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All Posts by Tinybina - 1749 found

1/03/08 10:03 PM
Viewed 1945, Replies 22

With no PVP it will be big alright.. A big bust.

 

Just to think a movie/tv series all about violence, strugles, and different species fighting each other (exp the TV series) and yet they will have no pvp in this game.

Thats like watching Carter and Co go through the gate in season one and go sight seeing with all the Goa'uld infested humanoids of that said planet.

 

Thank god they are making another Stargate series, 2 dvd movies, and possible 2 original movies.  Because this is another Horizons in th making.

1/03/08 6:37 PM
Viewed 3068, Replies 64

To little to late as far as im concerned.  They should have come out with this months ago, but instead they are trying to bring this crap out around the time that AOC and WAR will be comming out.

No thanks I pefer to be able to pvp with a meaning at a low level not wait and have to grind to lvl 80 then grind for good gear and trinkets and weapons only to be able to compete in this high lvl pvp RvR ripoff.

Blizzard made a great game in WOW, but they decided that RvR /World PVP (the best type of PVP) was not something they wanted to do, now they are going to have to suffer the consequences of those actions.

1/03/08 12:54 AM
Viewed 2467, Replies 53

Originally posted by Kon85

Hello,

Since I can play mmorpg's like WoW on full graphical settings and newer ones like Lotro on a mixture of highest and some medium settings, I'm not thinking about upgrading my CPU or graphics card.

However, I am concerned about 1 thing. The RvR. Does this mean that the battles will consist out of tons of players? Unlike a 10 vs 10 battleground in WoW for example.

I'm guessing RAM is the most important thing is huge fights then? Will 1GB be enough? Don't mind tuning a few settings down, but I have some bad experiences with WoW's AV with 512 ram on my older pc

Kon

p.s i know i know, official req's are released yet


Depends on the RAM, if its DDR2 then I would say 1gig might be enough.  However in this day and age I think 2gigs of DDR2 would be the way to go.  It's not really that expensive check out Newegg.com and see what they are going for.

1/02/08 10:09 PM
Viewed 522, Replies 13

Originally posted by grunty

There is absolutely no way that someone else's use of a Mod would have any effect on what you see on your monitor.  There is no way.

I don't know about that there is always a way around stuff, but I will say that I doubt he saw what he thought he saw.

Back in the day when I before I first stopped playing WOW I used to use a Addon that allowed me to look like some type of wierd animal instead of a druid cat when I went to into cat form.  But that was client side to everyone else I was still the same.

Maybe someone found a way around this or maybe he was just not seeing what he thought he saw.

1/02/08 3:38 PM
Viewed 13826, Replies 248

Originally posted by doc2552

PVP is out, Bring on RvR and WAR!

enough said.


And what on earth do you think RVR if not PVP...

 

1/02/08 2:09 PM
Viewed 3672, Replies 35

 

Originally posted by bverji

 

Originally posted by Shiineko

 

Originally posted by todeswulf

More proof that a MMo based soley on PVP will fail every single time.

 

A mmo based soley on pvp will fail each time.... There's plenty of PvE only mmo's out there that have failed big time, too... does that mean the PvE genre is a failure?

 

No. Judge games based on their gameplay and appearance, not their genre.  This isn't really one of the best games out there and it gets quite dull.


That's a poor reactionary analogy. Sure there have been PVE games that have failed, but there have also been many PVE MMO's that have done very well. While I don't agree that a PVP MMO can't be successful at least I can admit that his observation is correect; thus far there haven't been any PVP focused MMO that haven't underformed.

 

 

 

Name some PVE MMO's that are without PVP and have done WELL.  And don't come here will Sims Online or Second life crap.  Names some real MMORPG's.

And as far as MMO's that were PVP more the PVE and did well I guess DAOC, UO, Asheron's Call, EVE, Lineage 1 and Lineage 2 where complete failures then huh?....

 

Keep trying carebears no one is really listening, no high Sub MMORPG out right now is without some form of PVP.  And those that tried to do it (EQ2/COH) quickly learned that was a foolish chooice and added PVP very soon after launch.

1/02/08 2:03 PM
Viewed 3672, Replies 35

Originally posted by todeswulf

More proof that a MMo based soley on PVP will fail every single time.

And games that were all PVE did so well right?  Horizons.....

Like someone else said, if you make a crappy game regardless of what it is,  And also fail to market it correctly ofcourse your game will fail.  Also when 1/2 the people that try to play it complain that they cannot even run it, then guess what...

1/02/08 3:23 AM
Viewed 4624, Replies 55

Originally posted by Yamota
Originally posted by Vato26 

So you should keep on playing because the devs might add something to look forward for in the future? Sorry Im not buying that. Im not a powergamer but was bored at level 25 because I was basically doing the same things as I was at level 1 and from what I heard from powergamers that is basically what you would do at level 50, plus some meaningless PvP.

I guess, by your beliefs, a game should be fully finished before it even hits the door.  As in, all content finished and nothing else to look forward too.  Yeah... that's realistic.  People complain about the time it takes for mmorpgs to come out.  They complain even more when a game keeps being pushed back.  Just think how much longer it would take for a game to be released if the devs had to implement every single content, including endgame.  Yeah... it would be exorbitant, and people would bash that game for taking way too long in development.

 

OMG! A game released in a finished state and with end game content! How can that be? Hey man, just because you have become brainwashed in thinking that you should pay devs before they have finished the game then that is your problem. However that is not the norm of developing most products on the market.

As for what people would criticize (dont know why you seem to think that criticism equals bashing) the game for I cant say but I rather want a finished game instead of a prematurely released product.

 

Also, I think you are forgetting the whole basis for the story of this game.  It is based on wartime.  Therefore, you are continuously fighting the enemy.  Truly, what else do you do during wartime?  Play cards?  Chess?  I guess they could add those into the game as mini-games.  However, other than that, I fail to see what else could be added that wasn't war-based.  I've seen arguments for player housing (umm... I thought that was what the tents were for) or raids (more war-time content).  However, the main premise of war-time is  killing your enemies.

What wartime? I repeat from what I said before. There is no wartime, there is no way of affecting the war effort because there is no war effort. Its just some made up crap to give you an excuse to fire on endlessly spawning mobs and doing instanced, repeteable quests. This is supposed to be a MMORPG, meaning the world should be a persistant, virtual world where you as a player can interact and impact said world. That is how the ideas of MMORPGs started with UO.

Now, I agree that TR is not finished and lacks in some content.  However, it's nowhere near the doom and gloom you try to paint with your posts.  If devs have access to what the playerbase wants with accordance to content, then the devs have a better chance of making content that the playerbase wants.  However, with the mind-set of majority of beta testers in today's age, that proper communication of what the playerbase wants is not heard by the devs.  And, what I mean by that is, I find majority of beta testers are just in it to try out the game before anyone else, then complain that the game "sucks" (duh!  It is beta!) then leave and bash the game on whatever forums they post on.

From what I read the beta testers didnt just say it sucks. Many of them critizised (what you called bashing) the game and said why the game would be a failure. If you open your eyes and stop thinking that everyone who doesnt like the game is out to bash the game then maybe you would realise that the game has some major issues. I am not going to repeat those here but there have been many posts regarding the control points, logos, grouping (or lack thereof) and lack of content in this game. But this has all been ignored by the devs.


Will never happen? With that kind of attitude nothing, will ever evolve. I mean, for now I would be happy if they would just remove all these instanced quests and areas because they are against everything a persistant MMORPG stands for. I rather level by killing mobs because then it is atleast a bit believable that there is a source for these mobs that I kill and more can be produced/spawned. But telling a dying mans son that his father is dying  (some stupid quest at wilderness) a million times by million different people in the same persistant world is just retarted.

It's called realistic attitude.  What you want will never happen.  If player A does Quest A before any other player, then, by what you want, no other player would be able to experience Quest A.  It would prevent other paying customers from experiencing content that they've PAID to experience.  That's a bad system and promotes even more elitism.  Also, it would hinder the production of other content by the devs as they would continuously have to keep coming up with new quests to replace the ones that were already "experienced" by other players.  Yeah... that is not realistic.

This is excactly what I mean with having a single player mindset when playing a MMORPG. This isnt a single player! You are not paying to be able to experience every single content of the game because that is not possible in a virtual world where you are supposed to share the world. Do you understand the meaning of share? It means that not everyone can have everything, play a single player game if you want that and that is why Im saying that TR and many other MMORPGs released are nothing but single player games but in an MMORPG package.

And, about your complaint of instanced content.  I agree that instancing has gotten out of hand with some mmorpgs.  However, I view that the problem with not instancing is far greater and stems all the way back to EQ1.  Players camping mobs for hours at a time.  That didn't allow other players a chance to actually kill the mob to finish a quest or find a rare item they needed.  Hence, it prevented paying customers to experience content that they've PAID to experience.

Again... sharing and in this case competing for resources is one of the things you do when you share an online world.


They look the same but do alot of more damage and have alot more hp yet I can look alot more different than I did at player 1? That doesnt make any sense. Having not created enough models because you need to spend time to finish the game in other aspects isnt an excuse. I know that in the MMORPG industry it has become  a standard to release a game before it is finished for release yet some MMORPGs manage to not do so. Such as WoW, they had ten times as many models in the game at release than TR did and so did many other MMORPGs.

So, you are deciding to nit pick on the lack of models in the game.  You actually want more models rather than actual improved gameplay?  Because, that's basically what you just said in the section above.  Company's only have so much time before they have to release their games.  And, considering this amount of time, I definitely would prefer good gameplay over differences in model types (aka eye candy).

Again, I guess I have to repeat myself here, just because the gameplay is lacking doesnt mean you can neglect other areas. You finish all areas and then you release the game, I am a programmer myself and I know that you cant release products with lack of common features and then expect to keep that customer. He will just go to another product with these features and I hate to break it to you but there are scores of MMORPGs out there with many fold (ten was just a number, but it was significantly more) as many models as TR and that was at release. I know because I played all those games at release and TR is the one with the least amounts of models compared to any of the following games: WoW, EQ 1 & 2, AC 1 & 2, Shadowbane, UO, SWG, AO, CoH. Sure those games had problems but atleast they had enough models which made you feel that you were progressing the game.

And, yes WoW had a lot more models than TR does.  However, I believe you are pulling that "ten times as many models in the game at release" somewhere other than fact.  And, yes WoW had good gameplay.  However, WoW failed at one aspect at launch that TR did not... server stability.  TR had a smooth launch.  WoW's servers would crash if you had a certain amount of people in one area.  And, coming back to my original point here, I would prefer stable servers to differences in model types (aka eye candy).

What do you need server stability for if the rest of the game is lacking?



You said and I quote: "as you just want to continue to bash the game without actually using logic or reason." By bashing I assume you mean voicing my opinions? Yes not everyone doesnt have to agree with me but look around you, look at these forums and most importantly look at the servers. Four servers which are most of the time low to medium populated, that is weak for a game released just a couple of months ago. Even Garriot has admitted that the expected numbers of customers were higher than what it currently is. I wonder why that is...

No, I mean that you continually voice your negative opinion on a game that you have admitted that you don't even play anymore.  Personally, I have a large list of games that I have played and I thought sucked horribly (AC, Lineage 2, EQ1 just to name a few) yet you don't see me over on their forums voicing my hate for those games.  Nope... because I have moved on. 

So? That's your choice. Im on my spare time and if I want to spend my spare time expressing my opinion about the game so other people will not just get the fanboys point of view then that is my right. And I dont hate TR, its a casual single player game pretending to be a MMORPG, Im just expressing my, mostly negative, views on the game.

I leave those forums to the people who still play those games and actually want to discuss topics about the game other than having to continually defend their game from being bashed by people who haven't moved on with their hate of those games.

Uh? I guess we should then censor all negative opinions people have about products that they have used. If I hadnt actually played the game then you might have a point. But I have and Im expressing my experience with it, kind of like a review.

Reasons why there's low population: 

  1. This isn't WoW, thus no millions of players at the release of the game to flood the game's servers. 
  2. This game has had no official advertisements anywhere on the internet.  At least I haven't seen any advertisements of this game on any site I have visited on the internet.  Thus, that's a massive failure on the part of their marketing team (those guys should be fired).
  3. Going back to my beta testers issue in one of my comments above... beta people trying the game (just so they could play before anyone else) and complaining that the game "sucked" without actually helping the devs improve the game.  Then, complaining about it on forums like these.  It's a common issue in many mmorpgs now-a-days.

 LOL! You have the reason this isnt wow as a reason for this game not being succesful. So by that logic then only WoW can be a succesful MMORPG?

Marketing is a way to get people to try the game, not to keep them playing the game. This game lacks so much content that even if people would try it they would get bored so quick. I got bored in less than two weeks which is the quickest in any of the MMORPGS I have played in my ten years of experience of MMORPGs. Possible exception is Horizon but that game was a joke, not a game.

Yes, all we are saying is that the game sucked. So the several houndreds of lines in my posts have been "it sucks" repeteated after each other. Maybe that is what you are seeing because you cant see past your fanatic fanboyism you have for this game?

 

 EDIT: I just want to add one last thing. You said that I should focus on single player games. That is funny because I feel the same about people that want instances, quests and a storyline which every player can follow. I mean, that is a single player experience but they want it in a MMORPG package which is contradictive to the very nature of MMORPGs since it is supposed to be a world where you share with thousands of other people and as such you cannot demand single player elements such as the same quest being done, the exact same way by thousands of people because that will kill the very spirit of living in the same world and sharing its resources.

And that is what is killing and have perverted the genre into some weird single player game but running pararell with thousands of other people playing the same single player game but somehow centralised on a server.

The issue of "instances" has already been discussed above.  Therefore, I will not comment on it again here.  "...quests and a storyline which every player can follow."  I thought that was the purpose of mmorpgs.  To allow every player to experience the content that the devs have placed for the paying customers.  Every argument you have seems to revolve around not letting every paying customer experience content.

 Yeah it may sound like that for you because you dont understand the concept of MMORPGs. You seem to think that MMORPGs are just single player games but running pararell to thousands of others on a centralised server. This is not what they are, or rather used to be, MMORPGs are about sharing a virtual world and its resources, to be one of many thousands and interact with those thousands to coperate and compete for the resources in that world.

 

 

 

LOL  giant block of colored text FTW.... You guys are nuts.

1/02/08 3:02 AM
Viewed 787, Replies 10

Its obvious the last two posters have issues and have been sipping on the HATERAID, since the OP wanted to know about EQ2's PVP yet they felt the need to start bashing WOW for some reason.

Now if we can get some people in here that would be so kind to actually talk about EQ2 and its PVP without it becomming a WOW bash.  Then  those of us that are thinking about trying this game would greatly appreciate it.

One question that I have off the top of my head is on the PVP server is there anything to fight over or is everyone just PVP to just kill each other.

1/01/08 3:17 PM
Viewed 683, Replies 19

Originally posted by Sornin

You are not being too hard, per se, you just must be a newcomer to the genre and thus have unrealistic expectations.

Mythic has been the most open developer in MMOG history.

 

I agree with that statement, previously that tittle belonged to Blizzard since at the time no MMORPG developer in the history of the Genre was so open as they were when the game was due to be released.

But Mythic has done one better, personally I like the house hold props and things like that.  Its interesting to me and often times funny.  Perhaps the OP should go out and grow a sense of humor and also stop thinking this is some epic film that is set to be released and expecting to see Movie trailers of the game.

1/01/08 2:30 AM
Viewed 670, Replies 20

 

Originally posted by Anofalye

PvP is already enforced too much in the game.  Shivans and nukes should not be in PvP zones.

 

It irritates me significantly already.

 

PvP should be lessen, not enforced more.  Open PvP options as much as you want, but never give it a PvE reward whatsoever, unless PvE also grant it at least as easily.  Shivans and Nukes are used in PvE, rarely in PvP.

 

Having to acquire them in PvP is bad.

 

I will not even bother to buy WAR/AoC because of the forced PvP.  Never even bother to try EvE, and I quit DAoC extremely fast.  Forcing PvP is a sure way to lose many potential players.  Any rewards linked to PvP that isn't available in PvE is a costy mistake, which reflect in lost subscribtions.

 

The only thing I hate more then Forced PvP is forced raiding.  And luckily for me, CoH/V offer your optional raiding...I even raid from time to time (errr...not often, don't get excited there), just because I CAN.  I usually rather group to earn the SAME reward, it is faster and funnier.

 

PS: I acquire shivans and nukes on a regular basic, but it irritate me everytime a noob attacks me and I feel no pleasure to defeat the (**&&%$.  In fact, it is a lose/standstill situation everytime some Noob PvPer attacks me (good PvPer never attacks an unwilling target, but that is another topic)...I didn't lose any battle for a very long time, but should I lose 1 nuke or some shivans because of that, you can be sure I wouldn't play the game for many days if I wouldn't outright cancel my subscribtion.  The game is lucky in a sense that I can send back home 3 gankers with their tails low assuming they are not hugging the floor.

 

 

 For some reason a baby with tears rolling down his face popped in my mind after this post.

Waaaaa Shivans waaaaa pvp waaaaa getting attacked waaaaa noob waaaa won't play for days.   ROFL

 

People like you are the reason why the game already has such a horrible PVP atmosphere as it is.  I mean you would think that have seperate zones for PVPers would be enough but you cry even with thats the case.

 

1/01/08 2:26 AM
Viewed 1486, Replies 25

Originally posted by Mercer7

1.  Not yet, since the objective is to capture as many as possible.

 

2. I would like to know more about this as well... it sounded like it's a position that must be taken, similar to capturing a flag - which could be done by one person.  That would make for some great in-game drama, if guilds were making deals to get keeps and then breaking the agreements and claiming the rewards for themselves at the last minute.  It would also fit in with the corruption in the Empire.

 

3. Since we don't know exact info about portals or spell lists, there's no way to know... yet.


Thanks for the info

 

12/31/07 9:11 PM
Viewed 1486, Replies 25

Just anothe reason why this game will be THE ONE to play in 2008.  These guys seem to get it, man I cannot wait to play this damn game.

 

I have a few questions that has come to mind though is that since guilds can hold keeps.

1. will there be a limit on how many keeps they can hold. 

2. If you have 2 or more guilds attacking the same keep and they finally overpower those inside, whats going to determine who gets to take that keep?

3. If your keep is getting attacked and your not there when you make your way back will there be some type of portal to get back inside or will you have to fight your way back in?

 

Oh well those are just a few questions off the top of my head and since there is no WAR official forums I thougt I would put them down here.

12/30/07 7:49 PM
Viewed 2604, Replies 50

Cool beans and grats on your oppurtunity.

My question is GAMEPLAY related.

 

Q: Will there be some type of restriction placed on high level buffs being able to be cast on low level players by high level characters.    I. E.  will a level 80 be able to cast some high level buff on a level 20? Or will there be some type of  level restriction that will not allow that.

 

Reason why I ask this is due to the fact in AO level 200+ characters could buff level 17 characters with their top of the line Buffs.  Which in turn would imbalance PVP since you would have level 17 characters running around with lvl 200+ heal over time, str/stam, shield buffs, etc.   Which in turn would forced others to do the same thing, which eventually turned PVP into BuffVP.  Not only that but this type of game mechanics also encourages people to create buff bots.

12/30/07 1:51 PM
Viewed 891, Replies 29

 

Originally posted by forest-nl

 

Originally posted by Tinybina

What if Warhammer and Age of Conan (god forbid) both turn out to be Duds like nearly every other MMORPG in the past 2 years?....

I cannot see anything on the Horizon in the next 2 years that really strikes me as a 'can't miss' MMORPG.

I mean we have the Stargate MMO, TCOS, Aion but all of those titles will probably have a average showing.  Other then the Bioware MMO and Marvel comics MMO that will be comming out in 2-3 years the future looks horrible for this genre.    :(

 

 


And still this topic is what games  you like, many others see a bright future for other mmo's in development, and the ones you mentioned are already failors:P

 

You are a tipicial mass brainwashed player who only go for the most named or hyped games there is, more and even superior games comming soon or on market right now, so what your saying is just bull:P

But thats what troll is all about, be negative and spread rumors:P

 

 

LOL what?  About the only thing I understood from your post above was the :P.

 

But back to the topic, I sure hope AOC and/or WAR live up to my expectations.  I think AOC will have a crap load of depth since it somes from the company that made Anarchy Online.   WAR on the other hand looks like it will have very good combat but its the rest of the content that worry me.

After those two titles though, nothing good looks to be comming out untill maybe early 2009:( 

Maybe Huxley or Maybe TCOS, but thats about it.

12/30/07 2:18 AM