|
|
2/13/08 11:54 PM
|
|
Viewed 2105, Replies 58
|
|
|
While we all know the old SW:G is never coming back, I was wondering if there was ever a new MMO to come out that had the similar feeling of pre-CU SW:G ( Skill based, sandbox, large number of professions, complex crafting, etc.) what other features would you like to see? You may want to call this a bit of market research for my small development company. While we are no where near ready to make a game on the scope of an MMO yet, it is something we are looking forward to do some time in the future. Please be as specific as you can about what features you'd like to see. Thanks in advance for any help you folks would be willing to provide.
Edit* Obviously, once again, I'm up way to late to be typing. |
|
|
|
2/13/08 2:38 AM
|
|
Viewed 506, Replies 17
|
|
Originally posted by jiveturkey12
|
|
|
|
2/12/08 10:14 PM
|
|
Viewed 1330, Replies 36
|
|
Originally posted by iwantmyswg Actually, and this is by no means a flame, alot of people after the NGE went into space. It was the only area of the game they didn't completely mess up. Space was like a haven for those folks who couldn't stand the ground game and still wanted to play SW:G. In fact, I made the arguement back in Septembe, when they were discussing/asking about what new content should be added, someone brought adding in the underwater Gungan cities. Several, including a dev said that was impossible due to they couldn't modify the ground engine to handle it. I simply pointed out that space is a completely different engine than the ground game and could be easily modified to make this possible. It just goes to show, like many here have already said, the current dev team just doesn't seem to know how to code the current engine in any form. *Professional note* In most game engines there is usually a scripting language that allows you to add assets and change things without changing the base code (think mods to Unreal and the Morrowind TES). I have a feeling this is all they can do at this point. |
|
|
|
2/12/08 9:04 PM
|
|
Viewed 1065, Replies 29
|
|
|
Just got the email and the link to the full article is here: http://www.starwars.com/theclonewars/news/announcement.html This may have already been released here, but I didn't see it. |
|
|
|
2/12/08 6:27 PM
|
|
Viewed 847, Replies 25
|
|
Originally posted by SuvrocIn "The Agency" it may be. I have heard SOE has not for sure decided what subscription standard they are going with for The Agency. I'm willing to bet though they really, really, want to try out the RMT/micro-transaction model. It's the same with Pirates of the Carribean Online, you can play for free, but there are certain areas you can not access, which even includes parts of the main quest line. |
|
|
|
2/12/08 6:21 PM
|
|
Viewed 1180, Replies 15
|
|
Originally posted by Dracus That's exactly right. There is far more than one MMO game that is commercially sucessful. Heck, even UO is still alive and it's a decade old. It still may not have the numbers it used to, but it's obviously making them enough money to keep the servers open. The thing is, every one of these big companies want to beat WoW. Well, they can't. I'd even be willing to bet that the next MMO from Blizzard won't be able to beat WoW. WoW is in a sense a fluke. I'm not saying it's not a grreat game, but it was the first and only game to actually reach a mass market. Can it be done again? Sure, but not everyone can do it. There is a great market right now for niche MMO's. Eve is one of them. These companies should be happy with 100k to 500k subscribers. That's still an excellent amount of income to be made from smaller subscription based MMO's. I've been saying for awhile that alot of these large companies need to diversify like smaller publishers like StarDock. They all need to take a step back and really thik about the future of MMO's instead of continueing to pump out the garbage they have been. Just because spend 20 million on an MMO doesn't guarantee it's going to be a good MMO. |
|
|
|
2/12/08 4:29 PM
|
|
Viewed 847, Replies 25
|
|
Originally posted by thamighty213 Unfortunately that's the problem, it won't continue to be fluff items. I don't care what your stance on the SW:G side of things is, but every one of us should be united in defeathing this. John Smedly has already touted in interviews that people are already paying more on average than just the $14.99 they pay each month in EQ2. If you really think they will keep the items to fiuff and decorative items, you are horribly wrong. I've been watching what the insiders and higher ups have been saying in several dev boards I watch. They want us to pay for everything and all they have is dollar signs (Euros if you liove across the pond) in their eyes. While yes development costs have been going up these companies have no idea how to diversify and be able to supplement their income (look at what Stardock does to diverify for example). SOE already relies heavily on their parent company Sony, but not all other major publishers have this option. Will some companies switch to the micro-transaction/RMT model completely? Yes. Will all of them switch? No, because not everyohne believes in it. |
|
|
|
2/08/08 3:14 PM
|
|
Viewed 1919, Replies 80
|
|
Originally posted by BadgerSmakerWell, I like a good chunk of people quit on Nov 15th, 2005, so I can not comment on what you did during the months that I was gone. I have tried to come back twice, playing a few months at a time and was trying to point out what things would be like to a new person, as well as a returning vet. I guess that's the point and maybe a miscommunication or misunderstanding that it didn't seem to be your idea at all after awhile, but only what the devs would do or wanted. I guess that's just where we differ in opinion. As to be offended, well, this is a forum and it's just my opinion. I can't help if you feel offended or flattered. It was not my intent to do either. |
|
|
|
2/08/08 3:03 PM
|
|
Viewed 1919, Replies 80
|
|
Originally posted by saay
|
|
|
|
2/08/08 2:51 PM
|
|
Viewed 1919, Replies 80
|
|
Originally posted by miagisan I agree. I have tried to bring some rational discussion back to these forums, but it doesn't always work that way. |
|
|
|
2/08/08 2:49 PM
|
|
Viewed 1919, Replies 80
|
|
Originally posted by saay Saay, no one wins these arguements, no one. While I may seem be the most rational one here, I can understand where salvaje is comming from and what he means. I'm also not that jaded to know where you and the other pro-SW:G people are comming from either. But what you call propaganda, I call opinion and everyone here is entitled to their opinion, unless it violates the forum rules. By the way, you still haven't brought forth the proof I asked for before in my post that Badger snipped a bit. |
|
|
|
2/08/08 2:14 PM
|
|
Viewed 1919, Replies 80
|
|
|
Originally posted by BadgerSmaker
I think you and I both know that very few, if any of the players are seriously worried about anyone power leveling. The only people who are worried about it are the devs. As a developer myself I know you can't always listen to the community on everything, but there are times you have to listen. You can not bury your head in the sand and scream, "we can't hear you!" , every time they say something you don't like. I know very well how the SOE management works and how the devs are micro-managed to death in nearly everything. I've seen the system and that's why I run my company completely different. Like I said, this is my opinion and if I were the one representing the community, I would stand up for the community. If the community thinks it's not the best idea, then present a viable alternative, to both the community and the devs, but to continue down a road that seems to be spouting only the company line is, at least in my opinion, not representing the players and goes against the concept of the Senate to begin with. Sorry, but that's my opinion.
Edit* my spelling sucks today. Who am I kidding, it sucks everyday :P |
|
|
|
2/08/08 1:17 PM
|
|
Viewed 1770, Replies 26
|
|
Originally posted by elvenangelEven though I don't play LotRO, this is exactly what should be done. Here's a link to find out about the person who sent the email: http://www.johnru.com/active-whois/trace-email.html . Just Google it and you will find out more ways to trace an email as well. |
|
|
|
2/08/08 1:02 PM
|
|
Viewed 1919, Replies 80
|
|
|
Ok, I'll reserve my comment on the Senators for later, as this is not the issue I have at the moment. The issue I have is with saay and your constant insistance that more and more people are comming back to and just started playing SW:G. Now, I really don't mean this to be a flame, but you have, just as many other current players have, asked for proof when any non playing vet talks about numbers lost during the NGE, CU, or any other controvercial Chapter. So I ask simply ask for proof of more and more people are comming back and/or are just starting to play. If we are supposed to give proof, of which there is very little because SOE no longer releases numbers, then so should you. I don't think that is too much out of line for me to say. As for the Senators, well I have seen quite a few rude and down right insulting comments from some of the Senators, MasterCosmos being one of them. While I have seen them speak out, at times, for what the community wants, I have seen others just follow the party line. For instance, Badgers constant threads about improving grouping as a way to fix the population problems on some servers. When the original thread was started back in September of 2007 (which is when he and I discussed it) about grouping, he basically would not listen to anyone who did not follow his or the devs idea of what should be done. Most of the community did not like the proposed changes, but yet he would not represent anything but what the devs wanted. In fact at this point, fixing grouping, according to the official forums, is the way to fix everything population and game play related. That's the only thing they are willing to discuss. |
|
|
|
2/08/08 8:59 AM
|
|
Viewed 1480, Replies 33
|
|
|
Originally posted by Suvroc Ok, considering I'm probably the only one here who has been to a video game design school, let me add this: Balance in an MMO is an illusion, unless it was originally designed that way. SW:G was originally designed for squad based combat. Everyoine had their role, crowd control, dps, healer, etc. The unfortunate flaw was that the original devs didn't take into account the hybrid professions, ie melee/defense stacking., etc.
Now let's take the design concept for the NGE. OK, no hybrids, which one would think a bit easier to balance. For those of you that remember, originally no matter what weapon you had, you did the same amount of damage. Remember all those Jedi running around with rifles? Basically what happened was that damage did not include any modiffiers for the weapons, nor were there any restrictions to each class arch type in regards to weapons. So, eventually they added restrictions, weapon damage modifiers, which strayed away from their original concept and the end result is what you see today. Basically if they had stuck with their original concept of the NGE in regards to combat, everyone would have been fairly balanced when it came to combat. Unfortunately, no one liked it and didn't want to be like everyone else. So, the devs added differences, different abilities, expertise, and so on. Now, because they didn't stick with their plain, you have inbalances. The point is, when you design a game, or in this instance redesign it, you have to have a clear cut plan when it comes to combat and stick with it! You can not get away from the core concept and hope to keep a balance. And yes, there is a difference between making changes and fixing things. MMO's and most games today are huge in the amount of code there is and no matter what you aren't going to find every single bug. You can fix and adjust combat, without actually changing the way it works, which is what the NGE devs did not do.
Edit* I really need to check these posts for errors before I click Submit* |
|
|
|
2/07/08 2:16 PM
|
|
Viewed 1158, Replies 33
|
|
|
Well, I've spoken to many AS on Chimaera and they don't have to stock their vendors all that often anymore. In fact, I bet if SOE would stop changing the stats on everyone every few weeks, I'd be willing to bet that besides someone changing their look, there wouldn't be a need for AS or Tailors at all. As for DE's, yes there are still the few die hard BH's out there. Heck, I was one of them. On the account I reactivated, that's all I played was my BH and for the most part all I did was run NPC missions and I only had to buy droids once in 3 months and combat dorids are not used all that much really. Just when was the last time during a large PVP battle did you see some one pull out their uber combat droid? Yes Droid Commander maybe comming, but hell man, it's been 2.5 years and they are now just getting to improving the game play for crafters? ANd by goodness no not all of them, but some. Like I said, RE'ers are not what I would call crafters. Farming loot to RE is just not crafting and that's what most do, farm loot on a combat alt and RE it with their second slot crafter. Pre-CU I had five accounts. I ran a Tailor, Chef, AS, and a Master Artisian on two of my accounts. SW:G for a time was like a job for me ( I'm disabled, so before you say go outside and do something else, I can't ) and I loved it. I was never the best AS, Chef, or Tailor, nor the most well known, but I had my niche and did well enough. Literally, for some one starting out (yes, I went through the Legacy quests on a completely new toon) they will see almost no need for a crafter as everything can be looted. And let's be honest, there isn't a ton of new people coming to try the game out all the time. It's a trickle of new people at best. |
|
|
|
2/07/08 1:32 PM
|
|
Viewed 1158, Replies 33
|
|
|
Originally posted by saay | |