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All Posts by MaDSaM

All Posts by MaDSaM

28 Pages 1 2 3 4 5 6 7 » Last
551 posts found
To stay or not to
General Discussion « Ryzom
11/04/09 9:39:42 AM

At the moment they are concentrating on bringing more "content" and fixes to the main game.

Fixing the Ring is on the "to do list" and will be adressed in the future, when everything else is set and done.

So atm, there still is the sad fact that you have to be IN your Scenario to host it.

But hopefully that will be revised once they´ve got the time for it on their hands.

 

CU

SaM

New Ryzom Website
General Discussion « Ryzom
11/02/09 1:51:58 PM

Maybe they should rephrase it into: "The ONLY French MMORPG."

I mean, is there any other French MMORPG out there?

I have no idea.

 

CU

SaM

New Ryzom Website
General Discussion « Ryzom
10/28/09 7:30:43 PM

I just had a chat with a Newbe, who said it looks  great to him  :)

He had just found out about Ryzom tonight and was taking his first steps on Silan.

 

CU

SaM

To stay or not to
General Discussion « Ryzom
10/21/09 9:41:57 AM
Originally posted by Gabby-air

Gotta hand it to you guys, you have put that excitement of playing back into me. There's just so much to this game that isn't covered on the website or anywhere, which really makes it standout. Now i only have 3-4 days before my trial expires and ill try my best to get a better feeling of the game and see if it can grab me, otherwise i got about 5 more games to go through before im officially done trying literally every single game worth mentioning. Hopefully i can make a decision on which game to play or otherwise it's a go into hibernation mode for awhile kinda thing.

 

Don´t try too hard though

Relax and don´t let the urge "to find something useful and exciting" press you into stressing out on it now.

Find your own pace and don´t let others dictate what you "have" to do.

If they think its fun, ok. But that doesn´t mean its your idea of a good time.

For example, some may tell you that once you´ve got all TPs, running around on your own is a "waste of time". And you´ll only accumulate DP that reduce your leveling time and such blahblahblah... ;)

Ok, so they think and if it is to them, alright. To each his own.

But, you might just see exploring as a dangerous and exciting adventure!

Trying to sneak past MOBs is an exhilarating experience. No risk, No Fun!

And if the MOBs do get you, don´t be too frustrated, just try it again. Just this time try to remember the "aggro range" of the MOB that got you. And if the DP are too high to take anymore,

find a group to level them of, taking revenge on the critters that got you

And then, simply try again. You will surely have learned something from the previous experience, so this time use this experience to your advantage. Don´t go too near that one mob and see if you can try that knowledge on another.

Step by Step you´ll reach your goal Beaten and bruised maybe but, happier for it

 

CU

SaM

Damn you, little Water-Rat!

Always faster!

*shakes Fist in defiance*

 

CU

SaM

To stay or not to
General Discussion « Ryzom
10/20/09 7:47:51 AM

Yes, Ryzom is hard to love.

I can only speak for myself, but my love for it just comes from the fact that at one time there´s "not so much to do" in the traditional sense of Quests and NPC driven content, and from the fact that "there´s much to do", in the sense of "self driven content".

Meaning:

1. I´m an avid RP Gamer. I love to RP and I participate in every chance I can get.

2. I don´t like to be "led by the nose" along preset paths, to some obscure riches that sooner or later everyone will possess. I love to do "my own thing", in organizing hunts, storyteller events and other things. Games that lead my character trough an endless line of "Do this, for that" bore me to no end and well, numb my creativity. I create my own "Missions" and "Quests" if you like. For example if I need a new sword, I´ll ask a good crafter to build it for me. He´ll tell me what he´ll need and I´ll do my best to get the "needed parts", by trading with others, or participating in hunting parties. Thus my "reward" for my self created "quest" is a new sword, that will hopefully serve me well for some time.

3. And while I have no trouble grinding away for an hour or two, I´m doing it for fun. And not because I´ve set a goal to reach, other than maybe : "I´ll hit 250 some day in some skill."  I´m a very casual player regarding levels and since release my highest level actually is 245 in elemental Magic, as of yesterday evening.

4. I love to explore and simply go out on my own from point A to B and I still find things I´ve not seen before. I love to "trek" with others and just see the sights. Always teleporting from A to Z is in my mind cutting yourself off from a significant part of the game.

5. I take small steps. One at a time and actually "take my time" taking them. There´s no rushing to a goal for me, or any need to "maximise my efficiency". I just go along as I play. For example I´m still learning to craft and when I need more materials to get to a higher level in it, well I dig them up. So I level foraging, slowly but surely.

6. And that´s probably the most personal point: I don´t PvP. That´s because I´m just not suited to it. Slow in Hand Eye coordination and likely to loose overview in crowded battles. So there´s no need for me to become 1337 in any skill. Although, despite others telling you so, a relatively low player might also participate and do some good in PvP. I know some who do so quite successfully.

My advice to you, as you state that "Themepark" games aren´t your line of choice and Ryzom still hasn´t got what you think it needs is:

1. Wait a bit and see. The new Devs are doing the best they can to deliver some more "content" into the game. Btw. the patch previous to last, brought some very good new "low level Missions", that DO point you in the right direction quite well. And if it doesn´t suffice, it´s never to hard to ask ;) either in Universe, or your guildmates.

2. Make the "path your goal". Just don´t rush things.

 

Edit: As to "Raids", they´re mostly player organized, large hunting parties. That band together to storm one of the Kitin hives. Mostly for fun and the action of it. At the end of a hive there might await some very good crafting materials in the form of Kitin-Larvae, but those are rare and people will rush to get them.

Other forms of mass combat include the (in)famous Invasions, that are a two sided sword indeed.

Once the Kitin or any other menace has invaded some land, or even lands, many players begin to complain that their normal way of playing is hindered by this event. Not realizing that this is in fact the goal of all invaders everywhere. To interrupt the normal flow of things and apply pressure on the occupied. And the occupied then have to fre themselves from the invading forces. Mistakes have certainly been made in the last big one, but this is not the place to discuss broken eggs. The Invasions are part an parcel of Ryzom and will occur ever so often.

 

In addition there are Life Events, that do drive the overall story, the meta-plot, of the game towards some unknown future zenith. To participate in these, you´ll just have to check the motd, serverwide messages in Universe and of course the RPG-Forums. For mostly these Events revolve around RP, with some nice combat action sprinkled in once in a while. They occur with quite some regularity but as all of Ryzom, won´t and can´t be rushed. History takes time to develop after all. And these Events are your chance to participate in it. Just make the most of it. :)

 

CU

SaM

Sadly some of these are not completely installed yet. But as said in the other thread, these missions, along with the "normal" ones, will hopefully be completed in the upcoming patches.

 

But as you realized completely correct, the encyclopedia missions are meant mostly as a "Lore-Recovery-Tool" inside the game.

As the Homin people did lose much of their lore in the great swarming, they are now on the way to re-discover it, by way of these missions, to some extend. As one of the first Mission givers will have explained to you, there kind of a semi-secret society that collects and helps rediscover lost knowledge and you are now a part of it.

You´ll get mostly "Lore" as rewards, but small helpful things too. Like an increase in focus, or a new Aura, that reflects damage, amongst other things. They are in a way your typical "Quest-Lines" from other games, but with more focus on storytelling and less "epic" rewards, for less "epic deeds"

That means, you don´t get to kill a Dragon in the end, but you will have learned something about the ecological-equilibrium of Atys for example (a pretty neat Zorai-Rite, knowledge which btw. can be perfectly converted to real life earth).

And like Gilgameesh said in the other thread, these missions were never meant to be done all in one go and all in a rush. Take your time doing them, maybe even get help. Some can´t be done by people of an opposing faction and/or race with negative fame.

Neutral people will find their advantage as opposed to the limited teleporters here, they can have sufficient fame for almost all these rites. (Still some greedy people complain about it as being unfair, but well that´s what fame and allegiance are for *shrug*)

Anyway, enjoy what you can do atm and here´s to hoping that the Devs will finish the missing ones soon (tm)

 

CU
SaM

Yep, I agree.

A challenge is OK, but it does go a bit far as it is now.

The Issue has been known for years.

The New Devs have begun to solve this problem in the Missions they added with the patch previous to the last.

Some new missions were introduced that contain better descriptions and are quite ok in my mind, as far as I´ve done them.

Additionally the Devs said that those Missions currently InGame, will be overhauled some time in the future. During the whole "re-outfitting" process that is going on at the moment.

These "new Missions" are contend from level about lvl 50 - 150, more will follow.

As they stated that the next upcoming patch will contain "more content for higher level players" it is a good chance that it will be just what you´re looking for.

Or something else entirely, but that doesn´t mean that they are not aware of the problem and aren´t doing anything to fix it.

I´m sure they will.

 

CU

SaM

Originally posted by Sisko2009

There are several folks who are really cool and will go out of their way to help you complete a mission and on two occasions people have given me a complete set of equipment for free.  There does seem to be some underlying current though, that if you point to any of the weaknesses of the game in the game or on these forums, some of the population will be very angered by it. 

 

You´re right.

But let´s be honest,  isn´t this the case in every single game board on the net?

And I must say, even in his own "special way" of saying it, Metalhead is right with his last post here.

It´s not OK for people who carter to the same genre, to bash each others Games and opinions.

It´d be even better if he himself remembered this from time to time, eh?

Critique is allowed, everyone is entitled to his or her own opinion, as long as its stated in a civil and normal manner.

 

CU

SaM

 

 

Lack of Players..
General Discussion « Ryzom
10/16/09 12:43:48 AM

Uhm, guys, could we please keep this thread from getting locked too?

Yes, I´m looking at you, Metalhead

Keep it down, will ya please?

 

CU
SaM

Oh please,

can we cut the childish bickering and calling names? This was a serious discussion before, can we keep it that way?

I see now what you meant and I´m sorry I misinterpreted your posts.

But calling people "fanbois", as if this was something to be ashamed of, is simply uncalled for and absolutely NOT objective, eh?

We do like the game, we do even LOVE the game, we´re not averse to change (Yes, we can!! ) and we´re just expressing our opinions of the game and your conceptions of it, that are in someways rather flawed views, if I may say so, and we´re trying to convince you to re-think your opinion, of which you´re perfectly entitled. But it does not help to see any of them as "set in stone".

Sadly, some have a quite rude way of doing so.

So, let me respond normally and in a civil manner, ok?

 

If "auto move" does revere to "clicking into the scenery and having the char. run towards this point", I think its pretty overrated.

It´s still a straight line.

If you in fact do mean the Char. should "find its own way from a to b and just run along a preset path.", well... then sorry, but I don´t think this would help at all. Why play a game when every path is preset? Does it get any more boring?

If I´m still wrong, then please do explain and enlighten me, as to what it is you revere to. I simply don´t know what else it could be. Sorry, but that´s the truth and not meant to insult your intelligence, only mine. I never played "Atlantica" so I´ve no experience whatsoever with this system you´re revering to.

 

As for an overreaching story arc. You´re send to investigate the occurrences of the "Goo" and later to punish those responsible for it. In addition you´re sent to investigate the Kitin and the the old ruins of old Silan to find out more on what caused this cataclysm. Isn´t that overreaching enough?

If you´re revering to a scenario the likes of "save the world, young warrior", well, these are quite nice indeed and make you feel like the "Hero of the hour". But, that´s just it.

Everyone´s a hero then, everyone has already killed Onyxia in a thousand ways, everyone has helped the village survive some obscure threat, time and again, with no improvement whatsoever to the matter. I must admit I hate these kinds of Quests. And many others do so too. But, well, sadly enough most gamers out there don´t seem to care. *shrug* Many games to revere to such great boasts as "Write your own History", or "Become your own legend".

How am I supposed to do that, if everybody else did exactly the same quests and things I did before and will do in the future? So everyone is "their own legend", great... Why then even play n MMO? If I´m just playing to be "my own legend" under a million others? That´s a concept I do have a severe problem with. Ryzom does offer you another way, free of these pre-set Quests that everyone did and does. Let´s just say that my character just managed to become something more that average by doing what she does. And not by following a set quest-line. She was raised to noble status, just yesterday. And not for killing some MOB or doing some immense Quest-line. No. It was done for the things I did (and thus she did) for the community and the game(and the culture of her people). And everyone with a bit more on their mind than just blowing through levels can accomplish that.

 

And just to drive home the point: Almost every NPC does explain parts of "who you are and why you´re here". Beginning with Chiang the Strong on the hill, recounting the story of the Exodus and Exile.  But, yes, again I  say it would be pretty cool to have this in some nice vid-scene. But that´s a pretty big fish to fry for such a small team of Devs, as it´s got atm. Sadly.

The step over the "councilor" may be redundant, but even the councilor does tell you some things about "why you´re here and what you are." But, if reading such things is too much for some people, I can only say I´m sorry for them. Clicking through and ignoring given explanations and later complaining that things aren´t properly explained, is simply daft. Not revering to you here. But some idiots do such. I´ve seen them,... *sigh*

"While I do not remember the text you get from the guy you first talk to in the beginning, it should quickly summarize that there are 4 classes and you can develop the skills you get from all 4, but you'll want to emphasize one class over the other 3."

Ok, Please correct me if I´m wrong, but the way I see this as an experienced player, who just wants to get away with misconceptions (or fanboy, as you might prefer ), I´d like to respond again to this as follows:

There are 4 "classes", correct, but only for the lack of a better term I´d call them that. As the skill system is open, there´s no need to emphasize on one. Call them whatever you like, the baby needs a name after all, but many players do sadly make the mistake of restricting themselves to just one "role" in a team, out of pure habit. They´ve learned that a healer is supposed to heal and a warrior is supposed to tank and thats it. Many do need some time to get used to the idea of being able to all this and more. There simply is no need to "emphasize" one class over the other." People may do so if they absolutely feel like it. Nobody will stop them, but they´ll just restrict themselves.

 

CU

SaM

Biggest Fanboy of all and proud of it

P.S.: If any of my assumptions about your posts are still mistaken, then please to not refrain from explaining in a normal an civil way. I may speak and write some good English, but its not my native language and I may still be wrong on some interpretations.

Originally posted by Sisko2009

There is auto-move, just hit the "End" key

Nope, that's auto-move in a straight line, not auto-move.

* An auto-move would be nice as well.

 

I´m sorry, but now I´m completely lost.

What do you mean with "auto move" if not "running"?

Do you want the Toons to run automatically to any NPC or destination in Game, without you steering?

I don´t get what you mean?

 

The races not having any advantage over any of the others is a tragemark of so called "Sandbox" games.

You distinguish yourself from others of your race, or any other, by your actions, not by your beginning statistics.

If they were to introduce different stats for races and as you state later "classes", then well,... what´d be the difference to WoW or others?

The "classes" thought is a completely wrong approach, in my book anyway. You absolutely don not have to "concentrate on one skill". That´s not the point of the game and of playing it. If you play it like that, then you play it like any other game before.

You´ve got to let go of these ideas. The logic behind this system IS that you´re not bound to any class or "role" in a team.

You´re not forced to be "the Tank", or "the Healer", or "the DPS". You can be anything and everything, if you just do it.

You can train skills whenever and wherever you want, just as long as theres opportunity to do so.

One day you may train Swordfight, the next you may train Pike, the next you may heal in some team, the next over you´ll be digging some needed materials. Just don´t force yourself into a corner by thinking: "I have to learn elemental to 250 before doing anything else." That´s bound to get boring and "grindy" pretty fast.

I myself for example only dig when I need to. I craft when I´ve got enough material to do so and then I do something else for a change. And I don´t mean "leveling", which I do only a few times a month. ;) But thats my play-style, others do it differently of course. And there´s simply NO Game out there that caters to every single play-style out there.

 

A nice opening scene, yes. That would be pretty cool indeed. As reading the history of the peoples seems to be too much for most players, it should be delivered by way of visuals. I agree.

 

But the "guy on the Hill" aka. "Chiang the Strong"  DOES send you to the trainers right away?

Ok, after explaining a bit about the world and yourself, but he does send you to the trainers. If there was a visual Intro the explaining would not be necessary of course, but he does send you to the trainers.

 

CU

SaM

Lack of Players..
General Discussion « Ryzom
10/13/09 6:30:25 AM

And like I said, its a vicious circle, people leaving because of too small population.

How is it supposed to grow, if people don´t stay?

*deep sigh*

 

CU

SaM

Patchnotes :)

Looks Ok so far. Nothing overly special, but a good step in the right direction to me :)

Have fun on Atys.

 

CU

SaM

 

Originally posted by BizkitNL

You must have studied the masses for years? No? Oh. Hm.

Nevertheless, I did. But that´s not important to you anyway, isn´t it?

Maybe it's because people like you play Ryzom? xD. See what I did there?

Actually I don´t see anything of sense in this statement, so bye bye.

 

 

 

CU

SaM

Originally posted by Sisko2009

I'm still on the noob island, but I think the game is good.  It has a low population but I enjoy the game. 

Then welcome again to Atys

I started the game a year ago and left because it didn't inspire me.  I started playing again a few days ago because I tried other MMO's and didn't like them, so I was more patient this time around. 

I'd say that the game does not pull you in in the beginning.  I found the race selection to be weird and pointless.  I think that's the first place the game should start working on. 

* Maybe make it clear that your race/civilization doesn't mean much (if that is the case). 

Hm, that depends on what it is you mean by, "doesn´t mean much" . In case of stats it truly doesn´t, for no race has any advantage over another, except for the starting fame values everything is the same.

In case of allegiance to one of the factions, it only matters lore/RP wise, thats true. You can change allegiance whenever you want, with a little effort. So, yes I agree, this could be explained better.

* Put in an auto-move feature

There is auto-move, just hit the "End" key

* Make the opening area more flashy.  The first MMO I played was Atlantica and I remember that I was pretty impressed by the opening noob area.  Add more female characters, make them hot and put them in the opening of the game.  

If the opening area is more flashy than the main lands, people will only be frustrated with that. So it´s better to not promise too many things "that are not there" continually in the first place, don´t you think? It´s "bad" enough with many missions still unfinished. (Heres hoping the patch today will redeem that!)

* Give some kind of broad over-arching mission in the opening area.  That's one of the reasons I left the game the first time.  Nothing to draw me in to the game immediately.  Just sort of like, go wander around the village with this weird looking character of yours. 

Hmhm, the previous patch introduced some of these I think, maybe you just haven´t found them yet?

 

CU

SaM

 

 

Thing is, Ryzom is just not for everyone.

"The Masses" like it easy and pre-cut and pre-digested.

They don´t want to think while playing a game. Many more than average do consider games a form of entertainment and relaxation from every day busyness.

Games that require you to invest more than just a few hours of playtime a day and actually use your wits and brain to think about them, are sadly most often considered none of the above.

Most players want games that are easy to understand and to "maintain". To have a feeling of reward delivered every few minutes and to have the game "doing the thinking" for them. I.e. leading them by the hand from one reward to the other, without much "cost" to get at the "price".

Raids and PvP are something for a smaller, separate group of competitive players that find they recreation in these activities.

An even smaller group of gamers likes games like Ryzom and finds the mental challenge most relaxing.

But MOST players, just want to sit and click and see bright colors and have an easy, good time.

WoW must have done something right after all, don´t you think?

 

CU

SaM

Windows 7?
General Discussion « Ryzom
10/10/09 8:31:08 AM

Great

I hope you´re having fun!

CU
SaM

 

Windows 7?
General Discussion « Ryzom
10/09/09 8:14:37 AM

*sigh*

Its "fascinating", this Game was developed when Vista was a closely guarded secret in Microsofts vaults and still people expect it to run flawlessly on their newest BETA Version of an upcoming not even fully released OS. And whats more, they tend to blame the Game for it. Vista and 7 Betas were out just a few days and people were screaming all over boards, that "Games were crap, they would not work on Vista / 7." HOW are they supposed to? by magic?

I just don´t get it.

Sorry, this is not meant as a flame at you Cukimunga. It´s just something I generally have a real problem understanding.

Anyway, the latest Version of the Game Client, was specifically designed to run on Vista and 7. Yes, they do try to keep up with times. ;)

Maybe you somehow got an older Version.

And in addition, like was said above, some things do have to be looked at in the actual OS to make everything work properly.

 

Sorry to get a bit "emotive" over this, but as Linus once said: "I like humanity, its humans that drive me crazy."

 

CU

SaM

 

Well, yes it is illogical.

But, its meant to teach you to watch where you´re going, so look out for aggo-mobs and avoid them and generally find your way around.

What fun would it be, if you could just teleport from point a to b infinitely with nothing in between?

And btw. you get these kinds of Quests in every single game out there. And everywhere they´re illogical.

Especially in games where there´s a "safe road" from a to be, with no MObs on it and none to ever even touch its fringes.

 

CU
SaM

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