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All Posts by J-Nius

All Posts by J-Nius

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10 posts found

Don't do that again.

I come here for real news.

Although I understand the general message behind this article, fundamental factors explaining the difficulties of change are dismissed. It is true that in a system aiming to be coherent like a MMOG, everything is linked in a way. A change somewhere might and will most likely have repercussions elsewhere. The consequences of these repercussions, however, are not necessarilly drastic or difficult to correct.


They are dependant to the technical architecture in place, like GrumpyMel2 wrote, and to the design planification of the product or game in this case. In the design process, possibilities need to be explored and a certain leeway needs to be implemented in the development to be prepared for any required changes. These situations have to be planned, have to be documented. It is at the design process that barriers are erected. Change doesn't require more money. It requires good preemptive vision.


It is, still, not possible for human beings to plan for every possible situation and some changes are really requiring a change of paradigm to see them in effect. However, by not discussing the origin of the difficulties, your article resonates more like an excuse for incapacity than a statement of the facts.


Um... what? The game is out? I don't know how but it seems that game slipped into some kind of parallel universe for me. Maybe my subconscious knew it wasn't ready and put a veil on it to protect me from harm...


I am not really a fan of Star Wars, but when I think of Leia fighting, I see a gun. In my eyes, she would fit as a Scoundrel Smuggler. She is not a trained jedi, therefore do not fall under Jedi Knight or Jedi Consular, and does not look like a strong warrior, so not a Trooper. The Smuggler is the only class suited it seems.

What is going on with the world today? Do any of you remember how much the game was hyped a year ago. It was anticipated as much as the new Star Wars and Guild Wars 2 right now. Some people did not put their money and mind at the right place. So many games expected to be huge successes struggle for survival right now. Developpers are not able to see that what they offer, although good in some parts, is not enough.

 

APB had a very rich character customization system and an interesting player driven content in the matchmaking system. However, these were not sufficient. Game developpers, of any company, should ask themselves what kind of game they want to make and really think about it. Are you only making an online game with minimal online interactivity or making a "MMO" with all the deepness and richness it entails as a genre? The missing elements of APB in this matter, the unoptimized system performance, the hacking accusations and actual hacking might all be contributers to the result we now have to face.

 

I could see, as some developpers said in the announcement, what the game could have been. The untouched potential is enormous and I share the disappointment of those who worked on the project. With all its faults, APB was enjoyable in some aspects and we should not forget that.

Am I the only one finding the art design too bright? I thought "dark days were coming." The colors are too much alive to make me feel part of a world in turmoil and despair invaded by creatures of darkness. Can someone shut the curtains please? Thank you.

Originally posted by Dana

Our FAQ is out of date, we are beginning to list text games slowly and (with a soon to come round of tech updates) will keep them separate from the other games.


 

Thank you for the update. This news now sounds a little less like a paid advertisement. It would have been great to know this new direction for the site as a separate news announcement before this one... I don't know what this site is anymore.

I'll keep this simple. What do you make of that:  

(in the FAQ)

I think there is a game that needs to be added to your list. How do I submit this?

Does it meet our requirements?

1.Make sure that the game isn't already on our list. We know that this sounds simple, but there are a lot fo them and sometimes they get overlooked.
2.The game must be based entirely inside of a graphical world. 3D, 2D and 2.5D games are all welcome on our list, but unfortunately we are unable at this time to provide listing for text-based MUDs.
3.The game should have the capability to support at least 500 congruent users on a single server. This is not a reflection of the game's current subscriber count, but rather reflects the capabilities of a game's technology.
4.The game must include some form of graphical common area where players can interact with one another inside of the persistent game world. This excludes lobby and chat room based interaction.
5.The game must make use of persistent characters. This means that you should be able to log in after logging out and find your character as advanced as you left them (or more).
6.The game must contain some form of character advancement.

Originally posted by Fuerchtegott

Jon complains that a sliding dead toon breaks immersion, but on the other hand he sees no fault in the fact that locations are marked on my map which I haven't discovered yet. While it is definately handy, this is immersion breaking for me. Why would I know where camps, quest hubs and even pqs are, when I never have been there? The sense for exploration gets lost more and more in WAR. It was only small in the beginning and it gets cut down even more. In the end, what you do is run from one point to the next, in order. Exactly knowing where to go, no sense of surprise anymore. What they do is turn this thing in a To-Do-List with a GUI.

 

"Kill the messenger! Kill him! Kill him!"

Like Jon said, there are many modifications to the game. You can't be interested or care about every aspect of the game evenly. Some people might be affected differently by them or not at all. It seems like you were trying to express your opinion, but don't deny the opinion of others.

(And to complement what was posted before me...)

Now, let me explain why I was, personally, surprised of these marked locations when I started this game and currently see them as acceptable and coherent to the world. To the question you ask about why would you know these locations even if you didn't travel there yet, I say the commanders or quest giver told you. Not all of them explicitly tell you the exact location of where to go, but in a state of war, isn't there any scouts, tacticians or spies that forge, develop and use a map to know what is where? The commanders know approximately the location of enemies to kill or region to find items, but they don't give you the specific coordinates. Like you know, it is a wide red field that is given to you. If this explanation is not enough for you and want all of this gone, you can remove these indicators. Go to your quest log and uncheck the "Track on map" box. That option is there for quests to get the immersion you personally want.

For a general comment, I'm glad to see that Mythic is putting effort in correcting and improving the game. Even if I think that Warhammer Online needs deeper changes to be fully appreciated or appreciated again by some people, I am pleased to see that they are incrementally doing so. If only Open Realm vs Realm could have stronger implications for the world, the story and the game, especially on a RP server, I would be satisfied.

What? Is this a joke? If that's the best they can do, I don't look forward to see any other characters from the series or any other character at all!

Ah... I get it... It's SG-1 from a parallel universe. Now it makes sense! Really! I tell you!

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