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SWG's Pre-CU server announcement during the launch of SWTOR.
SWG Veteran Refuge « Star Wars Galaxies 3/04/10 6:21:53 PM
Originally posted by depain
NOT COOL DUDE!!!
You really shouldn't get the hopes of us old vets up like that. |
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Originally posted by arenasb
Yup. There are even several modules to draw from. (Google search them if you want to see em') - Ballots and Bullets - Mad Mesa - The Lost Conquistador Mine - Range War It's all there, all someone has to do is strike a deal with Wizards Of The Coast to make a kick ass MMO out of all of it. |
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Thanks to the genius of the late Gary Gygax The IP already exists, all someone has to do is develop an MMO from it.
I have been waiting a looong time for someone to do it :( |
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Star Wars: The Old Republic: Coruscant Unveiled!
News Discussion « General Discussion 9/08/09 2:47:15 PM
Originally posted by greed0104
Does every MMO to show some interesting features have to be labeled as a "WoW killer"? That term is not even a good thing. That term has done nothing but destroy MMOs because of ignorant expectations. No game will kill WoW. WoW will eventually die of old age. If people focused more on "Is this game looking good" instead of "could this game kill WoW" then you might actually find enjoyement in games out or upcoming. In the end you're going to upset yourself. Using the "WoW Killer" term was a bad choice of words on my part. Allow me to elaborate, when I use that term I am meaning that this game might bring a substantial market share. This is important to me because I like well populated servers which in turn allows the tradesman in me the opportunity to form a niche market. In addition, a game with a healthy market share almost certainly shows promise for a long lifespan with content additions and future expansions. I don't really expect nor do I want any game to "kill" WoW. My bad
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Star Wars: The Old Republic: Coruscant Unveiled!
News Discussion « General Discussion 9/08/09 1:52:35 PM
Ok, if they actually publish a "full feature" Star Wars MMO including a player economy with crafting, harvesting, auction halls, etc. AND it has fully VO NPC's AND they can make a city like Coruscant playable....they may have an actual "WoW killer" on their hands. Every day I become more of a believer |
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Originally posted by grandpagamer
You dont. You buy The Shadow Odyssey (EQ2 last xpac) you get everything, base game and all xpacs. You also get all 3 of the adventure packs as well, Bloodline, splitpaw and fallen dynasty. So, for one price you get the game + 5 xpacs and 3 adventure packs. |
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Originally posted by Narug
You are my hero, thanks. |
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What is the most rare item you have received in an MMO?
The Pub at MMORPG.COM « General Discussion 8/13/09 12:57:28 PM
I don't know if anyone will remember it but the first version of the rebel theme park questline in SWG had a "endor" style helmet as a quest reward. They changed the reward soon after and there was no other way to get one.
I have it still. |
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I recently returned to EQ2 myself and I am trying to rebuild my guild on Antonia Bayle. The amount of content that has been added since I left is staggering. Most importantly to me is the amount of new tradeskills content. The tradeskill instances, dailies, etc. is pure win. |
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If done right, this IP could provide the foundation for a great mystery based MMO.
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What dream MMO would make you /nerdgasm?
The Pub at MMORPG.COM « General Discussion 7/16/09 6:56:23 PM
Originally posted by Wharg0ul
FUCK YES!!! But other than that.... Anarchy Online 2 (in which the shadowlands were utterly obliterated by some psychotic NT with a multi-megaton nuke) A Cyberpunk (R. Talsorian style) based game...rated either M or even AO, for drugs, nudity, and gratuitous dismemberment... An updated and improved Pre-NGE SWG, where NO ONE could EVER unlock jedi, and SOE wasn't allowed to TOUCH it. An Old Republic SW game done by Bioware ALONE, with a skill-based system, space combat (JTL style with guild-owned cap ships), and a wide-open sandbox galaxy to play in. Neocron 3, made by a COMPETANT developer.
...really, I'm not asking much... It is comforting to know that I am not alone. Of course I have had 3 beers and a vodka, so that is comforting too :) |
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What dream MMO would make you /nerdgasm?
The Pub at MMORPG.COM « General Discussion 7/16/09 1:39:06 PM
One word......GREYHAWK |
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HELP PLEASE, m not joking this time... married MMO players only please
The Pub at MMORPG.COM « General Discussion 7/12/09 9:32:42 AM
Originally posted by susanto1228
That's what I did, lucky for me the hobby my wife took up was cooking, so now I get to game while she researches recipes and makes delicious dishes. I win all the way around :) On a side note, we did have the conversation when we first met about my hobby. I explained to her that if I would never stop gaming and she told me that she would never expect me to........happily married 17 years. |
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General: The List: 5 Studios That Should Do MMOs
News Discussion « General Discussion 7/07/09 8:32:35 PM
Originally posted by grunty
WHAT ?!!! You mean you haven't played it yet? Stop whatever you are doing right now and play Portal....trust me, the MMO(s) will be there when you finnish, you will not be disappointed. |
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I have two Samsung monitors, one for me and one for the wife...my wife's went out after a little over a year, Samsung shipped a replacement to the nearest UPS store. All we had to do was take the bad one to the store and pick up the new one, UPS even boxes up the old one and ships it back to Samsung. All it took was one simple phone call to Samsung (call center was in Dallas) to arrange it and they do this for three years after purchase.
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Originally posted by PonyboyJR I am not 100% sure, but I think you are breaking the Fallen Earth NDA. |
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Why are devs opposed to complex crafting?
The Pub at MMORPG.COM « General Discussion 6/15/09 7:01:06 PM
Thanks for the replies, I wonder if anyone has heard any rumors about games in developement to will have custom item crafting? I haven't heard of any but hopefully someone has.
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Why are devs opposed to complex crafting?
The Pub at MMORPG.COM « General Discussion 6/15/09 6:42:01 PM
Why is it that there has not been a game since pre-CU SWG that gives the player the ability to craft unique and custom items? For those of you that don't know what I mean, here is an example; In SWG, all the resources had variable stats such as Conductivity, Potential Energy and overall quality and each category could range from 1-1000. Resource quality and locations would change regularly so you had to explore and sample to find the best resources, sometimes it meant traveling to multiple planets and searching barren areas. So, for those who wanted to be known as the absolute best crafters, they had to really work for it, but for those that did they could demand top dollar for their goods. That handles the quality aspect, so what about the CUSTOM aspect? In SWG, say as an Armorsmith, your armor was layered. Each layer was crafted and then the layers were assembled along with the other components to make the final piece of armor. Here is the cool part, there were several types of layers, heat resist, stun resist, etc. So, you might have a customer special order some armor with kinetic and stun resist. Now, say you took that 998 overall quality/ 991 decay resist resource that you saved for special orders and made primo layers you could make some truly spectacular custom armor. Oh, I almost forgot, the customer wanted black chest and leg pieces but purple biceps, forearms, gloves, and helm to finish it off. See, crafters that would do all that made a name for themselves, they didn't just make 10 of the same chest piece that all the other armorsmiths' on the server could make. You all know what I mean, in every game since SWG I have mastered a crafting profession and it always becomes a game of undercutting the two other guys on the auction hall with the same damn swords that I made. So, again my question is, "why are devs afraid to put this kind of complex crafting into new MMOs?" Is it too hard to code? Is it a control thing?, meaning that they wouldn't be taking enough currency out of the economy? What? |
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For me housing is only important when I can craft in my house and place my crafted items on vendors in my house. The only two games that I know of where that is possible are SWG and EQ2. In EQ2, I have a Carpenter and in my house I have most of the high end furniture that I can make on display, so the customer can come in see how a certain piece looks and then buy one from my vendor. Back in the old SWG days, I was a master armorsmith and in SWG you can drop armor/clothing in your house and it basically looks like a mannequin on display, so I had several suits of different types of armor on display. In that game you could even program your vendors to bark out announcements to anyone entering, like, "Wecome to Tully's Armor Shop, if you don't see anything you like, send me a mail about what you are looking for". When I can do that, I feel that I am creating my own little part of the world that I am playing in.
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Lord of the Rings Online: Crafting Hall Screens
News Discussion « General Discussion 6/03/09 3:56:32 PM
Originally posted by augustgrace Oh, good....It's not just me. |
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