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8/28/07 1:43 AM
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Viewed 7406, Replies 100
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Originally posted by OldAgeJunkie new item?
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8/20/07 2:59 AM
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Viewed 1236, Replies 10
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The p&p strongest side is that theres only one limit: your imagination! Online-games cant even begin to be as satisfying as a good p&p round. Go out and try it, ideally with an experienced GM, you wont regret it, Im certain. Ive been playing and GM'ing since the early 80's (p&p, wargames, 'puter) and nothing is as satisfying as an evening which passes in a moment and where ppl several days after call to tell you, it was one of the best games ever. Dont think for a moment that because theyre calle MMORPG's, theyre like p&p roleplaying, theyre not. They cant be, not yet anyway. Dont get me wrong, I liked playing EvE, WoW, DDO etc, but they are different games in their own right. The should be called MMOG's, really. |
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2/09/06 2:55 AM
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Viewed 251, Replies 2
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Warhammer fantasy roleplaying online! OH, yes, yes, yes, yes! http://www.warhammeronline.com/english.php and here some more: http://www.strike-to-stun.com/warhammeronline/nwo01.htm And look whos in charge!!! [snip] Rick Priestley - Games Workshop Product Development Director Among fantasy gamers, Rick is a myth, pixie or possibly a fairy story. He joined Games Workshop in 1982 and founded the Games Workshop Design Studio. As a designer he co-wrote and produced the original set of tabletop fantasy battle rules - Reaper (1979) - and then Warhammer (1982). Warhammer has since mutated through numerous editions and supplements - spawning a complete role-play system, computer games, a fiction imprint and a spectacularly unsuccessful record company. In 1987, he unexpectedly fathered Warhammer 40,000 (1987) upon an innocent public - the game has gone on to become the benchmark in tabletop Sci-Fi wargaming with enthusiasts in every part of the globe. In between, he has written, produced and forgotten a huge number of games and supplements. He currently holds the position of Product Development Director for Games Workshop Group. Rick's ambition for Warhammer Online is to finally see a game that is the bastard offspring of the union of Carry On and Monty Python: "Warhammer was always a cheerful melange of the serious and absurd and so the list of sources that have inspired Warhammer is always going to be eclectic. The obvious candidates are Tolkien, Robert E Howard (et al), and Michael Moorcock - solid fantasy fare for the time. Less obvious perhaps - Shakespeare, Milton and William Blake - truly no source is sacred. If the ingredients seem overly credible then the secret must be in the blending - the radio show I'm Sorry I'll Read That Again, TV's Monty Python - and the Python films, the Carry On movies, and (as if I should forget) Clint Eastwood's spaghetti westerns." [snip]
Norden
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2/07/06 9:24 AM
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Viewed 1462, Replies 21
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Great article! Yes, the ROLE in roleplaying was left behind. Maybe we should call those MMORPG's for MMORCPG. Funny enough even the designers of certain games dont get it. Asked the question about RP, the answer is "Oh, yeah, you can choose between that-and-that many faces and haircolors etc and we have levels"...thats it. Real face-to-face rpg campaigning cannot be recreated in massiv online games. And just like when you first encounter p&p rpg's, as I did with 16, the rules, the combat and all is incredibly fascinating, just like MMOG's are. But MMOG's stop here, while p&p rpg only just are started. I know, Nathan knows and sonicbrew knows, I see So, all you people who dont know, try it, try it, try it. Norden PS: He, sonicbrew, I am turning 40 this year myself and I know EXACTLY how you feel. |
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1/26/06 8:03 AM
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Viewed 6977, Replies 242
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Ok, I have read a lot from this thread, but not all. I play EVE, where the penalty is severe, the gain for the killer is minimal and he usually gets a status hit for it. The tention is incredible. I have friends not being able to log on for 3 days after being killed, before they regain their nerves. So you learn and go on. Experience, real experience, of how to avoid most situations and having friends nearby is the key here. You can even set bounties on these bastards..heh. In fantasy, being the killer is harder to kontrol in a realistic way. I come to that at the end of this post. I also play WOW-PVP and it is just not enough. Its like, oh well, up again. It feels like an empty threat . Often, in contempt, I sit down while I get killed by someone. In EVE you try to run, plea for your life, anything. How can you be proud of your accomplishments, being a big 60th lvl orcwarrior, if any 8 year old can manage this as well. Of course, both options should exist, but I am pretty sure, that longterm commitment from players comes from real challenges, real cooperation, real immersion. My guess as to why EVE won over WOW is, that while EVE is from 2003 its still getting bigger and better, while WOW already is on the decline. WOW is a "kids game", having you on a tight leash, even controlling aspects, that should be free (soulbound items, sure it works from the technical side, but honestly...). Nothing wrong with kids game, mind you, but adults will turn to other things eventually. Im not trying to sell EVE, as this game has its own bad sides and there is a reason I needed a break from it and tried WOW. Its so much more slowpaced then WOW for one thing. And the roleplaying part is just not there, sadly and I have played RPG for over 20 years... Anyway, here is a suggestion for the fantasykills. You are not killing, but defeating another player. This presents some options. He's at your mercy - you could settle for a token or anything, or kill the other, take the stuff and get a statushit for being a killer or something. Being able to bounty people helps too, but only if the deathpenalty is severe. I am aware, that some people would love to be the nastiest bastard around and have the status to prove it. But what good is this, when you cant be around cities anymore, as the guards will come after you at once? You become an outlaw, just as in EVE, but you pay a real price for it. Sure, this is all depending on which kind of setting you got to begin with, but there should be a penalty for killing as well as a bonus.
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