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Player Housing - Why has this feature gone from a priority to a feature most developers couldnt care about?
The Pub at MMORPG.COM « General Discussion 6/17/12 4:30:19 AM
Originally posted by terrant EQ2 handles this very well with housing competitions and rating systems. More companies should follow their lead on player housing. |
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Originally posted by JoeyMMO From a player perspective? Yep it should have been B2P. But the bottom line is that EA / Bioware (and any other MMO company for that matter) will just milk subscriptions from games until it becomes more profitable for them to switch to F2P / B2P. SWTOR still has a long way to go before a B2P model would be more profitable than subscription. |
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Originally posted by Thane Completely irrelevant to the biased pricing methods of ArenaNet. Every other new game around is the same price in the US, Euro and the UK. ArenaNet are just stupid and don't know how conversion rates work. Then when it gets pointed out they announce region locking to stop people buying the cheaper versions. Also the Euro is a joke of a currency. |
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Originally posted by xKingdomx As an Australian living in the UK, I think you should be happy that you can actually buy the game from America in Australia. ArenaNet decided to region lock Europe from buying the US version. Any European player who purchased the US version will be unable to play it. Its a dick move because they knew they were ripping off Europeans and thought it was easier to screw them over than to fix the price. Also, everyone saying that taxes etc are the reason for the higher price are just wrong. Why do you think all other brand new games are 30-40 pounds which is an exact conversion of the US price? Because you are wrong, thats why. |
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Originally posted by Chrome1980 Worked well at keeping the brain dead masses happy. Worked well at being a good game? Hardly. Lets be honest, most people on this site arent part of the majority of gamers. We all look for something more from a MMO. I think Toddze is right, if you try to please too many people you will just come across as mediocre in every aspect. Focus on your strengths and make a game for a set demographic, not for everyone. |
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If you dont enjoy it then cancel your pre-purchase. No point banging your head against the wall if you arent having fun. Personally I love the PvP in the game, its brilliant. I probably agree that the current 3 starter zones arent as exciting as they should be, but its a fine line with the lore making the area outside the hometowns too dangerous. I can't honestly recall a single MMO where I was having fun in the newbie areas, TERA, WoW, LOTRO, EQ, EQ2, Vanguard - they were all boring at low levels. It usually isnt until around level 20 or so when group dungeons become available that I start having fun, because newbie areas are always designed for the lowest possible player intelligence. The first time I played GW2 I had a blast aquiring and learning all the new weapon abilities. But on a second playthrough I imagine that wont be as entertaining. A lot of the 'dynamic events' that people are complaining about arent actually dynamic events, they are the heart events (which are more akin to traditional quests) and are just there to get you some gear. These die off pretty quickly once you leave the newbie areas as they are just there to show new players the ropes, making way for more dynamic events. |
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Originally posted by waynejr2 Umm the whole game is basically made up of Dynamic Events. This has been known for many many years. The lack of generic questing is why most people are excited about the game..... |
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Originally posted by QuicklyScott Grinding mobs to level? You sir, are doing it wrong. It doesnt sound like you are tired of the genre, on the contrary it sounds like you prefer more traditional offerings. I think the reason you arent enjoying it is because you want to have your hand held from quest hub to quest hub, or just sit there and grind XP, and GW2 just isnt that kind of game. Its a 'make your own adventure' type of game which heavily emphasises exploration. I think a lot of people with no imagination will just not be interested in this game as it wont be holding your hand and directing you to where the 'fun' is. |
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The large boss was impressive. |
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Will we get the release date after this beta?
General Discussion « Guild Wars 2 6/08/12 6:21:35 AM
Originally posted by DiSpLiFF Yep, this is pretty much what it will be. |
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Questionable sever transfer information
General Discussion « Star Wars: The Old Republic 6/08/12 4:42:11 AM
Originally posted by Ryukan Yeah the approach they have taken is confusing. Why are they trying to empty out existing servers even more? Stop being lazy and just merge them. With the way instancing works in SWTOR I see no reason to have more than one server per ruleset, location and language combination. |
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Perhaps if other companies were this efficient the games industry wouldnt be in the rut that it is in today. |
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Originally posted by aesperus All of the speculation about how much it cost to make is just that, speculation. There has never been any official announcement regarding the cost of production for the game. Before it came out it was 200 million, now people in this thread are claiming 300-400 million. Its silly.
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Is MMORPG.com forcing F2P down our throats?
The Pub at MMORPG.COM « General Discussion 6/05/12 2:24:53 AM
No, its just the current trend that more and more MMOs are turning to the F2P model. Like it or not, if a game is F2P then it is more accessible, there is no denying that. And if a new P2P game comes out, it is going to be compared in value to existing F2P games, there is no avoiding that. Basically if you want to charge a monthly fee now, you have to work for it (like Rift does at the moment), not just milk subsciptions like companies have done in the past because there are plenty of F2P alternatives out there if the company doesnt deliver. |
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Star Wars: The Old Republic: F2P to Level 15 Next Month
News & Features Discussion « General Discussion 6/04/12 8:17:49 PM
Originally posted by Wicoa To be fair, its not SWTOR spin, its the MMO genre spin. Everyone calls it F2P even though it isnt. WoW and Rift both call their limited level trials 'free to play' in advertising, even though that is blatantly false. |
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Originally posted by Betaguy Were we even playing the same games? What exactly did you find new and innovative about TSW's combat? How you obtain skills aside and looking at the combat alone... what is different? Its the same tab target hotkey system that has been around since Everquest.... at least GW2 throws in some dodge mechanics into the mix and eliminates the holy trinity to spice it up from the same old same old. I cant think of a single thing that is new or innovative about TSW combat. I like the game, but combat is definitely not its strong point. I mean this just sounds like a baseless jab at GW2. If you prefer TSW thats fine, but at least come up with something plausible. |
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Originally posted by Aerowyn Yeah, I wonder if some of these heralds have even played the game? You cant even mix and match 525 skills because you are limited to two weapons at a time. You can put whatever passives you want on as well, but most are linked to certain weapon types and are fairly useless with the wrong weapon. Its not as diverse as they seem to think. Regarding the actual point of the thread, yeah the animations need work in TSW. They just dont look like convincing combat animations, which is strange because they did such a good job with Age of Conan. |
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ESO not using the hero engine for production
General Discussion « Elder Scrolls Online 6/04/12 1:17:35 PM
Originally posted by Rophez Thats the correction version where they tried to justify it. The original article where they said they used it was print only, which is why most links online are just paraphrasing it. |
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Originally posted by Zorgo My favourite line was "Why would SoE ruin their own game?". Uh.... the same reason they turned Everquest 2 (their own IP) into a World of Warcraft clone. Sony are greedy. They saw how many subscribers Blizzard had and they wanted a piece of that pie. The get rich quick scheme was to dumb their games down so much that WoW players would convert and play SoE games instead. Didn't quite work out how they wanted. This is mostly in the past though. They have largely given up any ambition to have as many subscribers as WoW and are going back to diversifying their games / making a niche. The new strategy is to milk their niche playerbase with horrible F2P models. |
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I am surprised open world dungeons isnt getting a positve response...
General Discussion « Elder Scrolls Online 6/04/12 12:45:26 PM
Originally posted by xDayx I have to agree with Spock. Open dungeons can be great fun. I love doing them in EQ2 for leveling, and Vanguard also handles them brilliantly. The problem is when rare loot drops from mobs in open dungeons, which results in spawn camps that ruin the fun (for both the campers and everyone else grouping in the area. If loot was the same for all bosses in an open dungeon and there was an incentive to keep moving and clearing - like in Diablo 3 where you would get higher loot multipliers by killing elite mobs on the way to bosses. Or maybe force you to loot something from each of the bosses in an open dungeon to spawn the final boss with the better loot. Basically anything to stop the monotony of spawn camping then I would love to see the return of open dungeons |
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