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7/24/08 1:51 PM
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Viewed 668, Replies 78
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Originally posted by BodyBuilder
The problem is that 90% or more of the people you meet are idiots/griefers/scammers/loot thieves. So most people find a group of friends and stick with it, and won't group with anyone they don't know because:
The risk is not worth the reward from grouping. |
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7/24/08 1:36 PM
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Viewed 668, Replies 78
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Forced Grouping is a big no-no. These games can be fun if you have a core group of friends that play 20 hours a day, 7 days a week, but otherwise, the pain in the ass it is to find groups of non-idiots of the appropriate classes/and or skills and levels is a titanic nightmare. Grouping doesn't necessarily take more skill than soloing, often, the reverse is true. Only when you truly challenge the group does grouping require much skill at all. A level 50 soloing level 50 stuff is more difficult than a group of level 50's grinding level 50 stuff to gain xp at a maximum rate with no chance of death. I was given a free month of Vanguard here this month and because of its "Vision" (tm) system, I'm almost stuck at level 18 because 95% of my quests are group only and I can't find a group (I've managed to group *gasp* twice in 18 levels for a quest). Sure, it isn't as much of an issue in a hugely popular (or at least, populated) game when it comes out (AoC and LOTRO come to mind), but if you fall behind the leveling curve, you're doomed. Grouping should be a fun alternative for a challenge, not a requirement. It should be faster than soloing IF you are going up against challenging content, not just grinding easy stuff with no fear of wiping. But often, game companies CAN'T reward groupers with more than just the better loot drops because of the botters out there will do 6 chars at once to maximize their xp gain, etc.
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7/24/08 1:21 PM
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Viewed 856, Replies 39
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I don't see Bioware making a sandbox game as that just limits the profitability potential. People like story driven games, games that provide goals and ways to accomplish them. Even Oblivion had "goals" people could achieve. Sure, a few people in the world like wandering around aimlessly grinding different skill sets over and over (What they call sandbox), but most people like a goal in mind when they play a game. |
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7/24/08 12:07 PM
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Viewed 377, Replies 9
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It's one thing for a producer to talk about how "reusing content" is bad (aka grinding in a zone), but that only lasts until they see the cost of producing new content and all of a sudden, the reusing of a zone or area suddenly appeals to them... I mean, I'd love a game where I could keep encountering new content non-stop all the way to the "end", but the amount of effor that'd take would mean a) the game would take 20 years to complete and b) cost billions to produce. Not likely to happen any time soon. |
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7/24/08 11:25 AM
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Viewed 801, Replies 55
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UO had classes, they were just called "Templates of the Month". Eve has classes, they're just not labeled as such, and there's no limit on the number you can be except for that small thing of "Time played". Which of course sucks for newbies. And that "having to respec" thing, it makes me laugh. Make a new character if you feel the desire to play something different. I've never understood why people think being able to lobotomize yourself is desirable gameplay. At least in Eve you don't have to give up the knowledge already gained, but then, Eve is a spreadsheet with a nice space background screen saver on top as far as gameplay goes. Skill systems are always abused into making the "optimal" templates, which of course, are called "Classes" by most people. And in fact, the skill based games typically have fewer choices to play (if you want to be competitive) than a class based system. AC1 basically had the tank, tank mage, and mage. UO was similar... till they get nerfed, in which case you grind the next "template of the month"... It is an illusion of "choice" that skill based systems give. They end up having less freedom than class based systems in the end.
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7/15/08 12:58 PM
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Viewed 9422, Replies 240
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"Well its Mark, so if he thinks something is going to be released half-assed it most likely wont make it out. " This the same Mark that released DAOC in the sad state it was in? I'll give it one thing, it didn't crash much...
But then, even SW:G released with more "content" than DAOC. Empty dungeons.... and if you happened to find a dungeon WITH monsters in it, the monsters didn't have loot! Exciting! So, yeah, Mark has a great track record in regards to not releasing half finished stuff... he only releases completely unfinished stuff ;). |
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7/07/08 8:04 AM
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Viewed 2964, Replies 98
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Heh, EQ1 was the same way once people learned how to raid correctly (and summon corpse spell was added to the game). Once the cleric epic weapon was added, it might as well have been WoW. All these MMO's boil down to "time invested" vs reward. Eve? Big losses really mean "I must now farm PvE missions on my alt to pay for my PvP losses." So, what risk is there besides time wasted? Same with Lineage 2...., you die, you might lose some armor costing miilions... which you then must farm (or just buy....) to get another piece.... risk? Time wasted. So, people need to open their eyes and smell just exactly what they're shoveling when criticizing WoW with the "No risk, only time invested" mantra... its exactly the same as every other game, just varying degrees of "time wasted". BTW, WoW's PvP is more PvP than Eve's Blob PvP....just had to say. |
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6/27/08 8:58 PM
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Viewed 1536, Replies 44
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I'm patching it now... The odd part is I only beta tested it, never bought it... Heh. |
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6/07/08 1:59 PM
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Viewed 707, Replies 9
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Well, the "Welcome back Axis soldier" campaign is going off without a hitch. A massive map roll ensued as the former axis players logged back in June 6th, and has caused the game to show off its *worst* features to former players yet again. Boring empty town caps, much of the fights are at towns where there's nothing at all to fight against, or if there is, its a Navy brigade, and no one can spawn in to defend as no one has navy rank. So the game is in 'whack-a-mole' mode, and is so utterly boring right now that it makes me log off in disgust. If you can't keep a person playing for FREE in the game, what hope is there of keeping paying customers?
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5/30/08 7:15 PM
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Viewed 501, Replies 7
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I posted and warned about this for a while in the beta. It boils down to: who wants to play the victim, especially when the risks are high and the chance of winning/escaping is near zero? Precisely no one. It doesn't matter what game it is, ganking drives away paying customers more than it brings in (or even retains). PvP is fun when the fights are fair. It stinks when they are not. Simple as that. |
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5/03/08 9:17 PM
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Viewed 1866, Replies 20
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WAR doesn't interest me very much because I found DAOC and its RvR(tm) system to be rather boring and when I played, practically non-existant. I don't usually bad mouth games I don't plan on playing, but a quote in there struck a chord in me in regards to games that focus so much on PvP:
[quote]Jeff told us that his wife, who plays the game, really enjoys tipping oil onto the attacking men. "She giggles with glee," he said.[/quote] That SOUNDS great! Except... What if you're the attacking men? Is it fun to have boiling oil poured upon you? In PvP, what one person can do to another, they can do right back. So while the act of pouring boiling oil on someone may be great fun, is the act of having boiling oil poured upon you also fun? Somehow, I doubt it. That's always the problem with MMORPG PvP. While some might enjoy having boiling oil poured upon them, they are few and far between. So, who then do we get to man said battering rams? NPC's? So now we've gone from PvP to PvE again.... And the circle is now complete and the student has become the master as we meet for the first time for the last time.... to borrow a spaceballs quote.
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4/24/08 8:31 PM
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Viewed 4172, Replies 62
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Originally posted by Wagrof I've never seen a fair fight in Eve. I tried to do a fair fight frig vs frig (can flipper) in 0.8 space the other night, he had a cruiser and another frigate buddy warp in to help him.... Eve's PVP is a sad parody of a real "war". |
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4/22/08 7:42 PM
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Viewed 2981, Replies 54
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Originally posted by Nasa That's an easy one to answer. It releases 3 days later in EU because that's when the distributors "release" games in the EU. On Fridays. In NA, we release new stuff on Tuesdays. Similarly, the music industry might release stuff on Wednesdays in the NA, and Fridays again in the EU, etc. It comes down to choice of the distributors. |
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4/13/08 11:50 AM
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Viewed 156, Replies 2
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Almost all heals in the game are "Heals over time" and area based so you don't have to worry about micromanaging health bars (So I'm told anyways, I'm not in the beta). Bear Shaman: Likes to melee with big 2 handed weapons (I believe). The more he melee's the better his heals become. http://www.tentonhammer.com/node/22025 Priest of Mitra: The most "healing" oriented version, the more he heals, the better his damage (spell) output becomes. He also has several ways of "Crowd control" as well, more than the other 2 healers I believe. http://www.tentonhammer.com/node/28421 Tempest of Set: This is the druid, stormcaller, and Scion of Set all mushed together as one. Sorta the reverse of the Priest of Mitra, the more spell damage this one does, the better the healing becomes. One of the best "AE" damage classes in the game apparently. http://www.tentonhammer.com/node/28965
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4/06/08 11:34 PM
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Viewed 6326, Replies 101
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Originally posted by AmazingAvery It's definitely not an open beta if its invite only. It might be a "less closed beta", but its not open. And Funcom better learn from SWG and Vanguard and drop the NDA soon. Those who keep it up till release are hiding something, and it isn't trade secrets. The game excites me, but I am leery of Funcom after AO's release. Sure they MIGHT have learned something from it, but seeing how all the other came companies don't, Funcom might not have as well. Or at least, not enough.
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3/30/08 6:31 PM
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Viewed 2720, Replies 37
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I just hope that, at least while the only way to play AoC is through paying subs, that the ads won't exist. Once it goes "free to play" (at least partially) like AO, then you can sneak the ads in for those people who aren't paying. AoC better not stink, or this will smack them hard in the face double if they put ads into the game AND that the game is poopy. |
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3/30/08 5:58 PM
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Viewed 2657, Replies 62
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Originally posted by Netzoko Advanced city system: Lots of empty, barren ghost towns. See SWG for good examples of this. Dungeon = content for everyone. Some guild's empty city? Content for them, when they're online, if they're still playing. MMO's are about having fun. Guild cities that can be plopped down in the middle of no where? Not much fun for most people. They cause urban blight, ruining the landscape for most people. You want the Sims, not a MMORPG. And this thread has some people who like houses (I like houses, but having them instanced is the better solution), and a few who think urban blight is a good thing. Hardly a convincing argument. I'm looking at the popularity of UO and SW:G, and it tells me... they aren't that popular. SW:G was never as popular as EQ1 which didn't have houses or cities. UO? It was only popular because it was the only one around for a while. And I seem to remember the screams of people who complained about there being nothing but vast stretches of player housing ruining the game.... funny, that. |
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3/29/08 2:05 PM
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Viewed 2657, Replies 62
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Player housing and player cities do not bring much bang for the buck, especially player cities. Outside of the simplistic UO and SW:G's vast stretches of emptiness, MMO's are about content. In most games there is no room for player cities and player houses. There are thousands of players on every server and they'd each have a house.... where do you put them all? And your engine has to be able to handle houses sprining up from the terrain, and you have to worry about them being planted in places with terrain in the way (say a stream crossing the middle, or a large rock). Lots and LOTS of work for a bullet point on a wish list that won't draw or keep many players. How many people keep playing a game because their house rocked while the rest of the game sucked? Not too many I suspect. |
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3/23/08 1:08 PM
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Viewed 2210, Replies 32
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May 1st IGN? Open beta? Has this been confirmed anywhere else? Hmm..... Not much time to download a huge client and actually get to see more than a couple levels of the game prior to the pre-release people already starting to play for real... I was suckered by Funcom on AO's launch... don't make me regret this one Funcom. If you need the time to make the game complete, take the time. Its less than 2 months to release, but it isn't too late if you need to... unless EIDOS is breathing down your necks and wants their money back. |
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3/23/08 12:14 PM
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Viewed 957, Replies 13
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I play games to have "fun". If I want to show off my skills, I can do that while having "fun" in games, or I can do that at work programming applications. But games are about "fun", not showing off skills for the most part for me. Team based PvP combat is merely one subset of a much larger game design where people who want to do the various flavors can if they choose, or not, if they don't. "Team Based" non-objective PvP combat sounds like just a deathmatch kind of thing, and that'd get old quick to me. That's why they added CTF and the other forms of team based PvP because team deathmatch is the simplest and least "stimulating" of the team based PvP formats. The only objective is to kill the other side. The other modes include that object AND other tasks to make it more "team" oriented. |
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