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All Posts by vajuras - 2835 found

7/19/08 9:50 AM
Viewed 993, Replies 31

Originally posted by DeaconX

http://www.mmorpg.com/showVideo.cfm/videoId/1239

....

Just see these games popping up being EVE ripoffs and it makes me a little sad because none of them seem to innovate at all, just hope to steal some business and that's about it.

 

What are you talking bout we don't even know anything about the game. And please clone eVE and remove Time based Training and add some twitch and I will at very least play it alongside EVE

 

geez, can't a game developer make a space game without getting branded as an eVE clone??? They don't even have a FAQ what lead you to this conclusion

7/18/08 12:47 PM
Viewed 1986, Replies 70

Originally posted by Manveru

I think it goes with out saying that a game set in the Old Republic will include both Jedi and Sith right away. There is no lore-based justification for grinding a character to becoming a Jedi - it makes absolutely no sense in terms of the univerise, especially in the sense of how Jedi originate. The challenge, I think, is not to make playing a Jedi difficult to attain, but rather to make the other professions just as interesting and compelling to play....

 

Did you play KOTR???

 

and forget starting out as light / dark. You start out as neutral (alignment) like most all bioware titles. Roleplay should be making decisions dynamically not clicking on a little button and say "hey I want to be Evil sith ftw!".

7/18/08 11:45 AM
Viewed 1986, Replies 70

Originally posted by Elvith

Unfortunately for you, Jedi - Sith is almost certainly going to be a starting profession in the New MMO given the historical timeframe.

I can see a starting character as a padawan, moving on to become a Sentinel, Guardian or consular before moving on to advanced level as in Kotor 2. I hope that the manage the light side/dark side to the point where Jedi / Sith Players have to think about the ramifications of their actions.

I also don't think they will be godly compared with other classes.  The Hutts, Mandalorians, Merc. Sith Trooper and Republic troopers are all practiced at fighting Jedi and Sith at this time. This will allow the Dev's to balance the game.

 

in kotr 1- You do not start out as a Jedi. You pick your base Class then later train to become jedi. And yes, jedi should be godly compared to other classes if done right. In kotr, you are like getting jumped by hordes of mandalorians (never 1v1) and hordes of other 'normal' classes (at least so far havent beaten it yet)

 

So everyone at some point should become a Jedi. So you have your Jedi class and the base class just like KOTR

 But to be clear- they can start me out as a Padawan if they want. I dont care as long as I can become a Jedi.

 

 

7/18/08 11:26 AM
Viewed 360, Replies 6

Originally posted by damian7
Originally posted by Eschiava



The current system is already heavily biased in favor of new players as training times increase exponentially with level: each takes 4.65x longer than the previous.

As such in the time that it takes an experienced player to train a skill from level 4 to 5, a new player can train 4, almost 5 skills from level 0 to 4.

Alternatively, a new player could take 32 skills from level 0 to 3 in the that same time that an experienced player takes one skill from level 4 to 5.

---------------------------------

Well, I thought it was interesting anyway.

 

the new players and vets will have the same level of learning skills trained and implants (+5s)? otherwise, those numbers are way off.

amirite?   

 

quite a number of skills have lvl 5s as prereqs.

 no matter what ship you're flying, you use electronics, engineering, mechanic, science (only if you use implants/cybernetics, or take advantage of heat/thermodynamics), navigation, spaceship command, 1-3 types of weapons (guns/missiles/drones), etc.

 you're right, in a frigate, a vet can only use all t2 mods and only call upon 8-15m worth of SP (remember, you're talking about a new player specializing, and comparing that to a vet that's specialized, right? and not counting learnings, informorph psychology, or any skills not directly related to my frigs performance).  new players can have that in no time flat, especially if they've gotten a high level of learning skills + implants + money for everything, and of course... as long as they force vets to fly frigs.  so yes, after a couple of years worth of training, a new player can be as good as/better than a vet in a frig.  how many new players stick with frigs that long and wouldn't be trying out a bship by that time?

 

again, vets may be selling toons that have spread out to a variety of skills; but whose to say that someone didn't pick A line of ships (say gallente) and maxed out skills for those?  this includes skills that aren't weapon/tanking skills.   this is what is being advocated for new players, in order for them to be specialized and "caught up" in skills to a vet.

i'm looking at a new toon, for rank 1s that he's got +8 pts from learning skills, he's looking at almost 2 days for a lvl 4 and over a week for a lvl 5.  vs, i'm looking at 3 1/2 - 4 days for any rank 1 lvl 5.

 

soooooooooooo, looking at someone, like me, with 5.376m in learning skills and normally chilling with +5 implants of whatever i'm currently training...  what's the math on this new player getting caught up to me on say frigs, considering that i only have advanced skills to lvl 4 (like small turret specialization)? 

keep in mind, this thread is titled "you'll never catch up in sp?" and i'm simply wondering the math on that. 

pick one frig to lvl 5 and everything you'll use in that frig...  don't forget that you will probably want to do some sort of jamming, mwd most likely, say only using turrets for weapons and maybe a nos, armor tanking, of course i'll overheat things and need some nanite repair stuffs to fix it on the fly, whatever kind of t2 rigs that might be nifty, and i guess figure as much/little learning/cybernetics as you think would be needed (that would be 4 of 5 stats used for all the goodies i'll use to just sit in a frig).   so with all that extra time to get to lvl 4/5; how long will it take the new player to catch up to where a vet is, assuming they both specialize?  how long if both specialized for a cruiser?  battleship?

but, do keep in mind, it's a LOT easier to get those new players up in levels nowadays (only lvl 4 to start on advanced learnings, and implant prices are rock bottom and seem to be getting cheaper every week).

 

btw he does have some good points here though. I frankly think the only edge new players may have over a loonnnnngggg time vet off the bat is the new bloodlines (caldari achura, amarr cybernights) for the low charisma. At least a new player can train faster then they did.

Of course the new bloodlines are almost unresistable for most careers which adds their own set of issues beyond scope of this thread

7/18/08 9:24 AM
Viewed 360, Replies 6

[edit] sorry misread

 

 

7/17/08 7:17 PM
Viewed 9430, Replies 139
Originally posted by Draccan
Originally posted by MaeEye

Do you hear that sound? 

 

It's the sound of thousands of SWG vets heads exploding with pure joy. 

 

EA, don't screw this up.  Let BioWare do what they do best.

 

No

I hear thousands of Star Wars and pre CU/NGE fans going :... "oh noes... wow in space with lightsabers"...

 

this is gonna be about classes, levels, raids, arenas / battlegrounds / instances and linear.. BLAH

 

 

omg I hope not. I pray its more like KOTR cause I'm not down for that nonsense either.

7/17/08 7:13 PM
Viewed 1240, Replies 34

too bad Sony lack the vision to see that their game would be unique. Right now us sandboxers really only have EVE to play in MMO space. Imagine all those players that get ganked in eVE 1 time and they want to play a new title. SWG pre-CU woulda been a great home for them. Especially with ryzom having all the financial issues they would dominate for sandbox pve'ers. not to mention all the sandboxers out there that hate being "a ship"

7/17/08 6:16 PM
Viewed 9430, Replies 139

looking forward to seeing the trailers and such its good news

7/17/08 6:12 PM
Viewed 1416, Replies 41

Originally posted by erandur
Originally posted by Shastra

 


Originally posted by erandur
A lot of people here are waiting for the perfect MMO to come out. So let's see how much inspiration you actually have. Think you can create better quests than Blizzard? Be more creative (features etc.) than the next WoW clone? Got the perfect storyline? Or even an original setting (Wild West doesn't exist yet, but it being made ).
Fire away, I'm interested to see if you can do any better than let's say Funcom or SOE.

 

Who says in order to know what good music is you have to be a musician or singer? To know what good movie is you have to be a director or story writer? To appreciate good food you have to be a chef yourself?

Since when its wrong to give your opinion and dislike something from a customer, audience or viewers point of view?

Why do people complain about so many things, while if they do it themselves they end up with something like Runescape? And actually yes, after trying to model something, you get a way better view of how good a game is. As a musician you'll recognize certain structures in music, so you can see the composer actually worked on it, and not just wrote something down. You even have separate jobs, to taste food.

And it certainly is wrong to give 'opinions' when you start looking for conspiracies, like Funcom's intention to create a bad game (?), or when they start talking about how to sue Funcom how creating AoC... False accusations are still forbidden.

 

I hate to say it but I've played some Indy MMOs I thought were very fresh and had way more heart then any commercial product.

7/17/08 5:44 PM
Viewed 768, Replies 26

I'm with metalhead980 I know I can buy a PS3 if I wnat in addition to my top end PC and xbox360 (not bragging just saying if you can buy 1 you can buy the other normally)

ON Topic: So yeah if this new SOCOM is the shiznit I will buy PS3. That's gonna be totally wicked. 256 is plenty massive for me I dont see pvp get much bigger then 200 players anyway. Plus I liked Socom for PS2

 

7/17/08 5:08 PM
Viewed 1112, Replies 37

Originally posted by Violette

People on these forums whine way too much.

 

problem is this the only genre where a dev can totally nerf the hell out of your character and give you the middle finger.

In every other genre, you can start your own server or refuse to update to the patch

This the only one I know of where you have no choice but to just take it

 

What can the fans do but vent? I suppose they could just quit the game and of course come here and vent. That is how many of us landed here at mmorpg.com. Cause we came here bitter, jaded, and in desperate search of another MMO to give us our 'fix' heh

7/17/08 5:03 PM
Viewed 2750, Replies 64

yeah KOTR was sort of an ill-concealed secret. There are still a few other huge IPs that are in the works that I'm suprised haven't 'officially' announced yet.

7/17/08 4:43 PM
Viewed 3660, Replies 101

Originally posted by Locklain
Originally posted by Abrahmm

I can't decide how to feel about this news. I am excited because I LOVE star wars, I loved KotAR, and Bioware makes good games. I'm uneasy because I think Bioware will be aiming at the WoW market, and alas make a spoon fed linear game, which isn't the sand box I am looking for. And after reading the interview with the Bioware MMO devs from which they all said they were playing WoW, I fully expect a World of Star Wars.

Lets face it, WoW is popular because of its play style.  Sandbox games are for a minority of gamers, most people need direction and if they don't have it they become lost.  I would love to see a great sandbox game but we will never see one from a big name company.

Where do people get this EVE is a sandbox and it has plenty of quests and direction if players want it. Same with popular sandbox games in other genres like Elder Scrolls, GTA, etc. A sandbox game can have Quests you and I have different definitions of what a sandbox can be obviously

edit- And we see plenty of sandboxes made by big name companies (Halo 3 forge mode, GTA, Elder scrolls, Fallout 3, etc). They've just blown up bigtime in PC/console space I seriously doubt you have a crystal ball that tells you the future in anycase it must be cracked yo

7/17/08 3:17 PM
Viewed 3660, Replies 101

Originally posted by tillamook
Originally posted by Teala

SOE is not invovled?  Please tell me SOE is not envolved. 

 

You love SOE, heck you play their games. xD

 

Why SOE will never be top dog again

Teala wrote a great blog here I wouldn't think he/she is an SOE fan

7/17/08 2:57 PM
Viewed 3660, Replies 101

Originally posted by PowderBurnt

www.gamasutra.com/php-bin/news_index.php

If this has been posted I'm sorry. Just got excited.

 

Ah now that is even more 'official looking'

7/17/08 2:52 PM
Viewed 3660, Replies 101

Originally posted by M1sf1t

Interesting their "Source" is just a blog with no verifiable link to the interview in question. Sorry but blogs to me are not credible sources of information especially when they don't link to their sources of information. If I can see a video or hear a audio clip then I'll say "Okay EA is doing KOTOR MMO". Also even if this news is true it won't be anything like pre-NGE SWG. Again highly doubtful this rumor is true.

 

Mind you we're talking bout Massively- a site in which their people are deployed at E3 where they can talk to PR from people at the showroom floor (just like mmorpg.com)

 

7/17/08 2:42 PM
Viewed 3660, Replies 101

Originally posted by Flyte27

Even if it is true I don't think it will be something for SWG people to play.  Based on Biowares games it will be more linear then Sandbox even though Bioware allows some freedom in regards to where you can go in their games.  Even though I like the concept of SWG original I don't believe Star Wars was meant to be that style of game.  Star Wars has always heavily revolved around Jedi/Sith and linear story line.  It would make sense to do the same in a Star Wars MMO and split the Jedi and Sith into mulpitle classes for each.  The whole problem with allowing people to play normal classes along with Jedi is class imbalence.  You can't make a Jedi/Sith be on par with other classes or it belittles Jedi's/Sith's power in the Star Wars universe.  I have faith that if Bioware does make a Star Wars game they will get it right.

 

like you I don't expect a sandbox but I do expect a truly polished Linear game. But I hope they add in some player driven content of a sort.

At least get some good world pvp going between Sith and Jedi. that all they need to crush WAR and WoW.

for sure it will have Classes just like all the other Bioware RPGs. I've played almost all and they always use Classes. But, they classes are always 'loose'. They are never 'tight' and restricted like WoW. In Mass Effect and KOTR you can cross train

7/17/08 2:22 PM
Viewed 3254, Replies 108

That's the extent of my knowledge too. I never even played the pen and paper but my friends that played WoD pen and paper informs me its a skill-based game like Scion (also published by white wolf/CCP) so that gives me much hope

7/17/08 2:08 PM
Viewed 3660, Replies 101

Nice I love the KOTR single player RPG I'm playing through it right now

 

There is only one Class to be- Jedi with alignment (light / dark). great class system though that had the complexity of a D&D edition almost (almost)

 

I have no idea how the MMO will be. I'm feeling so jaded these days. It might be dumbed down for mass appeal

 

They better only focus on Jedi  just like the SP RPGs. Everyone will be a jedi. Never has the star wars universe seen s omany jedi though hehe

7/17/08 12:48 PM
Viewed 3254, Replies 108

Originally posted by Venger
Originally posted by vajuras
Originally posted by Venger

Well whether Darkfall is or isn't vaporware is open for debate but that is a completely different topic.

The problem I see with a lot of the small indy companies is instead of innovating taking what did work in the older games and what does work in the newer ones and mess then into what could be golden age of gaming they are going backwards to the old design.  For some people maybe that works but I much prefer a mix of old and new.  People seam to forget old stop being for a reason.

 

The smaller developers are revisiting the older generation, like EVE/CCP, because those games were quite frankly way ahead of their time. Back then, a lot of people were not ready for open sandbox worlds. But now, many people would love to play something like Ultima Online. A lot of people are burned out on Classes and Levels yet- they never got a chance to play UO in it's prime

Realize UO is still around even now and still has more players overall then many newer MMOs. Something special was there. Newer games will indeed revisit the older gen models and try to move that forward

That's what many of us want- we want for EQ and it's ilk to be skipped like it never existed. Take the UO model forward.

I hate raiding- where did that come from? EQ1

I hate linear progression and forced grouping on a singular path. Who established that? EQ1

I hate static worlds that I cant impact. Not hard ot guess who established that

Crappy pvp, EQ1

Extreme gear grind fests, EQ1

broken economy, mudflation, EQ1

 

 

Eve's design concept is where I see the golden age of mmo coming to with some tweaks of course.  Eve's real down side is the combat isn't very engaging.  Orbit target, shoot target, target dies collect your reward.  Plus I not to keen on the whole time based skill idea.  I'd prefer to go back to old UO for a skill model.  What also set UO and even Eve apart from many current mmo is there non combat skills are quite useful.

 

Hm, it appears I misread your post because once again I agree

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