it, and even the ingame map reads "global-tech" (remember vault tech anyone).

 

I really like the post apocalyptic world setting and admire any game that thinks out of the box to create a whole new genre besides the same old fantasy world with your elves and orcs. But i think this game has so many similarities with the fallout series that it is a downright act of plagiarism.

What do yall think , i may be just crazy and paranoid and comparing this game too much with fallout.

 

I am not 100% sure, but I think you are breaking the Fallen Earth NDA.

Thanks for the replies,

I wonder if anyone has heard any rumors about games in developement to will have custom item crafting?

I haven't heard of any but hopefully someone has.

 

Why is it that there has not been a game since pre-CU SWG that gives the player the ability to craft unique and custom items?

For those of you that don't know what I mean, here is an example;

In SWG, all the resources had variable stats such as Conductivity, Potential Energy and overall quality and each category could range from 1-1000. Resource quality and locations would change regularly so you had to explore and sample to find the best resources, sometimes it meant traveling to multiple planets and searching barren areas.

So, for those who wanted to be known as the absolute best crafters, they had to really work for it, but for those that did they could demand top dollar for their goods.

That handles the quality aspect, so what about the CUSTOM aspect?

In SWG, say as an Armorsmith, your armor was layered. Each layer was crafted and then the layers were assembled along with the other components to make the final piece of armor. Here is the cool part, there were several types of layers, heat resist, stun resist, etc. So, you might have a customer special order some armor with kinetic and stun resist. Now, say you took that 998 overall quality/ 991 decay resist resource that you saved for special orders and made primo layers you could make some truly spectacular custom armor.

Oh, I almost forgot, the customer wanted black chest and leg pieces but purple biceps, forearms, gloves, and helm to finish it off.

See, crafters that would do all that made a name for themselves, they didn't just make 10 of the same chest piece that all the other armorsmiths' on the server could make. You all know what I mean, in every game since SWG I have mastered a crafting profession and it always becomes a game of undercutting the two other guys on the auction hall with the same damn swords that I made.

So, again my question is, "why are devs afraid to put this kind of complex crafting into new MMOs?"
 

Is it too hard to code?
 

Is it a control thing?, meaning that they wouldn't be taking enough currency out of the economy?
 

What?

For me housing is only important when I can craft in my house and place my crafted items on vendors in my house.

The only two games that I know of where that is possible are SWG and EQ2.

In EQ2, I have a Carpenter and in my house I have most of the high end furniture that I can make on display, so the customer can come in see how a certain piece looks and then buy one from my vendor.

Back in the old SWG days, I was a master armorsmith and in SWG you can drop armor/clothing in your house and it basically looks like a mannequin on display, so I had several suits of different types of armor on display. In that game you could even program your vendors to bark out announcements to anyone entering, like, "Wecome to Tully's Armor Shop, if you don't see anything you like, send me a mail about what you are looking for".

When I can do that, I feel that I am creating my own little part of the world that I am playing in.

 

Originally posted by augustgrace

Am I missing something?  Those don't appear to have anything to do with crafting.

Oh, good....It's not just me.

Very sad...MxO had so much potential.

The North Downs may be the single best zone I have ever played through in any MMO.

The amount of quests is massive and the story line progression is very well done. It is not an exxageration when they say you can go from level 20 all the way to 40 in the North Downs.  

Originally posted by boomheadshot

they are amazing, no? 

shhhhh.

I don't need everyone and their brother makin' a Burglar on Silverlode.

I am one of the few, the proud.

Originally posted by mindspat
Originally posted by Bennyblyfot

B4 Sarr comes in here shouting fanboi crap i can just let you in to a little sercret, mod 9 isn´t close aprox 2-3 months away, you have WF healers friend as an enhancement line so they get easier to heal em (along with items). I recon that the overview you made is correct and fair.


 

Do you have a link that references Mod 9 being "aprox 2-3 months away"?  if that's more of "if you play through codemasters the mod will be aprox 2-3 months later" then I would agree, but most of the speculation as to the delay is due to legal interference more then design. 

OP, even though a few things were overlooked are a few assumptions were made that's a very good account of experiances as a new player.  The issues with Korthos Island seem very sevre and could potentiall turn away new players - I hope there's a fix or something that would allow players who've not completely the quests to return to the "snowy version" of the island. 

/Sheathe puts away your weapons and shields.  This game, even though penned as one of the founding properties of Role Play, has an extremely poor selection of /emotes and commands to facilitate players looking for a greater social experiance.  /emote <comment> will say something in the first person if you're into RolePlaying; ie "/emote step's away from the greasy spot forming underneath the creaky Warforged."

 

 

I don't understand what legal interference there could be at this point. Can anyone elaborate please?

I have played lots of MMOs and I always seem to do the same thing. When I start a game, I usually create my first character quickly just so I can get in game and start learning the in's and outs.

Then I usually start a few alts so I can begin leveling different tradeskills/professions.

Then  finally, I make what I call the "Golden Boy" or "Chosen one" toon that becomes my main. This is the character that gets all the love, from appearance customization, detailed Biography and the best gear made by all my crafting alts.

Does anyone else do this or do I need psychiatric help?

I think most people make one main and thats it, right?

Originally posted by Stellos
Originally posted by Fibsdk

The only ones who think the rigid class and level systems is stagnating MMOs are the sandbox forum crusaders on this site which i have a feeling is a minority.


 

I think you'd be surprised at how many of us do actually crave a new age quality sandbox style game. 

 

I am one of those and I will wait as long as it takes because when "that" game finally emerges I will be home :)

Originally posted by Sneakers05

I played this game when it came out and a year after it came out, there were so many bugs and glitches, the animation definately did not feel fluid and felt sticky and clunky. The graphics are overrated and feel like clay lifeless models. the dungeons and bland and they also feel like you are not advancing. like dungeons in other mmos felt like you were going futher and deeper and saw different things as you delve in deeper.

 

This game does not have that, even the enemies and bosses are bland  so is the loot. There is really no reason to even do dungeons. In other games you can do dungeons to get better loot for that level and get good exp, in vanguard dungeons yea you can aquire exp but you get it faster if you solo, the gear is half assed and does not even scale.

 

it took them two years + to put in one  end game raid dungeon into the game. The population is extremely low and thats being gracious as well. The servers should be labled grave yard rather than low. Vanguard is the type of game that needs a good population to enjoy, nothing like walking for a very long time and not seeing another player insight.

 

One positive thing about the game is that the world is indeed very huge, huge but empty.

 

I also played the trial isle of the game it is nothing like what you will see after the isle. It is a gimmick to get you into their sheety game.

 

Do your self a favor stay far away from this game, even if it was free 2 play. save your PC the harddrive space.

 

This game only has one use, using the CD as a coaster for my drinks.

 

That is kind of a "one dimensional" review.

You didn't even address the crafting and diplomacy aspects of the game. It is obvious that the game isn't for you, however, telling everyone to stay away from it period is simply autocratic.

You make some valid observations, but, I think those who might be interested should try it themselves.

I have an inactive subscription currently, if I re-sub will the updater upgrade me to the high-res version or will I need to DL high-res seperately?

I like some of the Mod 9 stuff I am seeing and I would like to get re-acclimated before it goes live.

Thanks to any who respond.

 

Originally posted by leshtricity

The two above posts are excellent. I agree. Like some kind of cosmic anamoly, we are in tune. Or something.

There basically is a group of us gamers who have a clear vision of what we want.

What is yet to be seen is if there is a developer out there who not only recognizes that, but is willing to gamble that there is enough of us to make such an MMO profitable. I believe that there are more of us than people think and if done right, it could be very profitable.

I have seen the following on someones signature line here at MMORPG.com, but I can't remember who;

 "give us a world, not a game...there are enough games out there already"

That pretty much sums it up.

Originally posted by skydragonren
Originally posted by SgtFrog

i wish the pre-cu "fan bois" would jsut let this thing go, game was never that good to begin with,

 

Very true frog, and I wonder why they even want this stuff either?

Post your reasons as to why this will not be like your favorite SWG Pre-CU.

-no dual classes - Why do you need to be more than 1 thing?

-no creature handler - Go buy a dog.

-Jedi will not be rare - They aren't suppose to be rare. This is Knights of the Old Republic time frame.

-no player owned cities - Yeah like we really need 20 miles of silos and empty buildings scarring up the game world.

-player housing? - WHY do you need this? Even in games that have it, it is just a novel idea.

-player owned shops - Noone cares.

-player owned vendors - Noone cares, this particular one isn't even wanted or needed.... Ragnarok anyone? (shivers)

-player bases - Might be ok, this one I will say would be cool, if guilds could own a starbase or something.

-space combat? - Don't really need it, or care.

I think you got lost...the WoW forums are under > forums > World Of Warcraft. 

 

Originally posted by Mrbloodworth

You can't code No one has yet to code roleplaying. Sorry. The game was made marketed towards for MMO players and online gamers, not PnP DnD roleplayers . Sadly, it currently only shares the setting, and rulesets.

There we go, I made some corrections so your statement would be more.....well, factual.

 

Originally posted by leshtricity

We all know how important D&D has been to not just the MMO(RPG) genre but also gaming itself. So why was this hallmark franchise tarnished, in my mind, by Turbine? Who at WotC signed off on this idea? I know so-called "roll" playing has been part of games like this forever, but seriously, what happened to actual, sincere, genuine ROLE-playing?

All Turbine did was make a glorified dungeon crawler. The dungeon-crawling is good, I give it that. I enjoyed most of the instances in the game. But it wasn't D&D. And seriously people, Eberron? Why not a time-tested and proven setting like the Realms, or Dragonlance?

As a D&D game, I was expecting utilities, tools, avenues or what have you, for role-playing, storytelling, and immersion. Nothing like that really exists in the game. I can't sit down at a tavern. I can't drink and eat. I can't rent a room, or travel to a different region with my mates. All I can do is run around Stormreach and...crawl dungeons. 

I do concede that the game emulates the prototypical dungeon crawl very well, but any fan of D&D will know what I mean when I say that is really only half of the game. As a Dungeon Master (yeah, what's it to you?) I absolutely love creating a great story and plot for my players and sprinkling in things that don't just make the campaign compelling, but adds to it a level of immersion that some of my players didn't know existed in pen-and-paper games. I've run games and been in games and groups where I felt as immersed as I would reading a really great book. I'm sorry, but without the immersion, I just can't dig it.

 

As I said, I understand the appeal of the game, but it's a terrible waste of the franchise and IP as a whole.

I agree 100%!

As a veteran DM and player since the late 1970's (I know..I am old), I recognized the same shortcomings you pointed out.

When I was DM'ing an epic Greyhawk campaign, my players split their time equally between dungeon crawling and city adventures within the city that I created. The thief of the group became an officer in the local Theives Guild, which provided for an excellent sub plot within the campaign. One of the players chose to become a master blacksmith on the side and eventually opened his own shop in the city.

I know that not all of these elements can be feasible in an MMO, but damnit, my group should be able to at least meet at the local tavern and hold a meeting to discuss the next adventure whille SITTING DOWN at a table and having a few ALES.

My only hope is that maybe there will be a DDO 2 at some point that is set in one of the more familliar worlds i.e FR, Greyhawk, DL, and that some more true roleplaying features will be included.

 

I have played both EQ2 and LOTRO and I can say both do fit your criteria.

I would be playing EQ2 right now if I had started on a PvP server and I didn't have to pay for Station Access to get the additional character slots.

I am playing LOTRO because it has the same features as EQ2 albeit that PvMP is a little different from tradittional PvP and I pay only a little over $9/month because I am a founder.

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