|3 posts found|
TOR needs just under 17% sub retention to be "substantially profitable". How hard is that?
General Discussion « Star Wars: The Old Republic
11/12/11 4:01:37 AM
If EA can't make SWTOR run off of 500,000 people they need to have there company restructured or shut down. Games like EVE online made profit with under 200,000 people playing it for years!!! not months years!!!!!!
If they have 350,000 people kept after 3 months they should still be able to make money and pay off any left over production costs.. and over time still make money.
Now i doubt they will do that bad.. because in almost every MMO im playing people are excited to at least try it.. and Starwars galaxies which still had over 150,000 people playing is now shutting down and most players from that game will be in the new starwars game becasue they are displaced..
i personally loved galaxies and when i was playing that game there was over 500,000 people playing.. and most of the players i know who played it back then are all signed up for the new starwars even though we know its a new game..
they should keep the goal of 500,000 people no problem.. but if they fail at that... EA has no excuse for not being able to maintain servers and some low end new content production with 200,000 active subs..
Hell look at world war II online. they have less then 50,000 subs at this time.. and they are still making money.. its called learning how to scale your business......
Originally posted by Nerf09
Actually EVE uses clusters of servers... no company runs one "server" for any game. Eve uses multiple clusters to handle load. and they can assign more clusters to handle load when systems get overwhelmed. like large fleet fights. you can even tell the hardware guys you are going to have a fight in x system at x time and they will dedicate more server power for your fight.
And for point B i guess you have not been playing eve for awhile because 500 people in one place runs lag free now a days. Jita has up to 2000-3000 people in one system at a time. That system has lag but it still its possable to function in there.
and CCP(eve) has been working with sony in making DUST.. so maybe they (SOE) are learning about how eve runs there servers. becuase as far as i know EVE is the only game that can support 64 players in one place at the same time like it was 2 people. because eve can support up to 3000 with lag.. and numbers from 100-around 600 lag free.
You also have to remember that server lag and your computers lag is something totally different. have 600 ships on a screen with a shitty computer is going to lag due to your crappy computer. if you have 8gig's worth of vid card. it going to get 0 lag on your end.
Originally posted by Nerf09