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1/22/08 11:25 PM
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Viewed 738, Replies 32
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Originally posted by Gishgeron I completely agree. SOE needs to be constantly reminded of their mistakes and I truely believe they are one of those companies that couldn't care less about their consumers as long as the money still keeps coming in. |
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1/22/08 11:02 PM
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Viewed 738, Replies 32
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Originally posted by Gishgeron I got into game development for just that reason and SOE is not the worst criminal out there, but they are the most blatant about it. Unfortunately us vets and the current players will have to continue to disagree on what version of the game is better. |
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1/22/08 10:38 PM
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Viewed 738, Replies 32
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Originally posted by Gishgeron Actually quite a few have defended us old vets. I resubbed for a month to try it again, (yes, I know I am enabling SOE), and remembered why I dislike it, but I've been posting over there reminding those people that many, many people will never go back, or won't go back without a rollback or classic server. The thing is, many people over there think that by bringing the old vets back, or by changing online reviews, or by SOE advertising, etc, etc all of the problems for SW:G would be solved. Unfortunately it is not that simple. The game in a very real sense is dying. While three or four servers still have a decent population, the rest are basically ghost towns. SOE still refuses to give people free server transfers, literally is making everything have to have a group now, and just continues to ignore the larger problems at hand. You know, I wish that I had one chance to make a game as loved as the old SW:G was. While it was far from perfect and it would never, ever have WoW like subscriptions, it was still a great game and experience for a good deal of people. And that my friends is what making games is all about. |
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1/20/08 10:21 PM
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Viewed 2352, Replies 22
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Well, I guess that's good to know and I sincerely hope they stay away from the RMT. Who knows, this could be a hit for SOE and possibly even a bit of a redemption for all the previous mistakes as well. |
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1/20/08 9:57 PM
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Viewed 2352, Replies 22
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See, I was under the impression that no matter what it was going to be free-to-play with micro transactions. Mr. Smedly has stated quite a few times in many, many interviews that the RMT/micro-transaction model is the one SOE wants to go with. Legends of Norath (probably misspelled) I guess was SOE's experiment in RMT and it hassupposedly worked for them. I've been watching a forum/blog war over on Raph Koster's (Worked on UO, SW:G, EQ2) site for a few days now on this very subject and let me say that it's not pretty. While I understand that game development is for profit, charging your customers for every little thing, especially what they used to get for free, seems a bit too greeedy for my tastes. |
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1/20/08 9:24 PM
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Viewed 2352, Replies 22
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As much as I dislike SOE, the game does look good from what I've seen, but my huge worry is about the micro-transaction system they are going to be put in. John Smedly is already toting on how much more the EQ2 players are coughing up compared to the regular subscription prices (the article is on this site somewhere), so are they going to nickel and dime everyone to death is the biggest question. There is a rather large debate going on behind the scenes in the mainstream development business right now. All of these large corporations are really trying to bring RMT into every game at this point and all they have is big dollar signs in their eyes. While SOE seems to be willing to stride bravely into the new frontier, others are being more cautious. I just hope for all of our sakes that the RMT is not esscential for game play. |
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1/16/08 10:31 PM
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Viewed 504, Replies 14
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Isn't this one of the signs of the Apocalypse?
If it isn't, it should be. |
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1/16/08 9:46 PM
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Viewed 2364, Replies 76
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Originally posted by Jenus1
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1/16/08 10:31 AM
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Viewed 2364, Replies 76
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Originally posted by erandurThat game is called Cheesy Halloween, it's a simple horror/comedy FPS made for our forum community (ie no purchase required), but unfortunately, I've been pretty sick, except a day here and there, since last October and I haven't had the chance to finish it. We've got several others we're working on, some FPS, some RPG, and yes, even a few MMO's. Most are still in the idea/ dev document phase, but some have some work done on them. I'm disabled with a pretty rare disease so that unfortunately interferes alot with my time. |
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1/16/08 10:25 AM
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Viewed 2364, Replies 76
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Originally posted by Jenus1 Yes and the other version TGEA is actually much nicer. As for the cheap price, I went with all commercial licenses ( I own every commercial license for all the engines at Garage Games) due to the fact if I'm going to spend hours, days, months, and even years making a game, I don't want to have to put some one else's name on the game besides my own companies. SO that drove up the price for me quite a bit. |
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1/16/08 10:18 AM
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Viewed 2364, Replies 76
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That is the TGE game engine and some of the models are from my business partner that he made and some are purchased. I didn't lie when I said I've spent over 20k on game engines and so on. Unlike many, many people here, I have recipets tof purchase to back up what I'm saying |
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1/16/08 10:14 AM
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Viewed 368, Replies 12
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Here's one that's being worked on : http://www.forceofarms.com/foa_v1/ I know one of the devs and they are using the Multiverse engine at the moment. |
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1/16/08 10:03 AM
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Viewed 2364, Replies 76
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Well, if we're talking screen shots, here's a few of mine from one of the games I'm working on:
Edited these down in size a bit, for easier viewing. |
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1/16/08 8:56 AM
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Viewed 2364, Replies 76
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Well, I replied to your PM redcap036, let me know if there is anything else you need. *Just a note on some of the posts here. One you don't need to spend huge amounts of money on a game engine, you can write one yourself and I already know of several examples of how to do it (Google is your friend) and it is completely free, but does take time. Also, there are some game engines out there that are completely free, OGRE comes to mind as well as Multiverse (although there is a licensing agreement for if you actually make product), as well as fairly low price alternatives like the Realm Crafter and TGEA game engine with it's open source MMO project. The most important thing is time and commitment. Many of the large game companies of today were started in a basement somewhere and they had talent, time, and deterrmination. Anyone today can make a game in a few minutes with things like Torque Game Builder, FPS Creator, and Game Maker. While it may not be the next Halo, Mass Effect, or WoW, it's still a game. Just think about this before you critize anyone for trying to fulfill a dream. |
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1/15/08 9:25 PM
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Viewed 2364, Replies 76
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Well considering I've already spent over 20k on varying game engines, a few more thousand on learning to code, and on a huge amount of computer equipment, you can use my barn. |
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1/15/08 9:22 PM
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Viewed 612, Replies 23
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Originally posted by GreenChaosI have to agree with the computer programming part. Since I learned to code and especially do level design, it's actually hard for me to play games. While I still do play some games, MMO's are no longer a draw for me. Once you learn to create your own digital worlds, it's hard to go play in some one elses.
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1/15/08 7:17 AM
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Viewed 1573, Replies 38
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Originally posted by Zorvan As much as I hate to agree with Zorvan and just about everybody else lately, it's long past time to let go of the SW:G - NGE posts on this forum. Don't get me wrong, I still believe that SOE needs to be reminded constantly about what they did, (SOE does not usually care about their customers ) but we don't have to go on and on about it every day. While I still dislike SOE and basically everything Sony, there is no need to blast the readers here everyday with this crap. Oh, and for the record, SW:G had between 250k and 350k, but no one but SOE knows for sure because SOE, unlike several other companies, does not release subscription numbers. All I can say is, for those that do decide to play SOE games, becareful and do not trust them. |
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1/09/08 10:03 AM
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Viewed 373, Replies 11
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Originally posted by Orca Good question, because I thought the exact same thing. |
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1/09/08 9:55 AM
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Viewed 1007, Replies 25
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Did anyone else catch the dev saying, in the first video, about having some features unlockable, like hair color and such? That worries me because, if I remember correctly, this game is supposed to be F2P and have an RMT system, sort of like Dance!. Any remember if that's true? |
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1/09/08 9:37 AM
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Viewed 3639, Replies 103
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Well, to address the OP's topic, I believe at one time there was a rather large presence of the GLBT type guild in SW:G. Due to what happened with the game though, I'm not sure of their presence anymore because I no longer play. I just wanted to add, as someone pointed out, there is a difference between this thread and the religion thread going on in this same forum. The OP in the religous thread started it to state his beliefs on his religion, while trying to mask it by asking a question. When even asked simple questions that seemed more probing than the OP liked or that possibly stated a contrary position, he ignored them or claimed it was "off topic". This thread on the other hand has been much more mature for the most part, and unlike the other thread I believe the OP here was very sincere in him just trying to find some like minded indivduals. |
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