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All Posts by thepatriot

All Posts by thepatriot

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33 posts found

I played SWTOR for the first year and then left as I just couldn't grind out the same content over and over again.  This XP boost brought me back and I pre-payed for a 3 months so I could level up alts (I had 1 Republic and 1 Imperial at 50 already) and then play out the expansion.  I fell short of leveling with 2 characters (wife, kids and full time job kept interrupting my play time) and those 2 characters will likely be parked until the next 12x XP event.

Was it good for the game.  Well it got me to pay a 3 month sub and extra money to transfer characters to a new server, money they wouldn't have gotten without it and I'm sure I'm not the only one who returned for the event.

Was it good for the long term, I don't think so.  This event and the new expansion have revealed the flaws in the basic design concept of the game.

1. The single path to leveling (1 for each side) which turns into a grind when playing alts.

2. The cost of adding new content as they did not bring back all the companion voice actors for the expansion and the general level of bugginess with the expansion, such as lag even in solo instances.

I love The Secret World except for 1 thing that keeps me from playing, tab targeting.  When I can target an enemy and turn sideways and still hit him, I'm turned off.  If it had Wildstar's targetiing system (best feature of a boring game) then I would play it.  Fix that and I'm back to stay.
I plan to return when hell freezes over.
Mythic died the day it was sold to EA, ironically to ensure everyone's continued employment.
Just no.

The remake of Psycho wasn't a big success and so I would expect that the remake of WoW, even updated for a new audience won't either.  Especially as a sub game.


Remakes tend to suck.

"The issue of better loot often being contained in dungeon chests, and the competition to unlock those wasn't addressed"


Yes it was per the 1.1 Patch Notes


Dungeon Chest Changes 
Chests within instances have undergone two changes:

  • Shared Chests – Each player in the group who is within 50 meters of the chest when it is unlocked will get an individual roll on the chest.
  • Reduced Number of Chests – Since each chest yields rewards for all group members, we have reduced the number of chests in instances to two total. Each instance will always have two chests in then, but the location of these two chests will be random within the dungeon.
  • These changes do not affect chests that appear in public spaces, only those within instances.
Unless you were referring to the public dungeons.
I don't know how long I will be playing ESO, it's a daily battle not to quit, but for good or bad it has ruined tab targeting for me and for that reason, this game is a pass for me.
Although I agree with the author I have not put in 9 months of play testing and have decided to invest in the success of ESO by pre-ordering and I look forward to starting my adventures there on the 30th.
I agree with the OP.  I plan to play but I have warned off friends who are not 100% devoted to the game to wait until it's stable.  I want them to stay in the game playing and not quit in frustration after a few weeks.
Originally posted by bcbully

ESO will increase subs after the first 30 days.


Write it down. You heard it here first




Not if they launch with the amount of bugs in the current version.  They have a lot to fix before launch and if they don't, it will be a disaster.

Don't get me wrong, I like the game and will be playing in spite of the bugs although I will all but ignore PvE and only do what is minimum to function in PvP.  With so many game crippling bugs many will be turned away.

I desperately want to see your prediction come true, but I am a skeptic considering my experiences in beta.

Originally posted by Talmien

I stopped playing because it really isn't that different.


Exactly, it looks different but under the hood it really isn't.

My issue with phasing isn't that it exists but rather they don't seem to apply it intelligently.  Easy fights are a mass of players waiting to gank the mob while tough fights that you need help on are instanced.  I wish they would give you the choice when entering whether  you wanted to be in the open or closed instance.
F2P works for me not because I can't afford the cost but because I don't feel the pressure to play that comes with paying a subscription fee.  I can float between games and buy a little here and there when I feel I need something.  Paying a sub makes me feel obligated to play and burns me out in a way that I won't go back to that game as I don't want to feel compelled to play again.  Back when there were only 3 to 6 MMOs paying for a sub was no big deal as usually the other games weren't compelling enough to entice me away, but there are so many good F2P games that I enjoy playing that I simply don't have the time to dedicate $15.00 a month to a single game.
My favorite moment for DAOC is one of my favorite moments in any mmo.  I was playing a necromancer a few months after the were added and was in a low level battleground.  I was in a large group but we were spread out and we ran into an enemy force on a hill.  They were also spread out but not as much as we were.  Another necro and I were the first to encounter them and began fighting them off as they charged.  Small groups of our own force would join in the fray and be cut down as more forces joined from each side.  At the end of the battle only the other necro and I were left standing at the top of the hill.

Originally posted by elocke

Yep, cult classic.  One of my favorites of all time.  The new movie looks fairly decent too and not some cheap remake.  From the previews at least, it seems to capture the atmosphere and essence of the first movie, something all of these other prequels and remakes have failed to do.




You mean the second movie.  JC's version was a remake itself, alhough it followed the short story accurately versus the original version staring James Arness as the Thing.

I already played DAOC 2, and canceled.  It was called Warhammer Online.

There is no DAOC 2 because MMO sequels have a rocky history.  AC 2 failed, both Ultima sequels were canceled while still in production.  EQ2 is the only success story and it had a rocky start.  No one else has really tried a sequel likely for these reasons.


Edit:  I forgot Linneage 2, the only big success story in sequels.  It was a huge leap in graphics and gameplay which likely accounts for it's success.


So that would make the score for sequels 1 win, 3 losses and 1 draw (EQ2).

Thank you to those who actually read what I posted and gave helpful replies.  You pretty much confirmed what I could tell in those 5 minutes, that there is nothing really new here.


BTW:  The games I am looking forward to the Fallout mmo, SWTOR and The Secret World.  I was looking forward to The Agency.


I think the real issue is that I'm burned out on Fantasy games in general.  Between MMOS, CRPGs and tabletop games I've been playing fantasy genre games for 30 years now.  It's a bit played out for me.

I've played a lot of MMOs and just because something is new is no longer a reason to play.  I'm looking for MMOs that are fun from the begining to the end game.  I'm looking for innovation and a new look at the genre because honestly, I'm getting burned out on the standard formulas.  Which brings me to Rift.  I got bored in 5 minutes.  I won't go into the specifics of what I don't like or do like, that's not really the point.  The point is I got bored that fast in a new MMO.  There was no sense of discovery or newness at all, everything felt like I'd done it already. 


So what exactly is the appeal for Rift.  I'm not looking to rag on the game I can see a lot people that really love the game and I say enjoy, but I just couldn't make myself play past those first 5 minutes.  It felt so mind numbingly boring to me.


Please don't tell me I need to play more than 5 minutes to truly grasp the game, if a game can't catch my attention in the first five minutes then why should I plod along the boring part to get to something good, the whole game should be fun.


So again, why is RIFT worth my money?  Please I really want to like this game but if the most exciting and engaging part of the game is the box cover, I can't justify the cost.

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