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I cant die, permadeath RP could be viable here
General Discussion « Neverwinter 5/06/13 12:41:40 PM
Give it a few levels. Mobs start hitting hard mid 30s. I started using alot more potions at that point.
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Originally posted by DeniZg Yep. All the other stuff people have mentioned are either drops or fluff. Wards are the real money ticket for Cryptic. However what the anti-F2P crowd fail to realise (because they are not level 60, they are just finding stuff to whine about in a game they had no intention of playing) is that the lower level enchantments drop like candy. There is a 1% chance that you can refine the lower level ones into a higher level one, but its still a decent chance considering how often they drop. The wards just guarantee it for real money and speed up the process. You can fully gear yourself in the best gear in game without ever spending a cent in the store. That means that this game is not pay to win, by any stretch of the imagination. What people pay for is convenience. I don't see how this is any different to the 1% or less than 1% items we used to grind in games like Everquest. In fact in this case I am likely to get it even faster because of the sheer drop rate of these things. I remember running a dungeon in EQ2 every cooldown for 6 months to get a rare dagger. I doubt I would even have to put 1/10th of that effort into getting a max geared character in Neverwinter. But hey, these types arent swayed by logic. They are just looking for an excuse to bash the game. |
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Originally posted by Zaphear The voice overs and character customisation were nice in that game. The setting itself and the combat were a snooze fest. But yes, if you are purely basing your decision on character customisation, then DDO is 'more DnD' than Neverwinter. You will be pleased to know that DDO is still up and running for anyone who feels that DDO is 'more DnD' and simply cannot abide Neverwinter and its lack of customisation. But you will probably find that most dont care, because Neverwinter is a fun game in a DnD setting. With a dungeon maker. |
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Originally posted by Lord.Bachus
Which lead to really cheap AE farming on Wizards and Psionicists. Not ideal.
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Originally posted by Aerowyn I like GW2, and still play it, but the combat feels very floaty and lacks any real consequence for using skills at the wrong time. As long as you kept circle strafing and double tapping at the right time you can do whatever you want. Had the same issue with TSW. Neverwinter makes it more tactical. You are choosing to open yourself up to counter attack by stopping to attack. It means you have to pay more attention to your surroundings. Also with GW2, they didnt have healers or control in the same sense as Neverwinter. A cleric or wizard with spells on the move? No thanks. It would just be cheap and boring. Also constantly running around in circles just looks rediculous. Again I could overlook this with GW2 because it is a solid game, but not so much with TSW. Neverwinter animations look far better as a result, and lead to more interesting combat. |
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Originally posted by Shodanas Has a cash shop almost on par with Neverwinter... |
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How long is a piece of string? That poll you referenced, most of those $60 and $200 responses relate to the founders packs. Most of those players will never need to spend another cent in Neverwinter. They already have the best speed mount in game for their whole account, and many used their free AD to buy additional character slots. Having leveled to 60, I don't really see any need for me to spend any more money in the game. I got a founders pack and used some of my AD to get 2 more character slots (so I now have one of each class). I might spend some more if three are cosmetic items that appeal to me in the future, or if I want to unlock a class / race (if they go the pay route for those). I doubt I would spend more than the average box + sub game. I have already gotten more gameplay from this game than most single player games I blow $60 on. |
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Its a video game. It was never meant to be a replacement for tabletop DnD. They made a video game using the lore, classes and setting of DnD. Making it very much DnD. Just because it doesnt have every single element from the PnP game, does not make it any less DnD. Look back at 95% of DnD videogames, none of them offer the customisation of DnD. The only one I can think of that came close was Neverwinter Nights, which is where I guess all this angst comes from. Does anyone remember the side scrolling DnD arcade game? You got to pick from 4 characters with set classes and races. Was that less DnD because of that? Should we remove the DnD label on it? No. It was an arcade action game based on the DnD lore / setting. If Cryptic had come out and said 'HEY GUYS THIS IS AN EXACT REPLICA OF DUNGEONS AND DRAGONS IN MMO FORM!' and marketed it as such, you would have a point. But they were very open about what the game included. It was an action MMO with 5 of the classes and 8 of the races from Dungeons and Dragons 4th edition. I am assuming you havent even played the game, so I will let you in on a secret. The game, and the world, feel very much like Dungeons and Dragons. Everything about the game oozes with DnD look and feel. But you wouldnt know that because you are obviously have a vendetta against the game not being a spiritual successor to NWN. |
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Lots of people already do this with EQ2 and SWTOR.
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Originally posted by Inf666 Everyone gets a damage avoidance skill. And its always shift. If its a dodge (cleric, rogue, wizard) then you can double tap. Warriors have to use the shift for either block (GF) or sprint (GWF).
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Originally posted by cybertrucker Varies from person to person I imagine. Story? Probably Guild Wars. Neverwinter overarching story is a bit weak, its more about the individual stories the quests tell. Combat? Neverwinter. Much more fun. Less skills, but feels more strategic. Trinity makes it less chaotic, but can bring imbalance in PvP. World? GW2 by a long shot. Neverwinter has great locations, but its not a world like GW2 has created. Longevity? Neverwinter. The foundry will make far more content than the GW2 folks can keep up with. Personally I think they both have long shelf lives ahead of them. But its hard to beat user generated content. For PvP they both will have staying power.
They are both good games, and given the chosen payment options, you don't have to play one at the expense of the other. Neverwinter is more of a traditional dungeon game with a trinity. GW2 offers a new experience that tends to polarise people one way or another. At the end of the day, its a good time for MMOs. Lots of quality titles incoming. |
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[Column] Neverwinter: Foundry Focus: A Kidnapping in Blacklake
News & Features Discussion « General Discussion 5/05/13 11:41:35 PM
Awesome, not a massive fan of livestreams, but looking forward to reading more of your articles to help me pick out Foundry quests to do :)
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Originally posted by Vigg You tend to get a feel for what hits will hurt. Only area attacks are telegraphed, there are some other attacks that you can spot the animation for and move away (big stuns etc). You most certainly can dodge all attacks. GWF can move further and faster than most dodges, but doesnt get full immunity while doing so like wizard and rogue get. Also I should warn you that GWF feels a bit weak until 30. It gets better later on. |
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Originally posted by deniter Only about 1-2 mil. And most of that was probably just due to old age, rather than desire for those players to play hardcore games. Although I do find it amusing when 'vanilla' WoW players think that WoW was somehow hardcore at launch. Yeah no. It never was. |
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Just a few things I found that I hate so far
General Discussion « Neverwinter 5/05/13 10:44:47 PM
Originally posted by bestever Yeah up until 30 I just let fighters (both GWF and GF) hit me without bothering to move, since they were so weak. But after 30 they start hitting hard, and GFs become nearly indestructible in 1 on 1s (except perhaps for Rogues / GWFs). |
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Just a few things I found that I hate so far
General Discussion « Neverwinter 5/05/13 10:42:20 PM
Originally posted by bezado 1. Yep agree, annoying. They should have a 'log out to character select' option. 2. Disagree. I love the animations on all classes in this game. 3. Love the @handle system. Means I can pick the names I want to use, rather than putting X's or stupid spelling in to get the name I want. 4. Never really had a problem with the system. 5. Never had a problem being competitive fresh into a tier. The scaling system seems to work well. In fact, at lower levels I think they scale you up too high, because I hit like a truck in the first half of the tier (probably to compensate for less skills).
Note: You listed 5 issues :) |
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Originally posted by Vannor Pretty much. The game was tested for difficulty using no cash shop items. You can play on easy mode in PvE by opening your wallet if you want, but its not necessary and you are only ruining your own experience. In PvP all those items are disabled, so its balanced and fun. |
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Originally posted by CoNk3r Because you can earn bags, with more than enough space than you will ever need, by actually playing the game. If you simply must have more space so you can return to the vendors less often, that is a convenience. Which you should pay for. |
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Originally posted by Meriik What exactly do you feel obliged to pay for that will help you win at this game? Serious question. There is nothing in the Zen market that I felt I needed to buy at any point going from 1 to 60. Nothing. And I never felt gimped at all. If people were buying power, I never saw it in PvP where I constantly get the top of the leaderboard and rewarded with blue items. Do you guys actually look at the store and judge it by its merit? Or just see F2P and jump to conclusions about P2W. The only thing close to P2W at end game, is buying items to guarantee the fusion of enhancements. You can save up enough Astral Diamonds to buy this in a few days of decent play. Or get lucky and win them. So yes, people who spend money can get them faster, and its incentivised to get Cryptic some money, but if you have enjoyed the game all the way to 60, you probably should be giving something back anyway. Or you can spend more time and earn it the harder way.
TLDR: This game won't fail because it has one of the best F2P models around and the game itself is very solid and fun. |
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which "free to play" game was worst scam for you?
The Pub at MMORPG.COM « General Discussion 5/05/13 11:30:58 AM
Runes of Magic was the biggest pay 2 win farce I had played. EQ2 and SWTOR both had terrible F2P models, but didnt really rip people off with an endgame lottery. I'm sure there were a lot worse asian F2P that I never bothered with that had more P2W than RoM though. |
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