| 1048 posts found | |
|---|---|
|
General: Jack Emmert on Neverwinter & the Cryptic’s New Philosophy
News Discussion « General Discussion 8/24/10 1:35:33 PM
Well the odds are certainly not in their favour are they. Cryptic is possibly the most hated MMO developer currently (sorry SOE), and now they're essentially trying to sequel one of the most loved developers (arguably) greatest hits? Good luck with that train wreck. There seems to be alot of emphasis on this 'new Cryptic' and alot of damage control regarding STO and CO. They should just shuffle the management deck and change their name. 'Cryptic' means 'Garbage'. As of 2010, a typical conversation between a husband and wife in an MMO playing household is as follows... Wife - "Honey, don't forget to take out the Cryptic, it's Cryptic day." Husband - "Are you sure dear? The neighbors don't have their Cryptic out to the curb today. It's already 8AM, the Cryptic truck has usually come down our street by now. I think you've got your wires crossed." Wife - "Silly me. I'd just assumed that since our Cryptic can was so full, it must be Cryptic day today." Husband - "Ha ha ha!" Wife - "Ha ha ha!" |
|
|
*** READ FIRST : Post Trial Invites/Ressurection Scroll Offers/Requests Here ***
General Discussion « World of Warcraft 8/18/10 2:11:43 PM
Brand new NA Scrolls. Get in before Cataclysm! https://www.worldofwarcraft.com/account/resurrect-a-friend-target.html?key=8613772579440437755088645 https://www.worldofwarcraft.com/account/resurrect-a-friend-target.html?key=5030088864668891296486218 https://www.worldofwarcraft.com/account/resurrect-a-friend-target.html?key=6813444089395706057542110 https://www.worldofwarcraft.com/account/resurrect-a-friend-target.html?key=7659753977531399056156417 https://www.worldofwarcraft.com/account/resurrect-a-friend-target.html?key=7765036961058935524360477
Welcome back! |
|
|
DC Universe Online: Weekly #2: Iconic Play and the Lure of the IP
News Discussion « General Discussion 8/13/10 8:14:34 PM
So, a weekly column dedicated to DCUO? Is this going to be a reocurring column going forward (for how long)? What other games get a dedicated weekly? I didn't know this website was that dedicated to one game. |
|
|
Whats the point of being a hero in a MMO?
General Discussion « Star Wars: The Old Republic 8/12/10 2:08:55 PM
Originally posted by someforumguy Not cheesy at all. Being a part of something bigger than ourselves is something sorely missing in MMO's. A large part of it I believe is due to the fact that while it's easy to use the line 'join thousands of others online' to market a game, it's alot tougher to sell a product that requires a ton of players to enjoy. |
|
|
Whats the point of being a hero in a MMO?
General Discussion « Star Wars: The Old Republic 8/12/10 2:01:41 PM
Originally posted by GrumpyMel2 Excellent analogy GrumpyMel. That is the difference between feeling special, and being special. MMO's these days are, as Tardcore so eliguently put it, the Special Olympics. Everybody wins. Problem with everyone winning, is that winning loses it's value. Thus,the illusion of actually being a true hero is greatly diminished. |
|
|
Star Wars: The Old Republic: Space Combat Cont'd: On Rails Edition!
News Discussion « General Discussion 8/11/10 12:34:49 PM
Originally posted by Snaylor47 Wonder what version of Star Wars you're watching. Maybe it's just George doing his crazy remake thing again, but the last time I watched ROTJ, I'd say the last half 45 minutes or so is kinda chocked full of all sorts of ship to ship combat. I guess George edited that out of the version you saw. |
|
|
Star Wars: The Old Republic: Space Combat Cont'd: On Rails Edition!
News Discussion « General Discussion 8/11/10 12:22:36 PM
Originally posted by Snaylor47 Are you sure about that? |
|
|
Star Wars: The Old Republic: Space Combat Cont'd: On Rails Edition!
News Discussion « General Discussion 8/11/10 12:07:58 PM
Good article Mike. I totally agree with you. I'm not a TOR apologist, but the things up until now that have kind of irk'd me about TOR (that we know of), I've been saying, "yeah this looks bad, but we'll wait and see for the final judgement"... but I'm having trouble saying that after this bit of news (along with the species/class restrictions). It's starting to sound like they are cutting corners a bit. If this is true, it's the first real potential dealbreaker for me. To those that say Star Wars doesn't need space combat, I say this... Star = Space, and Wars = Combat (WarS being plural, meaning LOTS of combat). Nuff said. |
|
|
Star Wars: Clone Wars Adventures: Coming in September
News Discussion « General Discussion 8/10/10 11:57:57 AM
Originally posted by EricDanie Star Warsy and Iconic? |
|
|
Interesting article with a lot of very good points (that I agree with mostly). But, the truly grand question regarding creativity in relation to all the 'clones' out there has very little to do with the creativity of the designers themselves. It comes down to business (as pointed out in this thread already). Nothing more, nothing less. The shareholders want whatever WoW is eating. "The Marketing Department" - Creativity stops here.
So in defense of pretty much all of the game designers I know (and I know quite a few), it's not necessarily their fault. I've never met a designer that wanted to clone anything. The orders to do so come from above. |
|
|
Star Trek Online: Talking with Executive Producer Daniel Stahl
News Discussion « General Discussion 8/06/10 10:42:42 AM
Originally posted by Xionanx
I certainly hear that. But for your $1.87 per hour of entertainment, are you actually getting a quality experience? Saying you get more hours per buck is a common excuse in MMOs, and the devs know it. That's why we spend so many hours killing rats, than tigers, than bears etc... You know what's cheaper? Watching TV. And just as mindnumbing. And yeah while I agree there's a certain amount of doom and gloom if you go back and read Mythrans posts, which I agree with for the most part, it doesn't mean quality, finished, products won't happen and that we should just resign ourselves to buying crap games. I think it's just more apparent in the MMO market as we've been a bit of a goldrush since WoW came out. Consoles ALWAYS have a steady stream of fantastic, innovative, completed products hitting the shelves. Why? Console gamers typically don't put up with crap games. Console games only recently were able to be patched, so they had to be completely finished before hitting the store shelves, this caused a culture of gamers used to holding their games to a much higher standard than a typical PC gamer (who are often left being their own troubleshooting department... and we've gotten used to it). Sure there has always been bad console games, but they meet a fairly swift trip into obscurity with little fanfare. I have high hopes for SWToR. I don't even know if I'll play it or if it will be my thing, but I hope it's complete and polished. If it is I hope it's successful beyond their wildest dreams even if I never play it. |
|
|
Star Trek Online: Talking with Executive Producer Daniel Stahl
News Discussion « General Discussion 8/05/10 2:40:27 PM
Originally posted by kilun
I agree that yes, people do accept crap games, absolutely they do. Maybe I'm just cynical though (thanks SOE and Cryptic), but I tend to think the majority of people are quite happy to be fished along in hopes that their game will someday be playable. And THAT'S the problem. I only WISH that everyone and their mother knew better than to not buy an MMO younger than 6 months, but that's clearly not the case. Players, like investors, can't seem to get over the here and now. If people continue to buy into crap games via a slick sales pitch, developers will continue to make crap games out of the gate, and for ME at least, that's unacceptable. People have every right to support whatever game they see fit, they just forfeit their right to bitch about it when they get taken for a ride because the devs will (as they have many times in the past) just shrug off complaints, believing we'll all just get over it and come crawling back and choke down the swill they're trying to sling into our gaping maws. |
|
|
Awesome, have fun! |
|
|
Forgive me if I'm stating the obvious... but in the beta invite email, there are two codes, one for the beta itself, and one for the store points... did you enter the store points code? |
|
|
Star Trek Online: Talking with Executive Producer Daniel Stahl
News Discussion « General Discussion 8/03/10 7:21:35 PM
Originally posted by mythran7 Sadly, very sadly, you are completely right and your Wal-Mart analogy is quite fitting. Nothing wrong with the question "will we make $$$?" though... the problem is the question "will we make $$$ FAST for next to no investment?" which is what people, both customers and developers need to keep an eye on (if they want to play good games in the future). In the long run, it does Cryptic no favors to accept the low-bid/fast-track development contract from Atari. Interestingly enough, it was Atari who was responsible who was for the 'Great videogame crash of 83' with the rushed release of "E.T the extraterrestrial" for the 2600. It's a bit more complicated this time, but I can see history repeating itself. |
|
Originally posted by Tardcore 100% agreed and /applause |
|
|
Star Trek Online: Talking with Executive Producer Daniel Stahl
News Discussion « General Discussion 8/03/10 1:11:12 PM
My opinion, Companies shouldn't get second chances once they've launched games so brazenly incomplete. I don't care how good the game is 6 months out, they out and out ripped off the early adopters and this trend needs to stop. It blows my mind that still today, well after STO's launch they still have to do damage control regarding how bad it was when they brought it to the market in pretty much every single press junket and interview. It shouldn't have to be this way. Players, don't accept crap games. Developers, don't lowball your way into crap contracts with your publishers. STO is a trainwreck. I hope we've all learned something. |
|
Originally posted by Surfrider You can leave the station with the current 14 day trial as it is. Have at'r. |
|
|
General: Even the Wall St. Journal Notices F2P Shift
News Discussion « General Discussion 7/30/10 3:01:26 PM
Originally posted by brostyn I too am interested to see how LOTRO turns out. For the reasons you mentioned, and the fact that unlike DDO was before the switch, LOTRO is currently healthy (pre-F2P). |
|
|
General: Even the Wall St. Journal Notices F2P Shift
News Discussion « General Discussion 7/30/10 2:39:46 PM
Originally posted by Sarr Care to back that statement up? Yes it did have an amazing comeback, but from what? It was in the sh*tter before it went FTP. A 400% gain from nothing is nothing. |
|