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All Posts by JamesP

All Posts by JamesP

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345 posts found

First of all it's based on what I personally make... I can not make more then a certain amount of money per month before my Disability starts getting reduced... I haven't made money off of this on a monthly basis... 2nd of all my Disability prevents me from going out of the house and getting a Job out side... Crowds of people sends me into a panic attack because of my Depression... I am fine sitting down at my computer not being around people. And yes there are days that as a result of my Depression I feel like doing nothing more then just staying in bed all day. - I answered a Question I prob. shouldn't have... My Disability and what I do at home out side of GM is no one's business but my own however I have a policy of being open and up front with people which I should prob. be more careful of. 

For people who don't deal with Depression on a Daily basis I'm sure it's too much to ask for them to understand but whatever it is the way that it is.

Originally posted by EponyxDamor
Originally posted by JamesP
I must say though this new world I've just added is huge... And the terrain streaming is working great... Can't wait to get this release out this evening!

 

Still can't post a picture of it, though, huh? More smoke and mirrors, I'm guessing.

The more and more I read of GM and JamesP, the more I have a hard time believing it wasn't all some big scam.

The entire world isn't designed completely yet. I still need to add a lot more trees and the Desert is currently bare just sand and nothing else. For the last few hours off and on I've been running around trying to find my way to an area with trees and stuff so I can get some screenshots. Still out in the middle of no where with nothing scenic around that would make for a good Screenshot. Just plenty of open area that will be good for players to build up once I get the release out.

Originally posted by ArChWind

 


Originally posted by JamesP

Originally posted by Jaedor Wow. So much hate. Move along folks, and let JamesP make the game.
Thankyou!

 

Just one more point I'm going to address. Saying that we have been scamming people since 2009... I don't know if that was directed at me personally or what... However if it was let me point out the facts:

GM is my FIRST project of any kind that has had any sort of funding attached to it. GM was started in the Fall of 2012 or atleast I came on board in October of 2012 just in time to do a bunch of world Building for our KickStarter Videos. Considering I personally did the world building for them I KNOW for a fact that they were not just demo scenes that came with assets we had bought that we tried to pass off as our own. I still have the base terrain that was used... There is NOTHING there... No trees, no Houses, no grass, no flowers, nothing... Just bare terrain. I was responsible for adding a lot of the houses and NPCs and everything. I stayed up all night for a week straight ONLY sleeping when I finally crashed from being so tired, the week before we launched our KickStarter Campaign trying to get everything ready and to Jason in time for him to record the Videos. 

You can think what you want about GM but HOW can you say that I was scamming people before GM when ALL of my Projects before that were personal projects that had 0 funding. Yes I was sharing my progress on forums but that is no way making promises to people that I was going to complete the projects so in no way was scamming people when I was getting nothing from them except for feedback. Getting Feedback from people on a forum concerning a Project your working on isn't wrong and doesn't make you a scam. It's how we develop our Skills further, share ideas with each other, and all learn and grow together.


 

So you basically have taken over this project? I don't quite understand why but I am confused here as to why you decided to do it when it is no longer the original owner project. It kind of says that GM died and you're trying to revive it while someone else ran off with the cash.

GM never Died. I've always been working on GM since I joined. I wanted to get my Company started up and take over Development of GM... Take over the PR and everything to try and leave some of the Bad PR from our past in the past. I also wanted to have more control over the team. I wanted to be free to bring on new people and get things much more organized so we could move forward. But like I've said all of that fell through and I am still just trying to get GM launched on my own... 

 

I must say though this new world I've just added is huge... And the terrain streaming is working great... Can't wait to get this release out this evening!

Originally posted by Jaedor

Wow. So much hate. Move along folks, and let JamesP make the game.

Thankyou!

Just one more point I'm going to address. Saying that we have been scamming people since 2009... I don't know if that was directed at me personally or what... However if it was let me point out the facts:

GM is my FIRST project of any kind that has had any sort of funding attached to it. GM was started in the Fall of 2012 or atleast I came on board in October of 2012 just in time to do a bunch of world Building for our KickStarter Videos. Considering I personally did the world building for them I KNOW for a fact that they were not just demo scenes that came with assets we had bought that we tried to pass off as our own. I still have the base terrain that was used... There is NOTHING there... No trees, no Houses, no grass, no flowers, nothing... Just bare terrain. I was responsible for adding a lot of the houses and NPCs and everything. I stayed up all night for a week straight ONLY sleeping when I finally crashed from being so tired, the week before we launched our KickStarter Campaign trying to get everything ready and to Jason in time for him to record the Videos. 

You can think what you want about GM but HOW can you say that I was scamming people before GM when ALL of my Projects before that were personal projects that had 0 funding. Yes I was sharing my progress on forums but that is no way making promises to people that I was going to complete the projects so in no way was scamming people when I was getting nothing from them except for feedback. Getting Feedback from people on a forum concerning a Project your working on isn't wrong and doesn't make you a scam. It's how we develop our Skills further, share ideas with each other, and all learn and grow together.

Originally posted by Jacxolope
Originally posted by JamesP
I know exactly what the email said... I wrote it! Everything was pretty much a done deal and we were in charge of GM. We just had to sign the paperwork to make it legal. Jason didn't want to hand over the KS Backer information until the papers were signed... The papers were never signed and the deal fell through as a result of Joel leaving... Therefore I still do not have access to that information.

poor James. Always something, huh? never your fault, huh?

 

I would add- You said your company was ALREADY in charge of GM (not might be) and jason was NO LONGER LEAD DEVELOPER (you were)...Not "things are in the works"

 

Lies...Lies...Lies...

And zero respect for the backers who you and jason left in the dark about all of this until THIS VERY DAY when I reprinted your email.

Not being able to directly email or message the KS Backers NO that's not my fault. I can't force Jason to give me the KS Backer information. Jason did post an update to our KS Backers Friday or Saturday when I asked him to but there's been countless times before that that I had asked him to either write an update or give me the ability to write an update and he didn't have the time. NOTHING I can do about that. 

I've been perfectly open with areas where the team and I have made mistakes... Should have had our tech in place before hitting KS things like that. YES I have made mistakes and I'll be the first to admit that. But looking back and seeing where we should have done things differently is easy. 

I'm not really sure where this thread derailed so badly. I released an update Friday and one of our KS Backers posted some screenshots showing what he's been up to in this release. Then I started answering questions and before you know it's completely derailed. I've answered all the questions I'm going to, I've listened to complaints and negativity. I'll take it all under advisement and see what I can do differently in the future. 

Thanks for the input, questions, comments, concerns, ect. I am now going to go back and get some more work done so I can get today's release out on time. Hopefully with each new release things will only improve! Have a good day and thanks again.

I know exactly what the email said... I wrote it! Everything was pretty much a done deal and we were in charge of GM. We just had to sign the paperwork to make it legal. Jason didn't want to hand over the KS Backer information until the papers were signed... The papers were never signed and the deal fell through as a result of Joel leaving... Therefore I still do not have access to that information.

I communicate with our KS Backers every way I possibly can. I'm always on the forum, I make several posts on our Facebook page every time I have something to share. And I communicate with those who are interested and even those who aren't interested here and on other forums. Like I've said I have no access to our KS Page and I have no access to post on our KS Page so unless Jason gives me access to that stuff which he has refusing my requests there is Nothing I can do about that. I am doing the very best job I can do for some it's perfectly good enough... then well for others it's not. That's just the way it's going to have to be.

I made a release last Friday and I've got a release coming out today because I've made some Game Breaking changes that require a Updated Client. Updates will be released every Friday from here on out... I think that's pretty good.

<a data-cke-saved-href="http://www.mmorpg.com/profile.cfm/username/Jacxolope" href="http://www.mmorpg.com/profile.cfm/username/Jacxolope" title="View information about Jacxolope" suhlink"="" sl-processed="1">Jacxolope, I posted about Rise of Heroes being back in Development at a time when I was thinking Long and Hard about leaving GM. I was planning on getting my company started up again and working on my own Game. I approached Joel and asked him to return as my Business Partner. We were going to start working on RoH again. Joel was investigating what I needed to do to cleanly and legally leave GM in the best manner possible. I felt bad though about leaving our KS Backers like that though and I came up with the idea to forming a partnership between my Company and Jason's Company. I approached Joel about it and asked him what he thought and he agreed. We approached Jason and things were in the works. Joel was going to be making MMOInteractive legal and then we were going to be signing the papers and everything with Jason to make it legal and official with him. Jason had wanted us to wait before announcing anything. He had giving us control over the PR as well though I figured you were hammering us pretty hard and I figured it might give us time and/or help with our PR if I told you privately. So I trusted you with it. 

However Before we were able to sign anything and make it all legal Joel looked into GM more and decided it would be in his best interest if he walked away because he didn't want to have GM's bad rep. being associated with him. So the deal fell through. MMOInteractive is still unregistered and I'm still working on GM by my self. When the deal fell through the entire team we had built up walked away as well. 

As soon as we started trying to make this deal happen GM became MMOInteractive's Only Project. Rise of Heroes went back on to the back burner and we focused all of our Efforts on GM like it should have been. 

You wanted the truth there's the truth. I have NEVER lied. GM's Kickstarter backers are the ONLY reason I am still working on GM and I'm still dedicated to seeing this thing through. If it wasn't for them I would have left a LONG time ago and done my own games.

Originally posted by Jean-Luc_Picard

Out of curiosity, how did you manage to live 3+ years working for no money. You know, life costs money, like rent, food, clothes, family, car, and of course computers and Internet access necessary for the job.

I know it's a quite personal question, so just don't answer if you won't want to, but this is intriguing...

It is a personal question but it's one I've never avoided... I have a number of Disabilities. Severe Depression, Blood disorder where if I'm bruised and bleeding under the skin it could be a life or death situation for me because I don't clot and just keep bleeding. When I was born not much was known about this condition so we had no idea I had it. When I was a year old I was playing on the floor and I crawled under a Crib at church. The Crib railing let go and hit me on my head. Not knowing the signs to look for the doctors just kept saying the bruising would go away over time but it never did. After a while it created pressure on my brain and it nearly killed me. I collapsed and started having Seizures. My Mom rushed me to the Boston Children's Hospital where thankfully one of the doctors there had just taking a course on this blood disorder and was finally able to diagnose it and get the bruising and Pressure released. Damage had already been done though and I lost all of my natural ability to talk, walk, ect. Doctors said I would never amount to anything and would never be able to talk, walk, ect. By the time I reach 8th grade though after years and years of speech I was up to 90% normal speech. and of course I was able to read, write, walk, and do most of the things normal kids were able to do. 

All of that to say that I started creating Games and MMOs as a outlet for my Depression and where I could do anything I wanted with out worry or fear. I wanted to be able to interact with other players in a natural way in a world I had created where I didn't have to talk and deal with the stress of wondering if people were going to make fun of me because of my Speech issues. It may sound stupid and dumb but to me it wasn't back then and still isn't to this day though it is getting easier for me to actual talk to people and voice conference. Though I still have my days where I shy away from holding Voice Conferences because it's just too stressful. 

But to get back to your question... I'm on disability because of all of these issues. On disability you can just barely make ends meet. I'm trying to finally get Game Development to pay off for me so I can get my self off of Disability and actually make something of my self. 

Ok I am not going to address the negativity directly... However concerning my past... I have never tried to hide my Past. I've been Programming for 10+ years. Don't remember exactly how old I was when I started but I was between 18 and 20 when I started and I am now 30. I had been doing web development before that time but that was when I started Learning Game Development. I started to Learn Game Development because I had a Passion for MMOs. I created some great Prototypes but this was before the days of KickStarter and I never had the money or the desire to attempt to get funding from out side investors. I always had a desire to be a Indie in full control of my Projects. 

out of the 4 games/engines/frameworks listed:

Rise of Heroes: This is my baby. This is what I started learning Game Development to create. It's gone through many different versions over the years and I've built some wonderful teams around it but again Money always became an issue. It's currently on the back burner until after Greed Monger but believe me I will be picking it up again as soon as I possibly can. 

Interactive Opensource MMO Framework: This is one of the MMO Engine I custom Coded for a Prototype we did for Rise of Heroes. I had come a ways on it and then my computer crashed and I didn't have a backup so I lost the code. I believe only a compiled version is currently on Sourceforge.

Galactic Conquest: This was just a quick Prototype I did to test out the capabilities of a Graphics Engine I was looking into using. Didn't have much interest in really finishing it.

The UniVerse MMO Framework: I've already mention this and it's far from a Dead Project that I've giving up on. It's my custom built MMO Framework designed for Openworld MMOs. Can also be used for other smaller multiplayer games with it's own Lobby System.

There's more things that I've done over the years as well... I have 2 custom Game Engines sitting on my Hard Drive right now that I coded from scratch. There are other Game Engines I had coded in the past as well for different versions of Rise of Heroes that got lost through Computer Crashes or switching to new Computers Or I just deleted them when we ran into money issues and stopped working. I've got a ton of custom code and Custom Frameworks that I've built for Greed Monger that allows Unity to handle massive worlds... Handles World Streaming and Paging of the world.

I've got a bunch of stuff ready to be sold on the Asset Store I just need to find the time to create Documentation and Videos and then I would need the time to support the products.

Originally posted by Kyleran

Just my gut feeling, but I don't believe a full featured MMORPG can be created for under $10M, and too many indies claim to be doing it with far less.

I'll believe it when I see it.

Full featured means different things to different people... Sandbox MMOs just require systems be put into place that allows the players to create their own fun... Those sets of systems can be expanded upon as the Game Grows and the Developers see what direction the players want to take the game in. They aren't like Themeparks which require hours upon hours of story driven quests that help the players advance.

Originally posted by shogunas
Originally posted by JamesP
Originally posted by shogunas
I had changed my post cause I felt it was too harsh but since you jumped in and responded right away its stuck in your quote forever...

So I just saw your post count... Let me get this straight... You registered here on MMORPG.com JUST to try and say that GM is a Scam...

lol wow and as for your comment about if I should get money... YOU may be a small hobby Project but we AREN'T. It takes money to develop a Commercially Viable MMO. Do you have a Server your renting? Do you have a team that requires Pay? Are you using Custom Models that costs money to buy or have Developed Custom? And for the Record when we started out and Launched our KickStarter we were NOT using Atavism. We did our KickStarter long before Atavism came on the scene. And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into. 

Yeah I dont post much.  Couldnt remember my username and password.  Why does that matter?  I saw pics of a game that didnt even bother to change the presets of Atavism. 

 

I did get a server up.  Ran it on Azure.  We got 90 people on it the weekend we stopped doing the hobby project.  Our hobby project that looked identical to you professional product.  Built by 3 people.  Over 3 months.  Had a bit of a problem with collision detection.  Im sure you know all about it....  You more than likely logged in :)

Sorry but no I didn't log in. First of all it couldn't have looked Identical since alot of our models are Custom Built ONLY available in our game... As for maybe the visual Quality looking roughly the same yes I hear people complain alot that all Unity Games look roughly the same... You use the same shaders, the same Post effects, ect. the games are going to look similar. Not much can be done about that. As for you guys having 3 people awesome... You have us beat. At the moment I am responsible for world building, Programming, UI, you name it... We do have a team of 5 or 6 QA Testers though but I am the single Developer working on developing Greed Monger. 

Originally posted by shogunas
I had changed my post cause I felt it was too harsh but since you jumped in and responded right away its stuck in your quote forever...

So I just saw your post count... Let me get this straight... You registered here on MMORPG.com JUST to try and say that GM is a Scam...

lol wow and as for your comment about if I should get money... YOU may be a small hobby Project but we AREN'T. It takes money to develop a Commercially Viable MMO. Do you have a Server your renting? Do you have a team that requires Pay? Are you using Custom Models that costs money to buy or have Developed Custom? And for the Record when we started out and Launched our KickStarter we were NOT using Atavism. We did our KickStarter long before Atavism came on the scene. And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into. 

Originally posted by shogunas
Originally posted by Ffolrak

 

Thought I'd post this to show off a game called Greed Monger. As a kickstarter backer I have access to this latest alpha version which was released on March 27th 2015.

 

I am in the process of building this house using a combination of prefab housing and the house building sections which players can craft. Sections include walls, doors windows etc in a variety of styles and clip together easily, just like a large lego set.

 

 

WOW!!!   This is a big scam.   They just bought Atavism for 70$ and made a scene.  I have a more fully fleshed out game than this under the same system.  I worked on it on weekends for 3 months with no experience.  This is a scam.  They never even changed the presets.   Here are the links.

 

BTW Atavism is the core of another kickstarter game named Neosland. Neojac has been selling their core as they go so "Anyone" can make an mmorpg.   If you look at the videos of Neosland you will see Greed Monger is a scam lol.

 

Atavism Engine - http://atavismonline.com/

Neosland Chan - https://www.youtube.com/user/neoslandMMO

Here is a video on how to add their entire claim system in 9 mins.  -https://www.youtube.com/watch?v=BO2GJJGERkg

Jean makes great tutorials btw anyone who wants to take a crack at atavism.  You can have the same tech demo in a week that Greed Monger has for 70$.

For the record we have the Vet. License of Atavism which is a whole lot more then $70 and we never tried to hide the fact that we use Atavism. Also I do custom Server side Plugins for Atavism and Unity both AND I was one of the first people to have access to the Atavism Plugin Source Code. I was the person behind Atavism's very first Crafting System... They pulled it as a result of a Dispute I had with them but it was still the Crafting System in Atavism for a while. The Original Day/Night Cycle in Neo's Land was a Custom Coded Cycle I my self created and gave to them for their early KickStarter Releases and I was even the one responsible for some of the Audio Foot Step Sounds and stuff in those Early Neo's Land Releases. I have created Countless Server Side Plugins including one for UniStorm that allows the Server to sync up the UniStorm Day/Night Cycle between all of the clients and it even allows the Server to control the Weather Generated by UniStorm.

All of the Assets in GM are all Models we added alot of them are custom some are Asset Store bought...

Originally posted by Foomerang

If you folks are serious about making an mmo you should drop the greed monger name because it carries a very bad rep.

We have already been through this... We aren't changing the name. We just have our work cut out for us trying to change the bad rep. that we have gotten!

We have run into some bad luck... But all of this SHOULD have been done before we ever hit Kickstarter. It's easy to look back after the fact and see where you should have done things differently though.
Originally posted by Nitth

 


Originally posted by JamesP
That Video from January actually only Represent a Couple months at the most of work... I have 3 totally different unique versions of Greed Monger that I have developed. Each version uses a Different Networking Backend. 1 uses the Atavism MMO Framework by NeoJac Entertainment, 1 uses uLink by MuchDifferent, and the 3rd one uses a Completely Custom MMO Framework that I created based off of the Lidgren Networking Library. Each network backend has it's own Positives and Negatives.

 

My Custom Framework called the UniVerse MMO Framework was designed from the Ground up for Seamless Openworld MMOs... Downside to it is that it's never been load tested so I have no idea how many people it can support concurrently. uLink has been heavily tested and has a number of Shipped Products created with it however it doesn't support seamless openworld MMOs with out purchasing a License for uPikko Server which is only available to select AAA Companies at the moment so not a solution we could get. Atavism is quick and easy for the basic stuff and supports Custom Built Server side Plugins for your Custom Features however it's still in development and doesn't support the features needed to allow it to scale. Based on the Roadmap though the Scaling features will be implemented by early summer. 

So I've been working on these 3 versions of GM side by side over the course of the last couple years. One of the more time consuming things I've had to work on is actually Coding UniVerse which took time.

The Version I have finally decided to concentrate on though IS the Atavism Version with the final missing features due to arrive by early Summer I believe it's the best option to get us to where we need to be. It's all a gamble though but I have the other 2 version of Greed Monger to fall back on if Atavism Doesn't work out.


 

.....

Why didnt you take a design first approtch instead of working on 3 diffrent codebases?

We knew what we needed when we started out... When we started on our uLink version we were in talks with them to try and get uPikko. The Talks failed to get us any where though but we continued using uLink in hopes that something down the line would come up so that we could get uPikko...

After a while of nothing coming up and my attempts to approach things creatively with uLink to make it work in a Seamless world Environment failed I started looking into other options and decided to start designing Universe. After about a Weekend on it I had enough of UniVerse working that I was able to get a small prototype developed. It was extremely basic but had mobs running around, basic Combat, and the start of a Questing System. Since then a ton more work has gone into UniVerse and I just about have a Product I can start really testing and perhaps even license out. Right now it works great for small lobby based Multiplayer games but hasn't been tested in a full MMO Environment. It has it's own Master Server for a Lobby, Authentication Server, World Server, and Zone/Region Server. It's able to be used in any C# Based Game Engine and I've even integrated it into a Custom MOgre based Game Engine I had developed before joining GM. 

Even with all this work that has gone into UniVerse I've been extremely concerned about using it for the first time in GM with out it properly being tested. So When Atavism was released we talked with NeoJac entertainment and they talked us into licensing Atavism. Features with Atavism however have been delayed so I've continued working on all 3 Version side by side just in case things with Atavism Failed. 

That Video from January actually only Represent a Couple months at the most of work... I have 3 totally different unique versions of Greed Monger that I have developed. Each version uses a Different Networking Backend. 1 uses the Atavism MMO Framework by NeoJac Entertainment, 1 uses uLink by MuchDifferent, and the 3rd one uses a Completely Custom MMO Framework that I created based off of the Lidgren Networking Library. Each network backend has it's own Positives and Negatives.

My Custom Framework called the UniVerse MMO Framework was designed from the Ground up for Seamless Openworld MMOs... Downside to it is that it's never been load tested so I have no idea how many people it can support concurrently. uLink has been heavily tested and has a number of Shipped Products created with it however it doesn't support seamless openworld MMOs with out purchasing a License for uPikko Server which is only available to select AAA Companies at the moment so not a solution we could get. Atavism is quick and easy for the basic stuff and supports Custom Built Server side Plugins for your Custom Features however it's still in development and doesn't support the features needed to allow it to scale. Based on the Roadmap though the Scaling features will be implemented by early summer. 

So I've been working on these 3 versions of GM side by side over the course of the last couple years. One of the more time consuming things I've had to work on is actually Coding UniVerse which took time.

The Version I have finally decided to concentrate on though IS the Atavism Version with the final missing features due to arrive by early Summer I believe it's the best option to get us to where we need to be. It's all a gamble though but I have the other 2 version of Greed Monger to fall back on if Atavism Doesn't work out.

Originally posted by Jean-Luc_Picard
Originally posted by JamesP
No Jason has other ways of funding GM... He's paying for alot of it out of his pocket and he has other sources... Not really at liberty to discuss it but he has his sources. We just aren't accepting Funding from the general Public anymore.

Well, don't get me wrong, I wish you good luck, specially if you don't ask for crowd funding anymore. If you manage to finally make a worthy UO successor after so many failed ones, hell, I'll be the first to play it.

But remember the mistakes the other who claimed to be "UO successors" made... like forced FFA PvP and that kind of things. Don't make the same mistakes on top of the already difficult task of creating a working MMO with a decent engine.

There is no forced FFA PvP or atleast no world wide FFA PvP. We will have zones setup which has PvP enabled but you will have plenty of warning when entering one of these zones. Some Resources and mobs will only be found in these areas so it will give people a reason beyond just PvP for going into these areas but if your solely a Crafter who is in need of the resources found in the PvP areas you can either Create a Contract and let people bid on the contract or hire a band of mercenaries to protect you in the PvP zone.

No Jason has other ways of funding GM... He's paying for alot of it out of his pocket and he has other sources... Not really at liberty to discuss it but he has his sources. We just aren't accepting Funding from the general Public anymore.
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