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All Posts by Amegashie

All Posts by Amegashie

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164 posts found

In PvP the cliche stealth DW NB (+bow if you want that) ganker is very viable now, people will just splode. Don't expect results vs. players 50+ as a lowbie though, 50 is a watershed. There are specific campaigns for players lower than 50 now however and while Zeni still need to work out some issues with them, they're a lot of fun.


In solo PvE everything is viable.


In group PvE DW is the best melee dps option and fine up to vet dungeons. (most) Trials greatly disadvantage melee thanks to lazy mechanics.

Given Zeni's track record regarding Q&A, the first two weeks or so of the justice system will be a non-stop party.
The patch incidentally has pretty much the exact same size update 1 had, close to 9 GB. That leads me to believe that they're replacing large parts of the client outright rather than just inserting the new stuff. Curious decision if that is indeed the case, I'm not aware of any other MMO company doing it this way. Tough luck for people on slow connections or capped traffic, not very relevant otherwise I guess.

The most important lesson is missing. Heavily story-driven MMOs don't work with a sub payment model, because it is absolutly impossible to deliver enough high quality content of that kind continuously.


LotRO still did ok for a while, but it released a long time ago in a completely different market and most of its quests by far are of the kill 10 rats variety. The books and chapters, the actual quality story content, were few and far between over the years and they had to embrace f2p eventually.


SWTor failed, TSW almost ruined FunCom. The jury is still out on ESO.

Assuming most of the fixes actually work this time and no major new issues are introduced ( unintended vet content "revamp", I'm looking at you ! ), this actually looks like a decent patch. It is certainly not anything out of the ordinary for a big money MMO at this stage of its life cycle, especially considering it's only the second actual update in the almost three months since release. The other patches were minor bugfixes ( and subsequent hotfixes for the issues caused by them... )
Originally posted by bestever

Wildstars combat is a joke. 

While I agree that the quest content in Wildstar is terrible, complaining about the combat and then going back to ESO of all games is quite hilarious.

Originally posted by bcbully
@phry wildstar didn't even try to sell physical copies. They must have known not many would be interested. They sold 0 physical copies. Probably smart, who would go searching for the box of a unknown IP with a funny looking rabbit on the cover holding a toy gun?


Well, they sold at least one, the one I got right here. With the funny looking rabbit holding a toy gun on the cover.

Good stuff for the most part, they really need to churn out fixes and QoL changes at a much faster pace though. Basically one smallish patch ( plus several hotfixes fixing what that patch broke ) a month is not anywhere enough for a sub based game. 


If necessary, content patches should be put on a separate schedule.

The engine certainly is poorly optimized and should run a lot better for the graphics quality the game offers. Can't say I noticed any latency issues though, even in larger group settings the combat system is very responsive with no noticable delay - A welcome change after the fiasco that is ESO.


This is on the EU servers playing during EU primetime mostly.

Originally posted by Aeonblades 
with a less responsive version of GW2/ESO's action combat

Less respnsive than GW2 or less responsive than ESO, which is it ? The difference between those two games is night and day in that regard.

Depends on how well the combat system will actually work on the live servers. If it's like FF14 ARR in that with a little lag it's almost unplayable or a generally unresponsive POS like ESO's, the "average MMORPGamer" will obviously not do all too well. People adjusted just fine to GW2's combat system though. because it was very responsive and you could perform well enough even with some latency.

ESO's core problem isn't even content related though, so while I'd usually be happy enough to bash the locusts they're not to blame this time.


ZOS simply fail to provide their service in a professional manner and slapping a premium price plus sub fee on it when there are plenty of matured b2p/p2p games around certainly didn't help. The various payment issues, the sorry state of the so-called EU server, excessive downtimes for maintenance and miniscule patches, terrible testing of said patches, horrible CS, complete failure to protect against all sorts of cheaters and hackers* while at the same time banning droves of innocent players, extremely slow pace at fixing bugs, and so on and so on.


It's not 2004 anymore and given the fierce competition on the MMO market that's just not acceptable. All those issues are solely on ZOS ( and possibly their parent company ), not on any group of players.


*Current business model is to send hordes of lvl 2 bots teleporting between quest npcs and quest targets in Coldharbour ( lvl 40-50 zone ), presumably for the cash reward.

As long as the initial sales numbers weren't a complete disaster, retention rate is more relevant anyway. The PC version is currently in its make-or-break phase and ZeniMax will have to speed up progress substantially if they want to get out of it unscathed.


Taking too long to fix even basic issues and giving players stuff to keep them busy until the actual endgame content is ready is exactly what did SWTOR in and so far ZOS aren't doing any better.

Originally posted by Azzras
Lame thread is lame...


Well, I could download close to 30 GB again as the launcher suggests I guess.

Good luck on the miracle patch all of you fanboys are dreaming up.


Error 210 - PatchManifestError_DownloadFail

Unable to download manifest, please try again later

The obvious solution to the passives issue would be to have separate bars for actives and passives, like in The Secret World. Too late for such sweeping changes by now though.
The Secret World says: Story and its presentation are at best a minor factor in a MMO's longterm success.
Originally posted by Randayn
I truly think this game will definitely have the most lovers and haters for a MMO in a while...won't be any middle.   It's just that type of game.  Im just sick of critics, reviewers and people stating that it doesnt live up to Elder Scrolls style/standards....that's a bogus statement.

The verdict by most, critics and players alike, seems to be "meh, not worth premium box price + sub + shop". Doesn't qualify as either love or hate to me, but ymmv.

4 of the characters are just spamming staff and bow skills, the guy shooting the video uses three overall and is out of mana half the fight ( as a pure staff user he really shouldn't wear medium and heavy armour...). Only one guy goes into melee, hard to tell what he does there because of the fx. Looks like a Nightblade I guess, Dragon Knights rely a lot on CC moves, pulls, knock downs, etc.


If that's your idea of fun combat...Well, go buy the game I guess. 

Originally posted by Kuinn
one thing that I really did not like in GW2 PvP is that you are basically fighting your own faction all the time because it's identical to your own. Also that the GW2 PvP is in this separate "mists" PvP magical dimension. TESO PvP feels more immersive with different factions and the PvP action being in the same world basically where you run around as a character.

ESO PvP takes place in a separate zone, exactly the same as GW2's WvW. Only difference is that it is one huge zone rather than 4 smallish ones ( 5, if you count the recent Edge of the Mists thing ).

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