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3/21/08 7:39 AM
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Viewed 1280, Replies 8
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I only know of three options for what you're looking for. Realm Crafter ( http://www.realmcrafter.com/catalog/information.php?info_id=6 ), which isn't all that great but it is getting a graphics update. It only costs about $50.00. Multiverse ( http://www.multiverse.net/ ), which is completely free until you start charging your customers. Finally TGEA ( http://garagegames.com ), which has an open source MMO project being developed by the folks who did and still do run Minions of Mirth. I would suggest in the future though you search these forums and do a little internet searching as well. You'd be surprised what Google will bring up. |
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3/21/08 7:33 AM
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Viewed 9820, Replies 253
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Originally posted by spikenogYes, we do want to make a profit, but it's not all about profits. You know it is possible to actually listen to your communities concerns and keep on developing with your initial goals. Look, I'll be honest, we're not a convential "indie" game developer either. We have a different business model than most. Unlike most developers, we don't want to pink slip half the employees once the major project is done. I've just gone out and spent $12K on servers because we got tired of dealing with hosting issues, not to mention hiring someone full time to run the servers. I wouldn't have spent all the money I have if I didn't hope to make some of it back, but it takes time, patience, and a little luck. At least our company isn't like half of them out there at the moment trying to start building an MMO from scratch, without any prior experience. Look at the Developer section on the site here once and a while and you'll see everyone and their brother thinks they have the next, newest, and best thing in the MMO genre. While we do want to make an MMO eventually, I'd rather concentrate on building quality games, a good community and a family of developers. After that, the rest should hopefully take care of itself. |
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3/21/08 7:24 AM
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Viewed 9820, Replies 253
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Originally posted by salvaje
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3/20/08 3:14 PM
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Viewed 9820, Replies 253
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Originally posted by spikenog
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3/19/08 2:43 PM
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Viewed 454, Replies 8
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Music is often a much overlooked aspect of games. @ the OP: If you have a serious amount of music to put up for sale, might I suggest Garage Games ( http://www.garagegames.com ) .I own several music packs from them and they are all done by indie artists. Also, if you're giving some music away, I'd suggest the Game Creators ( http://www.thegamecreators.com/ ), as they have FPS Creator and other game design programs as well as their own assets, including music and they are located in the U.K. Oh and yes, just like the other folks here suggested, it's always a good idea to have a sample handy for folks to listen to. |
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3/15/08 5:02 PM
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Viewed 30842, Replies 519
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Originally posted by solareus
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3/15/08 2:59 AM
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Viewed 156, Replies 3
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I would suggest Overlord: http://www.garagegames.com/products/109/ . It's a pretty good system and I own it myself for working with contractors or working with other programmers over the internet. |
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3/14/08 7:52 PM
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Viewed 7550, Replies 111
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Originally posted by Zorvan Zorvan, I'm not disagreeing with you here but look at it from my point of view. I'm disabled. I can't do much. I want to do things like I used to be able to do, but when I try it only makes me worse. Playing SW:G, at the time, made me feel sort of normal again. I had friends to talk to and I didn't feel like I was trapped anymore by my disability. As I've stated before, there was quite along thread on the official forums when the NGE came out, of other people who were disabled who lost a way to reach out to a world they feel isolated from. Now, I don't come here and rant everyday like others do. I have moved on and have tried other MMOs, like you and I both tried the other notrorious MMO, which shall remain nameless |
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3/12/08 4:33 PM
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Viewed 3436, Replies 59
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Originally posted by Kanubis
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3/10/08 7:48 AM
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Viewed 2372, Replies 27
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Originally posted by Zorvan
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3/10/08 5:55 AM
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Viewed 3968, Replies 67
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I have a feeling that they are either A) repackaging it into another "Starter Kit" or B) moving everything over into the new Station Launcher. I can't seem to find anything but SW:G time cards on the Lucas Store and SW:G is not even for sale on SOE's online store. It's pretty sad that they can't even seem to handle the move from D2D back to their own online stores in a timely manner. |
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3/09/08 6:59 PM
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Viewed 163, Replies 1
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I swear there used to be some form of notification on MMORPG.com as far as PM's go. I can't remember if it was via email or a small pop up window, but I thought there was some sort of reminder/notification that you had a new PM. Is there any way to add this function to the site or re-add it, if it was taken off? I don't send or recieve that many PM's, but I have noticed that I had a few sitting there for days and didn't know it. Just a small feature request if possible. |
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3/09/08 4:17 PM
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Viewed 1910, Replies 34
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Originally posted by salvajeI have to agree about the state of the MMO genre. There are too many companies that are trying to either beat WoW or be WoW. Let's hope your predictions are true and some of these companies will give up on MMO's all together. We're all better off in the long run. I still don't understand why a game with 250k players is considered a failure. Heck Minions of Mirth, which is by far the most successful indie MMO I know of, has about 30k people playing it and they continue to refine it all the time and make it better. It's not the prettiest game out there, but at least you don't have all the corporate BS to deal with. I've always personally thought has SW:G stayed the course and not done the CU/NGE that people from WoW would have eventually graduated from to SW:G. I guess I'm saying the original version of SW:G came out before it's time. Let's hope the future of MMO's and the gaming industry will eventually grow up. After all video games aren't just for kids. |
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3/09/08 2:25 PM
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Viewed 1910, Replies 34
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Originally posted by hubertgrove I understand that, but unfortunately companies like SOE, EA, and a few others don't see it that way. That's the point I'm trying to make. It's the corporate mentality that is killing the genre at the moment, not casual vs core. As I've said before I know game development is a "For Profit" industry, but that's all they are looking for is profit. Remember MMO companies provide a service and until they decide to think aoubt their customers and their profits, not just profits alone, you won't see a change in the industry. It's going to take a game like EvE or a game like pre-CU SW:G get over 1 million subscribers to get the industry to take a second look at the "Core gamer" type of MMO. And like salvaje said, it's going to waiste millions of dollars of basically our money for them to find that out. |
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3/09/08 12:42 PM
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Viewed 1910, Replies 34
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Originally posted by salvaje To counter that point and once again let me state that I'm looking through "corporate dev eyes", look at things like Webkinz (not sure if it's spelled properly), or Hello Kitty Online, ToonTown, and other such titles. While they may not be MMO's by our standards, they are for kids who are more fickle than the typical adult casual gamer. But yet these things are profitable and becoming more popular. Like I've said, this is the corporate mentality at the moment. I don't like that direction anymore than you do salvaje. If I had the millions that were wasted on SW:G post NGE alone, I could probably build an MMO that would make most of us vets here happy. Unfotunately, I have to build up my business slowly and develop the resources to do that. If I won the lottery tomorrow then you're damn right I'd begin hiring the people it would take to build an MMO you, me, and many other core gamers would want. It's just too bad life doesn't work that way, nor does the industry. |
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3/09/08 12:13 PM
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Viewed 1910, Replies 34
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Originally posted by salvaje I agree with you salvaje, but I'm just looking through "Corporate Dev" eyes here for a second. Trust me, I've been arguing on other boards with other devs this exact same thing, but right now this is why we are seeing the move towards the types of MMO's we are seeing. Heck, look at Raph Koster's own site about casual vs. core and you'll see exactly what I'm talking about. He's preaching the pro-casual approach and I and a few others are preaching pro-core. Yet even Koster says the same thing you have and which I agree with, core gamers will handle the bugs, casuals will not. The other thing I disagree on though is quality. As an industry and as one dev who will never release anything until it's done, we need to move to more quality than quantity. That's why we see things like so many fluff games coming out for the Wii than we see really good core games coming out for the PS3 and Xbox 360. That is Microsoft's actual target marketing at the moment, just so you know. More core games for the core player, hence I own a Xbox 360 for me and a Wii for my daughter. I guess part of it is the U.S. dev/publishing companies look at how the Korean market can churn out MMO after MMO and still turn a profit. While the core gamer in each country is different, this is the approach SOE has taken and I know of others like EA, who are trying to follow the same model. I guess this is one area where I can see both sides of the arguement, so please understand that. As a whole I know where you guys are coming from, heck I'm with you, but I'm just trying to state the mentality that's in the industry right now. |
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3/09/08 11:29 AM
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Viewed 1910, Replies 34
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Originally posted by salvajeHere is one of the few times you and I salvaje disagree. I guess it comes down to what you consider instant gratification in an MMO. I would consider WoW a type of Instant gratification model, most of the best stuff is looted, you can only get the really good items from looting, etc. There are sales figures to prove that most players don't want to put their effort into games like SW:G was or EvE is now. It comes down to casual vs. core gamers and as the industry becomes more popular, this is why we have seen less sandbox style games and more cookie cutter loot, rinse, repeat type of games. Now, I realize this is just a matter of opinion and I apologize if I have gotten away from the original purpose of this thread. I would say SW:G was always a niche game, as is EvE. So I voted 250k-500k. I'm not saying that SW:G being a niche game is bad. Even pre-NGE with about 250k people (if that number is corrrect) SW:G was still profitable and there is still a place for niche MMO's in todays market, like PotBS. I will say that if we had actually gotten the first version of the CU, the one that fixed alot of problems, probably would have reveresed the slow bleeding of subscriptions. |
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3/08/08 2:48 AM
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Viewed 3968, Replies 67
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Originally posted by SioBabbleWell D2D does do EQ, EQ2, Vanguard, and PotBS from SOE as well. Maybe they got a good deal from them. Besides several other MMO's are sold there too. I agree though the prices for the expansions are ridiculous when you can buy one game with all the expansions. I guess they left it up for those who want the additional items that came with those expansions. Anything SOE does marketing wise is a complete mystery I guess. You have to wonder how they even stay in business at times. I realize not every game from SOE is like SW:G, but when you're running 20+ servers for one game that could probably due with 6, it's like throwing money out the window. Maybe that's the reason for all the lag, they lease out their servers to D2D for downloads? New conspiracy theory anyone? |
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3/08/08 1:01 AM
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Viewed 1652, Replies 63
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Originally posted by FikusOfAhazi I was refering to the post attacking Fishermage. I thought I had made that clear, but I apologize if I didn't. I don't know who this Moaky person is, but obviously he doesn't know that all vets aren't the same. Some of us don't spew hatred all the time. As I've said a few times now, if it wasn't for current players coming here and stating obvious flasehoods, then I would rarely post, except to "remember" the old game as we do occasionaly do in some of these threads. Moaky's rant is that by anyone saying SOE is a bad company hurts the players of SOE's other games, like EQ and EQ2, which apparently Moaky plays. Well, I most certainly disagree. SOE does more to hurt itself than we could ever hope to and not only regarding SW:G. They've done bad things to EQ and EQ2 as well, so we folks in SW:G are not alone. We just have the destinction of having the most radical change done to our game. The thing is SOE has one thing and one thing only on it's corporate mind, money. While I know game development is a "For profit" business, you can't always do what ever you want to the current players of that game, just because you think you'll make more money from new people. SOE does not care one iota for it's customers or the service they run and would sell any of their current customers out for the latest, greatest, newest thing if they think they can make more money by doing things completely differently. |
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3/08/08 12:16 AM
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Viewed 30842, Replies 519
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_Pix_, you must have the patience of a Saint. I will admit if the same thing would have happened to me, I'd have probably flown to Reunion Island and done more than given the folks at Farlan a good talking to. Well, hopefully you can get this all resolved as soon as possible and in your favor. |
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