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All Posts by Jehryn1982

All Posts by Jehryn1982

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8 posts found

Well, IF implemented well, a Real combat system would be better indeed. But there are sooo many ways to mess it up i'm having my reservations... (anyone know any beta info regarding that or is NDA actieve?)

SB combat was awesome imho, i really don't mind slow combat if it means you can think more about your actions.

(and being a HC with 50% block meant you reaaaally had time to think before they killed yah (EVAAAAAAAAC) )

Damn so many reply's so fast

Well i read the FAQ on the AoC main site and there are indeed similarities but yes also a lot different things. If that "Real Combat System" works out (have my reservations, either its awesome or it will suck completely) i might try it out. I Will be playing on an FFA server though (Free Killing for All)

I've been reading information on AoC and it seems ALOT like shadowbane: player made city's, City vs City Warfare, dark lore atmosphere..... Am i reading to much into this or is AoC just an improved version of shadowbane? (which isn't bad tbh, i looved SB H/C rules )


Originally posted by eycel
Iv read that vanguard is useing the unreal 2 engine instead of the unreal 3 one.  Can any one give any incite to what that means?  And maybee what the differences of the two are?


They licensed the Unreal 2 engine and heavliy modified it into a MMO engine. Since VG has been in development for 5 years is suppose the Unreal 3 enige wasn't around 2002?
ALthough it is true that the VG forums are swamped with Elitist EQ1 players (uber hardcore CR, camp camp camp, etc..) this does not mean VG itself is a reflection of their wishes.

well simply cause its a Blizz product. Their name alone garantees a couple of hundred thousand players.
And once you have that snowball running, it just keeps getting bigger and bigger

Fable, Battle of Middle earth, Eve, WCII ::::39::

well if you count in all the UO Players on private shards..they got a lot more people then EQ..

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