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All Posts by goldenr1

All Posts by goldenr1

6 Pages 1 2 3 4 5 6 »
107 posts found

The MMO you speak of would be a product in search of a market, and you should know what that means.

What Nintendo did worked, not because it reinvented games, but because it reinvented the way we played them. Take any game off the Wii and play it with a standard remote; the novelty is gone.

Hotbars work because a keyboard can hack it and a mouse can click it. UIs are the way they are because that's how the tools interact with the computer. Change those, and you will revolutionize gaming.

Mark my words, it's not what you play, it's how you play it.

Originally posted by redcap036

As I've stated in two other post already;

There is no such thing as bad advertising,

which works out very well for all parties concerned, don't you think?

That is so very, very wrong. If you equate fame and infamy, your statement would be somewhat valid, but still incorrect. Bad advertising does not do what it is intended to do: inform and explain. You may be thinking of promotion, which is equated with closing the sale.

Having everyone know your product does not = good advertising. They may all know it, but your crappy "advertising" may make them all loathe it. There is such a thing as bad advertising, and it's everywhere. Look at the adds of that NBA star (Something James) trampling all over sacred Asian symbols in an Ad. THAT is classic bad advertising. You must think that just because people know your product, it is good for business. There are too many things wrong with that train of thought for me to conduct it.

In short, what you said in those other two posts, and in this one, is fallacious.

Publicity and PR are two COMPLETELY different things.

Both can be free.

Both can be good.

But ONLY PR can be controlled.

Darkfall is getting publicity, not PR, and not all of it is good. If it were PR, it would ALL be good, because that is what you pay for.

Originally posted by damian7

how many guys put an answer at random, so they could see the poll results?

 

 

edit:  by the by, unless it's changed recently - the smartest person in the world is a woman.

Considering us men spend our ENTIRE lives trying to appease women...

And women spend their ENTIRE lives trying to make that impossible...

I would agree that women are superior to us mere mortals.

The author is probably just hoping to get an indication that there are women in this game, then decide to play it based on the results. Just a horny guy, no doubt.

I have another idea:

Think of all those networking sites that alert you to what all people on your friends list are doing...

Why not incorporate that into an MMO. Add filters, to select who and what you want to see. Enter an area with mobs roaming around...show other players in a pop up that are within that area, show if they have the same quests as you, as well as their progress on those quests, and if they are in/out of combat or looking for help, healing, etc, and offer an option to click the button to insta-group.

We see fragments of these systems in games now, WAR being the best example so far with open groups and a pop up to show group in the area. However, it should show individual players, closest to level, maybe even go so far as to show classes that would compliment your own. Make it seemless...make it AUTOMATIC. Smooth, polished, and automatic.

This would help bring people together. We want to play together, but don't like to have to spam for a group, go through menus, find eachother, wait for combat to end (in some games) then not know where we all are as far as progress on a quest. We just want to play together to accomplish a goal, so help us do that.

I do appreciate everyone's help! Luckily, I started my trial this morning around 1am, qued up the 4 4hr skills before I started the tutorial, logged and went to bed. No I am about to hop back in, finsih all the tuts, grab the "learning skills" which I have been informed are available through the market, and start doing something! I love the idea of PvP, though I am not looking forward to getting demolished time and time again while I am still figuring out what works and what doesn't, so perhaps I will stick to missions and mining for a short while, until I get my bearings.

A side note, what exactly do you mean by "SP?"

I wasn't saying that I was dead on right, just repeating what I read (or misread I suppose) on the first page of that post. I just skimmed and saw "until mid december" and assumed it was because EvE was pulling the plug on it. Thank you for the info though! Also, does EvE support DX10, and if so, is there a special client for it?

Originally posted by Darkor_hXc

You should ask for the 21-days Trial on this forums instead of playing the 14days one.

 

If I don't enjoy the game after 14 days...knowing the type of player I am...I probably wouldn't be inclined to stay after an extra 7. Also, I read they stopped doing that mid december.

Very helpful! Thank you!

More tips are still welcomed!

I am starting this game for the first time. I want to enjoy it, and I'd like your help to do so.

All I am asking for is a little bit of info - the small little "musts" that can be done early game that only the well seasoned players know, and the "do nots" that us newbies always like to do.

Really, I'm looking more for the "do nots" than anything. I love exploring new games, their UIs, skill trees, etc. I do not like spending time in a new game only to find out most of what I have done falls under "noob mistake" or "useless." If you have sound, simple advice for a new player on a 14-day limit, please do post.

Thank you in advance for any aid.

It is, and forever will be, supported by the erroneous, "Because we can, we should, and we will."

Hop on Monolith server and Re-roll to your favorite class, or to one of the two new classes. Do yourself a favor and join/start a guild, even if it's only with a few players. Friends make the game go round. The new ORvR rewards have EvERY teir jam packed with people in the RVR lakes. There are a ton of bug fixes, content updates/patches etc. Try it, if you liked it before you will be even more pleasantly suprised.

I'm sorry to see you are so stuck with order, but I understand why. Perhaps you could try the new Slayer, I'm not sure as to its survivability.

However, I highly suggest the marauder. DPS and survivability rolled into one, steamrolling package. If you ever come to our side, start there.

Originally posted by declaredemer
Originally posted by goldenr1

I would love to see a worthwhile exploration type innovation though, I agree with you there. Being rewarded for exploring beautiful landscapes is something I have not felt. I would like that, I must say. This brings up graphics though...because I would not like to explore WoW (quality) graphics. I used them as an example of low polygon count and low texture detail. I would explore vivid, life-full (opposed to lifeless) landscapes full of trees, shrubs, lighting effects, bugs, animals, and various creatures.

 

I think you point is literally, no pun intended, on the money.  We want innovation in the realm of exploration.  We want to explore bizarre and astonishing worlds.  I think you are right that it is costly to do this, and especially risky if it does not work.  The rewards, though, at least I think so, would be enormous. 

 

Innovation in the area of exploration, however, would not be enough. 

 

People want a new, different, innovative kind of MMORPG experience.

 

I agree whole heartedly, but I too suffer from the common "I want something but can't quite explain exactly what it is" syndrome. I want more than anything to explain exactly what would make me want to play a game. Maybe some brainstorming would help...

Fluidity - Movements, actions, attacks, spells, and all effects should be fluid. Not just because it looks good, but because it immerses me.

Exploration - Make it worth while! Don't give me some crappy item on top of a mountain, or a "Tome Unlock." If I spent the last 30 minutes running, jumping, swimming, and climbing to get to this point, reward me for my time.

Mobs - Make them difficult to just stand and fight against. Make me move, make me try, not too hard, but hard enough to make it feel like I accomplished something. And don't punish me with long down times. Make mobs hard enough to where they could nearly kill me, but make it so that I can get back into the action quickly. Also, make them dynamic! Factions are nice, but I mean really dynamic. I wouldn't mind if they thinned out after being hunted so much, but grew stronger because they had been the one that survived, or potentially used more "pack-like" tendancies.

Questing - Look, I know it's easy to create a set of rules all objects abide by when programming. Break the mold. Make quests that have many interactable parts, where if I had to carry something, you could see me carry it. Quests that would impact the game! Make me feel important. I know there will be thousands of "mes," but it it worth it to you to make us feel like we are doing something to change the game. If I go to steal an item from an enemy encampment, have that item weaken the mobs for a duration, turn them hostile if they were friendly, perhaps even make them want to seek revenge and steal/interact with other nearby mobs or encampments.

There are a lot more things to be added, but these are what I can quanitfy right now.

I can attest to Monolith going strong as well.

I am starting to think that the real innovation would be polish. Even mediocre games get outstanding reviews if they are polished - that is to say - complete, and for the most part, game-breaking glitch free. That's what I want. I am tired of gimmicks; give me polish.

Spend the coin, get what you have done right. Through that process I am sure that the deveolpers would stumble across something marvelous. Spending that much time and effort getting one thing so right that it hurts would surely lead to, "If we made this part as well as this one...they would work seemlessly together and offer a truely great gaming experience."

I would love to see a worthwhile exploration type innovation though, I agree with you there. Being rewarded for exploring beautiful landscapes is something I have not felt. I would like that, I must say. This brings up graphics though...because I would not like to explore WoW (quality) graphics. I used them as an example of low polygon count and low texture detail. I would explore vivid, life-full (opposed to lifeless) landscapes full of trees, shrubs, lighting effects, bugs, animals, and various creatures.

Though it has been a while, and they booted me from posting since I am not currently subscribed to the game...That's interesting for sure.

Edit: Beat me to it.

Flagship...Ex Warcraft Devs that made Hellgate London right? I was sad to see that die such a painful death :(

Posts like these continue to spring up, but neglect a few sad truths.

We are the minority. I don't mean those that want a better game, I mean every person on this forum. The majority of MMO players, the ones that spend the majority of the money, will never see these posts.

The people have spoken, and WoW is what they want. Stop this mumbo jumbo garbage of "companies won't make money doing this or that..." They are making money; they are selling. You want something new, as do I. Hell, most of the people here want something new. We just don't know what.

You say to bring back the 3 Cs, but how? If you can't quantify it, developers cannot put it into a game, it's as simple as that. Stop saying you want something better, and start saying EXACTLY what you want. Your heart and mind are in the right place, and I am with you.

And just to add:

I would LOVE to see dynamic questing and mob populations, something that actually responded to my impact on the game. That would draw me in, that would be a Creative aspect to incorporate into a next-gen MMO.

6 Pages 1 2 3 4 5 6 »