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MMORPG.com Discussion Forums

All Posts by kakarotrage

All Posts by kakarotrage

14 Pages First « 4 5 6 7 8 9 10 » Last
264 posts found

God MMORPGs for consoles what a horrible idea...

Control will be bad and they'll have to think about how to make it fit when it just works perfectly on PC, I'll never ever play an mmo on a 360 rather than on a PC and it's not like mmos have like insane graphics these days and any low end pc you buy today will run all games , defnititely not what this genre needs right now...

Originally posted by Zorndorf
Originally posted by kakarotrage


 

Burning Crusade isn't hardcore at all.. wow classic was hardcore.. the raids were actually difficult and people tried them week after week without succeeding not to mention it's difficult to setup a 40 man raid with people that actually know they're doing that what was great about it.. and that's why not alot of people ever got to NAX.. that was really hardcore.


 

That was grinding.

This is hardcore  http://www.wowprogress.com/ now....

He Feeds On Your Tears (H)
Defeat Algalon the Observer without any raid member dying on Heroic Difficulty. .....That's the final boss in the game right now ...

Done by .... 5 Raiding guilds in the whole world.

http://www.wowprogress.com/achievement/3005

---> Care to discuss?

 

ohhh an achievement... great fun what can I tell you..
 

that wasn't grinding that was just pure fun.. I remember going to an highend in "burning crusade" .. it was so funny.. someone just alt tabbed to check tactics on the boss on the web and we downed him first time... I remember doing  MC with countless guilds and actually seeing the difference in guilds that can down the first boss and ones who wipe like instantly... it was amazing how thought of MC,BWL,NAX were and how hard time ppl had beating them.. now it's like generic as it gets and the only thing you have to show for is achievement... "kill a boss while eating a strawberry with your eyes closed" gee that's great.. instead of making a boss really hard lets add difficulty features like "Heroic" and stupid stuff like "without any memeber dying".

Originally posted by Maligar
Originally posted by FunkyLasagne
Originally posted by demalus

Also, WoW isn't a casual game, it's a simplified hardcore game.

 

What does this even mean?  What an utterly meaningless statement.


 

What I think he meant was...

WoW was at one time, hardcore in the sense that you had to grind your butt off to get anything of great value.  Arena gear, high end raid tier gear, some crafted gear.  You had to put in the same amount of time to accomplish these goals as any "hardcore" player would, but the problem being that they are all mindlessly silly easy tasks.  Tasks requiring little to no thought to accomplish.

To a large extent I agree with him.  A perfect example, and my favorite one to use, is one from the Burning Crusade expansion raids.  There is/was a 25 man raid called Magtheridon's Lair.  At the end of the raid, Magtheridon's head would be a lootable item.  An item only one person can loot per successful raid.  Meaning that since you can  only accomplish a given raid once a week, and the same 25 people went every week, it would take one person in that raid 25 weeks to loot Mag's head.  25 weeks or almost 4 months.  Four months of effort for one item is in nearly every sense, a "hardcore" undertaking.  However, as anyone here can probably tell you, Magtheridon's Lair, if done properly, is probably the easiest and most least thought requiring raid ever to grace the WoW game.


 

Burning Crusade isn't hardcore at all.. wow classic was hardcore.. the raids were actually difficult and people tried them week after week without succeeding not to mention it's difficult to setup a 40 man raid with people that actually know they're doing that what was great about it.. and that's why not alot of people ever got to NAX.. that was really hardcore.

Ye , WoW was really hardcore at the begining, the raids were really hard and you had to put tons of time to achieve something "worthy" so called.

Blizzard took WoW way away from that and made the game as "easy" and casual as it gets. That left the "hardcore" players shit outta luck since the game became just plain boring on one hand but there is absloutely no game that is even close to replace WoW in it's current state (WAR, AOC, Aion all big disappointments from a "hardcore classic" wow player POV imo)

The spells do look nice and it looks like have great ideas but I would recommend using another graphics engine

there are alot of games like these..

Im personally looking for an AAA game of that type.

Most games these days don't even have a consistent world , you talk about a complex thing like artificial intelligence engine? it seems like mmorpgs go more and more to the simpler concepts.

As an ex wow player I can tell you there's no GAME right now in the mmorpg genre that gives the same "world" felling World of Warcraft has and I'll be surprised if anything comes anytime soon I waited for aion for a long time and beta tested it for long and it's not even close..

Rushing games out does lead to shi**y games like WAR , Vanguard, AOC and this list goes on and on , that + lack of talent by developers..anyhow it does suck it takes Blizzard so much time especially when they waste it on the crappy wow expansions they put like zero work in just for the money ( I understand it though ).

If you can even call it information:

http://www.youtube.com/watch?v=JOsk4QcEGMQ

 

BTW it's really funny how they are going to destroy the last thing left from once great game AKA "Cataclysm"

What comes out first: this or blizzard's new mmo?

Originally posted by pompey606

49.9 million of those "players" signed up when they got bored of current mmos, then, as they looked at the website while downloading the client, they thaught, "no thanks". And cancelled their download.


 

I lol'd

thank you

They got "lazy" from TBC onward , the original world of warcarft was really made with passion and every part of it was really creative, but since TBC they just copy models and nerf the game to attract to casual to get more epics which are the same models changed slightly. I have no idea why they are "lazy" I guess the developers who worked on the original were just ordered to not put much time into each thing and just release more and more stuff to please the zombie-masses.

edit: I remember reading an interview saying that Blizzard didn't expect their game to be so successful so I guess that can be one difference between the original content and the content after success when they smelled the money.

Originally posted by BioNut

 

It seems to me that the naysayers in this forum are stating that SWTOR isn't an MMORPG for two reasons;

A) It has a predifined story and you don't get to make your own.

B) It won't be massive or have the features of a regular MMORPG

 

Ok so I'll address A first. By this definition all of these other games are not MMOs as well; WoW, Lotro, Vangard, EQ2, etc because each of them has predefined stories and quests. You don't get to make up your own stories or quests so therefor, by your definition, they are not MMORPGs. In fact I could add just about every current MMORPG to that list because the quests are all written for you.

Now I will asnwer B. Well, hell I don't really have to. The devs have stated multiple times that this game will have raiding, PvP, crafting, group quests,etc. so it will definitely have the features of an MMO.

 

If you ask me these naysayers do not know what they are talking about. For the most part they are grasping at straws to level up their forum trolling experience.

It's really simple , people just want to know if this game will have a big open world containing a "Massive" amoune of people concurrently or will this be an instance based game which focus on small groups going into instancing and the outside is mainly for seeing people in the city.

There's a huge difference between the two and what you get from them so far is that the game is going to be "Story Based" and we'll have "Full voiced acting" , ye well we got the point.. tell us more information that really matters .

 

you = teh lame

thus fail

The term "WoW Killer" + any thread\blog\article trying to be philosophic about the term and this post included.

As a minimum:

Non-instanced huge world.

Variation of unique classes and races with unqiue skills that requires customization.

Meaningful PVP and PVE system (PVP non instanced, Dunegons can be instanced).

Class evolvement and specified quests.

More complex questing system than what we have now.

Solid combat and movement system that manages to surpass WoW (Bad Example for trying to do so: Aion)

 

AAA implementation of the above.

===

Chances for this to happen: 1.7%

 

Originally posted by Sevenwind
Originally posted by Ozarumon

If this was the best selling one.


 

In your opinion........


 

and mine as well.

dude I fucking love mechwarrior

I have a feeling they will only hint about the new mmo and not talk about it openly, I  hope I'm wrong though, it's getting pretty boring mmos-in-development wise.

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