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All Posts by vajuras

All Posts by vajuras

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475 posts found

Ah thanks a lot that clears that up.

Originally posted by green13

One thing I love about Ryzom - no difference between races other than appearance / story.

The best place to check out looks is here :

For females - I reckon Zorai female in Matis high-quality caster gear can't be beat. Very regal looking.

But I think males get better heavy armour and you can achieve some good looks mixing up caster gear from different races, eg. try Matis high-quality caster gear, but with Trykker vest and Zorai sleeves.


Hey thanks all and forgot to say thanks for this link. But I think there are a lot of sets not in there? I look at Gilgameesh avatar picture (he posts here) the armor on his tryker looks really sick. Hope I can get that for my Matis male

I felt like a ghost today. I kept trying to chat today but no one responded even though they talking to each other. Was weird. Do I need to type /global first or something? Was I in the wrong channel?


Also I'm on newbie island what is skill cap on noob island anyone know. I think I decided on a char I will stick with (Matis Male). So thanks to all who been helping me so far

LFGame « General Discussion
8/12/08 2:31:16 AM
Originally posted by Ikeg

I have heard negative and positive things about EVE. I have heard it is a Huge game, but I have also heard that it is almost to big and much of it simplifies down to repetiveness, but if it's PVP is good I'm willing to give it a try.


Any more suggestions?


daoc classic, shadowbane (older but f2p)


earthrise, mortal, All points bullentin, WELL ONline, jumpgate evolution. All should be pvp centric to some extent especially Earthrise and WELL (already in closed alpha in Russia). Next up Fallen Earth which was supposed to go alpha but got pushed back

LFGame « General Discussion
8/12/08 2:14:09 AM

people keep thinking EVE is like World of Warcraft where you just run up to a guy, hit a few buttons, then own or get owned


EVE's nothing like that. player created professions run rampant.

The best thing a newbie can do is look into a support role like Cloaked recon scout, tackling, etc. When I was a newbie I was a scout and got by just fine. Just train up a cloak device there you go. Then expand into covops and scan probing


You can be a ninja salvager.


Hell what you newbies think us vets fly? Sure some fly Carriers and the big guns but heck few can afford that 24/7. I fly cheap little tech 2 frigates. What is that 9 day train? Frigate V, bam Taranis. Propulsion jamming, a few hours. Why are you guys training for 2-3 months I dont understand i was pvping within my 1st month


Still to this day died rarely.


There all forms of pvping and services you can provide. All sorts of roles to fill. Vets can only fly 1 ship at a time and it binds our skillpoints. We need you newbies to fill other roles.

Besides you in a little frigate that scan radius is small and you're quick.



LFGame « General Discussion
8/12/08 12:51:27 AM

EvE Online is pretty good if you can get past the time based training (which is both awesome and horrid at sametime)


Players can takeover space in 0.0, build deathstars, build their own jumpgates complete with passwords, build any weapon, ship, or item, and harsh penalty for those that fly what they cant afford.


It's truly unmatched. None of those other games u listed is it possible for everyone- noob and vet, to live together in same station together. In EVE you can and you will see your comrades of war everyday where you dock

Honestly I think this game will improve a lot of things over EVE. A more active combat system and a true skill-based system is sexy.

General Discussion « Earthrise
8/12/08 12:44:13 AM
Originally posted by ghoul31
Originally posted by WesKhan1

Jesus I don't want to be rude, but that OP was stupid as hell.  There have been plenty of MMO's in the past with full looting in PvP that have been extremely successful (And EVE).  End of thread.


Eve isn't fully open pvp. There are safezones.


safe zones mean I'm "safe" from all pvp. In EVE this is never true. EVE has 'safer zones' but never 'safe zones'.

Not to mention if you ever ever join a corp any corp can wardec ya. That means they can get you anywhere

There is no safezones in EVE. Safe zones is what players make for themselves in 0.0

I never said WoW had best crafting system or anything. I would enjoy being able to develop my own recipe and just make something. And I for sure not down for Levels being attached to Items.

near future:

fable 2, fallout 3, star wars unleashed


anything different like fallen earth, well online, APB (cause Crackdown rocked for us and promise of no grind). earthrise, mortal, maybe jumpgate evo, maybe huxley if not a grind


Spellborn I might try depending on the timing if you feel me


Sorry not very many MMO on my list in near future but beyond that I look forward to true next gen

Originally posted by Kurush
Originally posted by vajuras

We already have plenty of class & skill-based MMOs. How do you think you skill up your weapon and crafting skills in World of Warcraft for example? They used a minimum use based system. This is pretty common, most MMORPGs allow crafting to be skilled up in this manner along with weapon skills

 If you going to force me into a Class well there goes the sandbox element of building my character. That is usually not what people have in mind when we look for a skill-based game.  

Well, vajuras, here's the way I see it.

It's pointless to talk about high concept regarding skills versus classes in a MMORPG.  In reality, even when you find one or the other, flexibility seems to be based more on how well-built the game is and how much freedom the developers wanted you to have.

For instance, a shittily designed skill-based game won't give you real freedom because many skills will be too similar to offer real variety and some of the exotic options may simply be nonviable.  On the flipside, I've played some great class-based games which essentially let you build your entire character from nothing.  Guild Wars, for instance, lets you choose all of the skills you can use from a much larger pool, so builds vary wildly.  Many choose to go cookie-cutter, but they aren't locked into doing so, nor is a good player using a nonconventional build inferior to them.  To me, that's more freedom than simply being able to grind up fishing one day and ogregnawing another day on the same character.

I will agree that most games don't even try nowadays.  Look at WoW.  99% of arena players are using a small set of builds that are considered viable, so that's even less freedom in a game that already gives you a ton of choice.  For raiding, you have even less choice.  Nobody wants a guy who is putting forth a subpar contribution just for the sake of personal variety.  That has the effect of even shutting down classes.  For instance, it's simple mathematical reality that a warlock at higher tiers will out-DPS a mage.  And yeah, there are guilds out there who simply pass over all mages on raids that don't need their kind of CC, for that reason.

The freedom granted by skill-based games allow you to dynamically build your own character you really want to play. If you want to be a pure crafter--- cool, you can do that.

If you want to be a pure fisher, cool you can do that too

Guild Wars follows an anti-sandbox mentality. There isnt any crafting at all. No fishing. No ability to be a pure crafter. No ability to be a Mesmer / Ele / War to your hearts content. No ability to assign how strong you want to be many disciplines on one avatar. It's not really no where near onpar with EVE Online where my avatar is so vast it would take you many minutes to look at his composition

It's a great game but no way it should touch a skill-based title constructed properly in scope and depth and limitless combinations

Originally posted by Mylon

Sorry, but Ryzom was really retarded. Pick a "class" from a typical MMO. For the first 50 levels, you only have 1 skill for that chosen class. And no, you cannot really use the other skills at the same time. It's a bit more like FFXI's job system than a true skill system.

A real skill system would be using many separate skills at once, like parrying, power attack, endurance, etc, rather than simply, "two handed axe".

This is, of course, to say nothing of the pretty lackluster special attack offerings of Ryzom.

Eve has a pretty good skill system, except for how advancement being totally time-based.


I was under the impression you could mix the two. Like wear light armor but stll cast magic. I'm still a lowbie tho. other day was swinging my sword and casting bolts was able to tankmage. Just that I was tanking less then a specialized heavy armor tank and spells hit less harder then a specialized mage with a magic amp on

skill-based games already do this so I'm kind of lost. In eVE, it would take what someone help me, 20 years to unlock all the skills? Go play EVE to see how well or bad it works

Also in Saga of Ryzom I highly doubt someone unlocked all the skills? I'm just guessing but 250 in every skill is hardcore kinda aint it?


skill-based games really, really already do this. I'm not sure if I can speak on this topic. It depends


Do you mean vertical leveling? Whereas levels grant ultimate power? NO!!!! Just my humble opinion. Is it like BF2142 where Levels merely unlock a new skill? Maybe I will play. Is it like a skill-based game designed so that all paths are viable?


I still think its a good idea. Well, its genius good and horrible bad at sametime. I would have to play it.



Off hand only bad I forsee (come on Force powers) is that it will make it tough to make alts. I kinda like the idea of skill caps. Allow me to dynamically make unique, player created Class. Heck, I am not adverse to just letting people unlock everything either.

But hard defined Traditional Levels I dont care for.

Originally posted by kingfet

Oh trust me I much prefer skill based mmo's, I am an old school uo player, and was the bane of anyone roaming moonglow (on Lake S, shortly after resnaissance I placed a log cabin in the first housing spot on glow just south of the city past the little cabin rooms or whatever they were heading towards the gate), and I am all for eve.

The problem with Eve is that now I am older, and I will eventually play WAR, but for now WoW seems like a much easier game to get some instant pvp action. I can simply login talk to npc and be fighting.


Well that's that. I wish you well in World of Warcraft. It's a shame there isn't a more casual skill-based MMO out. salute

Originally posted by nariusseldon
Originally posted by vajuras
Originally posted by nariusseldon

wow, obviously.

Very easier to get into BG PvP.


PRoblem with WoW they force you to become a carebear to level up to cap then they string you along with those Arena gear. Do you really want to do Arenas? FPS games do Arenas so much better




You don't need to level up to cap to PvP. Secondly, Battleground is a lot more casual than arenas and a lot more fun.

Then you must never pvp on a PVP server. What fun is it to be Level 5 getting destroyed by a Level 40? What fun is that? So you must level if you want to defend yourself or help protect friends. So grinding through PVE in WoW is --not--- optional

Next, Battlegrounds does not award fully decked out epix. Sure, you can stay in BGs but look above at my point. Since WoW is such a lootfest, you will get destroyed in pvp without the best gear. so you gotta farm Arenas I reckon (I left a bit before all that travesty of Arenas so can only go by the nonsense my friends tell me)

If world pvp was great in WoW and you got rewards for that then I would not say anything. I'd be silent. But since the world pvp in WoW is pointless I will keep saying the pvp is nothing special. Better off playing Guild wars for good, structured pvp if you are okay with instances. much less grind for much less money

Thanks Abrahmm. Paul, yeah it has a few annoying things but almost every feature I hate I also love.


Time based training is love / hate for me. I can't stand waiting on the timer but it has taught me patience and it helps make our builds unique. Without the time based training economy might go belly up now everyone can easily make Titans. And now everyone can fly a Titan too. Oh and HACs? They would've been at every encounter I reckon.


The game would burn hard. I'm no fan of time based training. Might not ever play another that has it. But I would never drop it from EVE.



You say you want to be detached from your avatar well then don't worry about what level you are or what skill you have. Don't compare yourself to others and just have fun like we do


Now if you hate being a spaceship that is one thing, but yeah hating the skill system. Well guess that makes sense but oddly it makes the game work. This game would blow if I had to kill rats all day to skill-up. Skill-based system would be disaster here

Bah narusselsen made me do something hate doing and that is misrepresent EVE Online. It is true there is no safe zones in normal MMO speak. But there are 'safer' zones. I unfortunately cannot properly explain EVE Online it is truly complex. All I can say is that obviously, many pve'ers have a long lifespan. I've never been killed in high sec myself and I've been playing for close to a year.


It's a game for everyone and it cannot be properly summed up in a post.


?Unfortunately not all players are attracted to being in space. However, I come here to almost every morning before I go to work. This is the only pvp thread I can recall reading in many, many weeks.


I do not think pvpers are moaning and crying? If they are, well I dont blame them only EVE Online has meaningful pvp and battles and persistent wars that end (that is a current MMO with current graphics)





Originally posted by nariusseldon
Originally posted by vajuras

I wonder why "some rare few" PVE'ers think pvpers are begging for them to please come play our MMO as if our game is empty? EVE is what about 250k with over 40,000 concurrent players online. With that many prey online you think we need for some player to come into the community, get killed one time, then campaign for a fractured server with different rule sets?


No, I want for EVE to always remain 1 server. So trust this- pkers are not begging carebears to come play. We enjoy the company of like minded individuals in our MMOs that way our way of life does not get 'dumbed' down or ruined.


Isn't that the other way around with all the pkers bitching & moaning about not enough MMOs have PK?

Eve needs the PvEers to expand its business a lot MORE than PvEers need Eve. There are plenty of PvE-centric games out there.


Hm, not really most pve'ers that play EVE in my experience are open to pvp. They have to be, because they be killed anytime they undock (literally)


I'm an Emancipator I suppose. But seriously though most of these game developers are being controlled by the "suits" that's the only reasonable explanation for all these lackluster clones we've been seeing

I'm pretty old Kurush but I missed out on Trade Wars. Instead of playing BBS I played console games


However to redeem myself just a little I played a little Elite at a friend's house and Starport in which I'm told was influenced heavily by Trade Wars

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