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Star Wars: The Old Republic: The Legacy System Explained
News Discussion « General Discussion 3/22/12 10:52:13 AM
Way to go Bioware, for pushing the roll an alt as content, and not really fixing the true problems that the game has. How about pull the training wheels off and let players get off your predefined railed path. How about add in tools and systems that create player interdependency amongst the community and really have something to do outside of combat. How about letting players really have open world pvp and knock down all the instances and barriers that seperate the 2 factions from each other. Man, i could go on forever about how to add things into this game that would turn it into an actuall mmorpg, but since Bioware are the masters of the gaming world, they will continue to push out minimal things that will keep this title a SPRPG with coop features. |
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Impressions of the Free to Play Weekend
Reviews & Impressions « Star Wars: The Old Republic 3/22/12 9:52:48 AM
Originally posted by GMan3
There's nothing about this game that really gives you choice, it's all an illusion. At the end of the day, like i said, if there were no SW IP attached to this game, it would have been shutdown by now. Bioware is trying to sell this game still as a mmorpg and it's just not. The game is a ok SPRPG with coop features at best. Also, you can go back and look up my posting history on these forums. I never hyped the game nor put myself in the position to expect way to much as you put it. I always stood firm that Bioware from the information that was be given, was gonna deliver a top notch mmorpg. The problem is, they kept information so locked up, what they made the game out to be is not what they delivered in my opinion. I started in the early access on Dec 13th and leveled my first 50 in a month and a half. I stepped out from my personal story and did everything the game had to offer. At the end of the road, i sat back and realized that i just played a new KOTOR game because that's what it felt like, a SPG not a real mmorpg. Since i can't post anymore on the official TOR forums anymore, why don't you fo over there and look at all the people who feel the same way that i do. It's filled with threads about how boring the game is, or the story really isn't that great in a mmo and such. Yea, i'm disappointed, that for sure. I am a huge SW fan that has had two different dev companies screw over the SW IP. One that ruined SWG with the dumbass NGE and the other that had all the money and produced a SPG that has about as much depth and mmo features as the water in the game itself. |
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Originally posted by kantseeme That is the type of stuff you just can't get with a straight move you along the rails themepark game. They were having fun, with a system in the game that not only allowed a group effort but the small things like attacking their own house. Priceless and what a real mmorpg is all about. |
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Originally posted by QSatu Wow, an actual mmorpg that doesn't hold your hand, and you think it's boring. Some people i guess. |
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Impressions of the Free to Play Weekend
Reviews & Impressions « Star Wars: The Old Republic 3/21/12 5:57:33 PM
Originally posted by Slampig Man, i wish my computer would have died right before i loaded the game. I then could have went back and got my refund for the game. Best to stay away, far far away. |
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Impressions of the Free to Play Weekend
Reviews & Impressions « Star Wars: The Old Republic 3/21/12 5:50:48 PM
Originally posted by MurlockDance
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The Eternal War of Sandbox V Themepark and the DMZ/Neutral Zone (Middle Ground)
The Pub at MMORPG.COM « General Discussion 3/21/12 5:24:50 PM
Archeage will be something to watch out for. It seems to be that hybrid that consists both game styles. If it ever gets released in the west and does well, i think it could change alot on how devs make mmo's in the future. |
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This is great. Guild Wars 2 is clearly working.
General Discussion « Guild Wars 2 3/21/12 2:25:31 PM
Originally posted by Mythios11
What and how GW2 does to even things out on such things will be interesting. |
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This is great. Guild Wars 2 is clearly working.
General Discussion « Guild Wars 2 3/21/12 1:37:14 PM
Ever since WOW's carrot on the stick gear elitism design, mmo's have suffered greatly. I remember back in my SWG days wanting to unlock a jedi. It took me over 7 months to unlock and skill him up to full template. Did i think that i was more of a elite player for the time invested than a master craftsman that had a customer list that was long as my arm, hell no. On the other hand was there others that felt they were better because they unlocked a jedi, probably yes, but it just didn't feel that way as how it did/does in WOW or all the other games that followed that carrot design. I really feel it was because of the openess and player interdependency that SWG had in place, i needed things that others did and made and the circle kept moving. Yea i could swing a glow bat around, but having my name on the top of a Bounty Hunters list and having to go toe to toe with players that were as equally as skilled as i was and not relying on who had the best gear is what made great gameplay. If GW2 can capture just a little bit of that type of player dynamics and interdependency, then they will have done something that has been needed to come back for a long time. |
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This is great. Guild Wars 2 is clearly working.
General Discussion « Guild Wars 2 3/21/12 12:39:23 PM
Originally posted by Apraxis
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This is great. Guild Wars 2 is clearly working.
General Discussion « Guild Wars 2 3/21/12 12:33:26 PM
Originally posted by Zylaxx I know, i just wanted to clarify that old mmorpg players went further back than WOW, nothing more. For too long now that WOW dangling carrot on the stick design has plagued this genre. In my opinion, looking back at mmo's that came before WOW and taking what they done in the virtual world, social and community building designs and bringing them into a game world with constant dynamic content is the way to move forward in this genre. |
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This is great. Guild Wars 2 is clearly working.
General Discussion « Guild Wars 2 3/21/12 12:11:43 PM
The only problem i have with the OP's post is the Old MMORPG mindset that he seems to go only as far back as WOW. The real Old MMORPG mindset goes back to when this genre was about player interdepenency and virtual worlds. Even though WOW was not a bad game, it clearly ushered in a era of letting the devs do the thinking for the players and the repetative carrot on the stick design that almost every game all the way up to today has followed. If GW2 can break out of the norm mode that has plagued this genre for the last 7 yrs. then it just might do enough to change how these games are made. |
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Raph Koster with another great blog article
The Pub at MMORPG.COM « General Discussion 3/21/12 10:07:03 AM
The people here that is bashing him, needs to step out from behind the WOW mentality and other games of the same mold and open their minds to something much deeper than the water in TOR. MMORPG's are about player interdepenency and having the tools to build a strong community in a virtual world. In laymen's term: stuff to do outside of combat. While there is nothing wrong with developer content, the problem comes in when they take away all the different choices on how to do that said content and rails the players down one specific path to complete the task at hand. Players want the freedom to make the decisions on when where and what they do in that virtual game world, and neglecting them to do so goes against everything that a mmorpg really stands for. I posted this once before and i really thinks it applies to this genre more today that ever before. The phrase or meaning of MMORPG really doesn't mean the same thing as it was when the term first was used. Somehow, in the last atleast 7 yrs. that term has changed in meaning a little bit each yr. and now resembles something more in line with SPRPG. Instead of virtual worlds we now have game worlds that devlopers lead players through instanced corridors to get to a quest hub, that leads to nothing but combat for gear that becomes useless because once at max level the ride changes to a merry go gear grind. The only hope i see in the future is Archeage. If there is any game that needs to bring it and bring it well, it's that game. By doing so, i can only hope it would have such a positive reaction, it will change the face of the genre and once again bring back virtual worlds with the depth and freedom that the players of this genre deserve.
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Star Wars: The Old Republic: Weekend Pass Upcoming & Crew Skill Changes
News Discussion « General Discussion 3/20/12 3:42:29 PM
Originally posted by Corthala It's not hate. Just when you lift the veil or remove the biggest selling point which is Star Wars from it, you can clearly see that it is a very poorly done SPG with coop functions. First and foremost i love SW, and Bioware or Lucas Arts or both just destroyed a little bit more of the IP. The NGE now this bland and static game to represent one of the biggest, in depth and diverse IP's on the planet. Just pathetic. |
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Star Wars: The Old Republic: Weekend Pass Upcoming & Crew Skill Changes
News Discussion « General Discussion 3/20/12 1:09:27 PM
I believe that they are trying to herd off people from the Tera beta that starts this weekend. |
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Why would anyone play an MMO in which the world is empty?
General Discussion « Star Wars: The Old Republic 3/20/12 11:37:15 AM
Guys, it's not about grouping or going solo. It's about communtiy building and TOR doesn't have the tools to do so. Different planets will always have different amounts of people that are on them at any given time. Remembering back to my SWG pre-cu days, C-net and Theed were always filled with folks and i could go to Rori and see no one. What made planets feel alive were the player cities, vendors day night cycles and the exploration that could be done. The places that people went to grind xp had full cantina's, guilds that were full IMPs that RP Stormtrooperswalking around and dark jedi that spawned and came in and 100 people would all die trying to take him down. That type of interdependency was what made a great alive mmorpg. Sadly TOR doesn't have that and i don't think ever will. |
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Why would anyone play an MMO in which the world is empty?
General Discussion « Star Wars: The Old Republic 3/20/12 10:54:46 AM
Originally posted by Soopaman
You don't get it. It's not about having to group up all the time. It's about community interdependency among players and having things to do outside of combat. TOR lacks any social tools and systems that allows for that to happen. Without those tools, and a game with all combat, all you have is a SPRPG and not a true MMORPG. |
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Why would anyone play an MMO in which the world is empty?
General Discussion « Star Wars: The Old Republic 3/20/12 9:38:50 AM
I agree with the OP but would like to add that, what's really hurting TOR is the lack of social tools and planet exploration. There's just no reason to go or be on any planet but to quest. Bioware laid out all the nice cities that have cantina's but there's no reason other to log off to be in them or there is a quest tied to it. The only social interaction between players is to group up for combat and that gets old very fast. In my opinion the game was just made wrong. The SW IP is to large and vast to shoebox it into a very tight linear themepark model. |
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Would you like a hard open PVP mmorpg?
The Pub at MMORPG.COM « General Discussion 3/19/12 3:53:57 PM
The #1 thing would be to give the players a choice in PVP. Yea, FFA pvp can be fun, but only if there's a system in place like the origional SWG overt/covert system. Let the players decide when they want to step into PVP and when they just want to observe. I really think a xp loss wouldn't be a bad idea, for those that want to live on the edge and pvp the majority of their game time.
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Why Im going to enjoy watching SWTOR circle the drain
General Discussion « Star Wars: The Old Republic 3/19/12 10:54:01 AM
Originally posted by superniceguy
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