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7/19/08 9:50 AM
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Viewed 993, Replies 31
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Originally posted by DeaconX
What are you talking bout we don't even know anything about the game. And please clone eVE and remove Time based Training and add some twitch and I will at very least play it alongside EVE
geez, can't a game developer make a space game without getting branded as an eVE clone??? They don't even have a FAQ what lead you to this conclusion |
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7/18/08 12:47 PM
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Viewed 1986, Replies 70
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Originally posted by Manveru
Did you play KOTR???
and forget starting out as light / dark. You start out as neutral (alignment) like most all bioware titles. Roleplay should be making decisions dynamically not clicking on a little button and say "hey I want to be Evil sith ftw!". |
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7/18/08 11:45 AM
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Viewed 1986, Replies 70
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Originally posted by Elvith
in kotr 1- You do not start out as a Jedi. You pick your base Class then later train to become jedi. And yes, jedi should be godly compared to other classes if done right. In kotr, you are like getting jumped by hordes of mandalorians (never 1v1) and hordes of other 'normal' classes (at least so far havent beaten it yet)
So everyone at some point should become a Jedi. So you have your Jedi class and the base class just like KOTR But to be clear- they can start me out as a Padawan if they want. I dont care as long as I can become a Jedi.
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7/18/08 11:26 AM
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Viewed 360, Replies 6
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Originally posted by damian7
the new players and vets will have the same level of learning skills trained and implants (+5s)? otherwise, those numbers are way off. amirite?
quite a number of skills have lvl 5s as prereqs. no matter what ship you're flying, you use electronics, engineering, mechanic, science (only if you use implants/cybernetics, or take advantage of heat/thermodynamics), navigation, spaceship command, 1-3 types of weapons (guns/missiles/drones), etc. you're right, in a frigate, a vet can only use all t2 mods and only call upon 8-15m worth of SP (remember, you're talking about a new player specializing, and comparing that to a vet that's specialized, right? and not counting learnings, informorph psychology, or any skills not directly related to my frigs performance). new players can have that in no time flat, especially if they've gotten a high level of learning skills + implants + money for everything, and of course... as long as they force vets to fly frigs. so yes, after a couple of years worth of training, a new player can be as good as/better than a vet in a frig. how many new players stick with frigs that long and wouldn't be trying out a bship by that time?
again, vets may be selling toons that have spread out to a variety of skills; but whose to say that someone didn't pick A line of ships (say gallente) and maxed out skills for those? this includes skills that aren't weapon/tanking skills. this is what is being advocated for new players, in order for them to be specialized and "caught up" in skills to a vet. i'm looking at a new toon, for rank 1s that he's got +8 pts from learning skills, he's looking at almost 2 days for a lvl 4 and over a week for a lvl 5. vs, i'm looking at 3 1/2 - 4 days for any rank 1 lvl 5.
soooooooooooo, looking at someone, like me, with 5.376m in learning skills and normally chilling with +5 implants of whatever i'm currently training... what's the math on this new player getting caught up to me on say frigs, considering that i only have advanced skills to lvl 4 (like small turret specialization)? keep in mind, this thread is titled "you'll never catch up in sp?" and i'm simply wondering the math on that. pick one frig to lvl 5 and everything you'll use in that frig... don't forget that you will probably want to do some sort of jamming, mwd most likely, say only using turrets for weapons and maybe a nos, armor tanking, of course i'll overheat things and need some nanite repair stuffs to fix it on the fly, whatever kind of t2 rigs that might be nifty, and i guess figure as much/little learning/cybernetics as you think would be needed (that would be 4 of 5 stats used for all the goodies i'll use to just sit in a frig). so with all that extra time to get to lvl 4/5; how long will it take the new player to catch up to where a vet is, assuming they both specialize? how long if both specialized for a cruiser? battleship? but, do keep in mind, it's a LOT easier to get those new players up in levels nowadays (only lvl 4 to start on advanced learnings, and implant prices are rock bottom and seem to be getting cheaper every week).
btw he does have some good points here though. I frankly think the only edge new players may have over a loonnnnngggg time vet off the bat is the new bloodlines (caldari achura, amarr cybernights) for the low charisma. At least a new player can train faster then they did. Of course the new bloodlines are almost unresistable for most careers which adds their own set of issues beyond scope of this thread |
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7/18/08 9:24 AM
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Viewed 360, Replies 6
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[edit] sorry misread
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7/17/08 7:17 PM
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Viewed 9430, Replies 139
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Originally posted by Draccan
No I hear thousands of Star Wars and pre CU/NGE fans going :... "oh noes... wow in space with lightsabers"...
this is gonna be about classes, levels, raids, arenas / battlegrounds / instances and linear.. BLAH
omg I hope not. I pray its more like KOTR cause I'm not down for that nonsense either. |
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7/17/08 7:13 PM
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Viewed 1240, Replies 34
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too bad Sony lack the vision to see that their game would be unique. Right now us sandboxers really only have EVE to play in MMO space. Imagine all those players that get ganked in eVE 1 time and they want to play a new title. SWG pre-CU woulda been a great home for them. Especially with ryzom having all the financial issues they would dominate for sandbox pve'ers. not to mention all the sandboxers out there that hate being "a ship" |
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7/17/08 6:16 PM
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Viewed 9430, Replies 139
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looking forward to seeing the trailers and such its good news |
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7/17/08 6:12 PM
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Viewed 1416, Replies 41
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Originally posted by erandur Why do people complain about so many things, while if they do it themselves they end up with something like Runescape? And actually yes, after trying to model something, you get a way better view of how good a game is. As a musician you'll recognize certain structures in music, so you can see the composer actually worked on it, and not just wrote something down. You even have separate jobs, to taste food. And it certainly is wrong to give 'opinions' when you start looking for conspiracies, like Funcom's intention to create a bad game (?), or when they start talking about how to sue Funcom how creating AoC... False accusations are still forbidden.
I hate to say it but I've played some Indy MMOs I thought were very fresh and had way more heart then any commercial product. |
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7/17/08 5:44 PM
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Viewed 768, Replies 26
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I'm with metalhead980 I know I can buy a PS3 if I wnat in addition to my top end PC and xbox360 (not bragging just saying if you can buy 1 you can buy the other normally) ON Topic: So yeah if this new SOCOM is the shiznit I will buy PS3. That's gonna be totally wicked. 256 is plenty massive for me I dont see pvp get much bigger then 200 players anyway. Plus I liked Socom for PS2
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7/17/08 5:08 PM
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Viewed 1112, Replies 37
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Originally posted by Violette
problem is this the only genre where a dev can totally nerf the hell out of your character and give you the middle finger. In every other genre, you can start your own server or refuse to update to the patch This the only one I know of where you have no choice but to just take it
What can the fans do but vent? I suppose they could just quit the game and of course come here and vent. That is how many of us landed here at mmorpg.com. Cause we came here bitter, jaded, and in desperate search of another MMO to give us our 'fix' heh |
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7/17/08 5:03 PM
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Viewed 2750, Replies 64
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yeah KOTR was sort of an ill-concealed secret. There are still a few other huge IPs that are in the works that I'm suprised haven't 'officially' announced yet. |
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7/17/08 4:43 PM
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Viewed 3660, Replies 101
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Originally posted by Locklain Lets face it, WoW is popular because of its play style. Sandbox games are for a minority of gamers, most people need direction and if they don't have it they become lost. I would love to see a great sandbox game but we will never see one from a big name company. Where do people get this EVE is a sandbox and it has plenty of quests and direction if players want it. Same with popular sandbox games in other genres like Elder Scrolls, GTA, etc. A sandbox game can have Quests you and I have different definitions of what a sandbox can be obviously edit- And we see plenty of sandboxes made by big name companies (Halo 3 forge mode, GTA, Elder scrolls, Fallout 3, etc). They've just blown up bigtime in PC/console space I seriously doubt you have a crystal ball that tells you the future in anycase it must be cracked yo |
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7/17/08 3:17 PM
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Viewed 3660, Replies 101
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Originally posted by tillamook
You love SOE, heck you play their games. xD
Why SOE will never be top dog again Teala wrote a great blog here I wouldn't think he/she is an SOE fan |
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7/17/08 2:57 PM
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Viewed 3660, Replies 101
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Originally posted by PowderBurnt
Ah now that is even more 'official looking' |
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7/17/08 2:52 PM
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Viewed 3660, Replies 101
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Originally posted by M1sf1t
Mind you we're talking bout Massively- a site in which their people are deployed at E3 where they can talk to PR from people at the showroom floor (just like mmorpg.com)
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7/17/08 2:42 PM
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Viewed 3660, Replies 101
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Originally posted by Flyte27
like you I don't expect a sandbox but I do expect a truly polished Linear game. But I hope they add in some player driven content of a sort. At least get some good world pvp going between Sith and Jedi. that all they need to crush WAR and WoW. for sure it will have Classes just like all the other Bioware RPGs. I've played almost all and they always use Classes. But, they classes are always 'loose'. They are never 'tight' and restricted like WoW. In Mass Effect and KOTR you can cross train |
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7/17/08 2:22 PM
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Viewed 3254, Replies 108
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That's the extent of my knowledge too. I never even played the pen and paper but my friends that played WoD pen and paper informs me its a skill-based game like Scion (also published by white wolf/CCP) so that gives me much hope |
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7/17/08 2:08 PM
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Viewed 3660, Replies 101
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Nice I love the KOTR single player RPG I'm playing through it right now
There is only one Class to be- Jedi with alignment (light / dark). great class system though that had the complexity of a D&D edition almost (almost)
I have no idea how the MMO will be. I'm feeling so jaded these days. It might be dumbed down for mass appeal
They better only focus on Jedi just like the SP RPGs. Everyone will be a jedi. Never has the star wars universe seen s omany jedi though hehe |
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7/17/08 12:48 PM
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Viewed 3254, Replies 108
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Originally posted by Venger
Eve's design concept is where I see the golden age of mmo coming to with some tweaks of course. Eve's real down side is the combat isn't very engaging. Orbit target, shoot target, target dies collect your reward. Plus I not to keen on the whole time based skill idea. I'd prefer to go back to old UO for a skill model. What also set UO and even Eve apart from many current mmo is there non combat skills are quite useful.
Hm, it appears I misread your post because once again I agree |
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