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All Posts by katriell

All Posts by katriell

39 Pages « 1 2 3 4 5 6 7 » Last
775 posts found

There isn't a new version, just a new owner thus far. :)

Please block all emails from lloydstsb.com. It's some kind of phishing and I receive one every day for no apparent reason.


Originally posted by Mylon
There is supposedly stuff to explore and see, but I can't wander more than a mile in any direction before I run into a level 50 wolf that chases me down to the end of the world and eats me _unless_ I use a run skill that doesn't recharge for 5 minutes so I only get eaten by the next one.

Learn to sneak and you'll be fine. A level 1/1/1/1 can travel alone in almost every region if they pay attention.

Group, but not PUG. Raid-scale (some degree of PUG by necessity at larger numbers) can also be fun for me as long as it doesn't involve instancing.


Originally posted by tunabun

Originally posted by katriell

 
And many separate soups all made of diarrhea, pus, and potato chips is preferable?
 



 
Are you saying mixing soups made of diarrhea, pus, and potato chips is?


Dunno. It would just be interesting if a couple of them merged with each other.

Original post is subjective.

So is my opinion of the game, which has allowed me to enjoy it for three years without mastering more than two skills and without being a casual player.

As for story, it's true that Ryzom has been bereft of it ever since Nevrax was in decline. But before that it had frequent live storyline events of varying scale and content, the consequences of which sometimes differed between servers. Unique experiences and memories were created, lore was revealed, and the saga of Atys was advanced slowly but surely. That was MEANINGFUL, whereas quest-based "storylines" are completely fake and must be ignored by the players or eliminated by the developers if any semblance of realism is to be maintained (i.e. the same town can't be saved 100 times in one week).


Originally posted by KvenTelGhoul
Because too many chefs spoil the soup.

And many separate soups all made of diarrhea, pus, and potato chips is preferable?


Originally posted by Aguitha
Anyway i dont see the point of this game.  It was shut down, sold, re-opened but ti's still the same game.   Why would it be more succesful now under new management ?

The primary factors in the previous two failures had little or nothing to do with the game itself. They were:

- Bad management. Very poor communication. Lots of grand promises, little delivery. Development effort was at times given to aimless new projects that would tick off large portions of the playerbase instead of bug-fixing and completing half-finished projects that all of the players yearned for.

- Poor marketing. There was some advertising, but it was not well directed. They didn't use free exposure methods such as submitting news to MMO websites frequently and doing interviews.

- Gameforge did nothing with the game for one year. Even with their budget from owning the most popular browser-based game in the world, they saw fit to pay only 10% of Ryzom's purchase. Then they did nothing with Ryzom except keep the servers running and allow the absorbed Nevrax employees to do a little development on their own. From October 1 2007 to February 2008, they didn't even pay those employees.
(source)

- Both companies (Nevrax and Gameforge) were plagued by debts from the game's initial development and more. The new owner has none of these debts, and they are also free to have a supportably small team (Gameforge was ordered by the court to maintain all Nevrax employees).

- The new owner contains some Nevrax and some new people. This means some of them are already familiar with the tools associated with developing Ryzom, as well as the code itself, and can thus accomplish fixes and updates relatively quickly. Hopefully this also means the new owner's actions will be backed by the experience of seeing one's creation fall twice, leading to learning from one's mistakes and trying to avoid repeating them.

Teleportation fits into the world, in my opinion as a hardcore roleplayer. It fits into the technology vs. magic aspect, with the Kami presumably using magic to transport homins, and the Karavan presumably using technology to accomplish the same. It is also one of Atys's mysteries - is teleportation truly owed to the factions or is it an innate ability of the planet that homins may eventually be able to harness themselves? The fact that there are portals between continents (a.k.a. valleys or plateaus in the bark of the planet's surface) is what supports the idea that teleportation might be innate. The portals do not appear to be controlled by either faction.

The Ring terminals don't appear to be factional either, but as the NPC dialogue is the only lore we have to go on and it is nonspecific in that regard, one can't be sure.


Originally posted by Souvec

Originally posted by Darkholme

Originally posted by blueturtle13

none left couldnt get in =(



Awww Well keep an eye out, they'll probably have more invites soon.

I guess having an active trial account paid off. I am still wondering where they are going to go with the payment stuff for this game... If it goes P2P I am going to cry because I can't afford any more entertainment purchases right now.



 
Well this is an easy, stop all your other entertainment purchases and just focus on Ryzom!
Done.


Yeah, even just one month of Ryzom is much, much more entertainment for $15 than could be derived from a trip to the theatre or such.

Step three
General Discussion « Ryzom
8/20/08 4:11:49 AM


Originally posted by redcap036
Sorry I don't get it, how am I supose to log in to play the trial if I can't make an account?

People who already had accounts, be they trial, subscribed, or unsubscribed can log in.

The RP explanation for the Ring terminals is that they are basically teleportation access points to distant regions. This is established by the dialogue of the NPCs who stand next to the terminals.

12 Questions
General Discussion « Ryzom
8/17/08 9:42:46 PM

Are there seperate servers for Europe and US?
No, servers are divided by language instead of geography.

How many servers in total French German UK and US?
Three: Aniro (French), Arispotle (English), and Leanon (German).

If  you pick a faction would you be levelling in a different zone to other factions?
No. Your faction determines which teleports you can use, but there are both Kami and Karavan teleports in every region.

Does race matter for future skill selection/training?
No. There are only two things race affects:
- Base magical resistances. These can be compensated for with jewelry, which provides bonuses to resists and stats.
- Default fame/reputation with factions, races, and tribes. This can be compensated for by doing missions for the faction/race/tribe you want to have a better standing with.

How does harvesting work e.g can I start and go harvest like in eq2 or do I have to train and collect things like shovels?
Here's some rather verbose info on harvesting and crafting. In short, you can harvest right off the bat with your refugee pick, but the harvesting system is much more complex and interactive than most.

Is there an auction/trade house?
There is no central auction house.

Each continent has its own pool of goods that have been sold into it by players via the merchant NPCs of that continent's associated race.
Each city in a continent hosts a different level range of goods ("level range" is a very basic way to describe it though, since different types of items have different requirements, usually a statistic related to the item; items are also labeled with a "quality" rather than a level).

Merchant NPCs sell a few of their own goods, but those are 1) useless crap, 2) very expensive, and 3) an incomplete stock. Thus the purpose of the merchant NPCs is to act as middlemen for player-to-player transactions. It is also possible to trade directly in-person.

There are Hawkers roaming the wilderness, often found at outposts, to whom things can be sold. The continent their goods end up in is determined by the Hawker's racial allegiance.

When you sell to a merchant or hawker, you have two options: sell to NPC, or sell on to players. The former deletes the item you sell and gives you an amount of dappers (money) based on the item's quality, quantity, and grade (Basic, Fine, Choice, Excellent, or Supreme - determined by the grades of materials used in its construction). The latter gives you the same amount of immediate money but makes the item available for other players to purchase for one week. If it's purchased, you get additional money, which is increased by your setting a higher markup (0% to 9999%+). If it's not, it gets deleted after the seven days have ended.

How does transport work? through shards or mounted and when can you use them?
There are two teleporters in every region, one Kami and one Karavan. There is no functional difference between Kami and Karavan teleporters, only who can use them, what they look like, and the loading screen image.

Characters who've worked up their fame with the Kami and undergone their faction alignment rite can only use Kami teleporters, and characters who've done the same for Karavan can only use Karavan teleporters. Additional fame with one's chosen faction is needed before one can use teleporters in the underground Prime Roots regions. Neutrals can use a mix of both factions' surface teleporters, but no Prime Roots teleporters and none in level 200-250 regions.

Before you can use a teleporter, you must travel to it on foot. The same is true of respawn points. Once you find a teleporter, you buy a Teleporter Pact (low price), which is a 0.1-bulk item that goes into your inventory and can only be used from there, but can be stored in packers and personal apartments (not guild apartments). Once used, a TP is deleted and a replacement must be bought. If you run out of TPs and forget to replace them, you must run to the teleporter again.

How easy is it finding a reasonable guild?
Easy, I expect. I've almost never tried to join a non-RP guild so I can't be sure, but it seems most guilds are friendly to everyone they have no reason to be unfriendly to, and internally even family-like.

How many of you are excited about returning and why?
I'm excited about returning because out of the many MMOs I've played, none come close to Ryzom in terms of satisfying my desire for sandbox-style freedom, unique features and lore, deep, meaningful crafting and interesting, interactive harvesting, the feeling of a living world that is also beautiful and well worth exploring, and a decent, non-crowded community.

I am also eager to get back into Ryzom roleplay on both Arispotle and Leanon (although Leanon is a German server, many there are bilingual and I found a nice RP guild).


Originally posted by Angelbound
Exactly what I said, are the graphic effects and animations on higher ranks of each skill and spell?

As you gain skill, the effects associated with that skill's actions/attacks become more flamboyant. For example, the initial small green tails of the acid spell develop into a storm of assorted lethal-looking greenish particle effects. Melee weapons and harvesting picks have trails of light that differ in colour according to which race's style the item is; these trails become longer as one's skill in wielding the item increases until you're swinging around a beautiful ribbon of light whose full path lingers in the air for almost a second.


Every spell has its own effect.

Some magic spells can be combined via the stanza system. This also combines one of their visual effects with the other's animation, if they are of equal level, otherwise the highest-level spell stanza's visual effect and animation both take precedence. In an equal-leveled-stanzas situation, the order in which they are added to the action determines which one has its visual effect displayed and which one's animation is used. I can't remember which position determines what, though.


Originally posted by Angelbound
the same over and over

You keep using that phrase. Please further explain what exactly you mean? :)

I prefer stylised graphics because:
- They don't fall into Uncanny Valley.
- They have greater longevity, whereas aiming for realism eventually but inevitably results in automatic failure when the available technology advances to allow greater realism.
- They can aid more effectively in the formation of a unique, memorable feel for the game.

I dislike the graphics of EQ2, Vanguard, and such. Especially their misuse of bumpmapping, which makes things look like plastic. A detailed, reasonably high-res texture beats that kind of bumpmapping any day IMO.

Realistic graphics also tend to fail to make me feel like I'm outside. Poor choices of lighting, colour, and sun graphic cause that failure. Another factor is that they're trying to supply too much, creating the Uncanny Valley of environments. In a stylistic game my brain meets the graphics halfway instead of being shoved into a corner, creating the impression of a more vivid and viscerally accurate environment.

I don't like most anime styles, however.

Let's see...the last game I quit that I had a subscription to was Tabula Rasa...

I quit that after three months of casual play because my main drive in it was to play one of the hybrid races. Even as low as the level requirement for access to the first hybrid is, I knew I wouldn't get there any time soon, and I wanted to get a second subscription to Istaria. So, bai TR.

Last game I deleted was Mabinogi. I was impressed that it had a skill system, but having quests forced down my throat constantly was a huge turn-off. I didn't play far in it, and lapsed from it completely for several months, during which time I heard about its cash shop being too necessary. So as soon as I needed to free up some hard drive space, bai Mabinogi.


Originally posted by CyberWiz

Originally posted by Wicoa
I still want to know who owns it now.

Spiderweb



To elaborate on this, we know that some (but not all) of Spiderweb's team have worked on Ryzom before, ergo former Nevrax members. Gameforge absorbed the whole of Nevrax into "Gameforge SARL" rather than allocating employees of their own to Ryzom, therefore people who have worked in Ryzom previously are quite likely not from Gameforge GmbH.


This Spiderweb has nothing to do with Spiderweb Software, Inc.

Wizardry and -Xavier-, you say Ryzom's layout/controls turned you off. Did you try to find the key configuration window (K) or the game configuration (U)? Tried right-clicking on any windows? All of Ryzom's key bindings can be changed. All of the windows can be moved and their opacities can be changed; some of them have several modes to change their appearance and functionality more fundamentally. You can have multiple chat windows or just one, System Info separate from chat or integrated with it, and choose which channels you want to hear. The colours of the windows, text, radar dots, etc. can all be changed.

There are games that don't let you do so much as 10% of that.

I will admit, however, that the GUI isn't very pretty and that aesthetic presentation counts in the user's overall impression of a thing.

It occurs to me that you may have tried it so long ago that you didn't see the more recent improvements to the interface. The look didn't change, but the main button pad thingy (not the hotkey bar) was upgraded to be more lucid and to have about half a dozen different display modes, and default keybindings were changed so that nothing would interfere with a user who wants to switch to WASD movement. A server-wide Q&A-only channel, "Universe", was another recent addition.

39 Pages « 1 2 3 4 5 6 7 » Last