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Age of Conan launches with bigtime success, makes believers of hard to please gamers
General Discussion « Age of Conan 5/18/08 1:26:52 PM
Originally posted by Ozmodan LOL Early access limit was hinted at being 500k. |
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There are several sites, and even Funcom themselves, that have hinted at WELL over a million copies being distributed. Even lowballing 1 million does not = 200,000 Oh and bout the 5 dollar thing, it's not just a few days, it's 10 days. The exact same price as your subscription. So unless you paid 50 bucks to play for one month, there is no reason not to pay anoter 5 bucks to get in early and get the equivalent amount of game time. |
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Originally posted by Blackfoot-3Wow, just wow. PLEASE for all of our sakes, go read a few history books. Then some sociological books. Please, just do it. Before I slap you. |
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Getting a new gaming rig, what would you change to these specs?
General Discussion « Age of Conan 4/27/08 2:12:12 PM
Intel is the superior processor, PERIOD. More compatible and currently the fastest speeds available. I didn't see if you had liquid cooling, if you do, great, if you don't, get it. Otherwise you will have one noisy ass rig (like mine) to chill all that crap. GL :)
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AoC = Hype of 7.4 on MMORPG seem right to you?
General Discussion « Age of Conan 3/18/08 3:57:40 PM
When you buy a car, you do your best to check out every little thing you think you'll need and make sure that it will fit your needs and wants. After being satisfied with its initial appeal, you take it for a short test drive and then buy it upon return. Right away you go to grab some McDonald's, cause you are one hungry mofo, and thirsty to boot. You get that large drink through their window, go to set it down, and sure as sh*t that monster of a drink will not fit in your cup holder. Surely it looked big enough at the dealership...right? No way you could have known without that delicious nectar mocking your inadequate cup holder. To every large drink getter this will piss you off to no end, but those who get medium and small drinks, well they will never be the wiser. The car company didn't try to screw you by not explicitly telling you about the drink holder and its potential conflict. They showed you how good it looked, and how the other IMPORTANT features of the car worked and performed in comparison to others. In the end, you had to buy something you may not have had the opportunity to explore 100%, and you may or may not be happy with it in the end, but does that translate into them "ripping you off"? I think not. Game companies show you how it looks, tell you how it plays and performs, and do their best to have all of their features known and understood. Despite their very best efforts they will never be able to satisfy the curiosity of the masses and this will lead to many buying in anticipation of this or that feature. On release, will it work flawlessly according to design? No, but why? Hardware industry's inability to conform to universal standards that can be easily adapted to software applications. You were right, Battlekruse, it is not our faults as consumers, but it DEFINATELY does not fall soley on the efforts of (or as stated by you, the lack there of) the software manufacturers. In every game release, there will be 1000 things known about it, and 10000 to remain discovered, as it should be. |
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Originally posted by xenogias God forbid you draw a large paying crowd to fund the continuing game development process. I would hate to see a game get better instead of worse. Patches? We don't need no stinking patches. |
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I don't mean to nitpick, but come on now. If it's not dead you are using an interesting definition of the word "die." |
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I just don't feel involved. It's hard to pick a single element that alludes to this feeling, and it seems it's a combination of many. Perhaps the unfamiliar controls have added to this dilemma, but I feel too far away from combat to really be immersed. If any of you have played Hellgate: London, perhaps you could understand what I mean by feeling involved. I seem to always be in direct contact with the enemy, and am immersed in the constant stimulus of combat in that game. In Tabula, it just feels strange and awkward, and doesn't directly feel like I am immersed in combat. For me, this really makes or breaks the game. If I cannot bring myself to be submerged in the mobs I'm fighting, it just feels unfinished and unaffected. Though, all of this may be a side affect for my extreme hatred of Tabula's inability to display Dynamic Lights and a real form of AA. Jaggies are hideous. |
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