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All Posts by Jherak

All Posts by Jherak

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6 posts found
Originally posted by strangiato2112
Originally posted by Retief
Originally posted by strangiato2112
Originally posted by Retief
Originally posted by Aviggin

What I've gathered from this article is that, Dynamic events aside, Rift is doing everything World of Warcraft is doing and adding housing where Blizzard is against it in order to keep people in the cities and such.

If WoW had some sort of dynamic events system, Rift wouldn't even be a blip on the radar, to be honest.

 

Only if WOW also upgraded their graphics engine, their character designs, their armor designs, weapons designs, gave their characters much better fighting animations, and tried to give them some semblence of personality.  Then, maybe.  I've waited three years for WOW to do just one of the above.  Now, only 7 days to go and my sub finally expires.  Freedom!

 

Rift is the wrong game to compare to WoW for this.  Rift's combat animations are subpar (most, not all of them), the weapon and armor designs arent a strong point, and their characters have zero personality.  And while Rift has better graphics, it kinda runs like ass.  Ill take the tradeoff in graphics for performance boost any day of the week.

Are you kidding me? Rift's animations, armor and weapons are definitely not subpar to WOW.   How could you even suggest that?  WOW is based on a 12 year old graphics engine, it's graphics are mushy, its gear suitable for Fred Flintstone, which matches WOW's character designs. As for running like ass.  Then again, when in WOW do you ever engage in 60 on 60 combat?  Even in Alterac Valley, battles are between small groups.  It's easier to be smooth when you keep things simple.  Then again, Pong was smooth.

WoW's animations are better because they fit the combat better.  The game looks and feels more natural.  And their weapon and armor designs fit the style of the game.  Because you don't like the style doesnt make it bad.

And Rift's poor performance isnt just in "60 vs 60 battles", its in a raid, or running around town.  

 

Wow has like 2 animations shared between all the races.  That was an exageration but its just basic slashes and stabs.  How the heck is that better than what Rift has?  For example watch the gameplay trailers for Mist of Pandaria and look how static and dead all the characters attacking look.  Then watch a rift trailer, things look much better.

Originally posted by AC1074
Sorry but Rift is just crap. Character customization is just weak, the whole "you're not in Azeroth" slogan they had was just hilarious. Yes, the new term/thing in MMOs is "dynamics" now and one MMO from the next is ripping that off each oher. Keep taking pot shots at WoW but WoW could probably beat any mmo on its worst day than Rift or some of these other titles can on their best day. 

Customization in WoW is laughable.  The game is the same thing end game.  Get new gear from a raid, expansion pack comes out and greens are better than your raid gear, get to the knew level cap rinse and repeat.
 

I have never played Rift, but I have watched previews of the class system and that alone is more cusomization than all of WoW.  Not to mention characters in WoW can't really be customized outside of your armor but at end game everyone ends up looking the same within their class.

 

I want to try rift for free but GW2 has spoiled me.  Its just good old fun, has some really easy parts but the dungeons are really challenging and the PvP is super balanced so far, and more like a shooter.  No more having a fireball heatseek me through a wall or tree :D

So all the people saying that the hearts and DEs are mind numbing must think WoW and every mmorpg is terrible right?  If you are grinding in crafting your doing it wrong, use the discovery method and it speeds things up.  Basically what I'm saying is why the heck are any of you here if you are complaining about things that are in EVERY mmorpg? 

 

I have never felt like the hearts are mind numbing why, because I actually enjoy playing the game.  This game is one of the few mmorpgs that is fun at every level, you don't have to wait to start having fun.  The combat is a lot more skillful and the combo system is a blast when you start using it properly.  All the people rushing to level 80 should chill out and enjoy the freaking journey.  This rush to level cap is what is going to make you think the game is a grind, because your so focused on your level that you can't enjoy ANYTHING your doing in the game.

 

Every mmo from theme park mmos, to sandbox mmos are going to have grindy aspects.   But it is largley your perception as I haven't felt like I have been grinding at all I have just been enjoying the heck out of the combat and exploring new areas. 

This game has largely gotten rid of the grind, I can get 4 levels in one sitting and I don't even realize it.  So I greatly disagree with people who say this is a grind.  You could say anything is a grind, really, mario is just running and jumping, shooters are just shooting people etc.

Point is basically I think that if your calling this game a grind your playing it wrong, your not enjoying the content you have and are just waiting for level 80.  Just learn to enjoy every level and the grind will disappear.  If you think hearts and DEs are mind numbing and grindy then stop playing mmos, as the hearts have had some of the most interesting "quests" I have played in an mmo.  Doing math for the asura, making from potions, healing soldiers, sure they start overlapping but I have never done stuff like this in an MMO before, and each heart moves so fast I never feel like I'm spending hours at 1 heart, its more like 10 minutes.

Titan Quest was one of my favourite ARPGs ever.  I'm loving torchlight 2 and I think Diablo 3 is not the game it could or should have been.  It has awesome lore, but really the gameplay feels lacking to me.  Its just another step in the casualization of the gaming industry that the Wii started.  All of the technical bugs that it launched with are inexcusable for a company that 1 owns the most successful mmo of all time, and 2 had a 7+ year development cycle.  The DRM always online is obviously terrible, if your internet hiccups you can get booted and loose all sorts of progress.

 

All that aside, for the people thinking getting rid of stat points was a good idea because of all the "useless" buils in Diablo 2 or the crippling mistakes you could make.  Blizzard could have easily left that in and made it so you could reset your skills for a cost as many times as you wanted.  This would benefit both casual and hardcore.   Or how about letting you choose to auto level or not when you started the game?  This option could be turned off or on whenever you wanted and if it was on it would be just like the current diablo 3.

 

They had so many options and really all they did with D3 was cater to the casual crowd, and alienate the hardcore gamers who made them what they are.  This is what most big publishers are doing these days, butchering franchises for short term profit.

Thanks a lot for your response.  I will probably pick this up next time I get payed I think.

I was wondering what the grind is like in this game now.  I was in 2 of the closed betas and I didn't mind the grind but Im just wondering if its changed and if you can compare it to another mmo.  Thanks :)

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