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All Posts by Goldknyght

All Posts by Goldknyght

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1371 posts found
Originally posted by Daffid011
Originally posted by Goldknyght
Originally posted by Daffid011

Though I am not sure what you think lack of hands on influence could possibly mean.  Especially when we the subject we are talking about is Brads direct influence on that expansion and the reason listed for his departure was his lack of influence on the game. 

 Ok your not hearing what im saying because i do get what your saying and yes you did provide links. But just because it says lack of influence thats a broad statement because it could just mean he didnt get to influence it as much as he wanted or would of liked. And that was my point. Yes it could mean he had nothing to do with it but I highly doubt that i feel he just didnt get the love he wanted for the new SoE family and they didnt put alot of the ideas he prolly would of liked to see in Luclin.

I hear what you are saying, but for the most part you are speculating against what has been provided.  Taking the stance that anything is possible doesn't mean it is plausible. 

 

Despite all the informaiton given, the changes in creative control, the changes in ownership of the company, the changes in leadership, the formation of the austin studio, the creation of the EQ2 team and all the other massive changes that occured between Velious and Luclin, you still want to speculate that somehow it might be possible that Brad is still had time or influence enough to affect Luclin? 

Raph Koster went through the same exact promotion Brad did.  Do you think it would be fair to say that Raph might have somehow been responsible for the changes to SWG once he was promoted off the team? 

 

Of course Brad wasn't getting the love from SOE.  That is exactly why they bought him out and gave him a meaningless job until he quit out of frustration.  That is very common in business acquisitions. 

(Mod Edit)

I never said he affect Luclin I Just said he had a part in it. He worked on something that was in it.   You are just speculating what Lack of influence is aswell just like me. This was all said because someone said brad had no part in it. No part means he didnt touch it at all and all i said was he more then likely did some work with Luclin it just was LACKING and he decided to move on.

Originally posted by Daffid011

Though I am not sure what you think lack of hands on influence could possibly mean.  Especially when we the subject we are talking about is Brads direct influence on that expansion and the reason listed for his departure was his lack of influence on the game. 

 Ok your not hearing what im saying because i do get what your saying and yes you did provide links. But just because it says lack of influence thats a broad statement because it could just mean he didnt get to influence it as much as he wanted or would of liked. And that was my point. Yes it could mean he had nothing to do with it but I highly doubt that i feel he just didnt get the love he wanted for the new SoE family and they didnt put alot of the ideas he prolly would of liked to see in Luclin.

Originally posted by Kyleran

Not me.   While it does appear they aren't breaking much new ground with this title, without playing it I doubt I can really feel disappointed about it.

I'll wait until its released and give it a try, if its fun, I'll keep playing it.

 QFT, why are these threads popping up so much now? No one has even played the game so how can you be dissappointed?! Only dissappointment anyone should have is that they havent actually gotten to play the game yet. Thats my dissappointment but i can wait and wait i shall.

Originally posted by Elikal

And why did those first person RPGs die out? Man, I really LOVED Wizardry, Might and Magic (the RPG!) and the like, where you had a party but you played in first person. Can anyone remember how damn many classes a game like Wizardry had? All those classes and races, and not just 4 or 5 classes like many RPGs today. Why do we just get 4 or 5 different classes and races these days? It's all so damn simplified and cut, I always feel like in the proverbial bed of Procrustes. Once in Wizardry we had about 30 different classes and over a dozen of races to pick from! Today, the heirs of Diablo offer us 3 or 4 premade characters and take it or leave it. I don't want to bash SWTOR: but 4 classes per faction? Heck, when did all that change?

 It changed because Devs are having to code more. The games of today arnt like coding games 10 years ago. So developers have to cut time somewhere so they butchered the class system to just Tank Healer DPS(melee and range). Now this is just my opinion on the matter. It could be that they just dont want to balance 12-30 classes anymore.

edit: but Star Wars doesnt really have to many classes. I would say SW would only need 2 Jedi/Sith classes, Officer both republic and sith, Smuggler, Bounty hunter, and Republic/sith troopers. So i have about 10 classes for SWOTR. I would just make up for that with Actual useful and differant skill trees ones where u actually pick a path and they are useful for each path and not just cherry picking which skills are good because there are just pointless skills on the tree.

Originally posted by Daffid011
After Sony Online Entertainment acquired Verant Interactive, Brad McQuaid was promoted to Vice President of Premium Games and Chief Creative Officer. He found the lack of hands-on influence over the game upsetting, leaving Sony to create Sigil Games with Jeff Butler in January 2002.
 

You have to be blind not to see it.

 Im not blind to see it i just dont see it being true. And lack of hands-on can mean anything. He might of wanted full control and yet he was only allowed to give opinions. So that doesnt mean he didnt have a part in its development and thats what i said. Just because Brad might claim he didnt have enough hands on only means he didnt get the amount of hands-on that he wanted. You prove nothing with this quote.

Originally posted by jaxsundane

 I'm having a hard time here, I have only played mmo's since the inception of SWG (helped launch the title) but from that time I don't recall seeing any new or innovative systems in mmo's that didn't already exist in video games.  Crafting which obviously wouldn't have shown up in offline console games but again for the life of me I'm trying to think of what these prophets brought to us that hadn't been shown to us before by console/pc/offline game devs.

 Offline game your thinking of is Star Ocean Series, i know that is 1 offline game that has alot of crafting type elements

Originally posted by cyphers

People don't remember the big pioneering successes of a Garriot  or McQuaid or they weren't even into MMORPG's back then, they only remember the latest failures.

As the saying goes, "you're only as good as your last success".

 

Scars of Velious was F*ing ingenious, loved that expansion. After that things moved farther and farther away from the initial greatness and wonder of the game.

 

No i remember, its just if you release a bad game thats ok but when you release utter garbage thats another. Vanguard was a playless heep of mess that just told me i would have a more productive time dropping a DUECE. Brad screwed me, he screwed 99.98% of the purchasers of Vanguard on release date. So I sir will let you purchase his next heep and if it sells then ill give it a go. But i wont be a sucker like i was on Vanguard.

Originally posted by Daffid011
Originally posted by Goldknyght
 

 how was brad long gone before luclin? luclin released in December 2001 and he left October 2001? He had a hand in Luclin. Now PoP he was long gone but doesnt mean there wasnt a creative plan project he was on that focused on the next expansion after luclin was to be released and he could of contributed to some of the concepts.

SOE purchased Verant in June 2000, which started the removal process of Brad.  He was "promoted" off the EQ project to Chief Creative Officer of SOE.  Just like soe promoted Raph Koster to Chief Creative Officer in 2003 shortly after the release of SWG and his eventual departure when his contract was up.

These guys were promoted off their respective projects.  That is why he was long gone.

 

I'll see if I can find the link where Brad talks about Velious being the last project he was involved with.

 Yet you still have no proof that he didnt have a role in Luclin. Why wouldn't he? SoE is about money why would they not keep brad in the loop. The reason for those guys to want to leave after being acquired is all about salary and the fact that they will not move up anymore in there careers in SoE. And people like brad and im sure Raph too i look at personal experience when our company was bought and the key engineer on our team was contracted to work for the new company for the next two years. He still did everything with our projects that the new company bought us for but the new company just wasnt treating him how he wanted to so he ended up leaving. So when we release the new project im not going to say he had no part in it because he did he just wasnt part of the end result. So to actually think that Brad had no hand in Luclin is complete, complete, completely naive on your part and you undoubtly have a man crush on Brad. When your gettin paid by a company they want you to work. there not just paying him and putting him in a room. If thats what there wanted to do to Brad they would of just fired him. Its disgruntle employees that want to cry foul because of how they've been treated after the transistion. So get off Brad He had a hand in Luclin I'd be willing to put money on it. And i mean Yeah he might of not been part of the end result but brad had a hand in it is all.

Brad coming back is the worst thing to happen to the MMO since he released that pile that is refered to as Vanguard. No one in there right mind can be excited about this news in any shape way or form. He must think that we have forgotten his greatest mistake and are ready to forgive him. Sad thing is that he is going to do what he did in Vanguard again and people are going to buy into his hype of whatever he is developing. Hopefully and I truely mean hopefully SoE doesn't give this douche money to create EQ3 at his crappy ass new company. Some people are just not meant to be the Boss. Just wish those people who arnt meant to would figure this out.

Originally posted by Daffid011

Brad was bad at running a BUSINESS, but the elements of vanguard are much better than most mmos have come up with in years.  Had there been someone with business savy in a position to tell Brad NO!, then Vanguard might have turned out differently.  Even with the mess it is in, it is still a better game than anything soe has done since he left.

Also, Brad was LONG GONE from soe before planes of power and luclin.  The last thing he worked on was Velious, which is widely considered to be EQ's best expansion.   Blaming Brad for EQ2 is a bit over the top since he wasn't around for years and years when it was in production and couldn't possibly have any power over what direction the game would take.  Maybe he came up with some design ideas before the game went into production, but that doesn't mean it wasn't butchered to death when soe took full creative control... just like soe did when they kicked Raph Koster out and took over SWG and when they bought the matrix  and everquest and EQ2 and vanguard and basically anything they touch.

 

That being said, Brad is going to screw up this new company as well.  Social gaming is so far out of his area of interest and he is far to late to jump on the bandwagon to do anything serious.  Perhaps this is just an attempt to restore some credibility. 

 how was brad long gone before luclin? luclin released in December 2001 and he left October 2001? He had a hand in Luclin. Now PoP he was long gone but doesnt mean there wasnt a creative plan project he was on that focused on the next expansion after luclin was to be released and he could of contributed to some of the concepts.

Only time to really upgrade your Video Cards is when a new Direct X version comes out. Otherwise its just usually the same as the last release just a newer name. Thats my advise and no real need to upgrade unless you just have to have every bell and whistle on and that usually will make u upgrade your CPU and RAM. If thats not your goal and ur happy playing at medium to med high settings there is no need for you to upgrade IMO.

Originally posted by erictlewis

Well if you had about 40 to 100 million I am sure soe might sell it out.  Then you got to have another 50 million to hire the original devs back, personell and what not.

so unless you got some serious cash at hand then No I dont think anybody can save this game.

 Why would you do that? I mean hire the morons who were coding the game to begin with??? Those numb nuts couldnt code a game if their life depended on it. Why you think SoE fired them and Microsoft said See ya later well just take the loss on finaces they already provided.

Hahaha F2P isn't going to save this game. It will only just delay the inevatible. There's reasons not to come back to Vanguard and the 15 dollar Sub Tag isn't whats stopping people from coming to this game. Its the reputation and launch flop of epic proportions. If 15 sub fee was all that was stopping gamers from playing this game it would have a considerable population growth after the free trial launched. Yet all it has is a crap ton of free toons that are just on the isle and nobody in the actual game. Its going to 1 server because paying to keep 4 non populated servers is more expensive then just keeping 1 non populated server. This game is over. 99% of us MMOers get that this game is dead the other 1% need to catch up. Stop wasting your money on this game your toons will be getting deleted shortly soon.

Regardless who is at fault this game proved that we shouldn't save it at launch. And the 1% of people who think Vanguard needs to be saved sorry the other 99% of us want it dead so you stop spamming the forums to save this pile. Let it go its ok no one will blame you.

eh i never even heard of wintergrasp

Originally posted by sinjin
Originally posted by Goldknyght
Originally posted by Horusra

one of the benefits of being Blizzard is we don't have to ship a product until we think it's ready. Our marketing department works with us on the game, but they understand that when the game is ready is ultimately up to the team. We didn't cut it because we ran out of time. We cut it because we didn't think the design we had was fun.

 

I wish more companies would follow this line of thinking.  Maybe while fewer games coming out they would be better quality.

 No because fun is a point of view. Just because the devs of bliz games think its fun doesnt mean a dev of bethesa thinks the same. Its more of quality you will see from certain companies like blizzard, bethesa, bioware just to name a few that people know yeah the game might have a few bugs at launch but these are games we can trust to not try and rip us off from nice looking trailers. Its when you start trying to buy games from these no name devs is where gamers run into problems. They want to make a quick buck, and im not saying all of them do this of course but the games of low quailty are usually developed by some no name company and published by someone u think u can trust.

 There is no degrees of good or bad.  Something is either good or bad, middle of the road is the lazy way. Also just because one individual thinks something is good doesn't mean they have good taste.  Just means they have bad taste, and it probably follows them through life from Games, to fashion, to food, and so on...  Sure they are happy and satisfied but at the end of the day they still have shitty taste.

 umm isnt that what i said? minus your Opinion at the end. Just cuz you think its shitty doesnt mean someone else does. I think Hello Kitty Online is Shit but a 6 year old will think there is no better game. So its what you want. Its when the Devs lie to the players and say there game does something and it doesnt is where companies get into doo doo.

Because there is no quality in new mmo's and i hope Bioware Proves me Wrong and SoE with Everquest Next (that is if its a true sucessor to EQ1 not that crap 2 is even though i do like 2 i want it to return to the HardCore fantasy that was 1 and by Hardcore i mean actually have to farm beetle eyes to buy ur new spell cuz you had to actually BUY EVERY NEW SPELL and make the money cuz it didnt come easy unless u put time into it. and dont go all wow on me cuz u purchase those skills, wow makes it dumb easy to make money just buy doin the damn quests you gotta do and u can buy all of when its time to buy them so they might as well of given them to u).

Originally posted by Kruul

What has Blizzard announced at this years E3 ? NM, I forgot they are too damn arrogant to represent with the rest of the community. They are just to good for everyone else so they have their own thang called Blizzcon, what a joke.

 QFT Blizzard is the crooks of the Quality gaming Genre. They're greedy and they not only tell every gamer that they are with a big slap in the face. No blizzard game drops in price unless its at least 3 years old. Why is WoTLK still 40bucks??? Why??? Can someone tell me. Its sad truly, i wish people would see the light. Boycott of blizzard games needs to truely happen but im just  a dreamer.

P.S. Cant wait for Diablo 3 in 2015+ though!!!

Originally posted by Horusra

one of the benefits of being Blizzard is we don't have to ship a product until we think it's ready. Our marketing department works with us on the game, but they understand that when the game is ready is ultimately up to the team. We didn't cut it because we ran out of time. We cut it because we didn't think the design we had was fun.

 

I wish more companies would follow this line of thinking.  Maybe while fewer games coming out they would be better quality.

 No because fun is a point of view. Just because the devs of bliz games think its fun doesnt mean a dev of bethesa thinks the same. Its more of quality you will see from certain companies like blizzard, bethesa, bioware just to name a few that people know yeah the game might have a few bugs at launch but these are games we can trust to not try and rip us off from nice looking trailers. Its when you start trying to buy games from these no name devs is where gamers run into problems. They want to make a quick buck, and im not saying all of them do this of course but the games of low quailty are usually developed by some no name company and published by someone u think u can trust.

Originally posted by Aesper

Gold is right. Even though the current state of EQ is a bastardized unrecognizable tornado of "what the hell happened?" to us vets, it's recent additions are quite well done and it's support is still available as well as a surprisingly healthy playerbase.

 

If memory serves me, they just did another server merge. The population will be even more dense now. It IS fairly elite-friendly, meaning most content that is released is raid-oriented but it still receives content that is relevant to everyone else.

 

DAOC and AC I have heard are barren. I will also add that EQ is a little more difficult to solo for any class comparatively. They added mercenaries which essentially act as companion bots that follow you around, and assist you while adventuring. They come in two flavors: melee/tank mercs that help with DPS and aggro management and healer based mercs that will heal/buff/resurrect you (which is invaluable, really, in EQ). 

 

Hope it helps.

Well they just added June 9th DPS mercenaries and they come in 2 flavors aswell. Caster DPS and Melee DPS. Hope that helps aswell and the server merge is starting june 22th and ending july 1st i think when they are spose to be all done merging. 

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