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All Posts by Broodwich

All Posts by Broodwich

3 Pages « 1 2 3
51 posts found
I rememeber playing it on one of those free trial accounts. Fortunately they came out with the standallow version later on and it's sequel. I spent most my time playing Red Baron personally though.
Ryzom is a sandbox MMO much like SWG originally was except NO quests at all on the mainland. It's very much a social game and you can find it boring very easy if your not willing to interact with other players. If your looking for something with SOME objectives you might look somewhere else at least time the Ryzom Ring is released.
Sounds like either you typed your email address in too fast for your own good and typed it wrong or you didn't look in your junkmail folder to see if your confirmation is in there. It might also mean your CC info didn't go through correctly and you haven't checked your transaction records. The last possiblity is that your went to a phishing site rather than the official site and game your info to the wrong people. Knights Online in the US is K2Networks, if you didn't sign up with them I would probally cancel your CC. Generally games that have to have "keeping your account safe" link all over thier front page I'm not going to put my CC anywhere near, generally it means that they've washed thier hands of any security obligations in thier license agreement if you lose control of your account/character.
It's not like F.E.A.R. didn't sell. The multiplayer was terrible experience. Not sure how much cheering you will do after you play it. A Basic F.E.A.R. server was spamming grenades and jumpkicks which instantly kill you. The game needed more multiplayer balance than it needs more people to spam grenades.
Like I mentioned before this tier billing is most likely there to go after those players that already don't have issues playing extra to get ahead. giving a player the option to pay the company $40 to powerlevel or have an advantage feels more legitimate a deal considering players that spend money on these things are often the same players that will bot multiple characters or would buy farmed gold someplace else and you can tell that since farming as a business is growing that are A LOT of players will to spend extra RL money to get ahead in MMO.

I think if this money goes back into development and the play has option to change thier price tier it will be a very smart system. Say a player that starts a new character opts to spend $40 for the first few months to catch up with thier friend the bust down to the $10 once they are in a possible where they are content. Something like this is only a GOOD idea to try at least and really any system that might drive people away from farmers mean less farmers invading the game and the better community and play experience all around.


and hour a night and 3 on the weekends isn't enough to get the most out of an MMO. Your just giving money to the company at that point. Why are you looking to play an MMO in the first place with that short a time? The only MMO I can think of that would work will so little time is Planetside since you login press the "instant action" button and your off killing from the start.

Any game where you have to deal with hunting for items or raising money you automaticily add more required time to the game. Adding instanced content even in WOW can exceed 3 hours to complete at times you really removing half the experience.

You might want to try Guild Wars where you can form a AI group and at least do a quick instance in an hour and feel satified or maybe find an old copy of Dungeon Siege which still has an ok sized online community with pickup games.

It would be hard to argue a subscription MMO is for people that have FAR more than one hour a night to play the game.
I always liked "EverQuest" except you would often run out of content but naming it "Everquest for 2 months" would had been bad PR.
It's not something that needs changing. It's a new market model. Let's not forget ther are players that subscribe more than one account already to play certain MMO. It wasn't uncommon to know someone in SWG that had more than 3 accounts that's nearly $50 a month so the fact people are willing to pay to get an advantage exists. Nobody complained that people that use multiple accounts are wrong so this won't be much of a factor either. Let a game have a Upper and Middle class might be a new way to add economic stability. 
That doesn't translate into P2P. It might be thier blanket licensing agreement for all thier games. It may mean that you still need CC info when making an account as a method to stop farmers or hacks. Personally would be an interesting model if a F2P game needed a CC info on file and maybe cost your RL money when your account it caught breaking the rules. It would certainly keep people in line. Also if they plan to make thier money off people buying equipment in the game the more you want to be sure players DO have a method of payment availible.

At least it would create an very interesting marketing model. If someone wants to be a Jerk let them pay extra for the right.
Are we talking character age or Real life days of normal playtime? If your characters age is 8-12days you can be lv60 I believe assuming a nominal playtime for an average player it might be 2 months before you get a character's age 8-12 days old. I also thing if the character horde or alliance makes another difference. It's not a secret that the horde have a little more issue leveling at lower levels because the amount and distances involved in the quests are a bit more than on the alliance side not to mention the pop imbalance on most servers that favors alliance that affords them a bit more protection on a PVP server than horde in many cases.

I've seen gold farmers characters that are played 24/7 and easy can reach lv40-45 with the first week of a new server.

Do remember that has nothing to do with how easy the game is but rather how much time you put into it. Most current MMO if you put 10 days of gametime into a character your nearing the cap with some exceptions.
I think it helps reduce "alternate" character abuse in games to need at least a CC on file. Planetside doesn't need a CC to start thier trial so you see cheaters and griefier at a much higher level then before because if they are caught or banned they can just make another free account and do it again.

The recuit a friend WOW promo if it didn't have a CC required I'm sure you would see more cheaters and Farmers than what already exist within the PAYING population which is TOO much considering how old some of these accounts are.

a CC number at some level does put a trackable identity to an account and as such help deter people that which to use that account from doing flagrant acts of abuse on the game's systems and existing populations.


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